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SLI Primer

GFXguy writes "If you are looking to catch up on some hardware learning you may want to check out "SL Why?". It is a short article that goes over the basics of SLI graphics. The article goes over some strengths and weaknesses of this technology as well. It looks like one video card is not going to cut it any more, at least for the hardcore gamers out there. "

58 of 275 comments (clear)

  1. Voodoo by grahamsz · · Score: 2, Informative

    Anyone else remember doing this with the old 3dfx voodoo cards... seems so long ago.

    1. Re:Voodoo by Jedi+Alec · · Score: 2, Interesting

      Well, yes, I do indeed. a 12Meg Voodoo 2 i hijacked from work for a while to complement my lowly S3 Virge...quite an improvement indeed :)

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    2. Re:Voodoo by Ford+Prefect · · Score: 2, Interesting

      Well, yes, I do indeed. a 12Meg Voodoo 2 i hijacked from work for a while to complement my lowly S3 Virge...quite an improvement indeed :)

      The old 3dfx 'SLI' thing involved not one but two Voodoo 2 cards, in addition to the conventional 2D graphics card - unless you happened to hijack a second, matching 3D card, you won't have had SLI... :-)

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    3. Re:Voodoo by muckdog · · Score: 2, Informative

      it took the release of the PCI-X spec to make it possible. AGP was designed for only one board

  2. So when.... by Moonlapse · · Score: 5, Funny

    is RAIVC(Redundany Array of Video Cards) going to come out? I'd like a RAICV10 please.

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    1. Re:So when.... by Chris+Kamel · · Score: 2, Funny

      you'll have to remove the I from RAIVC, "Inexpensive" is not exactly what you'd call the current crop of video cards :)
      Maybe RAEVC.
      Figure that one out urself I'm not telling :p

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  3. Single video card not going to cut it? by Junior+J.+Junior+III · · Score: 2, Insightful

    SLI is overkill for 99.99% of people out there. In fact, onboard video is fine for probably 80-90% of the PC market.

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    1. Re:Single video card not going to cut it? by selderrr · · Score: 3, Funny

      especially with the next generation of consoles coming out. What Sony or MS should do, is sell a PS3 or XBox2 on a PCI card, with possibility to use the PC audio card & storage. Then hardcore PC gamers can still look down on the cheapo console players :-)

    2. Re:Single video card not going to cut it? by cubase_dag · · Score: 2, Interesting

      Sure 80-90% of the "consumer" market. But what about that 100% of the 20-10% that are classifiable as gamers. Oh, and lets not forget that massive category of engineers, scientists, architects, and other professions that use 3d graphics heavily. When this technology was created it was not aimed at the general consumer market... it was aimed at the gamer and professional market. So to them it doesn't really matter if your average "Joe Blow" consumer doesn't use it, but that the core group of gamers and professionals uses it

    3. Re:Single video card not going to cut it? by ergo98 · · Score: 2, Interesting

      You do realize, don't you, that super duper hyper mondo killa consoles that will eviscerate PCs and put an end to them for gaming once and for all has been predicted for about two decades now?

      Amazing how everything old is new again. Everything under the sun.

    4. Re:Single video card not going to cut it? by MtViewGuy · · Score: 3, Interesting

      I remember when people poo-pooed onboard video as pretty much useless.

      But Intel's very latest onboard graphics chipset is fairly good, and the latest onboard graphics from nVidia's motherboard chipsets are getting fairly good, too. Now, if we can just get VIA to upgrade their onboard graphics....

    5. Re:Single video card not going to cut it? by TrippTDF · · Score: 2, Interesting

      I bet it's more than that... your typical computer user is never going to need high-end graphics the way a gamer is (not until GUIs start taking advantage and interfaces change (think SphereXP). PC gaming is becoming similar to car racing as far as I am concerned. It's going to turn it into an industry for a small niche market. Watch games like Half-life go up in price to the $100 range in the next 5 years, as their margins drop and they become products only for this niche market of gamers that seem to have no problem throwing money at hardware/computers.

    6. Re:Single video card not going to cut it? by deathazre · · Score: 5, Funny

      well, the xbox has sure put an end to gaming on old celeron 733 machines with old video cards.

      wait...

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    7. Re:Single video card not going to cut it? by JustNiz · · Score: 2, Interesting

      Unfortunately most specs out there just demonstrate how cpu-limited the 2 6800 Ultras in SLI are.

