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NVIDIA Interview on the PS3

Hack Jandy writes "NVIDIA will be the graphics provider for the next generation Sony Playstation 3. Xbitlabs got an interview with the corporate marketing director at NVIDIA to grab a few more tidbits concerning the next generation console. Some particular highlights; the PS3 will have a graphics engine an echelon higher than the GeForce 6xxx cards today ("most powerful GPU that we've ever created actually") and took NVIDIA over 2 years to design."

69 comments

  1. Most powerful... whoopie. by keiferb · · Score: 3, Insightful

    Of -course- it's the most powerful one they've created to date.... it's the one they haven't yet released. How often do you hear a company trumpeting their latest non-groundbreaking technology?

    1. Re:Most powerful... whoopie. by sommie · · Score: 0

      Xbitlabs got an interview with the corporate marketing director at NVIDIA..


      That explains everything you needed to know.

    2. Re:Most powerful... whoopie. by jo42 · · Score: 1

      And no doubt, by the time the PS3 ships, PCs will have Bigger, Faster, Better GPUs in them by then...

    3. Re:Most powerful... whoopie. by RegalBegal · · Score: 1

      heheh, you've heard of the iPod Shuffle right?

      HAHAH, I kill me.

      Yes I do own an iPod.

      --
      "It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
    4. Re:Most powerful... whoopie. by Directrix1 · · Score: 1

      Why do you need a GPU in the graphics card, if it has 4 cell processors?

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    5. Re:Most powerful... whoopie. by Jerf · · Score: 3, Informative

      That's right, buy the hype....

      General purpose processors can't be as good at graphics as graphics cards, the optimizations are mutually exclusive in a lot of ways, especially in the physical world. If they are, virtually by definition they aren't very good CPUs.

      This isn't going to change. Searching a string for the next occurance of "</bleh>" isn't going to be well done by a GPU, but CPUs have to do that all the time and you can parallelize to your hearts content, but that need in the real world isn't going away.

      Despite the centralization trends towards CPUs, I expect we'll always have some form of GPU, right up to the day it's specialized to generate direct neural input to our simulated minds. We'll always want the extra performance and it is likely to always consist of highly specialized computations that have mutually exclusive optimizations to general purpose CPUs.

    6. Re:Most powerful... whoopie. by cannon+fodder+0109 · · Score: 1

      Xbitlabs got an interview with the corporate marketing director at NVIDIA..


      And the thing he seemed most excited about is that Sony's cash is helping to pay for developement of their next-gen GPU

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    7. Re:Most powerful... whoopie. by erturs · · Score: 2, Interesting

      I guess you haven't heard of the wheel of reincarnation. GPUs and CPUs have diverged and re-merged many times before.

    8. Re:Most powerful... whoopie. by SanityInAnarchy · · Score: 1

      My question -- will ps3 have a powerful enough CPU to do the kind of AI/physics/pixel shaders/whatever else we throw at it that is not directly related to turning polys into pixels? Because we don't want another PS2 -- like running Linux on a video card...

      --
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    9. Re:Most powerful... whoopie. by Jerf · · Score: 1

      But never with a consumer market for the devices. You need realtime graphics of maximal quality and speed, you need a GPU. I am fully aware of that wheel, but it isn't a law of nature, not even on par with Moore's law, it has to be analysed on a case-by-case basis. (See, told you I knew about it. :-) )

      GPUs win big by being years ahead of what the CPU could do. People aren't going to stop wanting realtime maximal-quality graphics, and GPUs aren't going to stop being ahead of what your CPU could do by years for a long time. They aren't going back on to the CPU anytime soon.

    10. Re:Most powerful... whoopie. by G-funk · · Score: 1

      Actually, another ps2 is exactly what they (and 99.9% of their customers) want. Who fuckin cares if it runs linux? Nobody wants to actually use linux on their ps3, it's just a "because it's there" sorta thing - and if it's easy, what's the point?

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    11. Re:Most powerful... whoopie. by Directrix1 · · Score: 1

      Lets just assume for a second that the hype in the previously posted article on cell processors is not as much hype as it is fact. I understand custom hardware will usually perform more quickly than a software only combo. But to the speeds that these Cell processors can attain (remember it all breaks down to the same muladds, dot3s, matrix multiplies, that both of these types of hardware specialize in), about all they would need would be a video buffer and a texel/pixel filler. Keep the rest simple. If you look at it, all these shaders are very general purpose, thats why they have their own languages. The only thing that really breaks them out of requiring a really general purpose language is they require more pipelining than flow control, and apparently chaining sequences of operations together is something that these new cell processors can do like a pro. So whats your point?

