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Movie Games Losing Their Appeal to Game Publishers

The New York Times (registration required) has an article on the relationship between games and movies, as regards movie tie-in games. While efforts like Spider-Man 2 or Escape from Butcher Bay prove that quality games based on movie properties are possible, game developers and publishers are beginning to realize the inherent dangers involved in attempting to capture a movie as a game. From the article: "Another factor adding to the risk is that the development process for most major games is now 18 to 24 months, longer than that of many movies. The long development time puts publishers under pressure to make their picks when a film is just a script. And still, not all games come out on time for a movie's release..."

22 of 66 comments (clear)

  1. Wow. . . by Bastian · · Score: 5, Funny

    These guys are slow on the uptake. I think the rest of us had it figured out about the same time E.T. kiled Atari.

    1. Re:Wow. . . by Bastian · · Score: 3, Funny

      Being a research participant in the phase 1 human trials for Ritalin probably helped, too.

  2. Vice Versa by the+darn · · Score: 5, Insightful

    If only they would realize game-based movies are an equally bad idea!

    --
    Ceci n'est pas un post.
    1. Re:Vice Versa by WhatAmIDoingHere · · Score: 3, Funny

      Tell that to Uwe Boll. Or better yet, kill him before he makes another movie.

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:Vice Versa by alan_dershowitz · · Score: 5, Funny

      I was really disappointed when Super Mario Brothers wasn't included in Columbia House's Dennis Hopper Collection DVD set. His performance as King Koopa was _marvelous_.

    3. Re:Vice Versa by Anonymous Coward · · Score: 3, Funny

      A bad idea? Are you serious? I mean, Street Fighter, Mortal Kombat, the Tomb Raiders and Resident Evils... these movies represent a new level of quality entertainment! And I know what I'm talking about, because I'm an excellent judge of quality entertainment. Now if you'll excuse me, I need to go buy the latest Ashlee Simpson album.

  3. Solution : Get rid of Uwe Boll. by Destoo · · Score: 5, Interesting

    (this would solve the Game to movie problem, not the other way around)

    A lot of movies based on games have been so crappy lately, and I blame the "Uwe Boll" phenomenon.

    He's the worst thing that has been happening to the industry. Period.

    I don't think it's his fault personally, but it his horrible what happened these past few years. Alone in the dark? (What part of "alone" didn't he understand?) House of the Dead?
    And next, he's going to butcher Dungeon Siege, Farcry, Bloodrayne and Hunter: reckoning...

    This has got to stop.

    --
    Nouvelles de jeux et technologies en français. TC
    1. Re:Solution : Get rid of Uwe Boll. by The-Bus · · Score: 3, Interesting

      Well, something is going to happen. Alone in the Dark is on track to lose $5-10m, even estimating the market abroad and home video. At some point, Uwe will need to turn a significant profit. Otherwise he's not going to be making too many movies. I mean, you don't see Cimino making too many movies.

      On the other hand, say you're a game publisher and Uwe Boll comes up to you and wants to buy your film. You know it will forever tie your game to something really really terrible. Yet they still say yes. So, the publishers are at fault too.

      --

      Small potatoes make the steak look bigger.

  4. Different media equals by HMarieY · · Score: 5, Insightful

    different points of interest. The biggest issue with translating any story from one medium to another is that what is "really cool" in one is just goofy or boring in another. In the Lord of the Rings books there were many places where the party was just traveling. Tolkien used that time to describe the changing landscape, the fear and uncertainty they were feeling, and their comradery. If this had been done in the same way in the movie (which can show in a few seconds several pages of description) it would have been boring. This is part of the reason Douglas Adams naturally adjusted his story to suit each media it was translated into.

    When big movie companies get involved in making a game based on their movie, they insist that the game stay close to the story. You end up with behaviors that are similar to the movie but aren't a lot of fun in a game and a lot of direct from the movie cut scenes, all of which are buggy because of the push to get it released in time.

    It is funny that it has taken movie companies so long to get this.