      Even for a single 6800 ultra, the figures you see are *slightly* lower than ATI X800 in most benchmarks because the ATI deals *slightly* better with being CPU-limited. Those results have usually got nothing to do with maximum GPU performance because they often test at stupidly low res's like 640x400 or 800x600.

      Instead, look at the figures at the highest resolutions, where Nvidia still creams ATI.

      Actually the main reason I'm going to buy Nvidia (again) is that ATI still don't take Linux drivers seriously.

    8. Re:Single video card not going to cut it? by keeleysam · · Score: 3, Insightful

      I also buy nvidia because of their WINDOWS drivers. ATI's (in my experience), are like HP's printer drivers (awful), and nVidia's JUST WORK, and overclocking is easy.

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    9. Re:Single video card not going to cut it? by NanoGator · · Score: 2, Insightful

      "SLI is overkill for 99.99% of people out there. In fact, onboard video is fine for probably 80-90% of the PC market."

      I don't know how many PCs are out there, but I did read somewhere that there are 80 million Windows users. 10% of Windows users is 10 million PCs. Whether or not on-board video is good enough for 90% of the PCs out there, there' still a very large number to go after.

      --
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    10. Re:Single video card not going to cut it? by stuffisgood · · Score: 2, Interesting

      Honestly, I don't see how consoles will EVER cause an end to PC gaming. The fact that some games "just play better" on a PC combined with the slow release cycle of a console (let's just say on average about 5 years) means that eventually, towards the end of a consoles lifecycle, PCs will catch up and beat the crap out of them, just like they always had. I remember 4 years ago my top-of-the-line PC was playing games far inferior in all round experience to my much cheaper Xbox console. But now the tides have turned and my mid range PC is now producing a much better experience.

  4. AFR / SFR error by dbretton · · Score: 3, Informative

    Doom 3 runs in SFR, not AFR as the article states.

    1. Re:AFR / SFR error by Kaihaku · · Score: 2, Interesting

      The real question is who would want to play Doom3 anyway? Graphics are wonderful and all, although honestly I wasn't that impressed, but what about gameplay or prehaps a story that doesn't remind one of a mix of the original Half-life and System Shock with some hell through in for kicks. I was much, much more impressed with the physics engine of Half-life 2 than with anything graphically I saw in Doom 3.

      I'm one of those people who believe that this rush for graphical perfect will be dying slowly over the next decade. Eventually, we'll reach a point where graphics are as good as they're going to get on a monitor. VR, here we come, right? Well...in any case, for now I'm going to have to suffer through this focus on graphics and wonder when gamers are going to start focusing more on the plot and gameplay as opposed to pretty new shiny things on screen and the impressive rendering of blood effects.

  5. In the near future... by TripMaster+Monkey · · Score: 5, Funny

    All the serious gamers will have 2 PCs connected in series to their monitor..one just for all the video rendering, and one for everything else.

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  6. Parallel graphics processing by FirienFirien · · Score: 3, Funny

    So now we have the addition of parallel graphics cards on top of the already parallel CPUs; we've had parallel keyboards and mice ability for a long time, and parallel fans kinda vaguely came along too. Parallel HDs exist with extra drives, I'm not sure how RAM extensions are accessed but they're probably classable as parallel too. Technology over the past 15 years: pushing an entire computer lab into a single computer. Considering that we'll have computer labs with these computers in...

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  7. Other upgrades by bigtallmofo · · Score: 3, Informative

    I think it likely after RTFA that other upgrades would give you more of a boost for your money. For instance, setting up an IDE RAID 5 array with a read/write caching hardware RAID controller would give almost everyone a huge speed increase for all of their applications, not just graphics ones.

    Even just adding a second fast hard drive and placing your paging file on that with your OS on your first hard drive would give most users a big bump in speed.

    I could go on, but I think on a list of 10 things to do, taking advtange of SLI is probably number 9 or 10.

    --
    I'm a big tall mofo.
    1. Re:Other upgrades by bigtallmofo · · Score: 3, Informative

      I disagree with what you said "These systems do not have any use for a paging file." If you have more than 1 gigabyte of memory in your workstation and you run some variant of Windows, I invite you to test this for yourself.