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    12. Re:Most powerful... whoopie. by Directrix1 · · Score: 1

      Additionally, I would love to get rid of the friggin' annoying graphics card with GPU on it design. Where you can't even get any kind of standard interface to it without going through their stupid drivers. I would love to have a regular video card (that only lays out pixels on my screen, you know what video cards used to do), just get a computer with a cell processor, and run a nice open source OpenGL implementation on top of that. This idea would scale up as far as they want to take it. Upgrading chips would no longer require new crappy drivers, because the OpenGL layer would be just a normal library not a driver anymore. New kind of effect needed then download the latest MesaGL optimized for Cell, things running too slow then get the newest Cell processor, Video card not high enough resolution upgrade video card. Simple.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  2. Define "most powerful" by Elwood+P+Dowd · · Score: 1

    Not mentioned in the article is that Sony and NVidia have entered into a strategic partnership with Hammacher Schlemmer

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  3. For now. by deemaunik · · Score: 0

    Yep. Most powerful, for now. By the time the system is released, it'll either be old technology, or the system will be far too high priced to appeal to the average console gamer. Consoles will never surpass the power of PC's at release; it's economically unfeasable. In order for such to happen, they'd have to be around three grand a system.

    1. Re:For now. by gameboyhippo · · Score: 1

      Yes, with all this news about processors more powerful than Deep Blue, GPU more powerful than he best on the market, and a peripheral that allows the PS3 to do my laundry, I don't know how this console is going to be affordable! I paid $150 for my Dreamcast, $135 for my Gamecube, and $119 for my PS2, $135 for each of my DS's. $150 is the most I would pay for any game console. So I guess if Sony wants my money, they'll have to figure out how to make it affordable. I guess I'm going to go with the Nintendo Revolution this time around. :)

    2. Re:For now. by Anonymous Coward · · Score: 0

      i disagree. sony could enter into some agreement where they would pay nvidia say 100 bucks per chip throughought the lifetime of the console. while nvidia would loose say 200$/chip at first, they would be making a mint when they sell their 30-70 millionth chips at a 99$ profit

    3. Re:For now. by SetupWeasel · · Score: 1

      Remember what Sony said about the PS2. They claimed that it could render Toy Story in real time.

      I'll only believe Sony's claims when the product is on the shelf. They seem to hire pathological liars to do thier PR.

    4. Re:For now. by Anonymous Coward · · Score: 0
      By the time the system is released, it'll either be old technology
      It won't be that old. Assuming it's based on the NV50 line, and assuming it's released in late 2006, NV50 cards will have only been available for PCs for a few months. That's hardly unheard of; the Xbox 1 used a custom GeForce 3 (somewhere between the GeForce 3 and GeForce 4, actually) and it was released about six months after the first PC GF3s appeared.
      Consoles will never surpass the power of PC's at release; it's economically unfeasable.
      And unnecessary, since consoles are only required to run a very specific type of applications. PCs don't have that luxury.
    5. Re:For now. by Black+Hitler · · Score: 1

      I'm pretty sure the NV50 was canned, at least so far as the PC was concerned.

    6. Re:For now. by Anonymous Coward · · Score: 0

      It's a given that sony will price their console at the exact same mark as the ps1 and ps2. It does not matter if sony loses money on each console sold since they rely on software sales to make it up. I guess you're one of those people who thought the psp was going to cost $500.

    7. Re:For now. by Rousterfarian · · Score: 1

      Someone please mark this guy as a troll. No Sony rep ever said that. The quote came from some over eager game magazine that was writing a fluff piece on the system. I am sick and tired of people bashing Sony for this or for the demos they have shown. Let us finally face facts and realize that Sony's PS2 has proven itself. You remember those face demos they showed before the system launched? Silent Hill 4 easily passed them already. If anything the PS2 has proven itself better then Sony originally claimed.

    8. Re:For now. by Spleener12 · · Score: 1
      Precisely.

      I mean, compare the PS2's graphics to Half-Life 2. Half Life 2 blows it away. Now, compare the PS2's graphics to the PC games of the time when the PS2's graphical capabilities were first revealed. PS2 blew the PCs of the time (the time in question being early 1999) away.

      Of course, console gamers tend to not care about such things. If they did then they'd be playing PC games instead.

