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EA's Profits Up, Workers Get Layoffs

Gamespot and GamesIndustry.biz has the news from yesterday's conference call where EA CEO Larry Probst reported higher earnings for his company in Q3, despite a small yearly decline. He also held forth on the future cost of next-gen games, which in his opinion will likely stay as high as $50 and could perhaps fetch more on retail shelves. Just before this story was to be published, Tim Butler wrote in with the news from 1Up.com that EA was laying off members of its LA studio. From the article: "According to sources close to the company, Electronic Arts is currently in the process of laying off between 50-70 team members from its minty-fresh new EA LA office. The teams affected worked on the poorly-recieved GoldenEye: Rogue Agent and the forthcoming Medal of Honor: Dogs of War FPS titles." Update: 01/27 06:34 GMT by Z : Update to the layoff article: "The first step is to rebalance the team. This has required us to let go 60 people -- from many different teams. There is no focus on any one team or any one class of individuals. It's a studio-wide thing to reset the business fundamentals and get the studio to the next level."

73 of 436 comments (clear)

  1. Team Balancing ACT 2005 by fembots · · Score: 5, Insightful

    If you had read the friendly article, you would have seen the update:

    After speaking to Neil Young, General Manager of the EA LA studio, it's now clear that the confirmed 60 layoffs are not heavily confined to one team or another, countering early rumors that the GoldenEye or Medal of Honor teams were specifically targerted -- countering the implication that the underperformance of certain games might have been the catalyst.

    Maybe EA is shaking its developers up for the foreseeable battle with TakeTwo?

    And it's undeniable that EA is in a good position to pull this kind of team-balancing stunt, because there are simply too many willing-to-work-25-hours-a-day multimedia graduates. If you come across an apple tree full of apples, you'll surely pick the best ones too.

    1. Re:Team Balancing ACT 2005 by Antonymous+Flower · · Score: 4, Funny

      there are simply too many willing-to-work-25-hours-a-day multimedia graduates

      So there really is life on Mars?

    2. Re:Team Balancing ACT 2005 by dnoyeb · · Score: 2, Interesting

      well layoffs is a sure way to get profits up. For the next few quarters at least, then you gotta pay the pipper. Of course the CEO will probably have graduated onto bigger and better things...

      You can find anybody to work for any amount you wish to pay. The "best ones" != the ones that work the longest hours. Someone once said if you can't get it done in 35 hours a week you are not qualified for the job. Insane job description notwithstanding.

    3. Re:Team Balancing ACT 2005 by cubicledrone · · Score: 3, Insightful

      If you come across an apple tree full of apples, you'll surely pick the best ones too.

      And then throw half of them in the trash? Oh, you mean they waited until after the game was done to realize these weren't the best candidates for the job? That's convenient. Why not just call it a temp job?

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    4. Re:Team Balancing ACT 2005 by ackthpt · · Score: 2, Interesting
      Maybe EA is shaking its developers up for the foreseeable battle with TakeTwo?

      shmaybe..

      And it's undeniable that EA is in a good position to pull this kind of team-balancing stunt, because there are simply too many willing-to-work-25-hours-a-day multimedia graduates. If you come across an apple tree full of apples, you'll surely pick the best ones too.

      Maybe they're getting ready to ship development overseas, too, it's not beyond possibility, as we've seen all too much of in IT and Engineering.

      Why pay coders chicken feed when they can pay someone off-shore a fraction of chicken feed.

      Makes you feel all warm and fuzzy about the company which brought us M.U.L.E. and Mail Order Monsters, back in the day.

      --

      A feeling of having made the same mistake before: Deja Foobar
    5. Re:Team Balancing ACT 2005 by Anonymous Coward · · Score: 4, Insightful

      Making the joke funny would have been sufficient.

    6. Re:Team Balancing ACT 2005 by JohnTheFisherman · · Score: 2, Interesting

      Oh, and that's better?
      Not necessarily....but it's accurate, unlike your statement.

      Oh, we should feel better they only screwed 60 people out of their jobs for no reason at all.
      Again, better or not, that's debatable....but your statement was again, inaccurate. Didn't you read the article or the post you replied to that pointed the information out?

      Can you substantiate your claim that 60 people got "screwed" out of their jobs for no reason at all? Or is this just more angry anti-corporate ranting that produced the previous inaccuracies?

    7. Re:Team Balancing ACT 2005 by dubbreak · · Score: 2, Interesting

      Why not just call it a temp job? I have two friends that work in the gaming industry (one does sound the other does character). Both have been laid off multiple times. Why? The major project they were on was done with and there were no new projects on the table, so they were laid off. The first time for both (they worked together at first) it was a small company so that was understandable.. but from my limited knowledge this seems to be the norm.

      --
      "If you are going through hell, keep going." - Winston Churchill
    8. Re:Team Balancing ACT 2005 by badasscat · · Score: 3, Insightful

      Why not just call it a temp job? I have two friends that work in the gaming industry (one does sound the other does character). Both have been laid off multiple times. Why? The major project they were on was done with and there were no new projects on the table, so they were laid off. The first time for both (they worked together at first) it was a small company so that was understandable.. but from my limited knowledge this seems to be the norm.

      Well, this seems to be what the industry is moving towards, and it's honestly not such a bad thing.

