Slashdot Mirror


Top 20 Gaming Lows of 2004

An anonymous reader writes "Gamepro has posted a story about the gaming lows in 2004 -- a fair roundup of all the junk that's happened this past year. Those poor smugglers..."

47 of 434 comments (clear)

  1. Not all of them are lows by plover · · Score: 2, Insightful
    From the article, here's #13:

    13) Legislators Move to Restrict Sales of Mature Games--And Fail
    Politicians raise a rhetorical maelstrom for the opulence of violence in video games, but ultimately leaves a barely discernable ripple in the industry. Targeting games such as Grand Theft Auto: Vice City and Manhunt, legislators from Florida and California sought to more strictly enforce sales of violent games to minors--some even suggested making it a third-degree felony for allowing minors to obtain a copy of an "M" rated game. The wealthy game industry beat out angry moms, the only change being some retailers showing a clearer indication of the ESRB's rating system.

    That's not a low. There's no reason for legislation, or for having the ESRB and the retailers act as surrogate parents.

    Parents should do their job -- raising a kid, teaching THEIR values, not Congress's, or some Million Mom Marchers. If that means they have to do extra work, and learn that Vice City is a piece of filth on their own, it's their job. Leave me and my kid alone.

    --
    John
    1. Re:Not all of them are lows by Anonymous Coward · · Score: 1, Insightful

      Leave me and my kid alone.

      Since you'll just buy the stuff for your kid, those rating don't affect you.

    2. Re:Not all of them are lows by Anonymous Coward · · Score: 4, Insightful

      His kids will just download an ISO image of the thing if he doesn't buy the CD anyway...

    3. Re:Not all of them are lows by mboverload · · Score: 3, Insightful
      Need For Speed 2 was the biggest low fo the year.

      You ALWAYS have a huge 4 inch logo for cingular on your screen and there are billboard ads everywhere. Fricken nightmare.

    4. Re:Not all of them are lows by Anonymous Coward · · Score: 2, Insightful

      Or, they just want to be sure to follow the ratings system, or else what's the point of it? Or do you think minors should just be able to walk in and buy whatever they want?

      Why does that make them a "surrogate parent?" Or is it just more reactive knee-jerk Slashdot wording?

    5. Re:Not all of them are lows by parliboy · · Score: 4, Insightful

      Good.

      There's a reason that theatrical releases don't get as much parental grief as they could: they're perceived as making strides to police themselves. Video games have to give the same vibe, or we're going to have more legislation every year.

      This isn't just about freedom, but about maturation on the industry. Despite the fact that's it's a multi-billion dollar business, it still has a stigma that should accompany something much smaller and seedier. Industry-enforced policing tells people that it really is an industry.

      So if it means that a 12-year-old has to have daddy buy "Kill Mail Murder Destroy Deluxe 5" for him, it's a tradeoff I can accept.

      --
      "You're never ready, just less unprepared."
    6. Re:Not all of them are lows by nwbvt · · Score: 2, Insightful
      "That's not a low. There's no reason for legislation, or for having the ESRB and the retailers act as surrogate parents."

      Since you seem to feel that a parent should have a right to keep their kids from buying certain games (or CDs or movies or whatever the medium of the day is), I'm curious as to how you expect them to go about that. Are parents supposed to keep their kids chained up so they can never go anywhere near a store that sells violent video games? Are they supposed to monitor and watch their kid's every move?

      Carding kids who try to buy violent video games doesn't interfere with your parenting any more than carding kids who try to see violent movies. If you feel the game (or movie) is fine, you are free to buy it for them or accompany them when they buy it.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
  2. Lame List by Average_Joe_Sixpack · · Score: 3, Insightful

    Doom 3 should be the #1 gaming low of the year. What a disappointment.

    1. Re:Lame List by MP3Chuck · · Score: 2, Insightful

      HL2 didn't entirely live up to its hype either, though ... I remember when it was first shown in summer 2003. The combine soldiers kicked down a door that had a table jammed behind it, and they claimed that it wasn't scripted. When the game was leaked, it turns out it was scripted. When they demonstrated NPC's helping Gordon, they said that they "act independantly" and not just follow you blindly. I don't know about you, but I found myself bumping into them (and not being able to get around them) quite a bit.

