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Bone Game Announced by Ex-Lucasarts Team

CanarDuck writes "Telltale games is a company founded last year by a trio of former Lucasarts employees. They have announced that they will develop a game based on Jeff Smith's popular comic series Bone. There is an interview at Adventuregamers discussing the title, and the fact that it will be a point and click adventure game."

19 comments

  1. Awesome by aldeng · · Score: 5, Insightful

    Bone has always been awesome and if Jeff Smith is working as closely with the team as TFA suggests, this game should be awesome. How can you lose with the guy who invented Phoney and the people who made Day of The Tentacle?

  2. Hope it's gonna ship by Anonymous Coward · · Score: 0

    With the delivery delays of the comic issues, if the game is made with the same efficiency, this is going to be the next Duke Nukem forever.

  3. 3d?? Stupid, stupid developers!! by m0rphin3 · · Score: 2, Interesting

    Not point and click, more like arrow-keys-and-space-bar, if monkey island 4 is any measure.
    What this team has done before has been in 3D, not 'point and click' as such.
    Of their previous work, only Grim Fandango has really been any good.
    I only hope it doesn't turn into a low-poly puzzle-fest..

    One thing that bugs me is that every publisher says that 'adventure games are dead', and makes it self-fulfilling by not releasing any.

    --
    for great justice
    1. Re:3d?? Stupid, stupid developers!! by XMunkki · · Score: 1

      One thing that bugs me is that every publisher says that 'adventure games are dead', and makes it self-fulfilling by not releasing any.

      Well when one DOES decide to publish an adventure game, the others watch closely. But no matter how hard they look, the sales figures are just not there. So who's to blame? (at least one adventure game was canned because Syberia II didn't sell)

      On a similar note, it's always weird to see topics concerning adventure games get a lot less posts than other topics. Speaks something for itself, also.

    2. Re:3d?? Stupid, stupid developers!! by m0rphin3 · · Score: 1

      Syberia II was also pseudo-3d wasn't it? Without a point-and-click interface? Sam & Max, DOTT, Monkey Island, Indiana Jones, Full Throttle, The Dig, all of those sold OK and they were old-skool 2D.

      --
      for great justice
    3. Re:3d?? Stupid, stupid developers!! by UWC · · Score: 1

      I'm pretty sure Syberia 1 and 2 were point-and-click affairs with realtime 3D characters in prerendered environments. There might have also been keyboard control of sorts, but the point-and-click interface worked well.

  4. Why not? by duck2ducks · · Score: 3, Informative
    Erm, hoping for an eventual Sam & Max 2 and playing a different, (hopefully) well-made graphic adventure aren't exactly mutually exclusive, y'know?

    BONE is a critically-acclaimed property in its own right, but you can never tell how well a licensed property is going to translate. Hearing that this is from former LucasArts employees, however, boosts my interest and confidence in the project immensely.

  5. All I can say is.... by Tom7 · · Score: 1

    Yes!!!!

  6. Re:Bone is Boned? by Ghost429 · · Score: 1

    Bone's time has passed. It was popular 10 years ago. So were Star Wars and The Matrix. Ok, bad examples.

    --
    I already know i'm going to hell, now i'm just trying to get cable down there.
  7. Re:Bone is Boned? by jericho4.0 · · Score: 1

    Please. Bone is a classic.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  8. Wow! by Wraithfighter · · Score: 0, Troll

    Amazing! A comic book video game that's being developed by former LucasArts employees! What could possibly go wrong? Oh. Yeah. Right. I wouldn't bet on it being very good...

    --
    Beyond the Polygons : Because 50,000 polygo
  9. Wow by May+Kasahara · · Score: 1

    I never expected such an announcement (then, I never expected Scholastic to republish Bone in color, either). This almost makes up for the loss of Sam & Max 2.

  10. Re:Bone is Boned? by Ohreally_factor · · Score: 2, Funny

    I take it you've never played "hide the bone", which is a timeless classic.

    --
    It's not offtopic, dumbass. It's orthogonal.
  11. Interesting, but... by Flyboy+Connor · · Score: 1
    How well do the different Bone books translate to adventure games? I see problems here. For instance, the first two books basically are humorous stories with some serious stuff thrown in. The latter books are very dark and deeply serious. I'd say the first books are easier to translate to a game than the last books.

    Furthermore, I think they will have serious problems selling the later games. The interview says they are planning NINE adventures, each based on one of the books. But the books are so closely intertwined, that the public for the games will dwindle away when some people fail to play one game, and thus cannot get into the next games anymore. I expect that by the time book five is reached, the public will be gone, especially since Master of the Eastern Border is a low point in the Bone series (mind you, it is still far better than most of the trash out there, but for Bone this is not a very interesting part of the story).

    And then you have the problem that the story is so complex and convoluted, that you easily forget things that happened. Every time a new Bone book was published, I read the books which came before it before tackling the new one. However, I do not intend to replay eight Bone GAMES before tackling the ninth one.

    Maybe, if they stick really close to the books, they can deliver each game with the comics that preceded it?

  12. Re:Bone is Boned? by Anonymous Coward · · Score: 0
    Bone's time has passed. It was popular 10 years ago. So were Star Wars and The Matrix. Ok, bad examples.

    Greetings, time traveling /. poster! How is life in 2009?

  13. It *is* point & click by Anonymous Coward · · Score: 0

    It is point & click just as the 3D Sam & Max sequel was going to be that tis team was working on before LucasArts pulled the plug. Some very interesting comments in this new interview. And the first (early) screenshots here.