      The film industry and in fact most creative industries operate on a project-to-project basis. You're hired for a specific project, you work like mad for six months, you make a year's worth of money during that time and then you're done. You then shop yourself around to other producers and try to get yourself attached to another project. Or, you take six months off and recharge.

      This makes most creative industries pretty cut-throat, but it has a couple of positive effects. First, it keeps creative professionals from being too overworked, which as we all know is a huge problem in the games industry. Right now, the industry operates like a project-based industry but with permanent employees, so the workers don't ever get that break when projects end. Second, it hopefully causes the cream of the crop to rise to the top, because it's sort of a Darwinian system. The strong survive, the weak can't get themselves attached to new projects and eventually find other work. Of course, it doesn't always work out that way in any creative industry - the most creative minds are not always great at networking, for one thing. But it does ensure at least a basic level of competence in the industry, which right now is lacking (I think we can all agree that the technical quality of games these days is really all over the map).

      If there really is a transition within the industry to become more like the film or other similar industries, then once it's complete I think workers will actually be better off. There will still be permanent workers and plenty of them, but, like the film industry, they will mainly be in marketing and administrative positions, which are often (though not always) both lower stress and higher paying than development or production jobs are today. The pay per project of developers will actually go up, because there will be an actual incentive for developers to recruit top talent for top projects, and the number of total hours worked per year for developers will go down - unless someone's a real coding rock star who's in high demand and chooses to simply move straight on from one tough project to the next.

      Again, plenty of industries already work like this and it makes more sense than asking poorly-paid, often untalented full-time employees for 24/7 devotion to the company. Weed the untalented out of the industry, pay the talented better and give them some more time off. If they've got the talent and some basic interview skills, they'll have no problem finding more work in such a system.

    9. Re:Team Balancing ACT 2005 by LaCosaNostradamus · · Score: 2, Interesting

      That's one theory. It certainly has enough precedent.

      However, there's another historical theory that says newbies get less vacation time, vesting, and so on. So it may also be that senior employees are the actual "dead weight" by some straaaaange coincidence.

      --
      [You have a stable society when some nut guns down a schoolyard and the law doesn't change.]
  2. If the game was bad by Anonymous Coward · · Score: 3, Interesting

    shouldn't they be held responsible?

    Why should they be carried by better producing teams if they couldn't?

    1. Re:If the game was bad by Rude+Turnip · · Score: 2, Insightful

      Or, maybe the games were unique in a way that they only attracted a niche market. Therefore, there is a possibility that those same teams could develop a breakout hit.

    2. Re:If the game was bad by BlowChunx · · Score: 2, Funny

      Golden Eye: Rouge agent

      I gotta believe that a cross dressing Bond would have attracted a larger audience...but that's just me. Or did you mean rogue agent?

  3. Oh no! by Anonymous Coward · · Score: 3, Insightful

    A business acting like a business! Boooooooo! Hissssssssss! Profits up and they fired people? Well, good god, only evil can be afoot. There's no other explination!

    1. Re:Oh no! by bladesjester · · Score: 3, Insightful

      Profits are up and they are firing people from teams that already work 70-80 hours a week, which will probably cause even more work for those that are still employed with them.

      I'd say that's pretty "evil"...

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    2. Re:Oh no! by readpunk · · Score: 5, Insightful

      This is such childish logic.

      Of course EA is acting like a business. I am upset about people getting fired in all positions when their company is making profits not because this doesn't benefit the hierarchy within the corporation, this is logical for those at the top who value strength in the stock market as well as long term profits for themselves.

      What sickens me is that we live in a world with an economic system where the most logical thing to do when your profits are up is to fire workers.

      Just because something is logical for those doing it, does not inherently make it "normal" in the sense that human beings are naturally inclined to do it, nor does it make ethical.

      --

      ./revolution
    3. Re:Oh no! by jxyama · · Score: 3, Interesting
      there are many companies that are "businesses" but don't act the way EA has. goldman sachs comes as one example of a very profittable company that has also been commended for its fair and dignified treatment of the workforce.

      not all businesses are alike. pursuing profits isn't mutually exclusive with treating its employees with respect.

      the way EA is doing business is one way, and it's their way of doing things. personally, i'd never work for or buy products from company that seems to show absolutely no compassion in its business practice or for its employees. that's my way of doing things in response to such companies. and i doubt that i'm alone.

    4. Re:Oh no! by CAIMLAS · · Score: 3, Insightful

      It's not a business operating as a business. It's a corporation acting as a corporation. Businesses look out for their employees, as they're valueable assets. Corporations don't give a fuck. They're big enough that they're visible and able to bring in the brightest/best/most.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    5. Re:Oh no! by ScentCone · · Score: 2, Insightful

      What sickens me is that we live in a world with an economic system where the most logical thing to do when your profits are up is to fire workers.

      You're completely missing the point, and probably have a really wrong-headed view of what makes an economy work, or at least what keeps people putting investment money into companies in the first place. EA wouldn't exist at all without its original and ongoing investors.

      What you're not getting is that the only reason EA's profits grow is because they consistently (or often enough) make the hard descisions to drop (and add) people and resources wherever they think it will impact their bottom line in the right way. They're not right about every decision, but it's the overall approach that works. To assume a causal connection between their bump in profits (which shows up after months of activity and reporting thereon), and the more immediate tactical decision about their overhead and productivity in LA - that suggests a bit of myopia on your part about the scale of their operations, about business competition, about free markets in general, and about highly competitive frivalous industries (like video games) in particular.

