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Views on Violence in Video Games

CBS News' GameCore site is running a series of articles discussing the ever recurring debate about video games and violent behavior. They start with prominent anti-gaming lawyer Jack Thompson. From the article: "The heads of six major health care organizations testified before Congress that there are hundreds of studies that prove the link. All the video game industry has are studies paid for by them, which are geared to find the opposite result. Lawyers call such experts 'whores.'" Tim Buckley, of the webcomic Ctrl+Alt+Del, had the chance to put forth an opposing viewpoint on the subject. According to the site there will be more coverage on this topic next week from other gaming community members.

52 of 626 comments (clear)

  1. New Study, More Time by moofdaddy · · Score: 4, Interesting

    As time goes by the studies concerning video games and violence will get better and better. We are finally reaching a point where video games with real detail have been around long enough that major studies can be done on them. Studies that have been done in the past are amazingly accurate because the sample size and length of the study can only be so long.

    A new study was released yesterday by Tulane Medical which tracked video game users over a 8 year period testing how much the video games they play affect their tendency toward violence. The study found that among those who played games 8% went on to have some form of violence conviction while only 6% of the non-gamers did.

    The head of the project though did say that this is something that need a lot more data before any major conclusions can be drawn.

    --
    Be better in bed. Wikiafterdark!
    1. Re:New Study, More Time by Capt'n+Hector · · Score: 5, Insightful

      And to sound like a broken record, but it must be done, that is correlation, not causality.

      --
      Quid festinatio swallonis est aetherfuga inonusti?
      Africus aut Europaeus?
    2. Re:New Study, More Time by Kierthos · · Score: 5, Informative

      Correlation, not causation. If video games could so drastically affect behavior, where are all the Pac-Man addicts who should be running around eating everything in sight? Where are the vast numbers of Halo and UT who should be sniping at people off of rooftops?

      Most people can play videogames and not think that the room-mate who refuses to do the dishes needs to be fragged. It's those sad sacks who can't, and their parents (who in all likelyhood are just as responsible for Junior being a clue-impaired moron) who should be held responsible, not the game companies.

      Parents need to actively involved in raising their kids, not letting the TV or the X-Box do it for them. Buckley hit the nail on the head with that one.

      Kierthos

      --
      Mr. Hu is not a ninja.
    3. Re:New Study, More Time by BWJones · · Score: 5, Interesting

      There is a reason that the armed services are looking at video games to desensitize soldiers to pulling the trigger on a human being. As far back as the 1930's, the armed forces have known there is an innate reluctance to pulling the trigger on another human being (in most cases), and this resistance has to be overcome by training. Therefore, whereas the first targets were simply targets, modern targets have become more and more realistic, culminating today in video games that are more immersive. When I did the USMC ROTC bootcamp a dozen years ago or so, we had serious serious training to react, react, REACT! when confronted with an enemy target. This training is deeply ingrained so that at what is called "the moment of truth", you will not hesitate.

      There likely is a small but significant correlation between video games and increased violence, but this will likely not be any greater than if they properly controlled for other means of aggressive expression, like playing football or rugby or simply getting into fights. Properly controlled studies will also have to control for drug and alcohol abuse.

      --
      Visit Jonesblog and say hello.
    4. Re:New Study, More Time by superpulpsicle · · Score: 5, Insightful

      I am wondering why these studies are not done in Japan? A place with zero crime rate and an overwhelming dose of video games.

      Ooops... could it throw off their theory/lame hypothesis etc etc.

    5. Re:New Study, More Time by Durandal64 · · Score: 3, Insightful
      There is a reason that the armed services are looking at video games to desensitize soldiers to pulling the trigger on a human being. As far back as the 1930's, the armed forces have known there is an innate reluctance to pulling the trigger on another human being (in most cases), and this resistance has to be overcome by training. Therefore, whereas the first targets were simply targets, modern targets have become more and more realistic, culminating today in video games that are more immersive. When I did the USMC ROTC bootcamp a dozen years ago or so, we had serious serious training to react, react, REACT! when confronted with an enemy target. This training is deeply ingrained so that at what is called "the moment of truth", you will not hesitate.
      This is a flawed analogy. The training you went through was designed to not only desensitize you to the idea of killing another human being but also to instill a second-nature reaction so you could effectively defend yourself. Your training did not (I'm assuming) cause you to go on a killing spree. Videogames do contribute to a desensitization, but only when the "moment of truth" arrives. Getting to that moment is an entirely different thing. The Columbine kids consciously decided to go on a killing spree. Now, playing Doom may have helped them desensitize their classmates and pull the trigger, but you'd be hard-pressed to argue that Doom gave them the idea to kill lots of people at school.
    6. Re:New Study, More Time by blincoln · · Score: 4, Funny

      No one seems to understand the difference between correlation and causality anymore (or did they ever?).

