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Movie Games Losing Their Appeal to Game Publishers

The New York Times (registration required) has an article on the relationship between games and movies, as regards movie tie-in games. While efforts like Spider-Man 2 or Escape from Butcher Bay prove that quality games based on movie properties are possible, game developers and publishers are beginning to realize the inherent dangers involved in attempting to capture a movie as a game. From the article: "Another factor adding to the risk is that the development process for most major games is now 18 to 24 months, longer than that of many movies. The long development time puts publishers under pressure to make their picks when a film is just a script. And still, not all games come out on time for a movie's release..."

31 of 66 comments (clear)

  1. Wow. . . by Bastian · · Score: 5, Funny

    These guys are slow on the uptake. I think the rest of us had it figured out about the same time E.T. kiled Atari.

    1. Re:Wow. . . by Bastian · · Score: 3, Funny

      Being a research participant in the phase 1 human trials for Ritalin probably helped, too.

  2. Vice Versa by the+darn · · Score: 5, Insightful

    If only they would realize game-based movies are an equally bad idea!

    --
    Ceci n'est pas un post.
    1. Re:Vice Versa by WhatAmIDoingHere · · Score: 3, Funny

      Tell that to Uwe Boll. Or better yet, kill him before he makes another movie.

      --
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    2. Re:Vice Versa by alan_dershowitz · · Score: 5, Funny

      I was really disappointed when Super Mario Brothers wasn't included in Columbia House's Dennis Hopper Collection DVD set. His performance as King Koopa was _marvelous_.

    3. Re:Vice Versa by Anonymous Coward · · Score: 3, Funny

      A bad idea? Are you serious? I mean, Street Fighter, Mortal Kombat, the Tomb Raiders and Resident Evils... these movies represent a new level of quality entertainment! And I know what I'm talking about, because I'm an excellent judge of quality entertainment. Now if you'll excuse me, I need to go buy the latest Ashlee Simpson album.

  3. Solution : Get rid of Uwe Boll. by Destoo · · Score: 5, Interesting

    (this would solve the Game to movie problem, not the other way around)

    A lot of movies based on games have been so crappy lately, and I blame the "Uwe Boll" phenomenon.

    He's the worst thing that has been happening to the industry. Period.

    I don't think it's his fault personally, but it his horrible what happened these past few years. Alone in the dark? (What part of "alone" didn't he understand?) House of the Dead?
    And next, he's going to butcher Dungeon Siege, Farcry, Bloodrayne and Hunter: reckoning...

    This has got to stop.

    --
    Nouvelles de jeux et technologies en français. TC
    1. Re:Solution : Get rid of Uwe Boll. by The-Bus · · Score: 3, Interesting

      Well, something is going to happen. Alone in the Dark is on track to lose $5-10m, even estimating the market abroad and home video. At some point, Uwe will need to turn a significant profit. Otherwise he's not going to be making too many movies. I mean, you don't see Cimino making too many movies.

      On the other hand, say you're a game publisher and Uwe Boll comes up to you and wants to buy your film. You know it will forever tie your game to something really really terrible. Yet they still say yes. So, the publishers are at fault too.

      --

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  4. Different media equals by HMarieY · · Score: 5, Insightful

    different points of interest. The biggest issue with translating any story from one medium to another is that what is "really cool" in one is just goofy or boring in another. In the Lord of the Rings books there were many places where the party was just traveling. Tolkien used that time to describe the changing landscape, the fear and uncertainty they were feeling, and their comradery. If this had been done in the same way in the movie (which can show in a few seconds several pages of description) it would have been boring. This is part of the reason Douglas Adams naturally adjusted his story to suit each media it was translated into.

    When big movie companies get involved in making a game based on their movie, they insist that the game stay close to the story. You end up with behaviors that are similar to the movie but aren't a lot of fun in a game and a lot of direct from the movie cut scenes, all of which are buggy because of the push to get it released in time.

    It is funny that it has taken movie companies so long to get this.

    1. Re:Different media equals by llevity · · Score: 4, Interesting

      Good points. I think another issue is that when staying exactly to the same scenes as the movies, is the issue that you've already seen it, what's the motivation to actually doing it?

      While on paper, it might sound cool to act out the adventures of heroX in a movie, the driving force behind games a lot of times is finding out what happens next, what's behind that door, etc.

      If seeing the movie means I know it all, I'm going to get bored quite quickly.