      The system you decry is the very one that allows us to have an entire industry dedicated to entertaining geeky game players. If it weren't for that system, those jobs never would have existed in the first place. Now that, not the ongoing fine tuning of it, would be sickening.

      --
      Don't disappoint your bird dog. Go to the range.
    6. Re:Oh no! by back_pages · · Score: 2, Interesting
      I'd say that's pretty "evil"...

      And I'm sure the people in charge at EA feel really bad about it as they deposit bag after bag of money into the bank.

      I'd be shocked if the US doesn't lose 50% of its programming/development jobs over the next 15 years. There's virtually no reason to keep the majority of them here in the states except quality.. and quality is proving to be no reason at all. Of course, some will still survive, but The History Channel still finds a modern day blacksmith and put him on TV once in awhile.

      I'm sure I'll be flamed and/or modded flame bait for saying such a thing, but 15 years from now people will claim they saw it coming in 2005, just like me. Such is life.

    7. Re:Oh no! by Draveed · · Score: 2, Interesting
      It leaves us with a competitive economy, instead of an ossified socialist state. See if a business goes too far in treating its workers as a commodity, they won't be able to attract top talent and the company will suffer as a result. But if you go to the other extreme and companies hold on to their employees forever, the company's payroll eventually becomes bloated with workers that aren't needed anymore. Just because a company is profitable doesn't mean everything is 100% perfect. EA feels these 60 workers aren't needed. If they're wrong, they will pay for it later. End of story.

      This doesn't change society they way you describe it. These 60 people aren't broken and useless. They'll go and find new jobs. Maybe in the same industry or a different one. That's no tragedy. It's a good thing because then workers know they need to keep improving their skills. I don't expect to work in the same job from college to grave and neither should you.

      --
      Oh, Edmund, can it be true? that I hold here, in my mortal hand, a nugget of purest green?
    8. Re:Oh no! by BrookHarty · · Score: 3, Insightful

      After mergers you have to lay people off, thats the sad fact. The big problem is when EA just buys companies for the rights to a game.

      Thats why people hate EA, they are putting people out of work just for the rights to videogames.

      Take your company public, EA could buy it out from you, and own everything you work for.

    9. Re:Oh no! by Coryoth · · Score: 4, Insightful

      The reality, however, is that while hard decisions like this might be very good for the investors in the short term (and hence help boost investment) because of the boost in quarterly profits, in the long term EA is aquiring quite the reputation as a slave driver with no loyalty to people it employs. If EA develops too much of a reputation for that they won't get anywhere near the same employee pool to pick and choose from - the smart people will be staying away. Long term it is potentially gutting the company if they push it too far.

      And that, right there, is the big problem that causes so many people to complain about big corporations: They have come to favour short term quarterly profits over long term sustainable profits. If you look at most complaints, from environmental, to labour, to political, when you pare it down it is occuring because companies are considering their short term future but not bothering to look at the long term results.

      Jedidiah.

    10. Re:Oh no! by porksickle · · Score: 2, Informative
      I am upset about people getting fired in all positions when their company is making profits
      EA treats each studio as a profit center. The layoffs were local to EA Los Angeles, which suggests that this particular studio didn't turn a profit, or at least missed their forecast. This might have been a move by the studio management to get their act together in order to give EA HQ less incentive to close down their entire operation. EA is not shy about shutting things down if they don't go well.

      Another thing to consider is, that EA LA had the decency to lay off all 60 employees at once, thereby subjecting themselves to California's WARN provisions. This entitles everyone who was laid off to 60 days of continued salaries and benefits - on top of which they will most likely receive a severance package (as it is the case with most "without-cause" layoffs). EA could have easily weaseled out of this if they would have done smaller layoffs over a certain minimum period of time (they would have avoided bad press too!). Many companies actually do this and truly screw people over in the process.

      I get the impression that the majority here likes to believe that companies such as EA are monolithic organizations, run by "the man" or small group of evil individuals who have direct involvement into whatever the company does. This is rather naive.

      In most businesses (especially games), it usually it comes down to this: Individuals over commit, meaning they promise things they can't deliver (quality, profit, time). The higher these people happen to be the food chain, increasingly bigger parts of the organization will be affected by their bad judgment. In an attempt to compensate, this usually leads to all kinds of bad stuff, from crunching all the way to lay-offs. And if the individual happens to be the General Manager of a studio, the entire place might pay for it. And last time I checked, EA Los Angeles just got a new one.
  4. This is Not a Layoff by techsoldaten · · Score: 5, Interesting

    Don't look at this as a layoff.

    This is an invitation to enter the field of merchandising the games they built directly to consumers at the retail level. WalMart, Best Buy and Target are all hiring, and can use people knowledgable about the games themselves.

    Seriously, how much money does that company make from building these games? All the hard work, blood, sweat and tears that go into being an EA employee and this is all they have to give their developers. And you know their executives are going to receive higher bonuses this year for trimming the fat.

    I guess all we can say is thank you for the nedless hours of high-tech distraction your guys have provided us, at least the gaming community appreciates you.

    M

    1. Re:This is Not a Layoff by cubicledrone · · Score: 3, Insightful

      Companies have to make profits. If they don't, then they won't be able to employ anyone.

      They are making profits.

      If they're talented, they'll find new employment.

      So they can get fired again. I gotta ask: when do we get real jobs? Not bullshit temp work, but a REAL FUCKING JOB?

