Sony Ordered to Pay For Dual Shock Tech
GamesIndustry.biz is reporting that a ruling against the Japanese software giant has been handed down in the case of Immersion vs. Sony. Immersion sued the company over the force feedback effect experienced in the dual-shock controller, which it has a patent on. From the article: "Now a Californian district court has ordered Sony to pay a 1.37 per cent license fee based on sales of the PlayStation console and of the named videogames, to be paid quarterly effective from July 1st."
Anybody think they will just ditch the technology in the next Playstation?
to which aspects this refers?
I wonder what effect this will have on the sale of women's "Adult Toys"?
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Bite Me Fanboy!!
What if everyone who says Linux infringes on their patents gets a ruling that Linus must pay them a dollar for every kernel he sells? Its like nullifying the effect of software patents on F/OSS
This judge is saying that 1.37% of the fun of a Playstation is linked to force feedback? I find it more annoying than anything, and I generally turn off vibration. I imagine Sony probably will just drop it...but this begs the question...aren't all the other vibration controller manufacturers then also guilty of this?
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Immersion adn Logitech released a mouse with rumble features. It was a failure. The lost cash on that is probably what sparked this lawsuit.
Also, weren't there questions the last time this made Slashdot about the validity of Immersion's patents? Prior art in the N64's rumble pack or something? I don't recall. Also, did Immersion ever do anything with the idea, or just get a patent and sit around waiting for market saturation of the feature?
Honor Among Slackers. A veri
Nintendo was probably the first to market with a rumble device, with the release of Star Fox 64 in 1997. The articles say the lawsuits are over force feedback, which could mean many things. The technical term would be some form of variable resistance applied to the joystick or something, but rumble features are often considered "force feedback." The PS2 has pressure sensative face buttons, which could cause one to contemplate. The Immersion website seems to promote the rumble aspect of force feedback, so clearly Nintendo could be liable.
Immersion's gone after the other big two (sucessfully), is Nintendo next? Perhaps, but Nintendo's no slouch when it comes to patents themselves, and perhaps Immersion doesn't wish to lose their own patent viability in a court battle with Nintendo. I wonder, if the Immersion and Nintendo patents are similar, if Nintendo can sue for damages and a share of the wealth...
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Open Source Sysadmin
What the heck is a "1.37 per cent license fee"? Is that 1.37 cents per console/controller sold or a typo and 1.37 percent of some unspecified number?
In the Silent Hill games they use the rumble to indicate current health.
When you're at full health there is no shaking, as your health go down the shaking gets progressively more noticable. Nice way of indicating the health without taking up screen real-estate.
Without it in fights you would have to pause to see your current health, or take the chance that you are in good standing.
I dug up these three patents that Immersion Corp apparently holds: 6,366,273 6,271,833 6,184,868.
:P
I think that something this simple really shouldn't be given a patent. But since it has, I think I'll patent "audio notification of consumable liquid boiling point" and charge all tea kettle manufacturers exorbitant licensing fees
PS: This is not a seriously researched opinion, IANAL, etc.
When you look at the state of the world, how can you not become a radical, liberal anarchist?
One of the niftiest things I picked up on while setting up my home theater were some bass shakers. Once set up correctly it causes your chair or entire couch to rumble along with your subwoofer. All you need is a cheap pair of transducers (speaker core without the cone) like the Aura Bass shakers ($30ish a pair) and a cheap amp to drive them ($50 or so if not free. Preferably one that has an output level control for tweeking the amount of shaking). Attach them securely to the framework of the seat and split your linelevel subwoofer output to feed both the sub and the amp for the shakers. The sub output will only send low frequency signals so you don't have to worry about the couch shaking during dialog or other higher frequences.
t hreadid=330436/.
There's a huge thread about it at http://www.avsforum.com/avs-vb/showthread.php?s=&
Chika Chik-ah... do-e ow ow.
First...This is bad. Patents are great, but did this company actually make these products that use their patent? Patents should be like trademarks, in which you actually have to use it, and produce it, with PROOF, to keep it. Terrible news.
Guys, Nintendo can't claim prior art anyway. If you read this Immersion Technologies Press Release about Gamecube then you'll see that Nintendo has liscensed the patents already. You're right, Nintendo is no slouch about patents, but with how they go after them, they know better than to try and get around them.
I believe immersion holds the patents for all the original force-feedback stuff coming out for computers back in the later 90's too.