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2004's Most Creative Games

Gamasutra.com has the first in a new series of opinion gathering articles, where individuals can pipe up with their responses to a question of the week. The first query was "What was the most creative game of 2004?" From the article: "Katamari Damacy, hands down. Unique concept. Unique gameplay. Solid execution. And most important of all, it was _fun_."

13 of 82 comments (clear)

  1. Amazing by Pan+T.+Hose · · Score: 4, Funny

    I swear I was just about to write about Zero Wing being the most linguistically innovative game ever and at that very moment I saw--and I still see--a banner saying: "Roses are #ff0000, violets are #0000ff, All my base are belong to you" and it really scared me. Amazing, is it not?

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  2. wow.. by lejerdemayn · · Score: 2

    there were creative games released last year? after all the sequels i thought it had dried up :)

  3. Creativity, not originality by stpitner · · Score: 4, Interesting

    At first I was questioning a lot of games on that list. A lot of people talked about Half-Life 2, and then I realized that it was creativity we were looking at for 2004, not originality. That one change in word opened the door for all the sequel games that came out last year. No sequel is going to be loaded with originality since it's the second (or third or fourth or bazillionth) rendition of something that has already been done.

    They have a good choice of games in the creativity department though. Too bad I don't have time to play them all!

  4. Satisfing the Need for Something New by pnice · · Score: 5, Interesting

    I'm a fan of Katamari Damacy and it's nice to see so many people enjoying such a unique game. It makes me wonder why no company has made it their priority to translate and bring over more unique games from Japan for the American gamer to enjoy.

    Fresh Games (the branch of Eidos) did bring over a few special games (Mr Mosquito, Mad Maestro!) but they pretty much stopped there. Maybe the demand just isn't there....or these games were not quality enough.

    Taiko Drum Master for PS2 is a welcome addition as well but it would still be nice to see Vib Ribbon, Vib Ripple, Mojib Ribbon, Beatmania, Guitar Freaks, etc. I know most of those are music/rhythm style games but some of them are great fun and it's a shame they can't be enjoyed by those limited to playing only games without a modchip

    1. Re:Satisfing the Need for Something New by SetupWeasel · · Score: 2, Interesting

      Katamari Damacy was the game of the year.

      It is the killer ap for the video game fan. It is pure fun. How many times does a game come along that has replay value simply because you desparately want to play it again?

      As a die-hard Nintendo fan, I put down the money for a PS2 simply to play this game, and I have no regrets. Games like Katamari Damacy are the reason I play video games.

      God that game is good.

  5. H8 2 b a gr4mm3r n4zi by ArmpitMan · · Score: 2, Funny
    But teh proper spelling is "Super Soviet Missile Mastar ".

    Clearly the editors of that article have never seen Alien Hominid's glorious giant, yellow, pixellated "PWNED" superimposed over a dancing Russian; otherwise they would not have made such a grievous "correction" to two of their posted emails.

  6. Metal Gear Solid 3: Snake Eater by Xoo · · Score: 3, Interesting

    Katamari Damacy deserves this award. I won't argue with that.

    But take a look at a little gem of a game called Metal Gear Solid 3: Snake Eater that also happened to be released in 2004.

    Kojima's series has always been innovative in each incarnation, but I think this time he and his team outdid themselves.

    Hunting for food, using trapped animals to distract or attack enemies, feeding enemies poisoned food, interrogating guards, holding them hostage, slitting their throats if you are so inclined... not to mention the new camoflague system that allows you to blend into the environment to prevent being seen.

    Playing this game just feels so badass. I've never played anything like it in my life.

    I felt as though this game deserved a mention in this thread, since in my opinion it's one of the more innovative titles to come out in recent memory :-)

    --
    Karma police, arrest this man, he talks in maths....
  7. yay by OmgTEHMATRICKS · · Score: 2, Funny

    *Rolls up anyone or anything that doesn't agree*

  8. Say what now? by njfuzzy · · Score: 4, Insightful

    Katahada Damahoocha?

    --
    My Photography - http://ian-x.com
    The Deathlings (comic) - http://thedeathlings.com
  9. Psi-Ops by Thag · · Score: 4, Interesting

    Disclaimer: a friend of mine worked on it.

    Nonetheless, it's a nice game that manages to stand out from the field of paramilitary/commando games.

    You play a soldier with psychic powers ranging from telekinesis, to pyrokinesis, to mind control. You're fighting a clandestine group of Very Bad People who are also dabbling in the same field.

    What saves it from being Metal Gear Psychic is the gameplay and the engine.

    The controls are built around being able to use your psychic powers, and they work really well for that, while being very unlike your standard shooter controls. The levels are generally centered around puzzles that involve using your powers in creative ways. There is a nice balance between puzzles that involve stealth, and out and out combat. And the boss battles rock.

    The engine features a very nice physics engine. When crates and boxes are being thrown around, they hit things and tumble around in a way that just seems right. This really grounds everything in reality, which is good for a game with a fantastic premise.

    At any rate, I liked it, and it got solid reviews. I say give it a rental at the very least.

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  10. Money is the answer. by PhoenixOne · · Score: 2, Informative
    I don't have exact numbers, but I've been told that most of those games didn't sell very well.

    The critics love them, as do most of the people who actually play them, but they don't have the sales of GTA or Halo.

    --
    Spell cheek you've failed me four the last thyme!
  11. So that's what it looks like by mollyhackit · · Score: 4, Funny

    Katamari Damacy - just in case ever wanted to visualize a slashdotting.

  12. Re:Gamecube by raygundan · · Score: 2, Insightful

    There is some truth in that, in both directions. People see oddball, creative, "cutesy" titles like Super Monkey Ball, Pikmin, Animal Crossing, Viewtiful Joe, etc... and think of Nintendo. There are those of us who *like* that sort of thing, and bought gamecubes specifically because of it. And then there's the (larger) crowd that isn't big on that, and avoids the cube like the plague.

    Truth is, the playstation has always had oddball innovative games like this-- Mr. Mosquito, Ico, Parappa the Rapper, ReZ, etc... but people seem to overlook it. I'm sure marketing has done their focus-group homework, but I wonder if titles like this might sell better to 'cube owners than they do to PS2 owners? After all, those of us buying cubes did so in large part *because* of this reputation, accurate or not.

    At the very least, there's a bunch of cube-owning dorks who would buy whatever port they tossed out. I know I'd love a copy, but I'm not buying another console until they get down into clearance territory. I've got more games than I can play already.