    1. Re:Different media equals by llevity · · Score: 4, Interesting

      Good points. I think another issue is that when staying exactly to the same scenes as the movies, is the issue that you've already seen it, what's the motivation to actually doing it?

      While on paper, it might sound cool to act out the adventures of heroX in a movie, the driving force behind games a lot of times is finding out what happens next, what's behind that door, etc.

      If seeing the movie means I know it all, I'm going to get bored quite quickly.

      As much bad press as it got, I think the Matrix game had the right idea in that sense. It was terribly flawed beyond repair in other ways, but by taking two characters from the movies who had little part in the movie, and using the game to explain their backstory, what they were doing while the movie was going on, and having them occassionally intersect at key elements was a very cool way to do it.

      You get the bonus of being in the matrix world, you get the bonus of participating in pivotal moments from the movie, but you also get the bonus of seeing and doing new things. It's a synergetic effect that is quite cool. I hate that the rest of the game sucked, though.

  5. Deadlines by SafteyMan · · Score: 4, Informative

    I think the biggest problem of making a game based on a movie is releasing the game close to when the movie came out. When the matrix game came out the same day as the movie, you could tell it was just unfinished. There were so many bugs, big and small, and the whole game just felt unfinished.

    1. Re:Deadlines by ZephyrXero · · Score: 4, Informative

      "Publishers are people who burn CDs and slap a logo on the developer's hardwork."

      That's the way it's supposed to work...but unfortunately it doesn't. Most publishers try to own the game they're publishing and make all the decisions for the publisher. There's a new company, 03 entertainment, that actually just publishes and that's it. This is wonderful for independent developers who don't want to sell their souls to EA and the like...

      --
      "A truly wise man realizes he knows nothing."
  6. Fads vs. Niche by DingerX · · Score: 4, Insightful

    A lot of the difference comes from the distinction between fads and niche markets. Fads are very short lived and generally spill down from the core market to less sophisticated markets: people will buy macarena-based garbage, not a movie. Niche markets are the ones with a die-hard core of nerds that will shell out for anything related to the product. Few people are buying Light Sabre flashlights and bartman dolls, but Star Wars videogames, simpsons filmographies, and any number of related pieces of merchandise are selling pretty hard.

    Still, things are getting better. There was a period when I remember seeing the California Raisins and VAnilla Ice both having video games in production, and neither being able to make it to the market before the fad was passe'.

  7. Examples that break rules by Allicorn · · Score: 5, Insightful

    Mind you, the Chronicles of Riddick game (referring to PC version here, can't comment on consoles) was quite a corker. Rather than just trying to sloppily re-create "cool" moments from the film into a stereotypical chopped-together movie->game transfer - some elements of the Riddick story are told only in the movies, while others are told only in the game, and the two media support eachother quite well IMHO.

    Add to this a fair bunch of DVD-movie-a-like "extras" on the game disk, including a sometimes fascinating in-game developer commentary, shots of early development versions, concept artwork and such. I think what you end up with in "Chronicles of Riddick: Escape From Butcher Bay (Developers Cut)" is a movie-game tie-in that merits a small footnote in the history of the development of these kind of cross-media entertainment franchises.

    Alli

    --
    OMG!!! Ponies!!!
    1. Re:Examples that break rules by n0wak · · Score: 3, Informative

      What the hell you talking about? The "producers", the big game dork Vin Diesel being one, had this all in mind. I mean, how does "Chronicles of Riddick" have nothing to do with the game? It's about Riddick and his, yeah, chronicles before the movies.

      Now, personally, I hated the movies and hate Vin Diesel as an actor, but what they did with Riddick the game was astounding. And to dismiss it because it doesn't have multiplayer is idiotic.

  8. Its not going away by SafteyMan · · Score: 5, Insightful

    Just because some publishers are moving away from movie licences doesn't mean its going away. People wil still buy games just because it has spiderman or harry potter on the cover no matter how bad the game may be. And as long as people are willing to buy the games, publishers will keep buying licences.

