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Views on Violence in Video Games

CBS News' GameCore site is running a series of articles discussing the ever recurring debate about video games and violent behavior. They start with prominent anti-gaming lawyer Jack Thompson. From the article: "The heads of six major health care organizations testified before Congress that there are hundreds of studies that prove the link. All the video game industry has are studies paid for by them, which are geared to find the opposite result. Lawyers call such experts 'whores.'" Tim Buckley, of the webcomic Ctrl+Alt+Del, had the chance to put forth an opposing viewpoint on the subject. According to the site there will be more coverage on this topic next week from other gaming community members.

27 of 626 comments (clear)

  1. Lawyers & Whores by eviloverlordx · · Score: 3, Insightful

    I find it funny that Jack Thompson is calling the experts that don't agree with him 'whores'. Seems like that's a pot-kettle-black issue to me.

    --
    'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
  2. Re:New Study, More Time by Capt'n+Hector · · Score: 5, Insightful

    And to sound like a broken record, but it must be done, that is correlation, not causality.

    --
    Quid festinatio swallonis est aetherfuga inonusti?
    Africus aut Europaeus?
  3. The overly simplistic comment threw me off by dcarey · · Score: 3, Insightful

    From the article: I'm sure that at one point or another a golfer snapped and beat someone to death with a 7-iron.

    Let's ban golf, shall we?

    Wow, how witty. I completely saw past the simplisticness of the allegory there. My mind sure is made up after that comment! Now just throw in a catchy slogan, and I'm hooked!

    --

    -- (Score:i , Imaginary)

  4. Age is the key by jav1231 · · Score: 5, Insightful

    That violent games can translate to aggression in young boys I think is fairly easy to illustrate. I don't think that means there needs to be wholesale bans or anything but there should be ratings and limits. We don't allow 12 year olds to see rated R movies (okay, we've all snuck into a movie that aside...). We don't allow them to view porn. We shouldn't allow them to buy violent video games.

    1. Re:Age is the key by gurps_npc · · Score: 3, Insightful
      No. Even this is incorrect.

      You made the causality error. The question you have to ask yourself is which came first - the violent tendencies or the games. It is without question that people that enjoy violent games usually grow up to be more aggressive/violent than people that do not enjoy violent games. It is even without question that people that like those games act more violent within an hour after playing them. But despite MULTIPLE attempts, not a single study has ever conclusively demonstrated that if you expose a person to violent games/tv, they will become a more aggressive/violent person.

      You are right that violence is like porn, but both porn and violence are also like dancing. When you see someone dancing in a movie, you think about dancing for a couple of minutes, maybe try out a few steps. But the movie will NOT turn you into a dancer, nor will it make someone that does not really like dancing start to like it.

      There is no reason to outlaw or regulate violent games, anymore than there is to regulate porn - only the people that dislike these things try to stop others from enjoying them.

      P.S. I don't play ANY video games. My porn colletion is none of your business.

      --
      excitingthingstodo.blogspot.com
    2. Re:Age is the key by crunk · · Score: 3, Insightful

      There is a rating system on video games, and there has been for years. Correct me if I'm wrong but I believe you are supposed to be at least 17 to buy Grand Theft Auto. We need to enforce these laws that we already have. Seems to me that stores should be enforcing this policy, and that parents should get a clue as to what games (with what ratings) their kids are playing.

      --
      It's the battle of the minds, and everyone's unarmed.
  5. Much Worse then TV and Movies by moofdaddy · · Score: 3, Insightful

    A lot of people compare this whole issue to television and movies. They say that violent games are no worse then the violence that kids see every day on the news and in the movie theaters. I disagree with this greatly though.

    When I watch a movie it is a fairly passive activety. I sit back, enjoy the flick without much involement. When I play a game though, such as grand theft auto or the like, that is a very active thing. I look for pedestrians to run over, I look for police to beat up. Now, I don't think that this nesassarly translates into violence in real life but it is definetly worse then what you see in tv and movies.