      I thoroughly enjoyed HL2, it's one of the best games I've ever played... but people seem to be forgetting the things Valve promised and didn't deliver on.

    2. Re:Lame List by FyRE666 · · Score: 2, Insightful

      I'm sorry, but if you honestly believe the lighting and textures were bad, then you must have played it on a mid to low-end rig. In fact, the biggest problem D3 had/has are people moaning about its performance on their Athlon 1200 with GF3MX GPU and 256MB of system RAM. Yes, it doesn't look cutting edge when you have to turn off all the eye candy to play the damned thing!

      That said, HL2 was a great game too, but in a different way - I loved Doom III's tense atmosphere and amazing (on my system at least) graphics and lighting. HL2, on the other hand had more variety, although it was impossibly tough in places (I became so bored trying to finish the prison section where you must set up 3 sentry guns and survive against an entire fucking army at close range that I just switched on the God mode).

      Doom III *IS* a showcase for the engine though; I'm reallying looking forward to seeing it running Q4 and hopefully another Wolfenstein episode. Likewise, I'll be looking for games based on Valve's Source engine (I do hope they drop Steam though, it really, really sucks...)

  3. I'm not entirely sure that's true... by Icarus1919 · · Score: 5, Insightful

    I think it is a low, because while I'm not in favor of legislating morality, I think this will actually give video games a hand up. Rather than people saying "Oh how dare the video game companies make games such as this that children can play!" once this legislation is in place, no one will be able to blame the game companies anymore. It will become "How dare the parents of these children buy (insert game) for them and allow them to play it!" Which should have been that already, but isn't.

    And when children blame their misdeeds on the video game, the parents will be blamed and not the industry.

    1. Re:I'm not entirely sure that's true... by Maleclypse · · Score: 5, Insightful

      I am afraid that no matter what legislation is in place people will always be looking to place blame on others. Specifically corporations that sell mainly to youth who are considered impressionable.

      --
      Written from The House of the Venerable and Inscrutable Colonel
    2. Re:I'm not entirely sure that's true... by KneepadsOfAllure · · Score: 2, Insightful


      However, the problem with legislation is that

      a) Legislation can alost always been too broadly interpreted or loopholes in the wording can have unintended consequences

      and b) It's really NOT the place of the state to dictate what is and is not the appropriate way for a parent to raise his/her child. I'm sure that legislation would prevent kids from playing a lot of games that I think they shouldn't be playing, but that is not my choice or anyone else's choice to make. Only the parent should be making that choice.

  4. How is this a low? by Darthmalt · · Score: 4, Insightful

    "Nokia Admits Taco-Shaped Handheld Not Selling" whoopdeedoo the n gage hasnt done well since it was released.

    every page had at least one thin that was politically motivated. "video games make kids fat" " Legislators Move to Restrict Sales of Mature Games--And Fail" "Video Games--The New Terrorist Device of Choice" etc. I think someone had an axe to grind

  5. They forgot to list... by Jaidon · · Score: 3, Insightful
    ...nVidia graphics cards for requiring more and more (insane amounts of) power to operate with each new model. The newest of these cards require a 480 watt power supply and spare hard drive power dongle to boot.

    What's next? An ADDITIONAL PC required to process graphics for the main system? No wonder why I prefer console gaming!!

    1. Re:They forgot to list... by irc.goatse.cx+troll · · Score: 2, Insightful

      Its an added power requirement because it renders better. I could render your console graphics with a geforce2mx400. PC ports of games always look so much better (assuming they had good enough textures to scale). I'd much rather play tony hawk at 1024x768 with full antialiasing and all that fun stuff than NTSC resolution on a tv.

      And don't get me started on load times. a PS2 takes about as long to load a map of an average game as doom3 takes to load >512megs of a single map. You can't even compare them. The only argument people have against PC gaming is all fallacy. You can buy just as good controllers for usb, you can buy much better monitors (and put them infront of your couch, if thats your thing), and then people complain about having to upgrade your PC.. Atleast you can upgrade. I recently started playing GTA3VC on PC again. It looks so much better on my upgraded computer than when it first came out, and loads instantly. Still just as slow on a PS2 though.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  6. They Forgot... by Draconix · · Score: 5, Insightful

    2)Fileplanet World of Warcraft final stress test fiasco.
    Fileplanet offered a subscription-only WoW final stress test download that was by no means wait-free, as many users had to wait an excess of 24 hours to be able to download, and once they were able to download, it was a ripping-fast average rate of 3k/s.