      50% of the population has an IQ of 100 or below.

      There are so many stupid, unknowingly-ignorant, and easily-manipulated people in the world that it makes me want to execute a stealth kill on them, jack their car, and use it to drive to the Covenant mothership where I will lay enough waste to become the most legendary sentient-being-slaughtering machine of all time.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  2. There was no violence before video games... by k3v0 · · Score: 5, Funny

    Violence must be caused by video games. There was no murder or violent crime before Grand Theft Auto came out and tainted all of the children!!

    1. Re:There was no violence before video games... by UWC · · Score: 4, Funny

      Yeah, and now I hear there's a crime with the same name! Who can deny that the game affected our culture negatively?

    2. Re:There was no violence before video games... by Skye16 · · Score: 4, Insightful

      Personally, I want to see these studies that show there is or isn't a link between real violence and shitty parenting.

    3. Re:There was no violence before video games... by squiggleslash · · Score: 4, Funny
      That has nothing to do with the amount of violence in video games.

      It's actually because of the increase in obscenity on TV. As the number of off-colour jokes and swearing has increased, so has the murder rate declined. When Janet Jackson had her wardrobe malfunction last year, nobody assaulted or killed anyone for nearly six months.

      It's truuuuuuuuue. I tell you.

      --
      You are not alone. This is not normal. None of this is normal.
  3. If the experts are whores... by hunterx11 · · Score: 4, Funny

    ...what does that make Thompson? Seriously, this guy has his head so far up his ass, he makes Helen Lovejoy sound rational.

    --
    English is easier said than done.
  4. Woah by pHatidic · · Score: 4, Funny

    These people are retarded. If they want to stop violence then they should just ban killing people instead.

  5. Lawyers & Whores by eviloverlordx · · Score: 3, Insightful

    I find it funny that Jack Thompson is calling the experts that don't agree with him 'whores'. Seems like that's a pot-kettle-black issue to me.

    --
    'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
  6. The overly simplistic comment threw me off by dcarey · · Score: 3, Insightful

    From the article: I'm sure that at one point or another a golfer snapped and beat someone to death with a 7-iron.

    Let's ban golf, shall we?

    Wow, how witty. I completely saw past the simplisticness of the allegory there. My mind sure is made up after that comment! Now just throw in a catchy slogan, and I'm hooked!

    --

    -- (Score:i , Imaginary)

  7. Age is the key by jav1231 · · Score: 5, Insightful

    That violent games can translate to aggression in young boys I think is fairly easy to illustrate. I don't think that means there needs to be wholesale bans or anything but there should be ratings and limits. We don't allow 12 year olds to see rated R movies (okay, we've all snuck into a movie that aside...). We don't allow them to view porn. We shouldn't allow them to buy violent video games.

    1. Re:Age is the key by gurps_npc · · Score: 3, Insightful
      No. Even this is incorrect.

      You made the causality error. The question you have to ask yourself is which came first - the violent tendencies or the games. It is without question that people that enjoy violent games usually grow up to be more aggressive/violent than people that do not enjoy violent games. It is even without question that people that like those games act more violent within an hour after playing them. But despite MULTIPLE attempts, not a single study has ever conclusively demonstrated that if you expose a person to violent games/tv, they will become a more aggressive/violent person.

      You are right that violence is like porn, but both porn and violence are also like dancing. When you see someone dancing in a movie, you think about dancing for a couple of minutes, maybe try out a few steps. But the movie will NOT turn you into a dancer, nor will it make someone that does not really like dancing start to like it.

      There is no reason to outlaw or regulate violent games, anymore than there is to regulate porn - only the people that dislike these things try to stop others from enjoying them.