      Just run Performance Monitor (or Performance or whatever your version of Windows calls it) and add the following metrics:

      Pages/Sec from the Memory Object
      Average Disk Queue Length (total) from the physical disk object

      Even if your memory used is nowhere near what your physical memory is, you will notice two things:

      1. Your system still consistently uses the paging file
      2. Every time your system uses the paging file, your disk queue length spikes

      The moral of the story is, you need a fast disk subsystem for your paging file because Windows will use it even if you have 4 gigabytes of physical ram and are only using 256 megs.

      As for RAID 0 vs RAID 5 in speed, what you say is true for writes, but not reads.

      --
      I'm a big tall mofo.
    2. Re:Other upgrades by Ryan+Amos · · Score: 2, Insightful

      Actually with a lot of games using seamless worlds these days, there is a lot of read/write activity in game. This creates noticible slowdowns (play World of Warcraft and try running through Ironforge.. lots of HD activity before it loads all the character models/textures/etc.) I actually have a RAID 0 myself, and it does speed things up a bit. Of course, your money is probably better spent on CPU, video and RAM.

  8. What about... by Have+Blue · · Score: 2, Insightful

    What about those of us who want to spend a sane amount of money on their computers? Gamers are getting almost as bad as audiophiles these days.

    1. Re:What about... by randyest · · Score: 3, Insightful

      What about you? There will always be older, cheaper hardware available and you can just get one of them instead of two.

      There's one of you in every thread about something new or high-end:

      "A cellphone with a camera and flamethrower? What about those of us who just want to make a call?!"

      "A GPS that drives for me? What about those of us who just want to download directions ?!"

      "A computer with two graphics cards? What about those of us who just want to play minesweeper and read email?!"


      I don't get it; does it really bother you so much that there are some people who want more or different performance levels than you?

      Do you not realize that the very existence of high-end products helps drive down prices for the lower-end stuff you so desire?

      --
      everything in moderation
  9. Some strange claims... by Thai-Pan · · Score: 4, Interesting

    The article claims first that you need a $250 motherboard to run SLI (apparently a $75 premium for SLI), and second that you need to pay a large premium for SLI-compatible cards, which are next to impossible to find.

    I'm running a $160 motherboard with two 6800GTs that I picked up for a good price at my local shop. They did not have a single PCIe 6600 or 6800 board there that wasn't SLI compatible.

  10. Oh Yeah! by nrlightfoot · · Score: 2, Interesting

    The first time I ever had a video card upgrade was with an SLI add on card on my old 120mhz intel. There where clouds in mechwarrior after I installed it!

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    what sig?
    1. Re:Oh Yeah! by LarsWestergren · · Score: 2, Funny

      The first time I ever had a video card upgrade was with an SLI add on card on my old 120mhz intel. There where clouds in mechwarrior after I installed it!

      Considering how much heat modern graphic cards generates, if you put two in there I bet you will see clouds coming from your computer in no time!

      --

      Being bitter is drinking poison and hoping someone else will die

  11. Asinine by Dragoon412 · · Score: 3, Interesting
    It looks like one video card is not going to cut it any more, at least for the hardcore gamers out there.

    What a stupid comment.

    Currently, the best video performance out there is a pair of 6800 Ultras in SLI, it's true, but that's also well over $1000 in video hardware alone.

    Meanwhile, single-card solutions like the X850XT PE are capable of chewing through anything you can throw at them with admirable performance.

    SLI is a lot like the tablet PC: a solution in search of a problem. Sure, it's a cool idea, but in practice, not terribly useful and very much overpriced.

    Compare, for instance, a pair of 6600GTs running SLI:

    $175 for each card; $350 total. Another $50 for the premium on a SLI mainboard.

    Now you've got additional heat, additional power draw, two seperate cards, and the hassle of dealing with SLI drivers when, for $100 less, you could purchase a single X800XL and enjoy superior performance.

    SLI may become worthwhile in the future, but for now, it's the exclusive domain of chumps and the e-penis crowd.
    1. Re:Asinine by friedmud · · Score: 3, Insightful

      I just upgraded my computer after having the same one for 4 years... which as a CS major (well, I just graduated) is a pretty long time. How do I make my computer stretch so far? Buy upgradeable solutions up front... and that's exactly what I did this time.