    1)Gamespy/Fileplanet still exists.

    --
    By reading this you acknowledge that you have read it.
  7. Number 1? by ewanrg · · Score: 1, Insightful
    I'm a little surprised that EA was considered the number 1 "bad thing" for the 2004 market. Yes, they treat their employees poorly - though I don't think they have a lock on that market.

    And yes, they have a lock on the NFL, but there are other types of football and a lot of other sports.

    Personally I think that long term some of the legislative efforts are going to be much worse for the industry than the few poor judgements made by EA.

    ---

    Opinions here too. Read at your own risk :-)

  8. No mention of the Ultima Online low-downs? by lordsilence · · Score: 5, Insightful

    Heh... just thinking of Ultima Online could make up for a whole book of low-downs.

    Everything from the release of Age of Shadows (turning UO into a item-based PVP game and trying to make it a gigantic Diablo 2 clone) to the release of 7th anniversary edition (yet another expansion-pack for UO which wasn't worth the money).
    Oh, and did I mention that EA is the one holding the lashes?

  9. Indeed. by mcc · · Score: 4, Insightful

    In particular I don't really think I'd call the end of Acclaim a low. They were one of the worst publishers out there, they didn't seem to be good for anything except creating gaming "low points", and they were pretty much just dead weight on the industry. Red Star may be suffering as a result but overall I think I'd say the industry is better off without them; in particular I'd say that what happened to Acclaim isn't nearly as bad of a thing for gaming as the things Acclaim did this year before they died (for example what happened to Black Isle, which is at #17 on this list...)

    But, I think the point of this list wasn't so much "bad things in gaming" as "embarrasing news items in gaming". And Acclaim's Infinium-like final flameout was nothing if not embarrasing.

    1. Re:Indeed. by mcc · · Score: 2, Insightful

      wondering what Rod Stewart had to do with gaming

      Well... "Young Turks" is one of the songs in the in-game soundtrack of GTA: San Andreas..

  10. Gaming Low #21 by SnAzBaZ · · Score: 2, Insightful

    #21) Completing HL2 :(

  11. Sierra! by Staplerh · · Score: 2, Insightful

    Geez.. I felt that the item concerning Sierra on-line's shut down was the 'top' gaming low. From TFA:

    While technically still existing for the sake of retaining the brand, Vivendi Universal shut down cut its Seattle-based staff of 350--ending a long legacy of PC gaming. One of the most respected in the 80's and into the 90's, the company created games such as Kings Quest, Quest for Glory, Red Baron, Aces of the Pacific, and Aces Over Europe (from now defunct flight sim studio Dynamix). In not-so-consoling news, Leisure Suit Larry still lives on as a series of mini-games.

    Heck, the loss of Space Quest alone is the saddest thing I've ever heard. Now.. those were games. Thank goodness for abandonware - even though I'm sure this Vivendi Universal company owns the rights, I'll still be downloading Space Quest games.

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
  12. The death of the mid-sized developer. by muntumbomoklik · · Score: 5, Insightful

    That's gotta be one of the bigger stories over, well, the past two years or so: EA and Vivendi constantly 'consolidating' development studios as they eat them up and shut them down. The industry is turning into an arena of untouchable behemoths and tiny indy groups who can't hope for decent sales, but can hope to get rich by being bought out and shut down by the large corporations. That's a bigger scandal than EA's bad work policies, is their constant takeovers of mid-size developers only to drive them out of business. RIP Westwood, Origin, Acclaim, Sierra, Maxis.....

  13. Support Steam by eraser.cpp · · Score: 5, Insightful

    Bashing steam is so popular that it's difficult to find an article that is actually objective. Cutting out the publisher only makes sense. Most of the purchase money goes into their hands, and it seems unjustified. Most games today no longer contain pretty manuals, maps, or even jewel CD cases. The percentage valve actually makes off each retail purchase is surprisingly low. Broadband users, whose number and capabilities are always rising, are able to obtain games in a manner more conveniant by using Steam. Furthermore their games are kept up to date easily and they should theoretically be cheaper (due to a contract with VU this was not so for HL2). I'm not trying to say there haven't been difficulties in the Steam system thus far, but that's to be expected in the first years of such an ambitious idea. Support the idea of Steam.