      As much bad press as it got, I think the Matrix game had the right idea in that sense. It was terribly flawed beyond repair in other ways, but by taking two characters from the movies who had little part in the movie, and using the game to explain their backstory, what they were doing while the movie was going on, and having them occassionally intersect at key elements was a very cool way to do it.

      You get the bonus of being in the matrix world, you get the bonus of participating in pivotal moments from the movie, but you also get the bonus of seeing and doing new things. It's a synergetic effect that is quite cool. I hate that the rest of the game sucked, though.

    2. Re:Different media equals by maglor_83 · · Score: 2, Interesting

      I actually quite enjoyed Enter the Matrix. The driving/hovercraft engines were terrible, but there were only a couple of missions using them anyway. The actual FPS part of the game, while definitely not the best I've played, certainly wasn't bad.
      Definitely agree that it was a good move not playing as Neo and crew.

    3. Re:Different media equals by TiggsPanther · · Score: 2, Interesting

      Like others I have to agree with you about Enter the Matrix.

      It wasn't the best game in the world, and there were many bits which could have worked out better, but it was still enjoyable (for me, anyway) and the idea behind it was good.

      I really like the idea of the game telling the story of some of the background events of the movie. You're not as tied to the actual Primary Cast events, and the idea of having cut-scenes that were alternate takes on things seen from the movie was a really good idea.

      Granted, as I said, the game could have been better. But I do hope that other tie-ins try using the concept. The chance to work within the story world without merely aping the main plot elements was refreshing.

      --
      Tiggs
      "120 chars should be enough for everyone..."
  5. Deadlines by SafteyMan · · Score: 4, Informative

    I think the biggest problem of making a game based on a movie is releasing the game close to when the movie came out. When the matrix game came out the same day as the movie, you could tell it was just unfinished. There were so many bugs, big and small, and the whole game just felt unfinished.

    1. Re:Deadlines by ZephyrXero · · Score: 4, Informative

      "Publishers are people who burn CDs and slap a logo on the developer's hardwork."

      That's the way it's supposed to work...but unfortunately it doesn't. Most publishers try to own the game they're publishing and make all the decisions for the publisher. There's a new company, 03 entertainment, that actually just publishes and that's it. This is wonderful for independent developers who don't want to sell their souls to EA and the like...

      --
      "A truly wise man realizes he knows nothing."
  6. Fads vs. Niche by DingerX · · Score: 4, Insightful

    A lot of the difference comes from the distinction between fads and niche markets. Fads are very short lived and generally spill down from the core market to less sophisticated markets: people will buy macarena-based garbage, not a movie. Niche markets are the ones with a die-hard core of nerds that will shell out for anything related to the product. Few people are buying Light Sabre flashlights and bartman dolls, but Star Wars videogames, simpsons filmographies, and any number of related pieces of merchandise are selling pretty hard.

    Still, things are getting better. There was a period when I remember seeing the California Raisins and VAnilla Ice both having video games in production, and neither being able to make it to the market before the fad was passe'.

  7. Examples that break rules by Allicorn · · Score: 5, Insightful

    Mind you, the Chronicles of Riddick game (referring to PC version here, can't comment on consoles) was quite a corker. Rather than just trying to sloppily re-create "cool" moments from the film into a stereotypical chopped-together movie->game transfer - some elements of the Riddick story are told only in the movies, while others are told only in the game, and the two media support eachother quite well IMHO.

    Add to this a fair bunch of DVD-movie-a-like "extras" on the game disk, including a sometimes fascinating in-game developer commentary, shots of early development versions, concept artwork and such. I think what you end up with in "Chronicles of Riddick: Escape From Butcher Bay (Developers Cut)" is a movie-game tie-in that merits a small footnote in the history of the development of these kind of cross-media entertainment franchises.

    Alli

    --
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    1. Re:Examples that break rules by AzraelKans · · Score: 2, Interesting

      Well.. yes, but unfortunately the producers decided that they had to release the game as a "tie in" with "chronicles of riddick" (which wasnt only bad it also had nothing to do with the game) so they released it without a multiplayer component and that turned the game from an excellent buy to "good".

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    2. Re:Examples that break rules by n0wak · · Score: 3, Informative

      What the hell you talking about? The "producers", the big game dork Vin Diesel being one, had this all in mind. I mean, how does "Chronicles of Riddick" have nothing to do with the game? It's about Riddick and his, yeah, chronicles before the movies.

      Now, personally, I hated the movies and hate Vin Diesel as an actor, but what they did with Riddick the game was astounding. And to dismiss it because it doesn't have multiplayer is idiotic.

