Top 10 Apple Flops
Kelly McNeill writes "Though Apple computer is known for some of the computing and technology industry's most notable innovations, its not as if the company hasn't also taken its lumps. Thomas Hormby submitted the following editorial contribution to osOpinion/osViews, which supplies us with his top ten list of Apple's (and some of associated partners) most significant flops throughout the company's history."
Why the heck isn't the Apple /// in there? They made it for three whole years, less than 100,000 units (something around 75,000 I believe?).
///'s reputation was ruined almost right after it was out of the gate, despite the advanced SOS. Production stopped in '83 I believe, and it's a damn good thing Apple had the Mac coming out right afterwards.
The first models were plagued by quality control problems - a clock chip from National Semiconductor that wouldn't work, inadequate ventilation resulting in the unseating of chips (which was rectified by lifting the computer a few inches and dropping it), too-short keyboard cables, and very little software.
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Article text, karma whore free:
"Though Apple computer is known for some of the computing and technology industry's most notable innovations, its not as if the company hasn't also taken its lumps. Thomas Hormby submitted the following editorial contribution to osOpinion/osViews, which supplies us with his top ten list of Apple's (and some of associated partners) most significant flops throughout the company's history."
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Apple and its compatriots have been highly innovative. These companies have proven that even if their ideas are well implemented, they cannot always promote them correctly. Other times, a good idea is implemented poorly, and despite their best marketing effort, the product fails. I have compiled 10 of the most notable products released by Apple or its comrades that have failed.
Apple Pippin
Introduced under Spindler's rule as CEO, the Pippin should have won Apple a position in the console market, one Apple had yet to penetrate. Apple's goal was to make the Pippin a multimedia machine, capable of reading CD ROMs, surfing the internet and to play games.
Apple had decided to share the Pippin's source code with developers for a licensing fee. The developers had a lot more flexibility, and would be able to redesign the Pippin's software to make it attractive for any number of markets. However, Apple was able to recruit only 4500 developers willing to pay the licensing fee.
The operating system of the Pippin was based on the MacOS and with a PowerPC 603 running at 66 MHZ, the Pippin used a similar processor to desktop macs at that time. Being a multimedia machine, the Pippin was capable of producing CD quality sound, and displaying up to thousands of colors. With the powerful Power PC processor, Apple thrashed Nintendo and Sega consoles performance wise, but never won a sizable portion of the market.
OpenDoc
The concept behind OpenDoc is an intuitive one. Many elements of applications are redundant (calculators, multimedia players, spreadsheets). Why not 'cut them up' and use different modules interchangeably. Each file would then make calls on these different modules as needed. With OpenDoc, if a user wished to create a word processor document that includes a spreadsheet, the user would not have to copy it over as a table, or use a gimped up version included with the word processor. Instead, they could call up the ClarisWorks for OpenDoc Spreadsheet module and have a full-blown spreadsheet in the middle of a word processing document.
OpenDoc development started in 1995 in collaboration with Novell, IBM and Apple. In 1997, Apple integrated OpenDoc into its core strategy, releasing several OpenDoc apps, and including the technology in Mac OS 7.6. At the same time, the technology was being developed for Windows and UNIX. The companies created the Ci Labs which would authorize OpenDoc components that proved to be compatible as "Live Objects".
In accordance to Apple's vision, it became possible with the OpenDoc compatible version of ClarisWorks to create a document that integrated various OpenDoc modules. The example below has an integrated Video Conferencing session with QuickTime, a browser frame from CyberDog and a graph from another OpenDoc module.
Since 1996, Novell has ceased Windows development of OpenDoc, forcing IBM to take on responsibilities for the platform at the same time they continued development on their AIX (UNIX from IBM). The two versions both evolved and were mature commercial products in 1997. There were problems for OpenDoc, however. At the same time, Microsoft released ann updated version of OLE, and released ActiveX, that closely mimicked the OpenDoc principles. OpenDoc was embraced by major OS developers, but it had failed to attract third party developers. Mac OS 8 was the last release from Apple to include OpenDoc, and it was quietly killed at the hands of Gil Amelio.
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Apple was the first major personal computer manufacturer to release a machine with a bundled TV tun
Posted anonymously to avoid whoring karma!!
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Top 10 Apple Flops
Though Apple computer is known for some of the computing and technology industry's most notable innovations, its not as if the company hasn't also taken its lumps. Thomas Hormby submitted the following editorial contribution to osOpinion/osViews, which supplies us with his top ten list of Apple's (and some of associated partners) most significant flops throughout the company's history.
[Image] Apple and its compatriots have been highly innovative. These companies have proven that even if their ideas are well implemented, they cannot always promote them correctly. Other times, a good idea is implemented poorly, and despite their best marketing effort, the product fails. I have compiled 10 of the most notable products released by Apple or its comrades that have failed.
Apple Pippin
[Image] Introduced under Spindler's rule as CEO, the Pippin should have won Apple a position in the console market, one Apple had yet to penetrate. Apple's goal was to make the Pippin a multimedia machine, capable of reading CD ROMs, surfing the internet and to play games.