      I bought an SLI mobo (MSI K8N Platinum SLI)... put the slowest 939 pin Athlon64 I could find (3500+) (the price ramps up significantly passed this point).... then I bought _ONE_ Geforce6800 GT and 1GB of RAM in two sticks (leaving two slots open)... and finally a 535 watt SLI power supply.... Then hooked it all up to a new 19" Flat Panel.

      All in all I paid about $1600... which is a little bit but let's look at the upgradeability.

      First of all there's the obvious SLI slot. In about a year when 6800GT's are $150... I'll be able to nearly DOUBLE my performance in games. That's a pretty good upgrade.

      I left two RAM slots open so I can jam another set of 1GB sticks in there in a year and have 3GB.

      The newly announced dual core chips from AMD will work in my current 939 socket... with a BIOS upgrade... so I will be able to again almost DOUBLE my CPU performance (blah threads, blah, I do a lot of compiling and stuff so it will be a big upgrade for me)

      So there you have it. I didn't spend a million dollars... but my computer is REALLY future proof. I probably won't do another $1500 upgrade until about 3 to 4 years from now... and like I mentioned I'm a fairly heavy computer user.

      So for me SLI is future proofing my system, and I, for one, am grateful!

      Friedmud

    2. Re:Asinine by Anonymous Coward · · Score: 4, Funny

      "SLI is a lot like the tablet PC: a solution in search of a problem. Sure, it's a cool idea, but in practice, not terribly useful and very much overpriced."

      I think in fact, that SLI was a solution to a VERY SPECIFIC problem;

      GFX Card Company Guy #1; we can't get away with $1000 for a video card...

      GFX Company Guy #2; No, but for TWO video cards... (Evil Laugh)

    3. Re:Asinine by Dragoon412 · · Score: 2, Interesting

      Did you even bother to look at the benchmarks I linked?

      Your 19" LCD is native to 1280x1024, which is a fairly low resolution. By adding a second 6800 GT, even with AA and AF cranked up, you can't hope to get anything near double the performance. If you get even an extra 15% to your framerate, I'd be amazed.

      And again, dual core CPUs won't be coming anywhere near doubling your performance. They're essentially SMP on a single chip. They'll help with compiling, yes, but gaming? It amounts to a lot of nothing.

      And for the record, the "slowest" 939 A64 is the 3000+, which you can actually pick up in Winchester core, too. Apparently, you didn't do much research into building this rig of yours.

  12. PC vs Console - TCO by rlp · · Score: 2, Insightful

    I don't understand why anyone except a small group of enthusiasts would still play PC games. Sure, there's a better interface and higher resolution. But, game installation is generally a true pain - install the game, update the drivers, download the patches, fiddle with the game options, rinse, repeat. Then there's the constant need to install new upgraded hardware (like a new $250 video card) to play tne next version of a game.

    Contrast with purchasing a console, hooking it up to the TV, popping in the game and playing. New hardware (consoles) appear periodically (like XBox2, PS/3) but upgrade cycle is a lot less frequent than that required for PC games, and hassle factor is much lower. Add to that the fact that most game makers now develop for consoles first, and it's hard to justify the continual upgrade cycle to support PC gaming.

    --
    [Insert pithy quote here]
    1. Re:PC vs Console - TCO by raynet11 · · Score: 3, Insightful

      That's a valid point, I have both x-box and PC for gaming. It comes down to patience, do I want to wait a few years for Half-Life 2 or far cry to be ported to my console or do I want to play it now? If you don't mind the wait then do so, most hard core gamers are not going to wait. I didn't wait for Half-Life two but in case of Doom, I going to wait for the x-box port.

    2. Re:PC vs Console - TCO by dbretton · · Score: 4, Interesting


      I suppose this may be true if you are a fan of Grand Turismo. However, aside from that, consoles just don't cut the muster. MMORPG and FPS games don't play very well on consoles when compared to their PC counterpart. Even the "greatest" console FPS, Halo, is just mediocre on the PC.

      As far as console first development goes...
      Here's a list of PC games that are still not released for the consoles: Doom 3, Half-Life 2, World of Warcraft, Everquest 2, Far Cry, Painkiller.

    3. Re:PC vs Console - TCO by untaken_name · · Score: 2, Informative

      consoles just don't cut the muster

      Did you intentionally mix this metaphor? If not, you probably meant 'pass muster'. Alternatively, you might have meant 'cut the mustard'. Either way, you don't 'cut the muster'.

