Design Updates to MMOG Combat Systems
In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems.
What's up with that "48 free hours" link? The url is completely wrong:
http://slashdot.org/www.worldofwarcraft.com
16,777,216 comments ought to be enough for any forum!
Right now Alliance outnumbers Horde almost 2 - 1, and, in most cases, much more, on almost every server.
Battlegrounds will only let X number of players in from each side at a time.
This is an interesting method of population control, and balance, especially for those that don't want to wait in queues to fight pvp.
Ironically, the company that invented "The Zerg" is working to elminate that tactic in PvP!
I suppose these are the same upcoming revisions they proposed last January, which people are still waiting for. No thanks. I'm glad i got out when i did. They need to either fire the management staff or triple their developer staff. There's no excuse for how poorly managed this MMORPG is.
There are 01 types of people in this world. Those that understand binary, and me.
I would love to see a Commander position implemented for the PVP Battlegrounds in WoW. I am referring to the top-down RTS style view that some other games (ie. Savage) have implemented allowing one person to coordinate the players below. I think this would be perfect for the Battlegrounds considering how disorganized the average players are when left to their own devices. Not to mention that, being Blizzard, I am sure they could get it right without too much difficulty. Does anyone agree that this would be incredible fun, or do you like your MMOs and RTSs separate?
As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems. This, after Penny Arcade takes away the title they gave WoW, and Slashdot gripes about it. Goes to show that if enough people bitch, they listen. Apparently.
Livejournal went down for a bit over 1 day, through no fault of their own (their host lost all power, including backup, and most of the downtime was spent restarting and getting up to speed with over 100 servers) and they gave all paid members 2 free weeks.
That's class.
I played the SWG:JTL (Jump To Lightspeed) 10 day demo, and frankly, didn't even make 10 day's. I tried the JTL bit, and it was amusing for an evening. I tried the walk around the planet bit, and couldn't believe what I saw.
SWG is nothing more than 3D bolt-on to the old text muds, with some StarWars make-up on. You go off to fight the mob's and it's a simple turn based combat thing where you just select what move you want to do. Why couldn't they make it more like an FPS ? Walk out and shoot the Gorgs, or the Womprats or the whatevers like any FPS .
The combat in Planetside http://www.planetside.com/Has exactly this type of combat. Yes, it has it's faults but's I'd really like to see this kind of game married to an economy and roleplaying experience like the starwars universe.
If no-one else does it, one day I'll get fed up with waiting and do it myself.