    1. Re:Support Steam by Man+in+Spandex · · Score: 3, Insightful

      the goal that Valve are trying to reach with Steam is all good. I'd just like to see a few features implemented such as cd-key transfering. If that's not possible, then maybe something to enable us to run 2 or more steam accounts at the same time. That way, I wouldn't be switching logins to play HL1 or HL2 back n forth. Their faq does state that the current feature of cd-key transfering is in the works so that's good I guess. Currently, only way of doing this is to pay $10 to Valve and ship your retail copy (if any) and tell them where to transfer the key. They are just being greedy.

      By keeping automatically Steam up to date, it makes pirates go nuts to have to update their distributions of games so hopefully systems like this will discourage pirates since it keeps them working nonstop. It is a fact that not long ago Valve has banned another 30 000 accounts from trying to use an invalid/cracked key and with those first 20 000 banned, it shows that Valve are commmitted to fight back against cheapskates.

    2. Re:Support Steam by Pendersempai · · Score: 2, Insightful

      He didn't pay for "some entertainment," he paid for A GAME. So I have two questions for you:

      -How would you feel if you bought a book and read it, but somehow could not sell it or loan it to a friend?

      -What if this sort of content control had always been in place for copyrighted works? How much would the world suck if the Mona Lisa disappeared when its first owner died, or if people weren't allowed to donate old books and DVDs to libraries?

      Content control is a terrible idea. If it were perfect -- i.e. if it could accomplish its goals while not restricting Fair Use and all other legal enjoyment of copyrighted works at all -- then maybe. But we're not there, and while contemporary content control does protect the publisher's rights, it does so at the expense of the people's.

  14. While a felony is excessive by Sycraft-fu · · Score: 4, Insightful

    I don't think it's a bad thing to require retailers to enforce ratings. Some already do so voluntairly (I was carded to buy Halo, much to my amusement since I was at least 5 years older than the guy selling it to me). Parents should, of course, be allowed to buy their kids any game they want. However I don't see a problem with requiring retailers to ensure that the kid themselves isn't buying the game without their parents' permission.

    This is perhaps not a real problem for console games, since they are on the TV and you can watch your kids playing them, but what about handheld games? The portables are getting very powerful and realistic (I think I may have to get myself a DS), and you can't very well be hovering over your kids' shoulders all the time, it defeats the point.

    So say you get your 13 year old kid a handheld, and a selection of fun games who's content you find appropriate. However, some day when he has free time, he slips over to a game shop near his school and picks up a rated M game who's content you do not find appropriate. He swaps the label for something else, and you are none to the wiser.

    All this is easily prevented, as with R movies, by simply not allowing kids to buy the game. If you decide it is appropriate for your kids, you can buy it for them, while your neighbour might decide it is not appropriate for their kid and not.

    I don't see any real problem, it's no more inconvienet than being carded to buy tobacco or alcohol. It helps ensure that parents are the ones who decide what is appropriate for their kids and when.

    It's a nice ideal to say "Well parents should always know what their kids are doing" but that's just not how it works. You cannot watch your kids 24 hours a day. Even if you could, you wouldn't want to because an important part of development is feeling a sense of control and independence. If you are hovering over their shoulder all the time, that won't happen.

    1. Re:While a felony is excessive by KtHM · · Score: 3, Insightful

      There's a difference there. Cigarettes and alcohol will kill you. Games are just entertainment.

      And if you're kid's smart enough to be sneaking around like that, then chances are good they're old enough to play the game. A little gratuitous violence and sexuality never hurt anyone.

    2. Re:While a felony is excessive by lachlan76 · · Score: 2, Insightful

      And if I want to buy a game with my parents' permission and neither of them cam come to buy the game for me?


      It's a nice ideal to say "Well parents should always know what their kids are doing" but that's just not how it works


      It's a nice ideal to say "By censoring out any information which I think will make my children not think things that I want them to, I will make them better people". But that isn't how things work in real life, IMO.