      Cut the mustard

      Pass Muster

      Please don't flame me. I'm just trying to help; I'm not intending any disparagement whatsoever. You are, of course, free to ignore my advice entirely.

    4. Re:PC vs Console - TCO by PreferredNom · · Score: 2, Insightful

      But you don't have to spend anything like that. My modest but compentent rig runs HL2 just fine. I'd spent $150 on a new video card 7 months before. All the parts are midrange, bought later in their lifecycle for max value. Add to that the fact that I can also use my pc for Photoshopping, development, music library management, file serving, network tools, web browsing, etc. I can have a multiheaded display and run at resolutions far more pleasing than TVs. So, it's not so clear.

  13. FUD Biased Article with Inaccuracies by dbretton · · Score: 4, Insightful

    #1) Doom 3 runs in SFR mode, not AFR.

    #2) CPU issue is overblown. I'm not even sure if any additional information is truly sent to the processor.
    In AFR, the data for each frame is sent to alternating graphics cards. Since the frames would have been processed anyway, there is not any additional load on the CPU than there would be for an identical system with a video card that is twice as powerful as in an SLI system.
    In SFR, the same data is sent to two graphics cards. This would be more data, but seemingly require only a smidgen more CPU power. The video cards send the data between each other over a dedicated bridge, and the video cards handle the task of reassembling the image into a single frame.

    #3) SLI card cost. 6600GT AGP cards cost more than their PCIe counterpart. 6800 AGP cards cost less. This has more to do with the amount of time in the market than anything else. In 3 months, the prices will be equal.

    #4) Stability. "...certain older cards that are said to be SLI compatible have serious stability problems when used with SLI, but, for example, not all 6800 GT cards can be used with SLI". To date, I have not seen a PCIe 6600GT or 6800GT card released which is not SLI compatible. Not all 6800GT cards can be used with SLI, but that has more to do with the fact that many cards are AGP based and older than two months (when the first SLI motherboards were released).

    #5) No benefit. "From what I heard, more than a few games realize no FPS gains at all from the addition of a second video card". First, this is rumor. Many games realize no benefit at low resolutions (640x480, some at 800x600) because the games are more CPU bound than video card bound. All the games that are SLI compatible definitely realize solid FPS gains. Moreover, those gains can be "converted" into graphics enhancements (i.e. no need to go from 60fps to 95 fps, but now you can turn on 8xAA or up the screen resolution, etc.)

    #6) Dual GPU cards. The author obviously doesn't know what he's talking about here. The Gigabyte dual GPU card is just an SLI solution on a single graphics card. It's (almost) exactly the same as having 2x6600GT cards. It uses the same technology and produces the same results. So what's this viable new technology on the horizon he is talking about?

    #7) SLI cannot be forced. Of course it can! The default mode is "no SLI". This can be changed in the configuration options for the card.

    1. Re:FUD Biased Article with Inaccuracies by Dragoon412 · · Score: 3, Informative
      #5) No benefit. "From what I heard, more than a few games realize no FPS gains at all from the addition of a second video card". First, this is rumor. Many games realize no benefit at low resolutions (640x480, some at 800x600) because the games are more CPU bound than video card bound. All the games that are SLI compatible definitely realize solid FPS gains. Moreover, those gains can be "converted" into graphics enhancements (i.e. no need to go from 60fps to 95 fps, but now you can turn on 8xAA or up the screen resolution, etc.)

      Relative to the cost, the performance gain for SLI is negligable. Take a look at the benchmarks - for the $1100+ you'd spend on a pair of 6800 Ultras, or the $750+ you'd spend on a pair of 6800 GTs, you could obtain nearly identical performance with a $525 X850XT PE, with far less wattage and heat.

      #6) Dual GPU cards. The author obviously doesn't know what he's talking about here. The Gigabyte dual GPU card is just an SLI solution on a single graphics card. It's (almost) exactly the same as having 2x6600GT cards. It uses the same technology and produces the same results. So what's this viable new technology on the horizon he is talking about?

      That Gigabyte single-board SLI implimentation? It's a big piece of crap.
  14. Re:Scalable Link Interface? by ZagNuts · · Score: 5, Informative

    I thought SLI stood for Scan Line Interleaving. "Scaleable Link Interface" is completly vauge. Did they change the technology and keep the old name, or is this writer just an idiot?