  8. Its not going away by SafteyMan · · Score: 5, Insightful

    Just because some publishers are moving away from movie licences doesn't mean its going away. People wil still buy games just because it has spiderman or harry potter on the cover no matter how bad the game may be. And as long as people are willing to buy the games, publishers will keep buying licences.

    1. Re:Its not going away by SunFan · · Score: 2, Funny


      Why not just put (insert hyped up character) on an empty game box with just a fan club postcard inside and charge $40? The guilt on money lost would be the same.

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      -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
  9. Re:12 months for some by dougmc · · Score: 2, Interesting
    KOTOR2 would have been so much better if they'd spent, say, another four or five months on it.
    I haven't finished KOTOR2 yet, but so far I'm finding it to be one of the best games I've played in a long time, probably since KOTOR1. (But yes, I've heard that the ending sucketh, and I've seen the way-cool (but dark) dialog options that are still in the game but aren't actually used anymore.)

    Star Wars has made a number of good games. (And then there's Force Commander.) Star Trek is usually the example brought up when one wants to talk about stinkers, but there's a few winners there too -- Starfleet Command, Bridge Commander, Elite Forces.

    Perhaps the difference there is that the ST and SW games are generally not tied to the release of a specific movie (though there were SW games tied to the release of episode 1 and 2, but these are the exception rather than the rule.) Perhaps they should stop making games to go with movies and instead make them to go with franchises (like SW and ST), so they have the time they need to make the game, and don't need to rush it out the door.

    Of course, I can only think of a few franchises where they've made 6+ movies. I guess by my reasoning, they should make a Friday the 13th game now? (too late!) Police Academy? Nightmare on Elm Street? Revenge of the Nerds is getting close ...

  10. or.. perhaps ... by AzraelKans · · Score: 5, Insightful

    Or perhaps Hollywood just realized that Halo 2, GTA SA, Metroid Prime 2, made quite a few million bucks, and their best "tie ins" "spiderman , ridick" barely reached the top 20 most sold games of the year?

    Heres a hint: 1 year development time with zero creative freedom an unexperienced team and copycat techniques, cant lead to more than a regular game, never will, never has. No matter how "cool" it looks on paper.

    Probably the most succesful licensed game is Kotor (1) which took almost 3 years in development. Complete creative control (since is barely tied with the star wars universe) and a team of rpg experts leading it. Take a note hollywood producers.

    Heres an idea. Grab an experienced team who actually admires your franchise and grant them the license and resources to do a game about it. Forget about "tying it" to the release of a movie. Leave them do their work. If everything works you will make almost as much money as you did with the movie.

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  11. Were the pits really that hard? by DLWormwood · · Score: 2, Interesting
    You mean you got past all those pits you could fall into and not be able to get out of requiring the machine to be reset?

    You know, I never had such problems with E.T.'s levitation function that it required a reset. The trick is simply to stop pushing the joystick upwards the moment the screen changes from inside the pit to the surface. You then change direction and levitate to the side or downwards. The "bug" was that the levitation would end one pixel early if you tried to levitate off the north/topside of a pit.

    I'd love to know where they buried all those unsold ET cartridges in the Mojave...

    It wouldn't do you any good. They were mixed in with a bunch of other underselling Atari games, crushed under steamrollers, and then had concrete pored over them. (I can't remember for sure, but I think the bulk was being used as some kind of foundation. It wasn't just simple disposal, but a crude recycling attempt.) You wouldn't be able to get anything for eBay from the remains.

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  12. The Game Industry Needs a Shot of Evolution by superultra · · Score: 4, Interesting

    The basic problem is that the movie industry has developed a predictable efficiency, and the game industry has yet to do that. Perhaps that's why so many movie studios favor EA; they're mostly on time, and they get it done (granted, at the cost of overworked employees and p-oed wives).

    I still contend that if the movie industry can more or less accurately predict a release date before even starting production, eventually so can the gaming industry. With the new consoles, this is going to hit critical mass. It's only going to get worse for the game industry. It needs to start developing better tools.

    And maybe unions.

    1. Re:The Game Industry Needs a Shot of Evolution by Zangief · · Score: 3, Insightful

      Game developing is in great part software development. Software development today is completely unpredictable.

      So, only when game development houses start using better tools and pre-made engines, that can be easily slapped together, and concentrate on content creation, game development will be as unpredictable as always had.

      EA is only efficient with their sports games, because, in the worst case they just pick up last year's game, update roosters and call it good.