    9. Re:For now. by TRACK-YOUR-POSITION · · Score: 1

      Yeah, chances are when the PS3 is released, there will be PC cards that have equal or greater power. But how many PC games will be made with those high end cards in mind? Sure, when the XBox was released, there were PCs with vertex and pixel shaders--but were they actually used in games at the time?

  4. PS1/PS2 compatibility? by redelm · · Score: 2, Informative
    I'm presuming PS2 software compatibility is there. There was _no_ mention of how this is achieved technically or licencing.

    I don't know what GPU is in the PS2, but I thought that GPU emulation is an order of magnitude harder than CPU emulation. The primatives are different, particularly around vector operations.

    1. Re:PS1/PS2 compatibility? by crow · · Score: 2, Insightful

      Just a guess, but if they never exposed the internals of the graphics hardware to the developers, and instead had them use libraries, then the libraries can be re-writen to use the new hardware. In other words, it's just like switching graphics cards on a PC--you replace the driver, and your software doesn't really care (expect for a change in performance).

    2. Re:PS1/PS2 compatibility? by ReverendLoki · · Score: 1

      With as much power as they're bragging about in these 4 Cell processors the PS3 is supposed to have, it sounds like they could just run a PS2 emulator to run the games without a performance loss.

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    3. Re:PS1/PS2 compatibility? by KirkH · · Score: 1

      That's funny...Sony didn't expose the internals of the hardware to devs...Sony providing libraries...very funny. That's classic.

    4. Re:PS1/PS2 compatibility? by bynary · · Score: 1

      Here you go... http://www.blachford.info/computer/Cells/Cell1.htm l

      A seemingly intelligent take on cellular processing.

      --
      http://www.bynarystudio.com
    5. Re:PS1/PS2 compatibility? by Anonymous Coward · · Score: 0

      They said in the article that the system isn't being called Playstation 3 - this may be so Sony doesn't have to ensure backwards compatibility.

      This may make some gamers angry, but when was the last time you played a PS1 game on your PS2?

    6. Re:PS1/PS2 compatibility? by Deadguy2322 · · Score: 1

      Last Wednesday, between 6:05 and 7:48 MST. Asshat.

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    7. Re:PS1/PS2 compatibility? by Vampyre_Dark · · Score: 1

      All this week. The faster loading and texture filtering in the PS1 driver options don't hurt either. ;)

    8. Re:PS1/PS2 compatibility? by psp · · Score: 1

      I don't think that GPU emulation is as complex as CPU emulation. We are still using textured triangles as the most common primitive by far. The PS2 GPU (The Graphics Synthesizer) also has a fixed function pipeline which simplifies things a lot.

      Examples of GPU emulation:

      The PS2 emulates the PS1 GPU by including hardware which translates the old drawing commands to the GS.

      Several N64 emulators implement the texture operations of the N64 GPU as pixel shaders.

      The hardest thing to emulate on the PS2 is probably the CPU (MIPS R5900).

    9. Re:PS1/PS2 compatibility? by Anonymous Coward · · Score: 0

      Holy Christ, that's unreadable. Somebody needs to teach that guy about the difference between contractions and possessives.

    10. Re:PS1/PS2 compatibility? by UserChrisCanter4 · · Score: 1

      No need to emulate; they'll probably accomplish backwards compatability by putting a PS2 in there.

      The original PS1 chips were eventually consolidated onto a single processor, which ultimately became the processor used to control I/O for the controllers and Memory cards in the PS2. When a PS1 game is inserted, the I/O controller simply takes over and starts doing the work, and I presume I/O duties are handled by the main PS2 CPU.

      The PS2 CPU and EE have since been combined into a single, lower-power version of the original two-chip PS2 design. Given how cheap it will probably be to produce by '06, I don't doubt that a similar scenario will play out with the PS3.

    11. Re:PS1/PS2 compatibility? by KDR_11k · · Score: 1

      That explaination scares me. Massive parallel processing with no abstraction? Yes, sure, less abstraction is faster but there's a reason all of these abstraction layers were developed in first place, some of which include faster and more bug-free programming and easier porting. Sounds like all of these layers will have to be reimplemented from scratch and multiplatform games will be almost impossible on the PS3. With MS having so much momentum the devs might decide the PS3 isn't worth the hassle and they'll make much more profit by promoting the Xenon to leader status and developing their games twice as fast.