      P.S. I don't play ANY video games. My porn colletion is none of your business.

      --
      excitingthingstodo.blogspot.com
    2. Re:Age is the key by crunk · · Score: 3, Insightful

      There is a rating system on video games, and there has been for years. Correct me if I'm wrong but I believe you are supposed to be at least 17 to buy Grand Theft Auto. We need to enforce these laws that we already have. Seems to me that stores should be enforcing this policy, and that parents should get a clue as to what games (with what ratings) their kids are playing.

      --
      It's the battle of the minds, and everyone's unarmed.
  8. Much Worse then TV and Movies by moofdaddy · · Score: 3, Insightful

    A lot of people compare this whole issue to television and movies. They say that violent games are no worse then the violence that kids see every day on the news and in the movie theaters. I disagree with this greatly though.

    When I watch a movie it is a fairly passive activety. I sit back, enjoy the flick without much involement. When I play a game though, such as grand theft auto or the like, that is a very active thing. I look for pedestrians to run over, I look for police to beat up. Now, I don't think that this nesassarly translates into violence in real life but it is definetly worse then what you see in tv and movies.

    --
    Be better in bed. Wikiafterdark!
  9. Perhaps they should quit attacking the authors... by Nuclear+Elephant · · Score: 3, Insightful

    and do something about the idiot parents who let their kid hang a swastika in their room and collect empty gas canisters.

  10. Health Care Orgs are Even *More* Biased in This by Rude+Turnip · · Score: 4, Insightful

    Think about it...of course major health care organizations are going to find some sort of link between video games and violence. Think of the BILLIONS of dollars in potential revenue to be had by "treating" kids who play too many games. Now who's the whore?

  11. English by hunterx11 · · Score: 4, Interesting
    FTA:

    Does age or sex play a factor in violent, aggressive behavior?

    Sure, the sex and violence centers of the brain overlay one another, which is why the increasing mix of sex and violence is troubling. Armies have been known to go on rape rampages after battles because the violence stimulates sexual aggression. How lovely that GTA weds sex and violence in the same game. We are training a generation of teens to combine sex with violence, just what America needs.

    Does this man not understand that in the English language, "sex" can refer to gender? What does he write on forms that ask his sex? "Yes, please?" Probably, "Goodness, no!" actually.

    By the way, I'd like to know where these "sex and violence centers of the brain" are. Maybe we could just lobotomize everyone and cure all our ills.

    --
    English is easier said than done.
  12. Re:violent games by crunk · · Score: 5, Insightful
    Ya lets get rid of the video games, and movies, and boxing, football, and all other "violent" activities and live your pie in the sky dream.

    You are always going to have people who cannot distinguish between make believe and reality. We should commit these people, not punish the sane people.

    --
    It's the battle of the minds, and everyone's unarmed.
  13. Re:violent games by DarkMantle · · Score: 4, Funny

    Another recent study shows that 90% of Serial Killers ate a bread product within 24 hours before commiting murder.

    Therefore, eating bread leads to murder.

    --
    DarkMantle I been bored, so I started a blog.
  14. Kneejerk attorney by nathan+s · · Score: 4, Informative

    I found it difficult to take him seriously after the first question:

    What constitutes violence in video games?

    There's no real debate over that. Any M-rated game has violence levels unacceptable and definitionally harmful to anyone under 17. The industry will rue the day it accepted this labeled scheme.

    Again and again throughout the interview, he basically takes an elitist stance that says "if you don't agree with me you're stupid." Here, if you don't agree that "M-rated means violent" then the implication is that you must be too dumb to accept what "everybody" thinks.

    It would have been interesting to see him actually answer the question, as Tim Buckley did. Compare and contrast:

    What constitutes violence in video games?

    The same things that constitute violence in real life constitute violence in video games. Blood and gore, for instance...
  15. Re:violent games by Cheirdal · · Score: 5, Insightful

    Video games don't teach kids how to kill. Absent parenting combined with social retardation (as in the case of Columbine)lead kids to kill. Bad parenting or no parenting is behind most if not all teen murderers.

  16. Re:You know Jack... by TheRaven64 · · Score: 3, Funny

    As a disclaimer, I must first state that I have had no direct interaction with either profession, however it is my understanding that whores provide a pleasurable, possibly valuable, service in exchange for money. I am fairly sure that lawyers do not, and so any analogy between the two is misleading at best, and insulting to whores at worst.