    --
    Be better in bed. Wikiafterdark!
  6. Perhaps they should quit attacking the authors... by Nuclear+Elephant · · Score: 3, Insightful

    and do something about the idiot parents who let their kid hang a swastika in their room and collect empty gas canisters.

  7. Health Care Orgs are Even *More* Biased in This by Rude+Turnip · · Score: 4, Insightful

    Think about it...of course major health care organizations are going to find some sort of link between video games and violence. Think of the BILLIONS of dollars in potential revenue to be had by "treating" kids who play too many games. Now who's the whore?

  8. Re:violent games by crunk · · Score: 5, Insightful
    Ya lets get rid of the video games, and movies, and boxing, football, and all other "violent" activities and live your pie in the sky dream.

    You are always going to have people who cannot distinguish between make believe and reality. We should commit these people, not punish the sane people.

    --
    It's the battle of the minds, and everyone's unarmed.
  9. Re:violent games by Cheirdal · · Score: 5, Insightful

    Video games don't teach kids how to kill. Absent parenting combined with social retardation (as in the case of Columbine)lead kids to kill. Bad parenting or no parenting is behind most if not all teen murderers.

  10. Re:New Study, More Time by superpulpsicle · · Score: 5, Insightful

    I am wondering why these studies are not done in Japan? A place with zero crime rate and an overwhelming dose of video games.

    Ooops... could it throw off their theory/lame hypothesis etc etc.

  11. Problem is Internal, not External by Ridgelift · · Score: 4, Insightful

    I have no earthly idea, and no one can guess at that. I can tell you that some crimes would not occur but for the violent entertainment. For the families of the deceased, that is the only statistic that matters.

    Francis Schaeffer once said "Art reflects culture". The fact that so many people buy and play violent video games (which is an amazing art form) tells more about who we are as a culture than will the history books. To blame the manufacturers isn't getting to the root of the problem.

    I don't know what the answer is. I think there probably is some link between people being desensitized to violent and playing violent games, but I also don't think laws will do anything more than to fuel debate and make lawyers wealthy.

  12. Video games can be a catalyst...like anything else by sl8763 · · Score: 3, Insightful
    If someone has the propensity for violence, and lacks conscience or understanding of right/wrong, anything can be the catalyst for them to act violently.

    Sure, they may play Grand Theft Auto and shoot at people. But they could just as easily get inspiration from the latest 50 Cent album or even a TIME magazine article detailing the Columbine massacre. Hell, there are enough wackos blaming their crimes on God speaking to them, shouldn't we point the finger at religion too?

    The bottom line is that you never know how the mind of a sociopath is going to interpret something - so video games hold no more blame than anything else.

  13. Re:There was no violence before video games... by Skye16 · · Score: 4, Insightful

    Personally, I want to see these studies that show there is or isn't a link between real violence and shitty parenting.

  14. Re:Violence by th1ckasabr1ck · · Score: 4, Insightful
    I'm sorry, I don't understand people who think that you can expose yourself to hours and hours and hours of violence and not become, at least, desensitized to it or, at worst, enticed to it.

    I love violent games, I've been playing them as long as I can remember. I've boxed, wrestled, competed in jiu-jitsu and submission wrestling tournaments. Those may be sports, but they're as violent as sports get.

    I just love the visceral feeling I get when I blast an imp that jumped out of the shadows and scared the crap out of me. I get a similar visceral feeling when I land a nice punch or tap out an opponent.

    All of that being said, these are just games. Repeat after me: "IT IS JUST A GAME".

    I absolutely detest "real" violence. Every time they showed people in the comforts of their middle-class existance cheering as bombs went off in Iraq I felt sick to my stomache. I am not desensitized whatsoever.

    If people didn't have games to blame things like this on, they would just find something else.