      Especially in the PC market this is going to hurt, when going against the x86's established lead you don't want to put additional hurdles in front of the developer since you're the underdog and they could just ignore you until you go away. The claims that Linux's cross-platform availability is going to help isn't worth much since Linux would need to be ported to the Cell first anyway and that sounds like a non-trivial change.

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    12. Re:PS1/PS2 compatibility? by Anonymous Coward · · Score: 0

      Wrong. Really, really wrong.

  5. ..times infinity. by Anonymous Coward · · Score: 1, Insightful

    The more press releases I read, the more they sound like playground arguments:

    NvidI0t: I've got the fastest hardware evar!
    atiR0x0r: Nuh-uh, mine's two times faster!
    NvidI0t: Mine's times two plus one!
    atiR0x0r: ..times two plus two!
    NvidI0t: ..times infinity!
    atiR0x0r: ..times infinity plus one! ..etc, etc, etc.

    They almost need two types of press releases - one for the other marketdroids, one for the technical folk. Unfortunately:

    (1) They've not shipped yet.
    (2) Consumer versions of new high-end hardware is *always* expensive. Nobody cares how fast your hardware is if nobody can afford it.
    (3) Real-world application performance is *always* different from benchmarks - until some games are released that actually use the hardware, nobody can tell how it's going to perform.
    (4) NVIDIA's track record is not good in terms of delivering new tech. in an oversized package (eg: dual slot) with excessive power consumption.

  6. Combine Nvidia and Sony... by Anonymous Coward · · Score: 0


    What do you get?

    One huge-ass dissapointment.

    Xylan.

  7. Wow Marketing Director's are amazing! by snuf23 · · Score: 1

    This person can use so many words to say so little.
    Summary:

    NVIDIA is working on the Playstation 3 graphics chip

    It will be based on the next generation NVIDIA GPU (the one after the 6800 series)

    Sony and NVIDIA save money in the development since the next gen GPU was already in the pipeline and is already a year and a half into development

    NVIDIA thinks it will see increased growth in non PC markets such as consoles and PDAs

    The marketing director is really excited about all the hot new technologies and whee hoo!

    Hooray!

    --
    Sometimes my arms bend back.
    1. Re:Wow Marketing Director's are amazing! by superpulpsicle · · Score: 1

      No kidding, it's the same garbage you hear all the time. I'd like to see Nvidia or ATi put their manufacturing where their mouth is at.

      Their cards are always so impossible to find in stores. Both have seriously bad manufacturing delay records.

  8. Link from the Cell article posted earlier by Polarism · · Score: 1

    http://www.blachford.info/computer/Cells/Cell0.htm l

    Very good read.

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    1. Re:Link from the Cell article posted earlier by Directrix1 · · Score: 1

      That article is why I asked the question. Since, theoretically, this would be all we needed.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  9. N64 by News+for+nerds · · Score: 1

    Nintendo 64 was released in 1996 and I couldn't play a game like it on my $2000 PC.

    1. Re:N64 by Anonymous Coward · · Score: 0

      That is only because you didn't buy a 3dfx Voodoo. It came out in August of '96.

      Two short years later in 1998, my $1500 PC was able to EMULATE a n64!

    2. Re:N64 by Anonymous Coward · · Score: 0

      But at the time of release the only thing that could emulate would probably be a current generation SGI workstation... seeing they made the GPU and all.

  10. So the hype machine is revving up... by xerxesVII · · Score: 0

    The ps3's gonna have a hoobaflop of processing power. The neXtbox (or whatever) is going to be able to download content from the future. The revolution is going to fit in your wallet and come in yellow or green.

    What are these things going to do besides juggle more polygons and present cleaner textures? Are we looking at new kinds of gameplay?

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    1. Re:So the hype machine is revving up... by KDR_11k · · Score: 1

      Nintendo is claiming they're going to deliver something that will be capable of new forms of gameplay, people are guessing some kind of gyroscope based control system but nothing is known to the outside. Iwata was complaining about the same ting you do, that MS and Sony are only going to deliver better graphics and that people will get tired of the same old games soon. How much that will hold true, given that the majority of console owners will buy a game that has one or two new features and an updated roster every year there seems to be a LOT of tolerance towards repeated game ideas.

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    2. Re:So the hype machine is revving up... by Anonymous Coward · · Score: 0

      "Suck my tiny yellow balls, Mr. Balmer!"
      -r

  11. The article contained the answer to your question. by Polarism · · Score: 1
    Obviously you didn't read it all. Basically, it has to do with the type of processing that the APUs and GPU do.