    Upon further investigation it seems that nVidia's SLI stands for "Scaleable Link Interface", but you are correct in noting that it used to stand for "Scan Line Interleaving". They likely wanted to keep the acronym so that people would know what the technology's function was, but Scan Line Interleaving would be non-despcriptive, as their cards don't interleave at all, each renders approximately half of the screen.

  15. Re:Maybe something I'll look into by way2trivial · · Score: 4, Informative
    you do realize how spot on identicle they must be?

    same revision, same card almost?

    ever tried to add a 2nd CPU to a multi CPU system 18 months later?

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  16. SLI-who needs it? by Watersharer · · Score: 4, Informative

    For some of us, SLI is not a new technology, although the current method is slightly different than the old VooDoo SLI. But after years of gaming, one thing stands out to me. You DON'T need the latest and greatest stuff to run games in most cases. Better to use your hardware budget wisely than to splurge on ultra-swank single components.

    I run an AMD 1700, on an ABIT mainboard, with an old ATI9600. Not the pro, but the $79 budget card. I have no exotic cooling, just a nice sink and fan. I added a good copper fan unit to the videocard, which came with passive cooling. I use the features of the Abit MB to run the 1700 at 2.11Ghz, and the video got a 80Mhz bump. I see over 70fps in the CS:Source test, and average around 55-60 online. All for about the cost of one video card.

    --
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  17. Re:Maybe something I'll look into by chris09876 · · Score: 2, Interesting

    Actually I have (It was 2.5 years later). I couldn't find the match, but I was able to find two newer processors that were better *and* cheaper than I paid for the original one =) They weren't top-of-the-line, but acceptable for my needs. Hardware is great like that... the costs are continuously declining.

    The same thing might happen with graphics cards. If you can use two mediocre cards instead of one big beefy card, it's possible you might be able to save yourself some money.

  18. Audiophile insanity vs. gamer insanity by raygundan · · Score: 5, Interesting

    "No, gamers have always been much worse than audiophiles. "

    You're kidding, right? Audiophiles are off the deep end. I don't think you have ever seen an *actual* audiophile-- you're mixing them up with people who like stereos. Audiophiles do things like buy $3000 cables. Or put all their components on 200lb. granite blocks or $600-per-component magnetic levitation dampers to ease vibration. Power conditioners. Huge stacks of tube amps. Subwoofers that require special basement rooms to be built to act as the box.

    In the worst cases, the quest for perfect audio goes so far as to become pointless. There's an article I wish I could find for you about one particularly off-the-deep-end audiophile who paid so much for the system he used to listen to classical recordings that had he kept the money, he would have had enough to bring the *actual orchestra* to his house to play for him regularly, for years. Say what you want about huge stereos, but if it gets to the point where you can afford to bring the source home with you, you don't need reproduction.

    The worst gamers can't hope to touch this. The most expensive rig on the market with a massive hang-on-the-wall plasma or whatever as your huge monitor is still just a drop in the bucket compared to people who will spend $3000 on three feet of speaker cable. And unlike some of the audiophile quackery, at least a fast machine has measurable performance gains. Try convincing a real engineer that your $1000 power cable makes a detectable difference in sound quality.

    For your reference, as a guide to the levels this insanity can reach:

    $23,000 for a pair of 8-foot speaker cables

    $75,000 per speaker

    $40 silver-plated electrical outlet (because... ummm... you can't just use any old outlet with the next item:)

    $1000 5-foot AC power cable

    There's much worse. Try pricing out monoblock tube amps. Keep in mind they're not just going to buy one per channel (the minimum), but probably one per *driver* (as in, three per speaker if you have a woofer, mid, and tweeter).

    1. Re:Audiophile insanity vs. gamer insanity by Snommis · · Score: 3, Insightful

      I agree - audiophiles are worse, INITIALLY. But they can usually resell a piece they replace (sometimes at a profit). Us gamers buy a $500 card to trash it 6 months later.

      My stereo will clearly play great audio long after I trash my current rig, and a few components after that, too. Until you can purchase an ear upgrade, anyway. The next FPS down the pike will make my PC a paperweight...