      What's wrong with that?

      Nothing, until their car gets reposessed and the bank forecloses on the house.

      Nothing at all.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    2. Re:This is Not a Layoff by fimbulvetr · · Score: 2, Insightful

      I have empathy for these people, but man it sounds like you just have too much pity, maybe you're just jaded?

      Losing your job is a fact of (American) life. It happens to almost everyone, maybe it's because someone in their family is sick and they need to move back home. Maybe it's because their spouse got a good job, and they had to move. Perhaps it's because they did a terrible job. It could even be because the company couldn't afford them.

      If they are talented, they will get work again. If not, then maybe they don't belong in their current field?

      You might ask, "Well if only the really good people get employed, then what are we to do?". There are thousands of thousands of average companies that hire average employees to do average jobs.

      If their car got reposessed and their house foreclosed, whos fault is that? It behooves a person to ensure he/she can afford an item they own, be it a car, house, motorcycle or television. Some (most?) of us have learned that the hard way with credit card debt. Save up 6 months worth of the payments, then purchase the item. Live below your means, don't overbuy a house/car.

      Too many of my friends are house-rich, but can't afford gas for their SUVs. Do I feel empathy? Yes. Do I feel pity? Hell no. They made the dang choice.

    3. Re:This is Not a Layoff by cubicledrone · · Score: 4, Insightful

      Losing your job is a fact of (American) life.

      Fine. Then say so. Don't tell people "work hard, get an education and get a good job." Tell people the American dream is "they'll fire your ass."

      If not, then maybe they don't belong in their current field?

      And who makes that decision? Oh, the same people who just got through firing several dozen employees? Yeah. No problem there.

      There are thousands of thousands of average companies that hire average employees to do average jobs.

      But I thought they had to be talented?

      If their car got reposessed and their house foreclosed, whos fault is that?

      Hey, they showed up and did their job. They held up THEIR END OF THE BARGAIN.

      It behooves a person to ensure he/she can afford an item they own, be it a car, house, motorcycle or television.

      That's why they worked their ass off to get a good job.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    4. Re:This is Not a Layoff by fluxrad · · Score: 2, Insightful

      If their car got reposessed and their house foreclosed, whos fault is that? It behooves a person to ensure he/she can afford an item they own, be it a car, house, motorcycle or television

      LOL. Sorry, I left that $200,000 I'd saved up in my other pants. Can you spot me?

      It's certainly easy to play armchair quarterback when you're not the one in trouble or don't know those who are. I knew plenty of extremely well qualified individuals who lost their job during the last bubble burst, and some of them still haven't found a reasonable paying job. The saturation of H1B's, outsourcing, and general lessening of the IT job pool has caused serious problems in a lot of communities - and a lot of people who were told to go to college, get a good degree, work 80 hours a week and they'd get ahead instead got the shaft.

      I'll just throw out this particular stat: In 1970 the top 100 CEO's made ~39x the pay of an average worker; Today, they make over 1,000x the pay.

      You blame "personal accountability" or "living within your means" if you like. I'll call it the plundering of middle-america so fatassed CEO's can light their cigars with hundred-dollar bills.

      --
      "It is seldom that liberty of any kind is lost all at once." -David Hume
    5. Re:This is Not a Layoff by Canberra+Bob · · Score: 4, Insightful

      "And they were compensated for it."

      This comes down to whether they were on contract to do just that job or whether they were full time employees. Before you say "sure sure, thats just being pedantic" hear me out

      If they were contracted to do just that job, then they would have expected to be paid for a short term job ie. a higher pay than a permanent employee. If they were a full time employee, then part of the bargain of the employee accepting lower pay than the contractor is the implication made by the company that by accepting the lower pay there is greater job security.

      I guess what Im getting at is that if a company does not want employees on for long periods, then it should not offer permanency to staff. If it does offer permanency with the knowledge that it plans to downsize the employee in the forseeable future then it is being dishonest as it is promising permanency only with the view to reduce how much it has to pay.

      Dont want permanent employees - only hire contractors. That way both sides know what to expect from the arrangement.

    6. Re:This is Not a Layoff by Kombat · · Score: 2, Insightful

      They are making profits.

      They are not a charity organization. If they identify employees who are not pulling their weight, they are not obligated to keep them, just because the company happens to be in the black. It is every employees' responsibility to continuously prove their worth, to generate value for the company.

      So they can get fired again. I gotta ask: when do we get real jobs?

      Why don't you start by taking responsibility for your own career? If you don't like being at the whim of those who employ you, then employ yourself. Go into business for yourself. Contract out your services. Quit complaining that these people owe you an ongoing free handout, just because you may have made them some money a few years ago.

      Nothing, until their car gets reposessed and the bank forecloses on the house.

      Boo-freakin-hoo. Maybe they shouldn't have overextended themselves, living beyond their means an on eggshell-bed of credit that will inevitably collapse. Sure, living beyond your means "is the American way," well that won't fly. You're supposed to be smarter than average, and should know better than to borrow so much money that missing a couple paychecks will send you into foreclosure.

      --
      Like woodworking? Build your own picture frames.
  5. Goldeneye: Rogue Agent by KnowledgeFreak · · Score: 4, Insightful

    I didn't hear that Rogue Agent did badly. I bought the thing and loved it.. yeah, it had some aspects that were obviously a knock off of halo, but some of it was innovative for an FPS, and parts of it were a hell of a lot of fun.