    3. Re:While a felony is excessive by Jah-Wren+Ryel · · Score: 3, Insightful

      You cannot watch your kids 24 hours a day. Even if you could, you wouldn't want to because an important part of development is feeling a sense of control and independence.

      And having the stores act as mommies is going to make kids feel in control and independent?

      --
      When information is power, privacy is freedom.
  15. Parents need help not more worries by Anonymous Coward · · Score: 2, Insightful
    I'm sick of BS like this. Once upon a time it took a village to raise a child. Now it takes two parents to protect themselves from the village. Ok, when I'm a parent I'd like to think I'll be involved. But to have to defend my kid from:

    Fast food
    Junk food
    Violence and sex on TV
    Children of slacking parents
    Violence and sex in Video games
    Violence and sex on the internet
    advertising advertising advertising for all sorts of useless sh*t, etc.

    Give a break. Or rather, give me a hand. Get the fast food out of the schools! Don't give me this 'it's your job as parents' bullshit. How about I walk around with a fucking gun and blow away your kids? It'll be your job as parents to protect them.

    1. Re:Parents need help not more worries by Anonymous Coward · · Score: 2, Insightful

      Once upon a time it took a village to raise a child.

      No, it didn't.

      Fast food

      It was in schools before. The difference was we made students workout at least 1 period out of the school day and we DID NOT have this "everyone is equal" mentality. There are winners and losers, period. Get it out of peoples minds that "everyone's a winner" and you'll start to see things turn back.

      Junk food

      Same as above.

      Violence and sex on TV

      Might be a little more now, but with hundreds of channels, I still have no problem finding programming without sex and violence.

      Children of slacking parents

      These were there before too. Yes, I knew some (the children, not the parents).

      Violence and sex in Video games

      These were there too, but the graphics weren't as good. Think Leisure Suit Larry, Strip Poker, and Dope Wars.

      Violence and sex on the internet

      It wasn't the Internet before, it was BBSs.

      advertising advertising advertising for all sorts of useless sh*t, etc.

      Again, nothing new here.

      If anything, with all the tools available to parents today, it's easier than EVER to keep them from seeing things you don't want them to see. You can check browser history, allowing only what you deem appropriate through the firewall. You can block out certain channels with a code to access them. There really is no limit to what you as a parent can do these days.

      But back to the point. Yes, the retailers and theaters should enforce the ratings system, period. Sure, kids will find a way around it, but that doesn't mean it shouldn't be enforced. People find ways to rob banks, but that doesn't mean we don't enforce burglary laws now does it.

  16. What about the Sam and Max fiasco? by Black+Art · · Score: 5, Insightful

    They forgot about Lucas Arts canceling the long awaited Sam and Max game. The original almost always gets listed as one of the best games of all time and one of the more fondly remembered games produced by Lucas Arts.

    But Lucas Arts sales people canceled it because the only thing they know how to market is yet another Star Wars title.

    Is Lucas Arts planning on producing any title in the near future that is not a rehash of the Star Wars franchise?

    I expect "JarJar's Big Adventure" or "Jedi of Gor" and day now...

    --
    "Trademarks are the heraldry of the new feudalism."
  17. Unique??!!??!!!??? by macz · · Score: 2, Insightful
    In the article:
    3) Video Game Mags Up in Smoke

    Last year had the fall of Ziff Davis' GameNow--this year saw the fall of GMR, XBN, and our very own Gamestar magazine. Not to mention layoffs seen in countless publications this year. A year where many unique magazines have met their untimely end--may they rest in peace.[emphasis mine]

    I feel for these people, but I can't honestly tell the difference between one mag and another. The only difference I can see is the platform they focus on... other than that they contain 90% advertising.

    With that many ad's, how can they possibly lose money?

    Oh wait... someone has to want to SEE the CONTENT of the magazine, to be willing to put up with the ad's

    I think that the gaming magazine market may be having a "correction" that is entirely appropriate given the vacuous wasteland that is their subject matter. When all you produce are reviews, throw out the occasional spoiler, and every once and awhile interview a meaningful industry player asking stupid questions like "was coming up with the sequel to Daikatana III difficult?" it is extremely easy to see how this is happening.