Apple had decided to share the Pippin's source code with developers for a licensing fee. The developers had a lot more flexibility, and would be able to redesign the Pippin's software to make it attractive for any number of markets. However, Apple was able to recruit only 4500 developers willing to pay the licensing fee.
The operating system of the Pippin was based on the MacOS and with a PowerPC 603 running at 66 MHZ, the Pippin used a similar processor to desktop macs at that time. Being a multimedia machine, the Pippin was capable of producing CD quality sound, and displaying up to thousands of colors. With the powerful Power PC processor, Apple thrashed Nintendo and Sega consoles performance wise, but never won a sizable portion of the market.
OpenDoc
[Image] The concept behind OpenDoc is an intuitive one. Many elements of applications are redundant (calculators, multimedia players, spreadsheets). Why not 'cut them up' and use different modules interchangeably. Each file would then make calls on these different modules as needed. With OpenDoc, if a user wished to create a word processor document that includes a spreadsheet, the user would not have to copy it over as a table, or use a gimped up version included with the word processor. Instead, they could call up the ClarisWorks for OpenDoc Spreadsheet module and have a full-blown spreadsheet in the middle of a word processing document.
OpenDoc development started in 1995 in collaboration with Novell, IBM and Apple. In 1997, Apple integrated OpenDoc into its core strategy, releasing several OpenDoc apps, and including the technology in Mac OS 7.6. At the same time, the technology was being developed for Windows and UNIX. The companies created the Ci Labs which would authorize OpenDoc components that proved to be compatible as Live Objects.
In accordance to Apple's vision, it became possible with the OpenDoc compatible version of ClarisWorks to create a document that integrated various OpenDoc modules. The example below has an integrated Video Conferencing session with QuickTime, a browser frame from CyberDog and a graph from another OpenDoc module.
Since 1996, Novell has ceased Windows development of OpenDoc, forcing IBM to take on responsibilities for the platform at the same time they continued development on their AIX (UNIX from IBM). The two versions both evolved and were mature commercial products in 1997. There were problems for OpenDoc, however. At the same time, Microsoft released ann updated version of OLE, and released ActiveX, that closely mimicked the OpenDoc principles. OpenDoc was embraced by major OS developers, but it had
http://mlagazine.com/modules.php?op=modload&name=N ews&file=article&sid=137&mode=thread&order=0&thold =0
This one is probably the original that osviews.com is referencing.
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Actually, if you RTFA, the author appears to be an Apple fan; I quote:
"Thomas Hormby is a high school student in Nashville, Tennessee. He maintains two Mac history websites, http://www.mlagazine.com and http://www.macreate.net."
So, it's not so much Apple bashing (although the editorial by-line does make it appear that way) as much as it is a look at some of the ideas that flopped: some were very good ideas not well implemented, others were just ahead of their time, and some were jsut bad ideas (e.g. Word 6.0 for Mac from Microsoft). Oh yeah, not every comment in there is against Apple - some of them are about Apple-related products.
Macreate.net /.'d fast, but it's here as well!
This may be
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Actually, the Apple /// was a fairly unsuccessful small business computer system. Remarkably so, although by rights it should have been a runaway success as it addressed all the business-related issues that had been plaguing the Apple ][ series from the beginning. Improved keyboard, cool enclosure, decent display, faster CPU .. pretty slick actually. Honestly, the Apple /// should have eclipsed the IBM PC ... it was there first, had the applications, an actual Business BASIC and backwards compatibility with the older Apple ][ software. What killed it was the initial (and well-deserved) bad rap it got for being unreliable (as well as pricey.) At the time (1980) I was working as a service tech for a local computer store, and the early units I serviced were flaky as hell. Hardly suitable for a home machine much less a business system. Furthermore, initial production runs had a defective real-time clock (great idea, Apple was again ahead of its time) chip. It wasn't until the IBM AT came out that IBM had a built-in hardware RTC. Anyway, Apple did eventually fix the problems with the Apple ///+, but by then it was too late ... it was considered a flop. A few months later the original IBM PC was released (I was sent to IBM sales/service school in Boca Raton the week before the official unveiling) and that sounded the death knell for the Apple ///.
But, yeah. SOS was kinda weird.
The higher the technology, the sharper that two-edged sword.
I read a link to the story yesterday off of OSNews, and it was damn slow even then. It wasn't so much critical of apple as it was pointing out alot of cool things that never came to fruition, Copland having a huge emphasis. I didn't take it so much as flops as I did "here's a list of cool little known items".
College Humor at it's best
The @world Pippin. Basically a PPC 603 Mac, custom designed as a videogame console with net capabilities. in conjunction with Bandai. Barely sold enough in Japan, barely registered a blip in America. Considering it was released in 1995 and surpassed the Playstation in computing and graphical capabilities, it was definately ahead of its time, but miles behind decent marketing.
n /a pple_bandai_pippin.html
http://assembler.roarvgm.com/Apple_Bandai_pippi
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