  6. the person who should be fired for goldeneye.. by glenkim · · Score: 5, Interesting
    I talked to a friend who was actually one of the game designers for the new Goldeneye game. When I found out he had worked on it, I told him that the game looked pretty crappy and he told me the reason. Apparently, the producer of the game wasn't happy with the initial draft of the game's script... so he went home and rewrote it. by himself.



    BOFHs writing games? Yeah right, I hope his ass was canned.

    1. Re:the person who should be fired for goldeneye.. by HisMother · · Score: 3, Informative

      "BOFHs?" Don't you mean "PHBs"? BOFH is "Bastard Operator From Hell". PHB is "Pointy Haired Boss".

      --
      Cantankerous old coot since 1957.
  7. I'll say it right now by bonch · · Score: 5, Insightful

    EA is evil. EA represents the suit-and-tie, corporate-owned, mainstream conversion of the gaming industry. They represent cheesy CEOs coming over from other failed companies who are only getting into the game industry because they see massive annual revenues from this thing, not because they're into games. Merely ten years ago, we had a sort of Silver Age of gaming, from Doom to Descent to Command & Conquer to Myst to Simcity 2000 to...well, you were there. It all spanned multiple genres. Where is it now? The good games are far and few between. Now, it's the yearly update of the new Tony Hawk game, complete with skateboard fat clowns that spray graffiti, and the "underground racing" games where morons who think neon lights are a good investment tell each other how "sick" their "tricked out" cars are as obnoxious, over-compressed, repetitive rap music blasts while you race down wet, nighttime city streets. Because that's "underground!" Meanwhile, the PC industry purposely speeds itself up faster and faster to increase the yearly bullshit upgrade cycle. If you don't have a video card with two fans taking up two slots in your translucent, neon-lit PC case, your penis just isn't big enough to play the latest id Software game made up of approximately 90% pitch black darkness on-screen. Innovation? Fuck it, let's fuck up Deus Ex so we can get on the console in time while we destroy Fallout 3. After that, we'll suck the teat of the latest Microsoft DirectX release, focus-group tested with a new name ("DirectNext! Because it's the NEXT one!") guaranteed to generate 87% profit margins on new graphics card updates. And that blazing fast PC you custom-built last year? Fuck it, better ditch that because your goddamn RAM chips aren't operating at a fast enough speed to melt the paint off the wall and generate enough electromagnetic fields to shrivel the balls off your legs as you read the latest paid-for review in a dying game magazine.

    I'm bitter about today's PC gaming.

    1. Re:I'll say it right now by Capt'n+Hector · · Score: 4, Funny
      I'm bitter about today's PC gaming.

      Really? You sure do a nice job covering that up; It's hardly noticable.

      --
      Quid festinatio swallonis est aetherfuga inonusti?
      Africus aut Europaeus?
    2. Re:I'll say it right now by CrackedButter · · Score: 2, Funny

      Er... ummm... so you still wanna come round mine and LAN right?

    3. Re:I'll say it right now by BarryNorton · · Score: 4, Insightful
      You sound like my parents complaining about "that damn rock music!"
      The analogy's not even fair - unless those Rock musicians you listened to brought out the same album year after year, just reworked enough that you needed a whole new stereo to play it on!

      I'm all in favour of a good rant now and then, and I think he did it well...

    4. Re:I'll say it right now by Richard+Frost · · Score: 2, Funny

      Don't worry; Duke Nukem Forever will change all of that! Mostly because of the heat death of the universe, but, hey, you gotta take what you can get.

    5. Re:I'll say it right now by Dasein · · Score: 2, Funny

      ...generate enough electromagnetic fields to shrivel the balls off your legs ...

      Um. If your balls are attached to your legs instead of your crotch, you need to see a doctor.

      --
      You are not a beautiful or unique snowflake -- but you could be if you got off your ass.
    6. Re:I'll say it right now by WhatAmIDoingHere · · Score: 4, Insightful

      Ever heard of a "Greatest Hits" album, a "Live Concert" album, the "Remastered" album, the "Double Live Reunion" album..

      --
      Not a Twitter sockpuppet... but I wish I was.
  8. Sweatshop 2005 by j1bb3rj4bb3r · · Score: 5, Funny

    New from EA Games... Sweatshop 2005 where you start a 15 year career as a team manager putting out world class video games. You must keep your team happy-ish, while driving them to the brinks of insanity. New features include 'personal day approval' where you must decide whether letting your multimedia developer go to their mother's funeral is worth the slip in schedule. Transfer team members to other lower performing teams in order to maximize your cost/benefit ratio. Upgrade your staff with 'efficiency experts' for that extra paranoid boost of productivity. Move up the ranks of the corporate ladder while crushing those who stand in your way. Collect praise and bonuses for the slave labor of your subordinates.

    I'd play it.

    --
    *yawn*
  9. You know by cubicledrone · · Score: 5, Insightful

    The cynical answer to this would be "no comment." So obvious is business' contempt for education and an honest day's work now that it becomes pointless to even discuss it.

    But each time anyone attempts to emphasize the fact that business has turned its back on just about everything except its quarterly earnings, we get "nobody owes you a living so get over it."

    The fact is, it is wrong to fire people like this. It is absolutely wrong. These companies are damaging, and in a lot of cases destroying the careers of people who work for a living. It isn't fair and it isn't right.