      --
      Face it, do something enough times, and it can cause problems.
    2. Re:Audiophile insanity vs. gamer insanity by Elwood+P+Dowd · · Score: 3, Funny
      That last link is fantastic. Halfway into the article:
      I must admit that after I came to appreciate the importance of interconnects and speaker wire, I still didn't think that power cords would make any real contribution to the sound of the system. I'm sure that what happened to me has happened to many others in that after installing a high quality power cord, the sound of my system improved. The major change was in the bass; it became fuller and more extended. At that point, I became a believer in high end power cords.
      And in closing:
      The largest impact that these cords had on my system was the addition of harmonic fullness and tonal weight. As a result, instruments sounded much more solid and therefore, more realistic. Many systems that I have occasion to hear sound very light and somewhat thin compared to live music. Here, the sound was warm but not overly so. The images throughout the soundstage were well defined and stable. Where there was depth in the recording, it was presented as well as I have heard in my system. There was a pleasant lack of any edge or glare with the Golden Sound cords. Since I tend to be sensitive to these flaws, this was a good thing.

      Overall, I have a real appreciation for what the Golden Sound cables can do. If your system is on the dark or overly euphonic side, these might not be the cables for you. If on the other hand, your system sounds somewhat thin, bright or lacking in tonal weight, the Golden Sound power cords could be just the solution. Within the current universe of power cords, the Golden Sound power cords are reasonably priced. Given their effectiveness, they should be considered a bargain.
      --

      There are no trails. There are no trees out here.
    3. Re:Audiophile insanity vs. gamer insanity by Snommis · · Score: 2, Insightful

      Points taken, but a 5 year old amp will stll have market value and play music just as well as the day it was made (assuming the amp is a quality product to start with), while a 5 year old videocard simply will not.

      --
      Face it, do something enough times, and it can cause problems.
    4. Re:Audiophile insanity vs. gamer insanity by AaronLawrence · · Score: 2, Funny

      The die hard audiophiles insist that at a double blind test is not fair :) It's precisely like a religion - it's a belief that cannot be influenced by rationality.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
  19. Re:Superior... by Dragoon412 · · Score: 2, Interesting

    CompUSA is using the MSRP; you can pick up the ATi-manufactured one there for $300.

    Point being, the 6600 GT is the most credible instance of an SLI implimentation. The cost/performance of a pair of 6800 GTs or 6800 Ultras compared to a single X850XT PE is just laughably bad.

  20. Roundup by haelduksf · · Score: 2, Informative

    For anyone who is interested, Anandtech has posted a round-up of the four SLI boards on the market (DFI, ASUS, MSI & Gigabyte) which includes some conclusions of their own about usability, value and performance.

  21. Re:Scalable Link Interface? by jasonmicron · · Score: 2, Insightful

    The technology has changed. While the Voodoo cards used to simply draw every other line on the screen when they were SLI'ed together, today's cards work very differently.

    In a nutshell, one SLI'ed card will (attempt) to draw the top half of the screen while the other card draws the bottom half. Now, there are exceptions to this, and this is the biggest change.

    If say, the top half of the screen does not have as high a polycount as the bottom half the underperforming card will pick up some of the slack for the over-worked card drawing the bottom half. This results in the cards working together to acheive an optimal frame rate.

    For more detailed information than my bland attempt to sound geeky, click here.

  22. Interface by Craig+Ringer · · Score: 2, Interesting

    For me, that's just it - the interface. Higher resolution helps, as does my pro quality 19" monitor, but it's the interface that's the killer.

    Show me a mouse that ships with a keyboard and mouse so console developers can *rely* on them being present, and I might care about console games. Hell, just the mouse would do, though mouse-and-controller would be more than a tad clumsy :S

    As it is, I find most games I care about (RTS, strategy games, and games like Deus Ex and System Shock II) either don't exist for consoles, or are pathetic hollow shells of their former selves. Deus Ex II: Invisible War, anybody?

    The upgrade cycle and low starting price would be attractive, but I don't find it too bad with my desktop. Then again, I don't buy top end gear, so I'm usually in the lower middle of the requirements and performance bracket. This is helped by the fact that I often play older games.

    When it comes to developers building for consoles first, I'm painfully aware of that. I often fire up a game demo for something really interesting, and it has a bloody console interface or is written with the assumption that the user will be confined by console input devices. Especially in FPS games, this is *incredibly* annoying.