    I think many of these rags are the product of an industry that is so brimful of cash, that any leaky bucket of a publication was able to sop up some of the spill. Once the novelty of the magazine settled down into predictable pablum, the reader voted with their wallet, and saved the ridiculous newstand price for these mags (I mean who subscribed?) for purchasing more games that they read reviews of for free online.

    As soon as these magazines lost the ability to hide behind the "We're in start-up mode and just building our readership" excuse, they dried up and blew away.

    Please learn from your mistakes Gaming mag industry... please surprise me with the originality of your content, the accuracy of your acumen, the ... FUCK IT, JUST COMP ME A SUBSCRIP.

    --
    ...But I digress. TREMBLE PUNY HUMANS!ONE DAY MY SPECIES WILL DESTROY YOU ALL!
  18. Re:Top 10 Website lows of 2005 by bob+beta · · Score: 2, Insightful

    I hope you included a clickable ad banner, with a warm friendly 'Fuck You' graphic, at the top of each page of the email message.

  19. Re:Top 10 Website lows of 2005 by lspd · · Score: 3, Insightful

    It's just a cheap way of getting 3x the ad revenue from a single article. The article here wasn't even that bad.

    Video card reviews tend to be much worse. They make the charts unreadably small, slap 20 words of text with each chart and make the review 15 pages long with several hundred kb of advertising on each page.

  20. Sour grapes? by deanj · · Score: 2, Insightful

    This guy sounds like he was putting his own personal "lows" into this, rather than looking at it more objectively.

    Smugglers in SWG a low?

    EQ2 dead? OK, EQ2 might not be everyone's favorite, but ripping on EQ2 while praising WoW is just fanboy talk.

  21. Just desserts for SOE by miu · · Score: 2, Insightful

    It is wrong of me to gloat, but I am thrilled that EQ2 looks to be a dud - maybe ignoring and insulting your customers really isn't a good move. It really looked to many SWG players as though their game was being ignored for the sake of the "next big thing". SWG had a great number of innovations, excellent ideas and a setting that guaranteed them fans, but for some reason development seemed to flail around and never focused on the bug fixes or polishing that are essential to long term success.

    --

    [Set Cain on fire and steal his lute.]
  22. What about JFK Reloaded? by Meneudo · · Score: 3, Insightful

    In my opinion this is the lowest the Gaming Industry has sunk to.

    A game in which you re-enact the killing of JFK for yourself? And have the option of shooting civilians?

    While other games may have assassination and killing people, but usually there is some decent end you achieve. This, on the other hand, is pure garbage, the game that legislators will be looking to when trying to 'tone-down' video games.

    --
    ...
    1. Re:What about JFK Reloaded? by gad_zuki! · · Score: 4, Insightful

      > but usually there is some decent end you achieve

      Decent end? In GTA? Or a host of other games? Especially those war games that are so popular. Killing nobody conscripts is suddenly okay but a pretty president from a wealthy and powerful family is hands off? Lets not get too "patriotic" here, comrade.

      Its a game, get over it.

      To me, this was a height of free expression and if Joe and Jane Sixpack don't like it, they can somehow force themselves not to buy it.

  23. No, overzealous parents don't help by Sycraft-fu · · Score: 4, Insightful

    However, that's their right. You can fight to change that, but at this point so long as your parents provide for your welfare and don't abuse you, they have the right to control your life in pretty much any way they wish.

    Also, for many parents, there's a happy medium between total restriction and no restriction. As an example one of my coworkers, who is the father of two boys around 12 years old, asked about UT 2004. He was thinking of getting it for his kids, but wanted to check it out first. I let him borrow my copy and he tried it. He decided that it was acceptable, but with the parental controls engaged turning down the gore level. GTA, on the other hand, he finds unacceptable (though fun).

    However the shooters are a new thing for them, he didn't used to let his kids play them, he just feels they've grown up enough that it's ok now. In a couple years, he'll allow for more gore and probably most M rated games.

    But that's a decision for him to make, and restricting the sale of M games helps. An M rating doesn't mean he won't let his kids play it, it means he needs to evaluate it first, then make a decision. A T rating means that it's probably fine as is since it limits the amount of violence and such allowed.