    EA has no problem investing millions and tens of millions to build colossal glittering corporate edifices where they can hold meetings about whom to fire this week. But on payday they claim costs are too high.

    W-4 employment is obsolete.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  10. Not the first company you can think of! by CrackedButter · · Score: 4, Funny


    Replying with Microsoft, gets me modded as Funny or Flamebait.
    Replying with SCO, gets me modded as either Troll or Insightful.
    Replying with IBM gets me modded as Overrated.
    So that leaves HP doesn't it? I can't keep up with who is our friend this week on slashdot.

    1. Re:Not the first company you can think of! by Poseidon88 · · Score: 2

      We have always been at war with EA.

  11. Anyone else say "screw em"? by EZmagz · · Score: 4, Insightful
    Here's my take (given that I haven't RTFA, it ain't worth much)...to hell with EA. Seriously. I'm not a huge gamer or console freak, so I don't spend a lot of money on games. Maybe 2 or 3 a year max, so it's not like my money matters in that much in the grand scheme of things.

    That being said, after reading all of the crap that EA has been putting their employees through, I refuse to buy a game from them anymore. The last sports game I bought was Tiger Woods Golf 2004 for my PS2, and that WILL be the last game I'll buy from EA. Period. I refuse to give my money to a company that gets away with the slave labor antics and rediculous headcutting that EA has graced us with. While all those 100-hour-a-week programmers get sent to unemployment, EA's CEO still gets his 7-figure salary and a fat bonus. And YES, I realize that my Old Navy jeans are made in China and my polo shirt was made in some third-world country. Exploitation goes on worldwide, and I've come to terms with it. This is just one battle that I choose to let affect my purchasing decisions.

    So basically EA, fuck you. I'll take my $100 a year that I would have spent on your products and go to one of the two or three remaining competitors left in console gaming. Or maybe I'll go buy some basement-made games like Uplink instead. Or maybe I'll just say screw you all and go buy used NES games, which still entertain me way more than your 'Sports Title $YEAR' titles ever will. Either way EA, you can kiss my money goodbye.

    --

    "Hell hath no fury like a woman scorned for SEGA. ..."

    1. Re:Anyone else say "screw em"? by trawg · · Score: 2, Insightful
      I refuse to give my money to a company that gets away with the slave labor antics and rediculous headcutting that EA has graced us with.


      I'd rather see people stop buying EA PC games because frankly, the overall quality of them just sucks. It took Battlefield 1942 around a years worth of patches before it hit what I would have called "release quality". Battlefield Vietnam, built on basically the same engine, was released on an EARLIER VERSION of the engine, missing many of the key features that BF1942 had - and these didn't get added in until subsequent patches several months later.

      Medal of Honor: Pacific Assault was practically unplayable for many people online - I think this was fixed in a recent patch, but this game was dead online from day one and shows no signs of resurfacing - a shame as MOH:AA was quite popular online and still has a fairly avid following.
  12. revolt against executives? by halfelven · · Score: 2, Insightful

    Well, long time ago, people felt threatened by machines that were replacing manual labor, so they simply smashed and broke the machines.
    They probably weren't right. But...

    But it seems to me that perhaps a random lynching or two of scrooge-ish CEOs by angry ex-employees might deliver a potent message to any prospective pursuants of this squeeze-then-kill strategy. You know, make them think twice or somesuch... ;-)

    1. Re:revolt against executives? by RealAlaskan · · Score: 2, Interesting
      But it seems to me that perhaps a random lynching or two of scrooge-ish CEOs by angry ex-employees might deliver a potent message ...

      I'm sure it would. Unfortunately, that message would almost surely be: ``Hire in India, so they can't reach you when you lay them off.''

      You think offshoring is popular _now_? Just wait.

  13. Prices by Ra5pu7in · · Score: 4, Interesting

    future cost of next-gen games, which in his opinion will likely stay as high as $50 and could perhaps fetch more on retail shelves.

    I can already tell you that if every next-gen EA game comes out on the shelves at a $50+ price point, I'll simply turn to other games (or, more slyly, wait until the games appear used - in which case EA gets no profit out of the resale). They may hold certain niches, but they don't own the market ... no matter what they have convinced themselves of or how many developers they buy out.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
    1. Re:Prices by alphaseven · · Score: 3, Interesting
      Midway is experimenting with lower prices, they lowered the upcoming game NARC from $50 to $20 recently, they're predicting they'll make it up on volume. Lower prices doesn't mean less profit, the success of ESPN recently and Katamari Damacy may be evidence of this.

      I remember reading there was similar debate in the industry about DVD pricing, some studios (Disney? Fox?) thought DVDs should be cost far more than the current $20 because movies budgets were increasing. Instead the low price for DVDs turned out to be a real boon for the industry.

  14. Yeah, right by Spy+der+Mann · · Score: 5, Informative

    Please disengage this childish and silly crusade.

    Hey, what's this? Anonymous Coward? Let's see who's hiding behind that mask!
    (removes mask from Anonymous Coward)
    *GASP* It's some guy hired by EA!
    "Yes, and if you hadn't unmasked me, i'd probably had been successful at shutting up those meddling kids!"

    Another case solved!

  15. Hey we should thank EA for this one. by Spy+der+Mann · · Score: 2, Funny

    Let me rephrase TFA:

    "As a good-will gesture, EA has cooperated with our demands and released two groups of hostages, who obviously seemed overexhausted to deliver inferior products. The hostages are currently under rehabilitation (read as: Finding a better job). Due to the fact that this good-will gesture resulted in profits for the company, EA decided that it will release more groups of hostages in the course of the year. Maybe they're not so bad after all.

