Design Updates to MMOG Combat Systems
In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems.
Right now Alliance outnumbers Horde almost 2 - 1, and, in most cases, much more, on almost every server.
Battlegrounds will only let X number of players in from each side at a time.
This is an interesting method of population control, and balance, especially for those that don't want to wait in queues to fight pvp.
Ironically, the company that invented "The Zerg" is working to elminate that tactic in PvP!
Whoever gets to the command place first? And if they're a moron, you can vote them off? That's how Natural Selection does it and it works just fine.
Against stupidity the Gods themselves contend in vain.