    --
    I am TheRaven on Soylent News
  17. Problem is Internal, not External by Ridgelift · · Score: 4, Insightful

    I have no earthly idea, and no one can guess at that. I can tell you that some crimes would not occur but for the violent entertainment. For the families of the deceased, that is the only statistic that matters.

    Francis Schaeffer once said "Art reflects culture". The fact that so many people buy and play violent video games (which is an amazing art form) tells more about who we are as a culture than will the history books. To blame the manufacturers isn't getting to the root of the problem.

    I don't know what the answer is. I think there probably is some link between people being desensitized to violent and playing violent games, but I also don't think laws will do anything more than to fuel debate and make lawyers wealthy.

  18. Video games can be a catalyst...like anything else by sl8763 · · Score: 3, Insightful
    If someone has the propensity for violence, and lacks conscience or understanding of right/wrong, anything can be the catalyst for them to act violently.

    Sure, they may play Grand Theft Auto and shoot at people. But they could just as easily get inspiration from the latest 50 Cent album or even a TIME magazine article detailing the Columbine massacre. Hell, there are enough wackos blaming their crimes on God speaking to them, shouldn't we point the finger at religion too?

    The bottom line is that you never know how the mind of a sociopath is going to interpret something - so video games hold no more blame than anything else.

  19. Ahh! Game studies! by davecrusoe · · Score: 3, Informative

    Despite the contentious issue of violent game playing on player health, I concur with James Gee of UWisc. I'll paraphrase one of his arguments, as I can't recollect which precise article it's in:

    While game playing might contain violent aspects, the cognitive engagement is far different than, say, bullying or beating up some poor kid. How the player thinks about their experience - entertainment and fun, for example, rather than punishment or retribution - is important.

    Furthermore, some of my own research asks, despite violence in videogames, what do players learn through their playing? The results have, so far, been a surprise. Younger players use the medium for socialization with older players; groups of players focus on teamwork skills (nothing amazing there) and the game environment requires active thinking about strategy for success. My own next step is to explore "gaming clans," and clan players' motivations.

    Nonetheless, the question we should all be asking is, given that violence is inherant to our humanistic being, in what modes is it possible a constructive experience, and in what modes is it destructive?

    Bandura's social cognititve theory might suggest that the illustration of violence begets further violent behavior. But that we haven't all killed each other, and that we don't punch random stranges on the street, despite having watched violent television programming, indicates a compromise.

    More later, this is a wonderful subject! --dave

  20. Re:Violence by th1ckasabr1ck · · Score: 4, Insightful
    I'm sorry, I don't understand people who think that you can expose yourself to hours and hours and hours of violence and not become, at least, desensitized to it or, at worst, enticed to it.

    I love violent games, I've been playing them as long as I can remember. I've boxed, wrestled, competed in jiu-jitsu and submission wrestling tournaments. Those may be sports, but they're as violent as sports get.

    I just love the visceral feeling I get when I blast an imp that jumped out of the shadows and scared the crap out of me. I get a similar visceral feeling when I land a nice punch or tap out an opponent.

    All of that being said, these are just games. Repeat after me: "IT IS JUST A GAME".

    I absolutely detest "real" violence. Every time they showed people in the comforts of their middle-class existance cheering as bombs went off in Iraq I felt sick to my stomache. I am not desensitized whatsoever.

    If people didn't have games to blame things like this on, they would just find something else.

  21. Re:violent games by carpe_noctem · · Score: 4, Informative
    --
    "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
  22. Perhaps we need MORE violent video games? by isotope23 · · Score: 4, Interesting

    Take a look :

    Statistics

    from the link :

    "Serious violent crime levels declined since 1993. "

    "Firearm-related crime has plummeted since 1993."

    "Violent crime rates declined for both males and females since 1994. Rates for males and females have been getting closer in recent years."

    The last blurb I find particularly interesting.I am willing to bet that most girls DO NOT play violent video games, whereas most males probably do. Perhaps the games are allowing people to work out their aggression in other ways?

    This chart is also interesting. Remember DOOM came out in 1993, at almost the peak of the chart.