    And here's Mike with the weather."

  16. I live about a mile from the offices by gphinch · · Score: 3, Insightful

    Maybe they shouldn't have spent all their money on an all glass building 1/2 mile from the beach, compelete with full soccer field. Perks are nice, but nothing beats a reliable paycheck.

    --
    in bed.
    1. Re:I live about a mile from the offices by SenorChuck · · Score: 4, Insightful

      I'd like to make an addition to your statement.

      Nothing beats a reliable paycheck unless it's a reliable paycheck in a healthy work environment. A good boss is one that lets you get out after you've put in your honest day's work, and also treats you well. The overlords make all the difference.

      --
      A wise person makes his own decisions, a weak one obeys public opinion. -- Chinese proverb
  17. Of course by fireman+sam · · Score: 2, Insightful

    You do not need to produce quality when you have created yourself a monopoly. The future for EA will be crappy sports titles for the small price of $99.99

    --
    it is only after a long journey that you know the strength of the horse.
  18. Re:EA is the Microsoft of the gaming industry. by werelord · · Score: 3, Informative

    The two biggest franchises around are Grand Theft Auto and The Sims. EA owns one, Take-Two (the newsworthy competitor to EA) owns the other

    EA's The Sims is a Maxis creation. While EA did buy Maxis, The Sims was originally a Will Wright creation, and was not a "star product" like others were. GTA is a Rockstar game also; published by Take-Two (perhaps in the same position as Maxis and EA)..

    Don't confuse publisher with developer. While the publisher will often fund the developer's projects (and and own the IP), they are still the creations of the smaller developer.. rarely will you see a blockbuster be developed in-house by the publisher..

  19. Yes. And that's the point. by rbird76 · · Score: 2, Insightful

    The theory goes that when you do well, you get paid well because of it. At least, that's the theory, although it doesn't quite jive with the explanation I get for why CEOs make twenty times what I do and get raises whether or not the company does well.

    If companies have the rights of people, why shouldn't I expect them to behave as I am expected to? Perhaps that's the point - companies and their investors get the benefits of an entity with the rights of a person and which is exempt from the responsibilities that that person would have. You can't eat the seed corn and expect there to be a harvest next fall, but hey that corn tastes good, doesn't it?

    This sense of fairness is amplified by the nearness many people here might have towards the employees. The people getting fired could be them, after all - people who like their work but don't feel like getting squeezed when times are good and screwed when times are bad. And all along, those that made the good/bad decisions for which they paid walk away with their pockets full.

    This is just business as usual. I guess it's too much to hope for that the usual wouldn't suck so badly.

  20. Re:What's With the Obsession Over EA???!! by JonLatane · · Score: 5, Insightful
    The reason that everyone is opposing EA lately is because of the slave-like conditions that their employees are forced to work under. That, and their ridiculously unfair business practices with the NFL, forcing Sega (which, in my honest opinion, has much better sports games and has been the only company to take a multiplatform stance) to shut down their sports division.

    As far as your comment that this is "certainly not stuff that matters to most people here," this is, in fact, important to a lot of people here. This is news that actually affects people. It's certainly much more significant than "Oregon's Governor Backs Open Source Development" or "Running Windows Viruses Under Linux" as I'm sure the number of people who live in Oregon or the number of people who want to run Windows viruses under Linux is much lower than the number of gamers in the world.

    It was all I could manage not to mod you down, as I seriously don't think something so uninformed should be modded +5. However, I really don't like to mod people down, so I'm saving my points to mod up more worthwhile comments.

  21. Re:What's With the Obsession Over EA???!! by GoofyBoy · · Score: 2, Insightful

    You are not going to buy from a company because they laid off 60 people?

    So exactly what company in America do you buy from that has never laid off people?

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  22. Tool of the media by siskbc · · Score: 3, Insightful
    That being said, after reading all of the crap that EA has been putting their employees through

    I don't want to have to defend EA here, but do we really know if they're worse than the rest of the industry? I'd never work for a company like that, but let's remember that this whole thing started from the blog of a wife of an EA programmer. Now we have slashdot posting everything they do. I'm not saying they *aren't* the antichrist, but let's actually consider first whether there's some manipulation or just plain shoddy reporting at fault too.

    --

    -Looking for a job as a materials chemist or multivariat

    1. Re:Tool of the media by DeadScreenSky · · Score: 2

      I don't want to have to defend EA here, but do we really know if they're worse than the rest of the industry?

      Yes, they are.

      Sure, sometimes a small studio might fall into similar work habits and patterns, especially if they are spiraling into debt or massively behind schedule. But it's not some kind of mistake that EA is evil towards its lowly developers - it is completely intentional and institutionalized, and it is done on a truly massive scale that very few other companies could match. EA is hugely profitable, and they force this developmental death march not to make up for lost time (they apparently start it right when the game begins development!), but because they think it make's the games get done faster (it might, but the quality obviously suffers, and the developers suffer horribly for it). They don't pay that well either, so there isn't any reasonable monetary compensation for having your health destroyed.