  15. Re:New Study, More Time by Durandal64 · · Score: 3, Insightful
    There is a reason that the armed services are looking at video games to desensitize soldiers to pulling the trigger on a human being. As far back as the 1930's, the armed forces have known there is an innate reluctance to pulling the trigger on another human being (in most cases), and this resistance has to be overcome by training. Therefore, whereas the first targets were simply targets, modern targets have become more and more realistic, culminating today in video games that are more immersive. When I did the USMC ROTC bootcamp a dozen years ago or so, we had serious serious training to react, react, REACT! when confronted with an enemy target. This training is deeply ingrained so that at what is called "the moment of truth", you will not hesitate.
    This is a flawed analogy. The training you went through was designed to not only desensitize you to the idea of killing another human being but also to instill a second-nature reaction so you could effectively defend yourself. Your training did not (I'm assuming) cause you to go on a killing spree. Videogames do contribute to a desensitization, but only when the "moment of truth" arrives. Getting to that moment is an entirely different thing. The Columbine kids consciously decided to go on a killing spree. Now, playing Doom may have helped them desensitize their classmates and pull the trigger, but you'd be hard-pressed to argue that Doom gave them the idea to kill lots of people at school.
  16. Re:violent games by gurps_npc · · Score: 3, Insightful
    That study, like all the others ASSUMES causality. No attempt was made to prove it. at all.

    Look, to prove the concept you have to do the following:

    One take a random selection of at least 100 people, divide it into two groups of at least 50.

    Force, and I do mean FORCE one group to play violent video games for a period of however long you think is neccesary to make them violent. 1 year, at 1 hour a day seems reasonable to me. If they don't enjoy playing the game, tough. They have to do it.

    Prevent, and I do mean PREVENT one group from playing violent games for the same period.

    Compare both groups violent tendencies, IQs, etc. etc. with the people deciding who is "violent" etc. having no idea which group the subjects belong to.

    Such studies have been done before. They found ZERO, NADA, NO increase in violent tendencies.

    So of course the fools claim "you got the age wrong" or "You didn't force them to play enough" etc. etc. etc.

    Not a single study has demonstrated causality. I personally think this is because there is NO causality. People that like violent games grow up to be violent. People that watch violent games think violent thoughts for a short period after (24 hours is the max tested). But neither of those things means that watching the games makes you act violently.

    --
    excitingthingstodo.blogspot.com
  17. They make no attempt to prove Causality at all. by gurps_npc · · Score: 5, Insightful
    The anti-violoence people always ASSUMES causality. Attempt to prove causality consistently fail. It is NOT hard to prove causalit. Look, to prove the concept all you have to do the following:

    Take a random selection of at least 100 people, divide it into two groups of at least 50. Force, and I do mean FORCE one group to play violent video games for a period of however long you think is neccesary to make them violent. 1 year, at 1 hour a day seems reasonable to me. If they don't enjoy playing the game, tough. They have to do it.

    Prevent, and I do mean PREVENT one group from playing violent games for the same period.

    Compare both groups violent tendencies, IQs, etc. etc. with the people deciding who is "violent" etc. having no idea which group the subjects belong to.

    Such studies have been done before. They found ZERO, NADA, NO increase in violent tendencies.

    So of course the fools claim "you got the age wrong" or "You didn't force them to play enough" etc. etc. etc.

    Not a single study has demonstrated causality. I personally think this is because there is NO causality. People that like violent games grow up to be violent. People that watch violent games think violent thoughts for a short period after (24 hours is the max I have seen tested). But neither of those things means that watching the games makes you act violently.

    --
    excitingthingstodo.blogspot.com
  18. Re:violent games by Dachannien · · Score: 4, Insightful

    By "social retardation" do you mean "emotional abuse at the hands of their peers"?

  19. Re:violent games by Anonymous Coward · · Score: 4, Insightful

    Back when I was a young lad, I went through a "white boy being a G" phase. This involved a strong appreciation for Snoop Dogg, NWA, Fuck The Police, etc. I dressed up more like these guys, talked a cracker-assed form of ebonics, and hung around with the like crowd.