    --
    Service guarantees Citizenship! Questions Guarantee GITMO.... Amerika Uber Alles!
  23. Re:violent games by notque · · Score: 4, Interesting

    Video games are literally "murder simulators" teaching our kids how to kill.

    If you are going to use a term like literally then you need to include accurate statements.

    Video games have nothing to do with murder. Violent video games might.

    Violent video games, do not teach kids how to kill, only to be more used to violents.

    Grand Theft Auto never taught me how to kill someone with a chainsaw, only that it was possible. As if I needed to realize that.

    I think that it makes children less sensitive towards violence, in video games.

    What effect it has outside I bet is largely determined by the teachings of the parents.

    --
    http://use.perl.org
  24. Re:violent games by gurps_npc · · Score: 3, Insightful
    That study, like all the others ASSUMES causality. No attempt was made to prove it. at all.

    Look, to prove the concept you have to do the following:

    One take a random selection of at least 100 people, divide it into two groups of at least 50.

    Force, and I do mean FORCE one group to play violent video games for a period of however long you think is neccesary to make them violent. 1 year, at 1 hour a day seems reasonable to me. If they don't enjoy playing the game, tough. They have to do it.

    Prevent, and I do mean PREVENT one group from playing violent games for the same period.

    Compare both groups violent tendencies, IQs, etc. etc. with the people deciding who is "violent" etc. having no idea which group the subjects belong to.

    Such studies have been done before. They found ZERO, NADA, NO increase in violent tendencies.

    So of course the fools claim "you got the age wrong" or "You didn't force them to play enough" etc. etc. etc.

    Not a single study has demonstrated causality. I personally think this is because there is NO causality. People that like violent games grow up to be violent. People that watch violent games think violent thoughts for a short period after (24 hours is the max tested). But neither of those things means that watching the games makes you act violently.

    --
    excitingthingstodo.blogspot.com
  25. Re:violent games by Anonymous Coward · · Score: 4, Funny

    Yes, thanks to my training with "murder simulators", I am quite skilled at approaching pedestrians on the street and pressing R1, Circle, Circle, Circle.

  26. They make no attempt to prove Causality at all. by gurps_npc · · Score: 5, Insightful
    The anti-violoence people always ASSUMES causality. Attempt to prove causality consistently fail. It is NOT hard to prove causalit. Look, to prove the concept all you have to do the following:

    Take a random selection of at least 100 people, divide it into two groups of at least 50. Force, and I do mean FORCE one group to play violent video games for a period of however long you think is neccesary to make them violent. 1 year, at 1 hour a day seems reasonable to me. If they don't enjoy playing the game, tough. They have to do it.

    Prevent, and I do mean PREVENT one group from playing violent games for the same period.

    Compare both groups violent tendencies, IQs, etc. etc. with the people deciding who is "violent" etc. having no idea which group the subjects belong to.

    Such studies have been done before. They found ZERO, NADA, NO increase in violent tendencies.

    So of course the fools claim "you got the age wrong" or "You didn't force them to play enough" etc. etc. etc.

    Not a single study has demonstrated causality. I personally think this is because there is NO causality. People that like violent games grow up to be violent. People that watch violent games think violent thoughts for a short period after (24 hours is the max I have seen tested). But neither of those things means that watching the games makes you act violently.

    --
    excitingthingstodo.blogspot.com
  27. Re:violent games by CPUgrind · · Score: 3, Informative

    Just hold down circle, you don't need to keep pressing it.

  28. Re:violent games by ThatsNotFunny · · Score: 3, Funny

    I disagree, All video games *are* murder simulators. Every time I play Tetris, I just wanna go out and pop a cap in someone's ass, muthaf*&#ah! And Super Mario Kart makes me violent towards women, too.

    --
    "Was it a millionaire who said 'Imagine No Posessions?'" -- Elvis Costello
  29. Re:violent games by BackInIraq · · Score: 5, Interesting

    You first said "teach" and then "lead". Teach they do - they teach kids to not waste ammo, to aim for the body center and to keep scanning for new targets quickly. They do teach how to kill more efficiently.