    You can't fix stupid parents, but the ratings can help responsible parents do their job easier.

  24. Painfully interesting indeed... by atomic_toaster · · Score: 2, Insightful

    The idea that "it takes a village to raise a child" may have worked when the village consisted of 100 people of the same moral/religious background as the parents, but in today's mix of cultures, religions, and values, it doesn't work all that well. These days, parents actually have to take responsibility for their children, instead of expecting the village/state to. Who is to say that your opinions of what is appropriate for a child to see/play/read will be the same as your next-door neighbor's, let alone the entire country's? Then why should the state be able to dictate what your child is allowed to see/play/read? What the ratings system teaches people is that it's impossible for the government to a) rate all media by the same scale, and b) that it's impossible, outside of a police state, to enforce all of the restrictions.

    Interview with the Vampire was rated R in theatres, but the book is available to everyone of every age in most bookstores, for less than the cost of seeing the movie in theatres, most of the time. People argue that some media is more graphic than others, but just watch Quills (rated R), go read Justine, Philosophy in the Bedroom, and Other Writings (available to anyone who wants to pay $25.50 for a trade paperback), and then tell me which is more graphic. There is a reason that despite the prevalence of video games and movies, some print is still censored in some countries and schools. For crying out loud, the Harry Potter movies are rated PG, which allows children to go see it in theatres without parental supervision, but reading the book at school can result in the book being confiscated, or even the child being suspended.

    It's time to stop blaming the ratings system and the media itself for peoples' actions, and start taking personal responsibility. If you don't want your children doing/watching/reading something, you have to pay attention. Granted, it's impossible to do this 24/7, but didn't knowing that your parents would find out eventually and understanding that there would be consequences influence your behaviour as a child? The government, by its very nature, will never be consistent. If you want your children to turn out in a way that you approve, then it's time for parents to be.

    1. Re:Painfully interesting indeed... by utlemming · · Score: 2, Insightful
      "It's time to stop blaming the ratings system and the media itself for peoples' actions, and start taking personal responsibility."

      You must not be an American?

      I don't think revamping the ratings system will will fix the problem per se. My reason for promoting a ratings revamp that would span across all media is based on the fact of being able to make good decision based on strict rules. If you are looking for smut, then you may or may not bea able to find it in an R rating. The same goes for games -- if you are looking to avoid violence, then you know to avoid an M rated game; the game also includes the reason on the box, but not always on movies. It would be easier for parents and those wanting to avoid certain content material if the rating system was uniform and consistant. But as it stands now you have to do research like http://www.screenit.com/ in order to find out if there is potentially objectionable material in a movie.

      I whole-heartedly agree with you on blaming the ratings system. I don't think that we should blame anything on the ratings system. The reason that objectionable material is being produced is based on the fact that it is supported by the almighty dollar. If money wasn't flowing into the coffers of the smut peddler, then porn wouldn't be an issue. If people weren't buying video games it wouldn't be an issue. The problems that society is seeking to shield children from are the very things that have been created by some of those people themselves; by voting for the content on TV and movies and music via the almighty dollar they have made that content avaliable. The fact is that we live in a society that seeks freedom in choice and then to seeks protection from the consquences (few people realize that chosing A or B is not that simple, you actually choose conquences -- if you chose to touch the burner, then you will be burned, you chose to be burned). If parents would be actual parents and parent, then I doubt that we would have half of the problems society is facing. But when you seek to fix the symptom with out solving the root problem, then the problem will find another way to express itself. So no, I don't think that "it takes a villege to raise a child" but the standards of that villege will affect that child one way or the other. But then again, America has grown so materialistic that parenting has become a chore.

      --
      The views expressed are mine own and do not express the views of my employer.
  25. Re:#1 should have been Steam!!! by Man+in+Spandex · · Score: 5, Insightful

    Steam tells you want to do
    Play games

    when you can do it
    When you're logged in with your games fully updated which is done automatically from servers faster than waiting lets say, in-line at fileplanet or searching for a mirror on google or filemirrors.

    how you can do it
    You can play offline if you save your login info in your pc. Otherwise, configure it as you want like HL1 (before Steam) via user-specific configs or use whatever tool to launch games. It's not any different.

    and can pull the plug for ANY reason
    That's right. If you hack and are caught, you're banned. If you're cd-key is spreaded among people, then your account is banned. Otherwise, its one account to have as long as Steam is online.