  9. or.. perhaps ... by AzraelKans · · Score: 5, Insightful

    Or perhaps Hollywood just realized that Halo 2, GTA SA, Metroid Prime 2, made quite a few million bucks, and their best "tie ins" "spiderman , ridick" barely reached the top 20 most sold games of the year?

    Heres a hint: 1 year development time with zero creative freedom an unexperienced team and copycat techniques, cant lead to more than a regular game, never will, never has. No matter how "cool" it looks on paper.

    Probably the most succesful licensed game is Kotor (1) which took almost 3 years in development. Complete creative control (since is barely tied with the star wars universe) and a team of rpg experts leading it. Take a note hollywood producers.

    Heres an idea. Grab an experienced team who actually admires your franchise and grant them the license and resources to do a game about it. Forget about "tying it" to the release of a movie. Leave them do their work. If everything works you will make almost as much money as you did with the movie.

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  10. The Game Industry Needs a Shot of Evolution by superultra · · Score: 4, Interesting

    The basic problem is that the movie industry has developed a predictable efficiency, and the game industry has yet to do that. Perhaps that's why so many movie studios favor EA; they're mostly on time, and they get it done (granted, at the cost of overworked employees and p-oed wives).

    I still contend that if the movie industry can more or less accurately predict a release date before even starting production, eventually so can the gaming industry. With the new consoles, this is going to hit critical mass. It's only going to get worse for the game industry. It needs to start developing better tools.

    And maybe unions.

    1. Re:The Game Industry Needs a Shot of Evolution by Zangief · · Score: 3, Insightful

      Game developing is in great part software development. Software development today is completely unpredictable.

      So, only when game development houses start using better tools and pre-made engines, that can be easily slapped together, and concentrate on content creation, game development will be as unpredictable as always had.

      EA is only efficient with their sports games, because, in the worst case they just pick up last year's game, update roosters and call it good.

    2. Re:The Game Industry Needs a Shot of Evolution by superultra · · Score: 3, Informative

      Actually, I think EA is pretty much on time with most of their games. I worked at an EB for 3+ years, and I can't remember many times when an EA release date - for any of their games, sports or otherwise - changed. That could be different now, since I stopped working at EB in 2003 (thank God), but I doubt it.

  11. Businessweek says the Opposite by Swanktastic · · Score: 4, Informative

    Chalk it up as 'journalists never agree on trends.' An article on Businessweek's cover this week says the exact opposite-- Video games and studios are getting much closer, studios looking to buy devs/publishers, devs/publishers looking to make alliances with studios. I read both, and Businessweek is usually more accurate about industry trends than the NY Times. So take it with a grain of salt.

    The question is not really whether movie games are universally good or bad, but whether the publishers are paying the right amount of money for the license. Also, remember that only a small fraction of games are hits, so there's a pretty good chance that a big movie-based game could flop. All the naysayers will point to this and say "See movies and games don't mix-- I told you so" when that is simply the standard operating economics of the industry.

  12. Re:The Movie Industry Needs a Shot of Evolution by superultra · · Score: 4, Insightful

    Good points, but when the movie industry announces a date, it sticks. This is especially true when a movie leaves the pre-production phase (scheduling an actor, for example). There are exceptions, but those are rare. Yet, there are very few video game companies that can accurately predict their own release date, even in the very last stages of production. With Fantastic Four, the date didn't change four months. It changed a few weeks. Compare that to our industry's epitome of professionalism: Valve. Would a movie studio have announced a firm date for, say, Spider-man 2 in multiple magazines, let that date pass without saying a word, and then announce to weeks after that date that it wouldn't be out for another year?

    Maybe the key is, as you indirectly suggest: secrecy. Game companies have time and again proved that they are incapable of keeping their projects under wraps when they don't have a specific date. Valve might have been an exception with their announcement of HL2 supposedly only a few months before September 30th, but even they were unable to keep this date.

    EA and Nintendo are some of the few companies that have developed a practice of not announcing their game without a street date, and then sticking it (although Nintendo wasn't always this way). Where's the rest of the industry?