    One day, while out with "the crew", two of the guys decide its a good idea to steal a couple of handguns from a small mom'n'pop gun store we were driving by. Sure I listened to violent music, had an odd fascination with pimps and ho's, and all that shit, but as soon as it came down to these guys ready to steal a couple of handguns, my better instincts took over.

    We all listened to the same music, so by this logic we all should have been piling into that gun shop stealing what we could. Instead, only 2 guys did, and the rest of us got the hell out of there. I attribute this to good parents that gave me the right tools and skills to handle random situations in life (and I am eternally grateful). It was plainly obvious to me even then that those two guys came from some severely f'cked up homes.
    I wish parents would do more to take personal responsibility for their kids, instead of trying to place blame elsewhere. I know I am.

  20. Game from Bible by slothman32 · · Score: 3, Insightful

    Actually I had the urge to commit violence and did it. But not by playing a game. I just read a book. In fact I duplicated various human sacrifices mentioned in the Bible. Actually I was playing the game, "The true Bible," and got it from there.

    *Not this is not really true but what if someone said that.

    ** This game does not exist but if it did then it would contain more violence than most movies. If, "The Passion of the Christ," the game came out, that depicts torture, though it was for "good" reasons. Would playing that be a factor? Is it because it is real? Because it is religious or Christian? What about a game where Christians fought back against ancient Romans in the 100's AD? You try to kill as many Roman guards to allow you religion, Christianity, to flourish.

    --
    Why don't you guys have friends or journals?
  21. Same old line: parents ultimately make this work by ianscot · · Score: 3, Insightful
    We don't allow 12 year olds to see rated R movies

    My 11-year olds saw at least one R-rated movie years back. "Waiting for Guffman" was rated R (thanks to the totally surreal fundie/Catholic world of the MPAA's ratings board) but I thought it was watchable for them. Tonight we've got a copy of "The Big Night" from Netflix, and it also has an R, probably for language. I have no trouble letting them see that.

    The limits on games right now are advisory, and stores sell according to them basically in order to keep their reputations. That's the way I want it. The power in this situation is with the parents if they will only exercise it. That's as much as we can really hope for.

    (In general I think tons of social problems in the US today come down to economic pressures that force both parents to work without giving us as much flexibility as we need to raise families. Nothing against women working, it's not a gender thing -- but kids need adults in their lives, and it's just plain a bad economic situation when there's this much pressure drawing the attention of adults away. Personally, as someone who's benefitted from it, I think flex time is a much more effective solution to a variety of social ills than most of the "scary problem!" legislation that gets suggested.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  22. Re:violent games by s0abas · · Score: 5, Insightful

    The problem isn't so much bad parenting as it is Fundamental Attribution Error.

    This is a term in psychology where basically, bad things that happen to me are attributed to external causes, and good things that happen to me are attributed to internal causes.

    For example, if I do well on a test, it was because I studied hard. If I didn't, then it's because the teacher failed me or didn't like me for some other reason, or because I was tired.

    Being a parent myself, one of the last things I would want to do is admit I'm a bad parent. If my son went off and killed some people, it would be very difficult for me to admit that it was my bad parenting that caused it.

    Because I tend to be more open minded then the average Joe in America, I think I would admit it eventually.

    But someone like Jack Thompson is just another ambulance chaser. He just aggrivates the situation the parent is going through by telling them that their kid killing some people isn't their fault, it's the video games' fault. Everyone is prone to Fundamental Attribution Error, and Jack Thompson is just helping that process along. When you're in a state or mourning, it's easy to not see the truth clearly.

  23. Re:Wrong by sjames · · Score: 3, Insightful

    Or, if the group that had NO previous history of violence had a rate of engaging in future violent behaviour higher than the control group, then that would be meaningful.

    The most interesting thing to know would be how they selected the two groups. If there was any self selection involved, it's just as likely that those with a latent tendancy towards violence will tend to self-select to play video games at a slightly higher rate than those without the tendancy. Do you have a link to the study?