    While both are primarily concerned with vector processing, the Cell is suited more for general purpose computing than a GPU is, hence the GPU will be better at doing what GPU's do best: rendering media/graphics.

    Below is copied directly from the part of the whole article that deals with "Cell vs GPU":

    The PC Retaliates: Cell V's GPU

    The PC does have a weapon with which to respond, the GPU (Graphics Processor Unit). On computational power GPUs will be the only real competitors to the Cell.

    GPUs have always been massively more powerful than general purpose processors [PC + GPU][GPU] but since programmable shaders were introduced this power has become available to developers and although designed specifically for graphics some have been using it for other purposes. Future generations of shaders promise even more general purpose capabilities[DirectX Next].

    GPUs operate in a similar manner to the Cell in that they contain a number of parallel vector processors called vertex or pixel shaders, these are designed to process a stream of vertices of 3D objects or pixels but many other compute heavy applications can be modified to run instead [EE-GPU].

    With aggressive competition between ATI and Nvidia the GPUs are only going to get faster and now "SLI" technology is being used again to pair GPUs together to produce even more computational power.

    GPUs will provide the only viable competition to the Cell but even then for a number of reasons I don't think they will be able to catch the Cell.

    Cell is designed from the ground up to be more general purpose than GPUs, the APUs are not graphics specific so adapting non 3D algorithms will likely mean less work for developers.

    Cell has the main general purpose PU sharing the same fast memory as the APUs. This is distinct from PCs where GPUs have their own high speed memory and can only access main system memory via the AGP bus. PCI Express should speed this up but even this will be limited due to the bus being shared with the CPU. Additionally vendors may not fully support the PCI Express specification, existing GPUs are very slow at moving data from GPU to main memory.

    There is another reason I don't think Nvidia or ATI will be able to match the Cell's performance anytime soon. Last time around the PC rapidly caught up with and surpassed the PS2, I think it is one of Sony's aims this time to make that very difficult so, as such Cell has been designed in a highly aggressive manner.

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  12. Re:The article contained the answer to your questi by Directrix1 · · Score: 1
    Are you kidding me? The little chunk of text you just posted just proves my point. Here I will quote your quote.

    GPUs will provide the only viable competition to the Cell but even then for a number of reasons I don't think they will be able to catch the Cell.
    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  13. Re:The article contained the answer to your questi by Directrix1 · · Score: 1

    Additionally, those APUs do the exact same work as a GPU. They both specialize in number crunching, matrix operation, sin, cos, etc. And they both do it in a pipelined highly scaleable way. So whats the difference.

    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  14. Re:The article contained the answer to your questi by Polarism · · Score: 1

    You're taking everything out of context you stupid fuck.

    They will provide the "only viable competition". I never said they were going to be completely better, just better suited to GPU specific stuff than GENERAL PURPOSE stuiff.

    That does not mean that it will beat a Cell at all, it simply means it may be more effective at operations geared towards what GPUs do, though that does not mean it will win in a head to head competition of brute force, in fact it can't.

    Have a nice day retard, go memorize your times tables.

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  15. That is correct, they are SIMILAR, but NOT by Polarism · · Score: 1

    the SAME.

    APUs are geared more toward GENERAL PURPOSE processing.

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    1. Re:That is correct, they are SIMILAR, but NOT by Directrix1 · · Score: 1
      Those APUs are not geared towards general purpose processing, they are vector processors. Just like those perty GPUs:
      Each Cell contains 8 APUs. An APU is a self contained vector processor which acts independently from the others. They contain 128 X 128 bit registers, there are also 4 floating point units capable of 32 GigaFlops and 4 Integer units capable of 32 GOPS (Billions of Operations per Second). The APUs also include a small 128 Kilobyte local memory instead of a cache, there is also no virtual memory system used at runtime.
      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  16. Re:The article contained the answer to your questi by Directrix1 · · Score: 1

    If it doesn't beat it in a "head to head competition of brute force", then how exactly can they be better suited? They only put the GPU on there to begin with because the existing floating point units and interconnecting buses are far too inadequate to provide the necessary number crunching for modern 3d applications (well, also because video card manufacturers wanted to expand). So why would you still need them, if the Cell processor can do it better.

    Additionally, I understand you're trying to say, "Its specialized hardware therefore its faster." Well, its not so specialized when you think about it. The main features of GPUs are basic math operations like dot products, muladds, matrix multiplies, in a very parrallel piped system. They might have other more complex instructions but inside the processor it gets broken down into these basic instructions and parrallelized anyways. So, theoretically the cells APUs do the exact same thing so what exactly is your point?

