Sony to PSP Owners: Just Adapt
Cymoro writes "In an article Gamespot posted recently Ken Kutaragi, Sony Computer Entertainment president, was quoted in a japanese business magazine about the PSP square button defect as saying "There may be people that complain about its usability, but that's something which users and game software developers will have to adapt to." Apparently, flaws are a feature."
"I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
Yeah... but what if the gate didn't work? Besides, isn't saying something is 'wrong' a criticism?
If the gate refused to open sometimes, killed a couple people, or was in an area where someone couldn't enter the gate, they sure would. And they'd have the gate fixed. Why shouldn't they fix a gaming handheld, for crying out loud?
Elmo knows where you live!
Reasons the PSP died:
...And a company behind it that tells the users to put up with the crappy design.
1) Shorter battery life to the DS
2) Load times on a portable don't work
3) Crappy design...
4)
I rarely find myself defending Sony in any matter. But this time, at least Mr. Kutaragi is willing to admit the PSP has a problem, and can offer a logical explanation for the engineering compromises that led to this design.
Now I'm looking forward to his explanation about the UMD launching mechanism "feature".
Must... think up... something... clever!
People not buying Sony's flawed product is something Sony will just have to adapt to.
So, less than 5000 of the units have been returned for repair. Does anyone have any numbers of how this compares to other consoles, especially the Nintendo DS? I honestly have no idea. I will, however tip my cap to nintendo for promising to fix any dead pixels
I'll buy something else. (Oh wait... I already have... It's called the DS)
I didn't want the PSP's LCD screen to become any smaller than this, nor did I want its machine body to become any larger.
That's why. It sounds like one of those things that someone just gets "stuck" on. Like a broken record. "I will not compromise on that." To the exclusion of everything else, even usability. Pffft, that's how crappy products get made. We're probably talking about making the PSP 2mm wider or something.
Sometimes we get so far down inside a project that we can't see what is going on. It's good to sometimes to step back and evaluate your position to make sure you don't have blinders on.
The ratio of people to cake is too big
"The button's location is [architectured] on purpose," Kutaragi added. "It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake."
I see. I'm sure the translator made a mistake what Kutaragi really said:
"Production was already done by the time we knew of the design flaw. We are too lazy to go back and do something about it."
Just like Lucas has ALWAYS knew that Star Wars was going to be a 9 part series and Wachowskis ALWAYS knew The Matrix was going to be a trilogy.
Brilliant!
-Shawn "If the Name Don't Rhyme It Ain't Mine" Conn
That sounds just like Apple and their single-mouse button...
(Ducks)
Could this be a Japanese thing? It makes me think of Nintendo's comments about online gaming not being important regardless of the evidence. The Japanese will make an problematic or unsuccessful product and put all the blame on the consumer. "We didn't make a mistake but you are very stupid." I think an American company would approach this issue much differently. Not sure I would like that either.
The only game like this on DS was Marri 64, and I do believe it has quite a large number of extra features. I hadn't beaten the game when it first came out, however, so it's all new to me. As for old games on the Advance system, I sure there are a few, but none come to mind, the system was so full of new ones.
I'd also like to see you twist your DS and see what happens. More than likely it'll break in two instead of just pop the disk out
Tried it. Nothing happened.
I am yet to get my hands on a live PSP so I can't really comment on the button issue (and I'm sure most of you are in the same boat.)
I do not own one, no. However, a good friend of mine (despite my warnings to the contrary) was one of the people who bought one off Ebay for 500+ dollars. It's got 17 dead pixels and the disc shoots out with a slight twist, although he dosen't like me to do it. The square button, while not a problem yet, is a design error they should have caught early and fixed early. There is NO excuse for putting somthing that blatantly wrong into the system.