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Design Updates to MMOG Combat Systems

In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems.

8 of 37 comments (clear)

  1. bad url by Baikala · · Score: 2, Funny

    What's up with that "48 free hours" link? The url is completely wrong:
    http://slashdot.org/www.worldofwarcraft.com

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    16,777,216 comments ought to be enough for any forum!
  2. WoW's Instanced Battlegrounds by ShortedOut · · Score: 3, Insightful

    Right now Alliance outnumbers Horde almost 2 - 1, and, in most cases, much more, on almost every server.

    Battlegrounds will only let X number of players in from each side at a time.

    This is an interesting method of population control, and balance, especially for those that don't want to wait in queues to fight pvp.

    Ironically, the company that invented "The Zerg" is working to elminate that tactic in PvP!

    1. Re:WoW's Instanced Battlegrounds by ShortedOut · · Score: 3, Informative

      Well, Overall stats show that there is a significant numbers advantage on the alliance side.

      http://www.wowcensus.com/overall_stats.php

      You can go to that website to get the official numbers there.

      I play on Argent Dawn:
      http://www.wowcensus.com/realm_stats.php?re alm=arg ent%20dawn

      Where there are 12,700 Alliance players and 5,400 Horde Players.

      I am welcoming instanced PvP combat.

      Also, if you know anyone that is thinking of coming to WoW, tell them to get on a low pop server. Prime time on Argent has a login queue of approx 250+ people with a 10+ minute wait some nights.

    2. Re:WoW's Instanced Battlegrounds by prator · · Score: 2, Informative

      You can go to that website to get the official numbers there.

      Those numbers are in no way official. Blizzard has said that they are inaccurate. You can read one of their responses here (if the forums aren't hosed).

      -prator

    3. Re:WoW's Instanced Battlegrounds by ShortedOut · · Score: 2, Insightful

      Precice? No
      Accurate? Close
      Ballpark? Absolutely

      Thanks for the link! I thought it was Blizzard sponsored for some reason. :p

  3. Commander by Chimp_On_Stilts · · Score: 2, Interesting

    I would love to see a Commander position implemented for the PVP Battlegrounds in WoW. I am referring to the top-down RTS style view that some other games (ie. Savage) have implemented allowing one person to coordinate the players below. I think this would be perfect for the Battlegrounds considering how disorganized the average players are when left to their own devices. Not to mention that, being Blizzard, I am sure they could get it right without too much difficulty. Does anyone agree that this would be incredible fun, or do you like your MMOs and RTSs separate?

    1. Re:Commander by Chi+Hsuan+Men · · Score: 2, Insightful

      The idea is a very good one; however, how might it be implemented? Is it truly feasible?

      The first problem you'll have is people arguing over who gets to be the commander. You can't necessarily just give it to the person with the highest level, as they don't necessarily make the best generals. I suppose the easiest resolution would be to institute a voting system; however, guilds could easily favor their leader instead of someone who is better qualified.

      Honestly, the only way I see this working is creating a complex karma system. Allow people to be leaders on a very small scale (parties) first and have them directing the actions of the party. After all, many people do this already, but they are not necessarily rewarded beyond that they can effectively pull, kill, and loot high-level MOBs.

      If the party believes the leader is competent, they can give them some sort of karma point that will increase their status and lead larger parties, eventually leading whole battleground armies (people with the highest rank get to lead).

      It's not perfect, and you have to consider some of the abuses (I don't have time to flesh out the system completely). The only problem is that it would be VERY difficult to deploy this system... ...and let's face it, Blizzard needs to focus on some of the other issues before it can go crazy with something like this.

      Like I said, it's a great idea, but from my perspective, at this point, I don't think it's possible. Hopefully Blizzard can get their shit together and truly revolutionize the MMORPG.

      --
      Respect It.
    2. Re:Commander by TychoCelchuuu · · Score: 3, Interesting

      Whoever gets to the command place first? And if they're a moron, you can vote them off? That's how Natural Selection does it and it works just fine.

      --
      Against stupidity the Gods themselves contend in vain.