SLI Primer
GFXguy writes "If you are looking to catch up on some hardware learning you may want to check out "SL Why?". It is a short article that goes over the basics of SLI graphics. The article goes over some strengths and weaknesses of this technology as well. It looks like one video card is not going to cut it any more, at least for the hardcore gamers out there. "
is RAIVC(Redundany Array of Video Cards) going to come out? I'd like a RAICV10 please.
- I got my free iPod and a free Nintendo DS....why not
All the serious gamers will have 2 PCs connected in series to their monitor..one just for all the video rendering, and one for everything else.
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~ |rip/\/\aster /\/\onkey
The article claims first that you need a $250 motherboard to run SLI (apparently a $75 premium for SLI), and second that you need to pay a large premium for SLI-compatible cards, which are next to impossible to find.
I'm running a $160 motherboard with two 6800GTs that I picked up for a good price at my local shop. They did not have a single PCIe 6600 or 6800 board there that wasn't SLI compatible.
#1) Doom 3 runs in SFR mode, not AFR.
#2) CPU issue is overblown. I'm not even sure if any additional information is truly sent to the processor.
In AFR, the data for each frame is sent to alternating graphics cards. Since the frames would have been processed anyway, there is not any additional load on the CPU than there would be for an identical system with a video card that is twice as powerful as in an SLI system.
In SFR, the same data is sent to two graphics cards. This would be more data, but seemingly require only a smidgen more CPU power. The video cards send the data between each other over a dedicated bridge, and the video cards handle the task of reassembling the image into a single frame.
#3) SLI card cost. 6600GT AGP cards cost more than their PCIe counterpart. 6800 AGP cards cost less. This has more to do with the amount of time in the market than anything else. In 3 months, the prices will be equal.
#4) Stability. "...certain older cards that are said to be SLI compatible have serious stability problems when used with SLI, but, for example, not all 6800 GT cards can be used with SLI". To date, I have not seen a PCIe 6600GT or 6800GT card released which is not SLI compatible. Not all 6800GT cards can be used with SLI, but that has more to do with the fact that many cards are AGP based and older than two months (when the first SLI motherboards were released).
#5) No benefit. "From what I heard, more than a few games realize no FPS gains at all from the addition of a second video card". First, this is rumor. Many games realize no benefit at low resolutions (640x480, some at 800x600) because the games are more CPU bound than video card bound. All the games that are SLI compatible definitely realize solid FPS gains. Moreover, those gains can be "converted" into graphics enhancements (i.e. no need to go from 60fps to 95 fps, but now you can turn on 8xAA or up the screen resolution, etc.)
#6) Dual GPU cards. The author obviously doesn't know what he's talking about here. The Gigabyte dual GPU card is just an SLI solution on a single graphics card. It's (almost) exactly the same as having 2x6600GT cards. It uses the same technology and produces the same results. So what's this viable new technology on the horizon he is talking about?
#7) SLI cannot be forced. Of course it can! The default mode is "no SLI". This can be changed in the configuration options for the card.
I thought SLI stood for Scan Line Interleaving. "Scaleable Link Interface" is completly vauge. Did they change the technology and keep the old name, or is this writer just an idiot?
Upon further investigation it seems that nVidia's SLI stands for "Scaleable Link Interface", but you are correct in noting that it used to stand for "Scan Line Interleaving". They likely wanted to keep the acronym so that people would know what the technology's function was, but Scan Line Interleaving would be non-despcriptive, as their cards don't interleave at all, each renders approximately half of the screen.
same revision, same card almost?
ever tried to add a 2nd CPU to a multi CPU system 18 months later?
every day http://en.wikipedia.org/wiki/Special:Random
For some of us, SLI is not a new technology, although the current method is slightly different than the old VooDoo SLI. But after years of gaming, one thing stands out to me. You DON'T need the latest and greatest stuff to run games in most cases. Better to use your hardware budget wisely than to splurge on ultra-swank single components.
I run an AMD 1700, on an ABIT mainboard, with an old ATI9600. Not the pro, but the $79 budget card. I have no exotic cooling, just a nice sink and fan. I added a good copper fan unit to the videocard, which came with passive cooling. I use the features of the Abit MB to run the 1700 at 2.11Ghz, and the video got a 80Mhz bump. I see over 70fps in the CS:Source test, and average around 55-60 online. All for about the cost of one video card.
Only tyrants and oppressors need fear a well armed populace.
I suppose this may be true if you are a fan of Grand Turismo. However, aside from that, consoles just don't cut the muster. MMORPG and FPS games don't play very well on consoles when compared to their PC counterpart. Even the "greatest" console FPS, Halo, is just mediocre on the PC.
As far as console first development goes...
Here's a list of PC games that are still not released for the consoles: Doom 3, Half-Life 2, World of Warcraft, Everquest 2, Far Cry, Painkiller.
"No, gamers have always been much worse than audiophiles. "
You're kidding, right? Audiophiles are off the deep end. I don't think you have ever seen an *actual* audiophile-- you're mixing them up with people who like stereos. Audiophiles do things like buy $3000 cables. Or put all their components on 200lb. granite blocks or $600-per-component magnetic levitation dampers to ease vibration. Power conditioners. Huge stacks of tube amps. Subwoofers that require special basement rooms to be built to act as the box.
In the worst cases, the quest for perfect audio goes so far as to become pointless. There's an article I wish I could find for you about one particularly off-the-deep-end audiophile who paid so much for the system he used to listen to classical recordings that had he kept the money, he would have had enough to bring the *actual orchestra* to his house to play for him regularly, for years. Say what you want about huge stereos, but if it gets to the point where you can afford to bring the source home with you, you don't need reproduction.
The worst gamers can't hope to touch this. The most expensive rig on the market with a massive hang-on-the-wall plasma or whatever as your huge monitor is still just a drop in the bucket compared to people who will spend $3000 on three feet of speaker cable. And unlike some of the audiophile quackery, at least a fast machine has measurable performance gains. Try convincing a real engineer that your $1000 power cable makes a detectable difference in sound quality.
For your reference, as a guide to the levels this insanity can reach:
$23,000 for a pair of 8-foot speaker cables
$75,000 per speaker
$40 silver-plated electrical outlet (because... ummm... you can't just use any old outlet with the next item:)
$1000 5-foot AC power cable
There's much worse. Try pricing out monoblock tube amps. Keep in mind they're not just going to buy one per channel (the minimum), but probably one per *driver* (as in, three per speaker if you have a woofer, mid, and tweeter).
well, the xbox has sure put an end to gaming on old celeron 733 machines with old video cards.
wait...
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"SLI is a lot like the tablet PC: a solution in search of a problem. Sure, it's a cool idea, but in practice, not terribly useful and very much overpriced."
I think in fact, that SLI was a solution to a VERY SPECIFIC problem;
GFX Card Company Guy #1; we can't get away with $1000 for a video card...
GFX Company Guy #2; No, but for TWO video cards... (Evil Laugh)