    Actually, most frag-fests tend to glorify the headshot and the absolute wasting of ammo. Part of why I don't like them. They do teach scanning for targets, however. Now actual light-gun type games can teach a bit of pistol marksmanship...I'm still convinced I learned everything I needed to know about firing a pistol from Time Crisis. I used to play gun games in the arcade every now and again, and having never fired any firearm in my life, I hit 20 out of 20 targets my first time shooting a pistol in the army. Went on to shoot best in my company in basic as well. But if you're doing your aiming with a mouse or controller, I can't imagine you're really getting all that much from it.

    But, even assuming a game can teach a kid how to kill more efficiently, what society should really be looking into is what is making them *want* to, dontcha think? Side note: For those thinking that I would have been firing a rifle rather than a pistol in basic training, I was in the one enlisted specialty (Armor Crewman) that I know of that qualifies on M9 pistol rather than M16 rifle (some others do both). I was in the army for 3 years before I ever fired a real bullet from a rifle. And I sucked at it.

    Which brings up an additional point...if we want to ban video games because they can make kids more effective killers, shouldn't underage hunting go with it? That teaches kids quite literally how to kill, and vastly improves their marskmanship as well.

  30. Re:violent games by Dachannien · · Score: 4, Insightful

    By "social retardation" do you mean "emotional abuse at the hands of their peers"?

  31. Re:violent games by Anonymous Coward · · Score: 4, Insightful

    Back when I was a young lad, I went through a "white boy being a G" phase. This involved a strong appreciation for Snoop Dogg, NWA, Fuck The Police, etc. I dressed up more like these guys, talked a cracker-assed form of ebonics, and hung around with the like crowd.

    One day, while out with "the crew", two of the guys decide its a good idea to steal a couple of handguns from a small mom'n'pop gun store we were driving by. Sure I listened to violent music, had an odd fascination with pimps and ho's, and all that shit, but as soon as it came down to these guys ready to steal a couple of handguns, my better instincts took over.

    We all listened to the same music, so by this logic we all should have been piling into that gun shop stealing what we could. Instead, only 2 guys did, and the rest of us got the hell out of there. I attribute this to good parents that gave me the right tools and skills to handle random situations in life (and I am eternally grateful). It was plainly obvious to me even then that those two guys came from some severely f'cked up homes.
    I wish parents would do more to take personal responsibility for their kids, instead of trying to place blame elsewhere. I know I am.

  32. Game from Bible by slothman32 · · Score: 3, Insightful

    Actually I had the urge to commit violence and did it. But not by playing a game. I just read a book. In fact I duplicated various human sacrifices mentioned in the Bible. Actually I was playing the game, "The true Bible," and got it from there.

    *Not this is not really true but what if someone said that.

    ** This game does not exist but if it did then it would contain more violence than most movies. If, "The Passion of the Christ," the game came out, that depicts torture, though it was for "good" reasons. Would playing that be a factor? Is it because it is real? Because it is religious or Christian? What about a game where Christians fought back against ancient Romans in the 100's AD? You try to kill as many Roman guards to allow you religion, Christianity, to flourish.

    --
    Why don't you guys have friends or journals?
  33. Same old line: parents ultimately make this work by ianscot · · Score: 3, Insightful
    We don't allow 12 year olds to see rated R movies

    My 11-year olds saw at least one R-rated movie years back. "Waiting for Guffman" was rated R (thanks to the totally surreal fundie/Catholic world of the MPAA's ratings board) but I thought it was watchable for them. Tonight we've got a copy of "The Big Night" from Netflix, and it also has an R, probably for language. I have no trouble letting them see that.

    The limits on games right now are advisory, and stores sell according to them basically in order to keep their reputations. That's the way I want it. The power in this situation is with the parents if they will only exercise it. That's as much as we can really hope for.

    (In general I think tons of social problems in the US today come down to economic pressures that force both parents to work without giving us as much flexibility as we need to raise families. Nothing against women working, it's not a gender thing -- but kids need adults in their lives, and it's just plain a bad economic situation when there's this much pressure drawing the attention of adults away. Personally, as someone who's benefitted from it, I think flex time is a much more effective solution to a variety of social ills than most of the "scary problem!" legislation that gets suggested.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  34. Re:violent games by s0abas · · Score: 5, Insightful

    The problem isn't so much bad parenting as it is Fundamental Attribution Error.