    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  17. Yes they are you stupid fucking retard by Polarism · · Score: 1

    Apparently you're not interested in learning anything here, so go fucking kill yourself please.

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    1. Re:Yes they are you stupid fucking retard by KDR_11k · · Score: 1

      Apparently you do not have an argument to bring so you're claiming nobody understands you.
      The point was that yes, a GPU is specuialized but an APU is specialized towards pretty much the same thing. There might be minor differences left but if the Cell is as powerful as claimed to be it'll make up for those minor differences by vastly superior processing power at lower cost. The difference between an APU and a GPU is much smaller than the difference between an x86 CPU and a GPU.

      But all you're going to say is "you don't want to understand/learn/whatever" and not bring a single valid argument.

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  18. Fuck off you fucking retard by Polarism · · Score: 1

    You're not listening, you're not interested in any other point of view but your own.

    I keep trying to fucking tell you what the deal is with these things, but you keep fucking ignoring me and going off on your own.

    So fine, keep your own fucking incorrect perspective you fucking retard.

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    1. Re:Fuck off you fucking retard by Directrix1 · · Score: 1

      Obviously, the disinterest in understanding one another's oppinions is blatantly more apparent in your statements, as you cannot prevent yourself from using insults, and other childish means of inadequate message portrayal. The fault of not differentiating your message as something that makes sense lies in your hands.

      I am just trying to say, the Cell processor has multiple parts. Its almost like a mini computer. Among these parts is the Processing Unit, which IS the general purpose processor. And it also has these Attached Proccessing Units (APUs) which are highly parralellized piped VECTOR PROCESSORS just like GPUs. There may be a larger instruction set for the GPUs (possibly), but once it gets broken down into microinstructions they all do the EXACT SAME THING. GPUs are not magic, they are specialized hardware no doubt, but the distinction between hardware and software is just silicon.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    2. Re:Fuck off you fucking retard by Polarism · · Score: 1

      Obviously you're too fucking stupid to understand what I am trying to tell you.

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    3. Re:Fuck off you fucking retard by Directrix1 · · Score: 1

      Well, if you're trying to tell me you are a short tempered, small minded, fool then message conveyed there bud. Don't you have some network you should be securing? Or is the Navy paying you to establish a secure connection to slashdot?

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  19. Short tempered towards fucking idiots would be by Polarism · · Score: 1

    accurate. :)

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    1. Re:Short tempered towards fucking idiots would be by Directrix1 · · Score: 1

      By the way if you really were trying to have an intelligent conversation, maybe you should respond to my individual points instead of just telling me that I don't understand you're ambiguously constructed reply with multi paragraph quote which in my oppinion just reinforces my oppinion. Tell me what do I not get. Dumb it down if you want. Prove to me you aren't just trolling, because thats what it looks like you are doing.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  20. How can you live with yourself? by Directrix1 · · Score: 1

    Thats like Hitler knowing he was a jew.

    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  21. This is rather entertaining. by Polarism · · Score: 1

    Thanks, this 12 hour shift is ticking by slow.

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    1. Re:This is rather entertaining. by Directrix1 · · Score: 1

      I wondered why you were still on here.

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  22. There is still a DIFFERENCE by Polarism · · Score: 1

    and that is the entire point of what I was saying to him, he was trying to say there was NONE.

    Does not matter WHAT the difference is.

    I see you like to argue just to make yourself feel more "right" too.

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  23. Think you have your pc/console timeline confused. by reality-bytes · · Score: 1
    Now, compare the PS2's graphics to the PC games of the time when the PS2's graphical capabilities were first revealed. PS2 blew the PCs of the time (the time in question being early 1999) away.


    The PS2 was 'shown' in April '99 (with no games shown) but didn't reach market till March 2000 (Japan) and Oct 2000 (EU/US)

    By this time games like Quake3 and UT (both released 99) were already 'long in the tooth' on the PC and games like NFS: Motor City were out.

    Indeed, in early 2000 Halo was being demod to the world on both PC and Mac hardware, its intended platform, before Micro$oft bought Bungee and sent Halo to X-Box almost 12 months late.

    Of interest was that Halo *would* have been out for Windows, Mac (and rumoured Linux) in early 2000 if it hadn't been for everyones favourite Monopoly getting in the way ;-)
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