    What if Valve gets bought out by Sony, for example, and Sony decides to crack down on MP3 and Divx files?
    Valve made two games until now. Half-Life and Half-Life 2. That and several mods that they bought the rights or ported such as Counter-Strike and Day of Defeat. They are on top of their game and the last thing they'd do is let this company be acquired by a giant. Won't happend unless Valve screws up somewhere.

    What if Valve decides to charge a monthly access to Steam?
    Do you have a chain around your neck saying that you are owned by them? If they somehow decide that fees should be payed to use Steam for whatever reason, people aren't stupid, they will leave and so would I.

    What if Valve goes out of business or its servers get shut down?
    Steam servers going offline is the only thing that worries me. Without those servers, our copies would be useless but I guess a company that wouldn't want to lose loyal fans would release some kind of patch so we could play even at that worst possible scenario.

    What if Steam makes mistakes and people who validly paid for the game gets screwed out of ALL of their Valve games?! Does Valve really think it has created the first perfect system in all of humanity
    It could happend. If that happends, then nothing's stopping you from taking action against them. You have rights as a consumer and federal laws say so from Canada, US, UK, Germany, and many others. (Correct me if I'm wrong)

    It's far from a perfect system but until now, it's doing the job that it's suppose to do. A lot of europeen customers got screwed because their dvd drive couldn't read their media. Valve ignored for a long time (I was going nuts too) but they eventually gave in and now theres no cd-check. They don't completely ignore us.

    With Steam buyers of Half-Life 2 have given up any resale rights. They have given up any right to play the game off line. And despite the fact that the game is validated every time you play it, you're still stuck using the CD when you play.
    Ignorant. Read my last statement. Valve did remove the cd-check. The file "Source Shared Securom.gcf" is no longer downloaded by Steam.

    And where is the advantage to the user?! If Steam eliminated all piracy of Half-Life 2, why isn't it cheaper?!
    I don't understand that logic. So if a product can be pirated, then it has to be more expensif? Damn dude! Lets Raise the price of Windows up to $5000 USD!

    That's it that's all.

  26. Re:HL2 was crap too... by upsidedown_duck · · Score: 2, Insightful


    I wonder if game makers go through cycles where they are so overwhelmed with new technology that they can't make a non-linear game to save their lives. There was a whole series of RPGs for the playstation that were mind-numbingly linear, then they got better, then Final Fantasy X came out (linear again). Is there a trend where the "ground breaking" games are more hype than substance, because of the new technical challenges?

    --
    -- "Makes Little Debbie look like a pile of puke!" - Moe Szyslak
  27. "I was carded buying a game" and other whines by nicksthings · · Score: 5, Insightful

    I'm surprised to see what a burden it is for some people to actually have to pull out their ID to show it to a cashier before purchasing an M rated game.

    Listen, I work video game retail and my company requires that myself and all of my employees verify that a purchaser is 17 years or older before buying an M rated game. In many cases, it's certainly not necessary, but if you're carding one person, you should probably, as a rule, card everyone. I've seen 16 year olds who look like they're 29 and 29 year olds who look like they're 16.

    "But I have a full beard!" Congratulations - I knew this girl in middle school who was rocking some chin hair for awhile. All of the kids used to send her to get pork rinds, Hustler and cigarettes from the local Exxon. Now I'm an overweight, porn addicted chain smoker.

    If someone asks to see your ID and you're insulted or inconvenienced, talk to your doctor about changing your meds. We're not playing surrogate parent, we're just trying to enforce the ESRBs ratings here. I have had some of my employees NOT card teenagers when purchasing an M rated game and there have been instances where the parent came back wondering why we sold them Mortal Theft Autohunt: Streets of LA. This isn't a particularly good situation to be in for a company (or a store manager who has to calm an irate parent), so it's a good practice to have.

    And trust me, I for one think that there are indeed many children not "of age" who are "mature" enough to play Manhunt or Halo 2. But it's not my job to decide that and there's certainly no harm in erring on the side of caution. Hell, you're going into your wallet anyhow; your ID is already right there, man!