    This is a term in psychology where basically, bad things that happen to me are attributed to external causes, and good things that happen to me are attributed to internal causes.

    For example, if I do well on a test, it was because I studied hard. If I didn't, then it's because the teacher failed me or didn't like me for some other reason, or because I was tired.

    Being a parent myself, one of the last things I would want to do is admit I'm a bad parent. If my son went off and killed some people, it would be very difficult for me to admit that it was my bad parenting that caused it.

    Because I tend to be more open minded then the average Joe in America, I think I would admit it eventually.

    But someone like Jack Thompson is just another ambulance chaser. He just aggrivates the situation the parent is going through by telling them that their kid killing some people isn't their fault, it's the video games' fault. Everyone is prone to Fundamental Attribution Error, and Jack Thompson is just helping that process along. When you're in a state or mourning, it's easy to not see the truth clearly.

  35. Re:violent games by wawannem · · Score: 4, Informative
    A study such as what you mention is much harder to pull off than you realize. How exactly are a person's "violent tendencies" measured? I wrote a paper on this very topic (the affect of violent video games on adolescents) in undergrad and one study I read equated a small child popping balloons to "violent behavior" or one child recognizing "violent words." The problem is that violence isn't an easily definable behavior. There have been a number of court cases where cities/states have tried to ban violent video games, but each has been thrown out because it is unprovable that video game violence leads to real violence. Now, if only I could find my paper to point to some links.

    This is the only one that comes to mind quickly, but many may argue that a trade organization representing video game mfgrs is biased. But, some facts are impossible to ignore.
    1. Adolescent violence is a problem primarily in the US despite other countries having a equivalent number of video game playing adolescents
    2. In the last 20 years (actually since 1983) youth violence has been significantly decreasing, while video game sales has become a 7 billion dollar a year business. The decrease in adolescent violence is theorized to be due to increased youth programs and decreased gang-related activity and membership.
  36. Re:Wrong by sjames · · Score: 3, Insightful

    Or, if the group that had NO previous history of violence had a rate of engaging in future violent behaviour higher than the control group, then that would be meaningful.

    The most interesting thing to know would be how they selected the two groups. If there was any self selection involved, it's just as likely that those with a latent tendancy towards violence will tend to self-select to play video games at a slightly higher rate than those without the tendancy. Do you have a link to the study?

    Other factors could also come into play. For example, kids with less parental interaction will be more likely to sit in their room playing video games. It could just as easily be the parental interaction that matters.

    Given that it's an 8 year study, I imagine that the two groups were, in fact, self selected.

  37. Re:violent games by kingj02 · · Score: 3, Interesting
    I think that it makes children less sensitive towards violence, in video games.
    I don't know about that. I've spent countless hours playing GTA, zooming in with the sniper rifle and shooting heads off, but on a TV show like CSI, if they have a scene with a dead body, I have to turn away or I'd probably throw up. If a game was too realistic, I wouldn't be able to play it. I imagine most people are the same.
    --
    Ardente veritate incendite tenebras mundi
  38. Re:violent games by Rei · · Score: 5, Funny

    Video games do indeed teach people to kill. There was the Mario Killer, who killed 13 interns by jumping on their heads. Then, there was that soldier over in Iraq who, when his unit encountered a minefield, tricked some of his comrades into crossing by erasing some sevens and drawing in ones. There was the construction worker who destroyed a couple floors of the building he was working on while his coworkers were inside by dropping properly shaped girders in the right places. There was that guy with the spikey yellow hair who tried to attack people by hidding them with an 8 foor long, 400 pound sword, and gave up and just knifed them. And then there was that guy who had his X-wing shot down the other day...

    Quite simply, games teach kids to kill.

    --
    Clean coal harnesses the awesome power of the word 'clean'.
  39. trained 'killers' by Infinity+Salad · · Score: 4, Funny
    This is a funny anecdote regarding training kiddies in dangerous arts (fake though, http://www.snopes.com/military/reinwald.htm).

