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Got Game

Eli Singer writes "Are gamer employees different? This is the question John Beck and Mitchell Wade answer in Got Game, How the Gamer Generation is Reshaping Business Forever. They argue that yes, employees who grew up with Nintendo, TurboGrafix and Genesis approach their work in fundamentally different ways than non-gaming workers. If you grew up with games, you can use this book to teach your boss how to appreciate your gaming abilities in the workplace." Read on for the rest of Singer's review. Got Game author John Beck & Mitchell Wade pages 202 publisher Harvard Business School Press rating 7/10 reviewer Eli Singer ISBN 1578519497 summary Got Game describes the unique abilites gamer employees bring to the workplace, and teaches managers how to harness these often untapped skills.

1980s-era Nintendo-thumbed teenagers are now adults moving into senior positions in the workforce. As they move up, a cultural rift is forming in the workforce between the old guard who've never held a controller, and those who grew up hunting for the Triforce. Got Game proposes how to bridge this gap.

Beck and Wade argue that a massive culture gap began in the '80s when video game systems like the NES suddenly appeared in tens of millions of households across North America. Games radically reshaped youth for a whole generation by creating a new leisure activity with a distinctive culture. Ever since, gaming has become deeply embedded in our society and in the lives of each cohort over the last two decades.

At its core, Got Game is a guide for senior managers stumped at how to manage their gamer employees. Its purpose is to teach them that they must treat video games as serious preparation for the workforce, and that gamers possess a unique set of skills necessary in the modern business world:

"Anyone who actually looks at the games selling and being played knows that the typical video game is not the blood-spattering, media-grabbing, parent stressing cartoon that makes the nightly news on a slow or tragic day. Instead, it's a massive problem solving exercise wrapped in the veneer of an exotic adventure. Or it's the detailed simulation of an entire civilization, or a pivotal battle that affected the course of world history. Or it's a serious opportunity to try coaching a sports team or setting military strategy. In short, even if their surface is violent, sexist, or simpleminded (which is not true nearly as often as non-gamers believe), games are incredibly complex computer programs that lead the brain to new combinations of cognitive tasks."

The book is divided into two parts. The first three chapters are a primer for non-gamers, outlining video game culture, dispelling myths, and generally building the case for treating games and gamers seriously. Chapters four through eight, though, are where I thought the most innovative thinking lies. Here the authors draw explicit parallels between the skills people hone to win video games, and those needed in our global, techno-centric workforce. These chapters also go the extra distance by instructing managers on how to restructure their style to harness the skills in their gamer employees.

As a casual gamer, I found these aspects of the book helpful. By outlining the instances where managers and executives from outside the game generation don't see things the way I do, and then translating into terms they can understand, it is possible for me to effectively bridge the culture gap. Building understanding and common language reduces tension, making work less stressful, more fulfilling (and ultimately more like a video game!)

Here are some of the top insights in the book for non-gaming managers:

Tap into the gamer instinct for heroism
Gamers "have a hero's appetite for a challenge that requires full attention. Meeting these needs, giving the potential heroes who work for you a challenge that will inspire extreme efforts - can unleash enormous commitment."

Don't let superficial badges of culture mislead you
"Remember the old fogies who thought men with long hair automatically couldn't be trusted? We boomers now have the chance to replicate the fogies' mistake, or to build on major assets that out less open-minded peers overlook."

Don't dismiss gamers' ability to focus and multitask
"Gamer employees will prefer to be surrounded by extraneous noise and attentional clutter. They might want to have two or three activities assigned to them at once so that when they tire of one, they can move to the next, and then come back to the first when they have something useful to add."

Manage your teams as group video games
"Structure team assignments like a game, providing clear high-level direction but also lots of room to explore. Tell your team, 'here are the boundaries; you can't go outside them, but inside try anything - open all the doors, run into the walls, find a way to succeed.'"

Beck and Wade support their points of view with a commissioned study involving 2,500 business people. Graphed results are presented throughout comparing how gamers and non-games view risk, teamwork, decision-making, and responses to authority. While I realize that providing statistical support of ideas is essential, I didn't find the graphs or conclusions very compelling.

What I do appreciate is that in publishing this book, Harvard Business School Press is sending signals to the business community that video games are an important part of our culture and that we ought to consider the serious impact gaming is having in offices throughout the country.

The scope of this book goes beyond the 'important books for managers' genre. Proactive employees could easily benefit from strategically giving a copy to a boss to kickoff a conversation on refining a working relationship. For the more adventurous gamer, I'd recommend absorbing the business insights and using them to manage upward and get ahead in the workplace.

This will not be the last book about gamers in the workplace, but it does a good job kicking off the genre. I extend thanks to Beck and Wade for bringing attention to this real phenomenon.

Reviewer Eli Singer lives in Toronto. Apart from technology consulting, he blogs at singer.to and sends biking tours to Europe. You can purchase Got Game from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

26 of 212 comments (clear)

  1. Too many words... by Kenja · · Score: 5, Funny

    Can someone give me a one sentance summery of the article? I'm in the middle of playing World of Warcraft while I should be debugging some filter engine code and cant be bothered to read it all.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Too many words... by eviloverlordx · · Score: 3, Funny

      Can someone give me a one sentance summery of the article? I'm in the middle of playing World of Warcraft while I should be debugging some filter engine code and cant be bothered to read it all.

      Managers should stop playing golf and start playing with a Game Cube. At least, that's the gist that I got.

      --
      'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    2. Re:Too many words... by Jeremiah+Cornelius · · Score: 3, Funny
      I'm changing the world!

      My thumbs are sore... Do we got anymore Doritos?