    2. Re:The Game Industry Needs a Shot of Evolution by superultra · · Score: 3, Informative

      Actually, I think EA is pretty much on time with most of their games. I worked at an EB for 3+ years, and I can't remember many times when an EA release date - for any of their games, sports or otherwise - changed. That could be different now, since I stopped working at EB in 2003 (thank God), but I doubt it.

  13. Businessweek says the Opposite by Swanktastic · · Score: 4, Informative

    Chalk it up as 'journalists never agree on trends.' An article on Businessweek's cover this week says the exact opposite-- Video games and studios are getting much closer, studios looking to buy devs/publishers, devs/publishers looking to make alliances with studios. I read both, and Businessweek is usually more accurate about industry trends than the NY Times. So take it with a grain of salt.

    The question is not really whether movie games are universally good or bad, but whether the publishers are paying the right amount of money for the license. Also, remember that only a small fraction of games are hits, so there's a pretty good chance that a big movie-based game could flop. All the naysayers will point to this and say "See movies and games don't mix-- I told you so" when that is simply the standard operating economics of the industry.

  14. The Movie Industry Needs a Shot of Evolution by AltaMannen · · Score: 2, Interesting

    "I still contend that if the movie industry can more or less accurately predict a release date before even starting production"

    I think game developers are better at predicting how much time it takes to make a game that movie publishers are at predicting how much time it takes to make a movie.

    The time it takes to make a game depends on how much stuff goes into the game, number of levels, animations, enemies, etc. etc. and if the schedual slips there are usually some stuff that can be cut to make the deadline. The reason some games just can't seem to get done is that unforeseen problems pop up (you used HOW many vertices in all the characters?) or that the game is too complex or that the staff is inexperienced.

    Compare this with movies where you have actors that can delay a movie for years because he is otherwise busy (I think that is the story with impossible mission 3), where you end up deciding to retake major portions of the movie at the time of final editing or even worse the focus tests and marketing driven delays such as other movies would steal your audience (like Fantastic 4 that won't be out on July 4).

    The movie a game is licensed on can end up being released earlier simply because shooting the movie was smoother than expected and time is lost to develop the game. The studios are also usually very secretive about their scripts and art and it can be impossible to get any useful information out of the movie producers, and they even shoot alternate endings that they don't decide on until a week before release...

    1. Re:The Movie Industry Needs a Shot of Evolution by superultra · · Score: 4, Insightful

      Good points, but when the movie industry announces a date, it sticks. This is especially true when a movie leaves the pre-production phase (scheduling an actor, for example). There are exceptions, but those are rare. Yet, there are very few video game companies that can accurately predict their own release date, even in the very last stages of production. With Fantastic Four, the date didn't change four months. It changed a few weeks. Compare that to our industry's epitome of professionalism: Valve. Would a movie studio have announced a firm date for, say, Spider-man 2 in multiple magazines, let that date pass without saying a word, and then announce to weeks after that date that it wouldn't be out for another year?

      Maybe the key is, as you indirectly suggest: secrecy. Game companies have time and again proved that they are incapable of keeping their projects under wraps when they don't have a specific date. Valve might have been an exception with their announcement of HL2 supposedly only a few months before September 30th, but even they were unable to keep this date.

      EA and Nintendo are some of the few companies that have developed a practice of not announcing their game without a street date, and then sticking it (although Nintendo wasn't always this way). Where's the rest of the industry?

  15. Re:12 months for some by Ayaress · · Score: 2, Interesting

    Pursue the influence lines, and you'll see the weaknesses of the game start to come out. The characters just aren't as dynamic as they were in KOTOR1, and don't really progress very much, except Visas and to a slight extent, Handmaiden. Anyway, the ending is pretty lame story-wise, but I do have to admit that Darth Treya was very cool, with the three levitating lightsabres taht fly around the room at you and have to be independently "killed." Been since Die by the Sword since I've seen an enemy like those.

  16. movies/tv vs games by jtrek · · Score: 2, Interesting

    For a show or movie to be successful, it must be a good movie or show; no matter whether its based on real events, a novel, or even a video game. Same goes for video games. I _hate_ star trek. Its a crappy show, always has been- always will be. On the other hand, I love the game MTrek. Its loosely based on star trek, but the gameplay was the main focus of the designers. Rather than cripple the game with being forced to keep true to the ST storyline and timeline, the MTrek creators made building a quality replayable game their top priority. The goal of a game designer shouldn't be to get $$$ by exploiting the fanfare surrounding a show/movie, but rather to create a playable game, which in its own right is entertaining. http://mtrek.game-host.org/

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