    National Public Radio (NPR) interview between a female broadcaster and US Marine Corps General Reinwald who was about to sponsor a Boy Scout Troop visiting his military installation:
    FEMALE INTERVIEWER: So, General Reinwald, what things are you going to teach these young boys when they visit your base?
    GENERAL REINWALD: We're going to teach them climbing, canoeing, archery, and shooting.
    FEMALE INTERVIEWER: Shooting! That's a bit irresponsible, isn't it?
    GENERAL REINWALD: I don't see why, they'll be properly supervised on the rifle range.
    FEMALE INTERVIEWER: Don't you admit that this is a terribly dangerous activity to be teaching children?
    GENERAL REINWALD: I don't see how. We will be teaching them proper rifle discipline before they even touch a firearm.
    FEMALE INTERVIEWER: But you're equipping them to become violent killers.
    GENERAL REINWALD: Well, you're equipped to be a prostitute, but you're not one, ... are you?

  40. Broadcast media newsrooms will ALWAYS slam games by Ungrounded+Lightning · · Score: 5, Insightful

    Broadcast media slams games. They have since they first began to show up. They do it now. They always will.

    Their newsrooms hype every study purporting to show a connection between violence and games (while simultaneously burying any making the same connection between violence and TV). Ditto between anything else bad and games. (Low test scores, low income, alcoholism, etc.)

    Their made-for-TV movies have main plots or subplots slamming games. Their sitcoms have episodes on games. Their commedians make cracks about games.

    They did it to RPGs and the did it to video games. They do similar things to home computers, computer programming, and a number of internet activities (blogs, news outlets, mailing lists, online entertainments, file swapping, social contact facilitating 'ware of every sort, etc.).

    Why do they do it?

    Because it's their COMPETITION!

    Video games and RPGs compete for eyeball time against their shows. This costs them advertising revenue. Online entertainment ditto. Social networking also takes time away from viewing, AND may lead to other non-TV-watching activities far beyond the time spend in front of a screen.

    Network news outlets and news-related blogs scoop theirs regularly and expose their errors and malfesance. This reduces both their audience-related revenue and their effectiveness as a political tool.

    TV networks are part of media conglomerates. So online "content" production/distribution tools (in addition to the "piracy" issue) pose a threat to their own offline operations.

    And so on.

    So when you hear them claim things are bad you need to consider the source, and dig down to the underlying meat, to discover whether there's anything behind the hype - or whether it's just something that either matches their current templates for an eyeball-attractor or promotes their own interests by slamming their opposition.

    Which is, of course, what we're doing here. B-)

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  41. Re:violent games by LoRdTAW · · Score: 5, Insightful

    Violent video games, do not teach kids how to kill, only to be more used to violents.

    I completely disagree. There is a huge difference between viewing simulated violence and real life violence. I have been playing so called violent video games for a long time now. Yet a while back I witnessed the direct aftermath of a horrible accident on an expressway that turned my stomach. A guy on a motorcycle wiped out after a car had side swiped him. The sight was one that I cannot forget. The blood pouring out of him like the Nile River only made the hunk of ground meat that used to be his head stand out from his white undershirt now half soaked with blood. And I can tell you there is a big difference between virtual bloodshed and the real thing. If I was desensitized to violence and bloodshed don't you think I would have just shrugged it off? And have you ever been in a bar and a fight breaks out? Witnessing someone getting cracked in the face and smash there head on a tile floor and convulse from the concussion is very unsettling. Think about it, how real are GTA/Quake/Doom/Half-life etc.? Even with the half-life 2 physics engine a shotgun blast to the head doesn't shred it to bits splattering brains, skull fragments and blood all over with real life detail. Go to rotten.com and look at what real life violence looks like. No matter how much counterstrike I play those pictures still disturb me.

    And my good friend just returned from Iraq just a few days ago says he doesn't even think that all those hours spent playing quake 2 online help one single bit. The shit he saw there doesn't compare to what we see in movies or games. One thing that disturbed me was his recollection of an incident when a rebel popped out from behind a building holding an RPG. He was on the gunner's position of a hummer with the m240 bravo 7.62MM machine gun. He says it was slow motion as he paused and squeezed the trigger of the gun and lit the guy up. The blood spray and spatter from the bullets punching holes through the unarmored rebel was less disturbing then the guys' actual body motions as he danced around with about a dozen holes in him then doing a 180 and dropping like a sac of potatoes to the ground. That guy was his first kill.

    Violence in movies can almost compare to real life but still its fake and you know it. Seeing the real thing is a whole different experience. And there is no other like it, you can't simulate it.