    Other factors could also come into play. For example, kids with less parental interaction will be more likely to sit in their room playing video games. It could just as easily be the parental interaction that matters.

    Given that it's an 8 year study, I imagine that the two groups were, in fact, self selected.

  24. Broadcast media newsrooms will ALWAYS slam games by Ungrounded+Lightning · · Score: 5, Insightful

    Broadcast media slams games. They have since they first began to show up. They do it now. They always will.

    Their newsrooms hype every study purporting to show a connection between violence and games (while simultaneously burying any making the same connection between violence and TV). Ditto between anything else bad and games. (Low test scores, low income, alcoholism, etc.)

    Their made-for-TV movies have main plots or subplots slamming games. Their sitcoms have episodes on games. Their commedians make cracks about games.

    They did it to RPGs and the did it to video games. They do similar things to home computers, computer programming, and a number of internet activities (blogs, news outlets, mailing lists, online entertainments, file swapping, social contact facilitating 'ware of every sort, etc.).

    Why do they do it?

    Because it's their COMPETITION!

    Video games and RPGs compete for eyeball time against their shows. This costs them advertising revenue. Online entertainment ditto. Social networking also takes time away from viewing, AND may lead to other non-TV-watching activities far beyond the time spend in front of a screen.

    Network news outlets and news-related blogs scoop theirs regularly and expose their errors and malfesance. This reduces both their audience-related revenue and their effectiveness as a political tool.

    TV networks are part of media conglomerates. So online "content" production/distribution tools (in addition to the "piracy" issue) pose a threat to their own offline operations.

    And so on.

    So when you hear them claim things are bad you need to consider the source, and dig down to the underlying meat, to discover whether there's anything behind the hype - or whether it's just something that either matches their current templates for an eyeball-attractor or promotes their own interests by slamming their opposition.

    Which is, of course, what we're doing here. B-)

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  25. Re:violent games by LoRdTAW · · Score: 5, Insightful

    Violent video games, do not teach kids how to kill, only to be more used to violents.

    I completely disagree. There is a huge difference between viewing simulated violence and real life violence. I have been playing so called violent video games for a long time now. Yet a while back I witnessed the direct aftermath of a horrible accident on an expressway that turned my stomach. A guy on a motorcycle wiped out after a car had side swiped him. The sight was one that I cannot forget. The blood pouring out of him like the Nile River only made the hunk of ground meat that used to be his head stand out from his white undershirt now half soaked with blood. And I can tell you there is a big difference between virtual bloodshed and the real thing. If I was desensitized to violence and bloodshed don't you think I would have just shrugged it off? And have you ever been in a bar and a fight breaks out? Witnessing someone getting cracked in the face and smash there head on a tile floor and convulse from the concussion is very unsettling. Think about it, how real are GTA/Quake/Doom/Half-life etc.? Even with the half-life 2 physics engine a shotgun blast to the head doesn't shred it to bits splattering brains, skull fragments and blood all over with real life detail. Go to rotten.com and look at what real life violence looks like. No matter how much counterstrike I play those pictures still disturb me.

    And my good friend just returned from Iraq just a few days ago says he doesn't even think that all those hours spent playing quake 2 online help one single bit. The shit he saw there doesn't compare to what we see in movies or games. One thing that disturbed me was his recollection of an incident when a rebel popped out from behind a building holding an RPG. He was on the gunner's position of a hummer with the m240 bravo 7.62MM machine gun. He says it was slow motion as he paused and squeezed the trigger of the gun and lit the guy up. The blood spray and spatter from the bullets punching holes through the unarmored rebel was less disturbing then the guys' actual body motions as he danced around with about a dozen holes in him then doing a 180 and dropping like a sac of potatoes to the ground. That guy was his first kill.

    Violence in movies can almost compare to real life but still its fake and you know it. Seeing the real thing is a whole different experience. And there is no other like it, you can't simulate it.