      Evidence is all over the place. It wasn't just the wife's blog - there are a lot of people (many of them giving their actual names) corroborating that the information was correct.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  23. EA hiring by BagMan2 · · Score: 2, Funny

    Nothing gets the slashdot geeks fired up quite as much as a good firing. I'll tell you a little secret -- most every large company does this. They hire people like crazy, then every couple years they fire all the ones that didn't work out as a group and call it a layoff.

    Doing it this way prevents all sorts of legal issues where people sue for getting fired without cause. If they are part of a group layoff, the company can simply call it scaling back the workforce and largely indemnify themselves.

    Most of those fired would likely have been fired months ago when it was determined that they were incompetent, but doing it that way is too messy. Having been through many of these 'cycles' at the company I work for, I always find it interesting that within one month of the firing, the company is once again hiring again, only those fired are inelligable for re-employment for a minimum of one-year (company policy -- sneaky sneaky).

    This whole thing is likely little more than a company getting rid of the bad apples without having to worry about the lawyers.

    1. Re:EA hiring by BagMan2 · · Score: 2, Funny

      "Isn't is amazing, truly spectacularly amazing that these exhaustively qualified people who had such sparkling resumes and fantastic employment histories only months ago when they were hired suddenly turn out to be incompetent around layoff time?"

      Happens all the time. I've hired people who look great on paper, but then end up not working out for various reasons. Sometimes it's not competence per se, sometimes it's their work-habits, sometimes they are simply difficult for the other team members to work with.

      Whatever the reason, the company is perfectly within their rights to get rid of the person and try to find someone better. Often times employers hire more people than they need, then prune off the ones they like the least. Repeating this process over and over is an effective way for the company to raise the employee quality over time.

      Sometimes the layoff process is really what it is claimed to be, an arbitrary scaling back due to changing or unforseen business needs.

      I know people like to think they deserve to keep a job once they get it for however long they are meeting the job description, but thinking that way is best left to the communists.

  24. Thought experiment. by Duhavid · · Score: 2, Insightful

    You can have one of two companies:

    One has 100% "original and ongoing investors" and no workers.

    The other has 100% workers and no "original and ongoing investors".

    Which has a chance of succeeding?

    I ask this question to point out that the workers are very important to a company's operations. Moreso than the investors. ( note, investment is good, yada yada, etc, etc. but put it in perspective, workers *and* investors make the economy work ). EA also would not exist without it's workers.

    --
    emt 377 emt 4
  25. Just think... by elmegil · · Score: 4, Funny

    if they laid off ALL their employees, their liabilities would be zero and their profits infinite!

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  26. The Big One by CastrTroy · · Score: 3, Funny

    Anybody who's seen Michael Moore's The Big One would know that this is the standard way that companies operate. Lay off everyone just when you're starting to go good. Sad to see a Canadian company doing it though.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  27. Re:One can only take so many by Evil+Pete · · Score: 2, Interesting

    Exactly. BF42 ... a great game. But when I look on the shelves and see what to me look like just clones everywhere I think "why bother ... I've had that experience already". Not fair on the developers of those other games but its just human nature. It seems to me, from my limited view, that EA makes just variants of a small set of game types, yeah they're well made and all but if I'm going to plonk down hard plastic for a game I don't want something like I already have. Do I intend to buy more EA? Well maybe, but not likely.

    --
    Bitter and proud of it.
  28. Typical by dr.banes · · Score: 2, Insightful

    Typical corporation shit..Profits are up by huge percentages but "hey lets lay people off....". Its not the games as EA usually puts out shallow crap just the usual corporate greed.

  29. Become a consultant, for fuck's sake! by jlseagull · · Score: 2, Funny

    Stop whining if you lost your job. Become a damn consultant! I was making $4500 a month working at a fulltime job as a grad fresh out of college with an M.S. I got laid off with their entire R&D department. So instead of looking around for another corporate butt to kiss, "please massuh, give me a job...", I started my own consulting company at the age of 25.

    Six months later, I'm raking in $8100 a month and surprisingly no one questions my age. I have two patents in the works, and I'm on the verge of renting an office down the street so I can walk to work. I and only I am responsible for my own success or failure.

    Life rocks!

    --
    'Be always mindful, even when ditch-digging.' --D. T. Suzuki
    1. Re:Become a consultant, for fuck's sake! by Adam9 · · Score: 2, Funny

      Which toll-free number do I call to learn all of your powerful secrets for only $49.99? ;)

  30. Ironic by retro128 · · Score: 2, Informative

    I have in front of me the sleeve of Bill Budge's Pinball Construction Set, circa 1984. On the back is says the following:

    ABOUT OUR COMPANY: We're an association of electronic artists who share a common goal. We want to fulfill the potential of personal computing. That's a tall order. But with enough imagination and enthusiasm we thing there's a good chance for success. Our products, like this progra, are evidence of our intent. If you'd like to get involved, please write us at:

    Electronic Arts
    2755 Campus Drive
    San Mateo, CA 94403

    It sucks what happens when the f'ing suits take over. Oh how I long for the golden days...

    --
    -R
  31. What? by mwvdlee · · Score: 2, Insightful
    "The first step is to rebalance the team. This has required us to let go 60 people -- from many different teams. There is no focus on any one team or any one class of individuals. It's a studio-wide thing to reset the business fundamentals and get the studio to the next level."

    Rebalance the team, reset the business fundamentals, next level... what is this guy actually saying? This roughly translates to "firing 60 random scapegoats to safe managements' ass for leading the studio in the wrong direction".
    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?