Slashdot Mirror


First Pictures of Quake IV

Snaller writes "Yahoos GameDomain are looking ahead to 2005, and have the first pictures of Quake IV. For all those who have missed the Stroggs since Quake 2 - fear not, they are baaack! Quake IV will be made by Raven software using the Doom 3 engine."

12 of 107 comments (clear)

  1. Yet another.... by AtariAmarok · · Score: 4, Insightful

    On the down side, it looks like yet another game where all the colors are too dark (murky greys, greens, and browns). Must every game look like it takes place inside the "Nostromo" from "Alien" (1)? The same old same old. On the plus side, the refinement makes it look as good as the "Final Fantasy" movie. If that is considered to be a plus...

    --
    Don't blame Durga. I voted for Centauri.
  2. Remember when..? by dasunt · · Score: 5, Insightful

    As much as I like id software, remember when the occasional new game was different and unique, instead of the same old game with graphics updates?

    I know there are new games out there that are different, but they never seem to reach our side of the pond.

    I want more than FPS 17: This Sequal Requires DirectX 12. I want more than MMORPG: The Quest To Pay Us Money. And I want more than Super Mario Branded Piss Poor Game Remake and Zelda: We Are Whoring This Franchise Out For the Money.

    Processing power has increased to insane levels, the gaming industry has more money than Hollywood, and yet we get the same bland crap?

    *Waves cane!*

    1. Re:Remember when..? by patternjuggler · · Score: 2, Insightful

      remember when the occasional new game was different and unique, instead of the same old game with graphics updates?

      If I had any moderator points I'd mark all these kinds of posts as trolls. There's plenty of shareware, open source, and obscure commercial stuff that is different and unique. They don't get millions of dollars in development money because they aren't that profitable. Since they don't get lots of ads or media coverage, you have to put in the effort to find something to your tastes (slashdot whining doesn't count).

      Processing power has increased to insane levels... and yet we get the same bland crap?

      Ignoring the uncanny valley for the moment, normal people positively react to realistic depictions of human faces and mannerisms and so on much more so that blocks of pixels- the better games are at depicting humans in a realtime interactive fashion, the more popular and accessible they will be. We are just now reaching the production values and computer graphics capability to really take off in that area- games like The Sims point the way to games that cover a wider range of emotions and etc. than the generic anger and brutality of most games, and see HL2 for the facial animation stuff.

    2. Re:Remember when..? by Chibi · · Score: 2, Insightful
      I want more than FPS 17: This Sequal Requires DirectX 12. I want more than MMORPG: The Quest To Pay Us Money. And I want more than Super Mario Branded Piss Poor Game Remake and Zelda: We Are Whoring This Franchise Out For the Money.


      While I agree with you that the FPS and MMORPG genres are a bit lacking in terms of revolutionary gameplay, there are plenty of other games which have changed drastically.

      To just use the two games you pointed out, Mario has gone from a side-scrolling action game, to be one of the first truly 3D games. Super Mario 64 inspired a generation of console games. Eventually we got Mario Sunshine. I personally haven't played it, and I've heard mixed reviews about the water hose thingy's affect on gameplay (you can tell I haven't played it, based on my scientific explanation of the device in the game), but it is adding some variety to the traditional gameplay.

      The Zelda franchise has gone through similar changes. Overhead view -> Side scrolling -> Full 3D with target-locking -> Cell-shaded water adventure, with more complicated environments and Gameboy Advance integration.

      You can argue that these are piss-poor remakes and whoring of the franchise, but others look at these games as breaths of fresh air and solid games made with very likeable characters.

      Anyway, to each his own. :)

      --
      If all you have are silver bullets, everything looks like a werewolf.
  3. Re:It looks great... by Anonymous Coward · · Score: 1, Insightful

    What is so different about Unreal? You run around and you blast people. Not THAT much has changed since the original Doom, all FPSs are still the same basic game.