    Call me a bigot, but if all I can get is console games, I'll just stop buying games. There are a lot of old, good games out there - and I'm gaming less these days anyway. I play games for fun, and I don't find console UIs fun.

  23. 200-pound granite blocks are great! by billstewart · · Score: 3, Interesting
    I went to college before CDs came out (:-) so audiophiles back then were optimizing vinyl-player systems. After doing some sidewalk construction on my fraternity house, we were left with a number of big hunks of slate, fairly flat on top and weighing maybe 100 pounds. One of the guys used it as a stand for his turntable, set on top of cinder blocks, and it was fairly resistant to people dancing nearby. He mostly listened to classical music, and while his system wasn't high-end audiophile gear, he'd reached the point that he could pretty much hear anything the orchestra was playing - and spending more money to cut out the next little bit of distortion was nowhere near as effective as getting records of better orchestras with better conductors, because hearing the Boring Strings Orchestra slightly better wasn't going to improve their playing any, while getting Furtwangler or Stachowski conducting the Berlin Philharmonic was going to sound better even if the vinyl was old and scratchy.

    I had that room the following year and used the slate as a plant stand :-)

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  24. Re:SLI Printer by untaken_name · · Score: 2

    Have you ever had to print a bunch of color copies on a normal printer? 5-7PPM and you're *lucky*. I'd pay for some way to double my laser printer's speed. In fact, I'd be much more likely to pay for that than this snake oil video card stuff. Sure, it may work well and provide benefits in the future, but right now you might as well stick with one video card. ROI is much greater that way.

  25. Noob by xRelisH · · Score: 2, Funny

    I have over 1 million PC's connected together in one large cluster, each responsible one pixel on my display with load balancing just in case a certain pixel is more complex than another.

    Now that's serious gaming.

  26. Re:Just get a dual gpu card by MBraynard · · Score: 2, Funny
    sup,

    If you complete the referral for me in my link, I'll reciprocate. I got the Xbox and the Ipod free - it really does work and it comes pretty quickly (hardly the 4-6 weeks).

    You can email me at mattatbraynarddotcom. Good luck.

    Matt

  27. Not a primer, over all poor article by Foo2rama · · Score: 2, Insightful

    This may be one of the worst SLI articles I have read so far. This guy makes assumptions and passes them off as fact. He also makes some statements that belie his lack of knowledge about systems and speeds of procs as well as potential bottlenecks in the system. While SLI may be a good idea in the long run currently it is just a very expensive toy for certian gamers to brag about. Actual performance increases have been around 30% in most of the tests I have seen so far. That extra $200(6600gt) to 380(6800gt) spent on the 2nd video card combined with the extra $100 you will have to spend on the motherboard is better invested in other places on the system. upgradeing to a almost top amd64 or gasp a p4 will in the end get you better speeds in the majority of games. For sli functionality the driver has to support the game, and so far few games have been selected by nvidia to have the drivers writtin for it.

    SLI does have some potential advantages that this writer has not covered. In 3d rendering, real time editing or special effects work this type of setup would be a huge boost to speed and productity. The fact that this generation of cards have programmable shaders, means that in theory these cards can pull some processing functions off of the cpu. Currently people are starting to experiment on how to use these powerfull graphic cards as almost secondary cpu's.

    Currently my amd 64 3200 with a 6800gt performs amazingly in doom III and HLII at large resolutions with AA and AF. Ironically esp in HLII the bottleneck is the processor as the game has to compute the large physics calcs demanded by HLII. WIth graphics getting as advanced as they are I think we will be seeing a return to proc based performance gains, and a slow down of video card performance increases. As games will be putting more of a draw on the CPU. The graphics are real, now the environment is getting real.

    Personally I feel that SLI is very much like the P4EE an incredibly expensive add-on/upgrade for very very high end gamers that do not care about price, or are easily swayed by marketing. At this point SLI makes no sense. The power is not needed at this point, the price performance ratio is way out of skew, and it's future is in doubt. Nvidia has to supply the drivers for these games, and as far as I know no games are currently being written with SLI in mind. Lets check back in a year and see how it goes and where this tech has gone. And as a parting thought why has nvidia not started using this tech in the commerical sector????

    --


    ---In a time of Chimpanzees I was a Monkey.