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    3. Re:Too many words... by LurkerXXX · · Score: 4, Funny

      After reading the book, your boss will now understand after you screw up royally at work, why you keep muttering about needing to reload the level.

    4. Re:Too many words... by Anonymous Coward · · Score: 5, Funny

      Sure thing, here's a brief summary of the arti.. OH CRAP MY BOSS IS COMING.

      QUICK HELP ME
      I'm at the EA bulding in Los Angles.

      hurry please, these people are crazy.

    5. Re:Too many words... by zephc · · Score: 4, Funny

      "Mom, it helps my hand-eye coordination!"

      Yeah, I bet thats what they say about porn too...

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  2. the real measurement by promantek · · Score: 3, Funny

    what's your frags per minute?

  3. What a load of BS by Rude+Turnip · · Score: 4, Funny

    Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music.

    With credit to Marcus Brigstocke.

    1. Re:What a load of BS by Anonymous Coward · · Score: 1, Funny
      Yeah!

      I only do that on weekends.

  4. not sure... by SpongeBobLinuxPants · · Score: 4, Funny

    for some reason my boss doesn't apprecient me fragging my co-workers

    1. Re:not sure... by LurkerXXX · · Score: 2, Funny

      You mean they don't just re-spawn? Uh oh...

    2. Re:not sure... by drxray · · Score: 3, Funny

      Well, if you aren't changing jobs every 20 seconds, you're camping. And camp-frags don't count.

      --
      Slashdot - Mutual Assured Discussion
    3. Re:not sure... by Anonymous Coward · · Score: 2, Funny

      Your Hindu coworkers will get reincarnated. Does that count?

    4. Re:not sure... by Infinityis · · Score: 3, Funny

      Well that's just because he knows he's next in line...after you get all the little guys, you always have to beat the boss, who, I might add, will require multiple hits and have a distintive pattern to his counterattacks. Unforuntately, in real life, there is no save, no continue, and you only have one life left. And there is no princess, not even in another castle or skyscraper.

  5. TK away by Timesprout · · Score: 2, Funny

    If you grew up with games, you can use this book to teach your boss how to appreciate your gaming abilities in the workplace.

    My TK'ing skills came in really handy last time we had a cutback, saving a substantial amount in redundancy payments for the company and my boss occasionally gets me to TW anyone he feels in not pulling their weight on the team.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  6. Here's the summary by Anonymous Coward · · Score: 2, Funny

    If you "Got Game", then all your base are belong to us. A winner is you!

  7. Gamer Employees are especially skilled at... by jephthah · · Score: 5, Funny


    mastering the ALT-TAB while keeping a consistent facial expression.

  8. me too by RetepMc · · Score: 2, Funny

    up up down down left right left right a b select start

    --
    PtPete
  9. Aww... by Anonymous Coward · · Score: 5, Funny

    Somebody didn't make it past the Pretzel level! :)

  10. Justice! by xsupergr0verx · · Score: 4, Funny

    Oh how my family criticized me, saying things like "you won't be able to put your Contra high score on a resume."

    The day I dreamed of is getting closer...

    --

    Click here for a free picture of an iPod!
  11. Re:U U D D L R Start Select by PolyDwarf · · Score: 4, Funny

    I'm old and all, but I'm pretty sure I remember it as

    U U D D L R L R B A Start

    Whoa... Turns out I was right

    My video game skills did pay for something! Gimme mod points, gimme mod points, gimme mod points!

  12. Self help books for the slashdot crowd by 3dWarlord · · Score: 5, Funny
    Also from John Beck include:
    Got Skills: How linux administration leads to improved sexual prowless in the bedroom.
    Got +1: How WoW helps develop superior social awareness.
    Got Post: How posting on slashdot turns you into an expert debater.
    Got Subterrain: How living in your parents basement qualifies you as CFO of a large corporation.
  13. Re:Too Bad by decipher_saint · · Score: 4, Funny
    Not every single task that you can do in a workplace can be equated to finding the triforce and saving princess Zelda.
    Yeah, but when they do; boy am I ready!
    --
    crazy dynamite monkey
  14. Missing paycheck by DigiShaman · · Score: 4, Funny

    "I'm sorry Mario, but your paycheck is in another castle!" Toad

    --
    Life is not for the lazy.
  15. Re:Tetris and Mario by Anonymous Coward · · Score: 1, Funny

    Hmm, the only career I know of that directly involves jumping on goombah's and making things into lines is a mafia whore.

    Is your boss a pimp?

  16. Job Opening by Khashishi · · Score: 2, Funny

    Job Title: Enterprise Solution Architect

    Job location: Lordaeron

    Job Responsibilities:

    Generate enterprise level solutions for maximizing vespene gas resource flow
    Work with key stakeholders and provide leadership to increase frag count
    This position requires the ability to translate business strategy, goals and objectives into complete pwnage.
    This individual will support a team of technical, management and business development professionals in performing fatalities on the competition.
    Responsible for the design of system architectures and marshalling the appropriate resources to successfully defend against a rush
    Maintain a high level of technical excellence and depth in at least four core capability areas (such as FPS and RTS)

    Required Skills:

    6+ years meaningful experience in personal combat simulation
    Attained Level 80 in EverCrack
    3-4 years of Warcraft experience
    Must be fluent in 133t 5|*34]{
    Demonstrated acumen for the Internet and its transformative potential
    Must have acquired the Orb of Zot and the Amulet of Yendor
    Must have strong qualifications in leading game areas, especially RPG, RTS, FPS, Adventure, and Roguelike
    Strong team leadership and coaching skills
    Masters's degree in Gaming or equivalent

    Please submit verification of any gaming tournament victories. Unverified screenshots will not be accepted.