  4. Re:It looks great... by Dragoon412 · · Score: 1, Insightful

    UT has added new weapons, new game modes, and has a large variety of maps available right out of the box.

    Quake is still just about who finds the rocket launcher/rail gun first, and small, crowded arenas. They haven't changed weapons, the single-player mode is still "Hey, I can be like Doom, too!" and the multiplayer has been done better by dozens of games, now. It was being done better even when Quake 3 was new.

  5. Re:Looks too much like Doom by mahdi13 · · Score: 3, Insightful
    Looks more like a space-marine theme.
    Quake 2 was a space-marine theme, and considering the Quake 4 story takes place after the Quake 2 story...
    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  6. Your memory fails you. by Kevin+Stevens · · Score: 3, Insightful

    Other than Quake, which completely blew everyone away by going from 2 dimensions to 3, Every game they have produced has been "more of the same" with only graphics, monster, and gun updates. Wolfenstein -> Doom had the difference of what... larger rooms and diagonal walls? Doom II was also just more of the same. Quake - Quake3 were only marginal improvemens also. Doom 3 IMHO was a huge step forward, but again not revolutionary, though I certainly would not call it bland crap- I have found most of their games to be exceptionally good.

    This is what id does. They make FPS games. Asking them to do something completely different is like asking Britney Spears to start making hardcore rock music.

    Game genres are similar to music in that certain styles go in and out of favor. A few, like RPG's and FPS's are always around. Others like puzzle/adventure games go in and out of style like disco/dance music does every few years. The main difference between the two is that regardless of how fun a certain genre is (aka side scroller) if it is deemed outdated it gets buried and is never really seen again.

  7. look as good as the "Final Fantasy" movie by dpilot · · Score: 4, Insightful

    Remember when the graphics mantra was, "Toy Story in realtime on a graphics card?" Did anyone notice when we passed that landmark? I won't even get into the, "There's more to games than graphics quality and speed," since others are covering that area so well.

    Years back, I read an article about what happens as you model people better. Once you get to the threshold of recognition, simulated people become "cute." For the most part, improve the simulation, and they get cuter. Then as you get more realistic, you reach a threshold, and they're no longer cute, they're *wrong*, and repulsive. According to the article, the brain has a line between "art" and "real" and as long as you're on the art side you're OK. But once you cross to the real side, you'd better *be* real, or else.

    This gap between art and reality forms a chasm that may have to be crossed in the laboratory, because in-chasm games may not be marketable. (Hey, how about a "zombie" single-player FPS game? Zombies are *supposed* to look "wrong", and you can't see yourself in first-person.) Plus, why bother? I predict a resurgence in classic animation in a few years, once the novelty of today's 3D wears off and as we approach the chasm.

    One of my pet fantasies as graphics get more realistic is to get into young kids' games. You know, things like "tag", "hide and seek" - the things I really did. Disgusting idea really, worse than battery-powered kid's vehicles. Even worse, I'll bet such a game would sell. I think I'd cry all the way to the bank. I'm happy I don't have time to even try such a thing.

    --
    The living have better things to do than to continue hating the dead.
  8. Doom Movie by Taulin · · Score: 2, Insightful

    So far Quake 4 sounds more like Doom the game than Doom the movie does.

  9. whaaaaa? by Eil · · Score: 3, Insightful


    Have they gone mad? How can I possibly bring myself to shell out for a new Quake title that Carmack himself didn't lovingly craft with his own hand and sick, twisted brain?

    Heresy, I say!

  10. Re:It looks great... by Meagermanx · · Score: 1, Insightful

    Not THAT much has changed since the original Doom, all FPSs are still the same basic game.

    While it is true that MOST FPSs are exactly the same, there are a few that bend the genre. Take Rainbow Six, for example. Try strafing through the levels with a shotgun, and see what happens. Or Thief: The Dark Project. Excellent game, and it seriously broke the mold. Of course now you have all the Thief sequels, and Rainbow Six spinoffs like Ghost recon, and Splinter Cell...