World of Warcraft PvP Ranking System Detailed
The official World of Warcraft site has details on the Player vs. Player ranking system which they'll be rolling out to the game. It gives meaning to the PvP concept with tangible, and impressive, rewards for engaging in combat with other players, a leader board, and little things like an officer's title. From the article: "As we have mentioned before, when you kill other players or aggressive PvP-enabled non-player characters (NPCs) in your level range, you will receive an honorable kill. All your honorable kills for a week are then calculated to give you an honor score for that week, which then translates into an honor ranking. This honor ranking carries with it titles and material rewards, and eventually, officer status and other perks."
It's obvious the honour system is designed to stop quest griefing - keeping npc quest givers or vendors permanently dead so players can't peacefully quest.
It isn't designed to stop the slaughter of players, because that is what Blizzard intended to happen on PVP servers. If you don't like ganking, play on a PVE server.
I don't understand why so many people complain about high level players killing low level players - surely that is half the point of being bigger than everybody else?
I play on a PVE server, because I've played enough PVP muds to know that every game like this is ruled by kids with tons of free time, or the unemployed. They will kill anyone they can, whenever they can.
Playing PVP muds casually after work always means sticking with a large group for safety, or sneaking about doing quests hoping the bigger players don't notice me. I correctly assumed WoW wouldn't break this rule.
The only difference in WoW between PVP and PVE servers, is that ganking and corpse camping and general abuse of opposing factions is allowed and frankly pretty much encouraged by Blizzard on PVP but not PVE.
PVE still has player vs player combat, but it is honourable because you choose when and where to do it and you can't jump anyone who doesn't want to be attacked.
The fact that dishonour doesn't count against you when killing low level players, the fact there is a sticky on the BB stating that Corpse camping is perfectly acceptable shows that ganking is exactly what Blizzard intended to happen on PVP servers.
Which is why those of us who want to play for fun and relaxation, not spend hours getting angry and frustrated at bullying, have chosen Player Vs Enviroment with its optional PVP system.
It has become appallingly obvious that our technology has exceeded our humanity. --Albert Einstein
There are a few problems WoW, its main goal is to get people preped for a endgame instances and Battlegrounds.
:)
Basically you try for better armor/weapons (or do the same instances 1000 times waiting for a drop) on the same instances...
Then you goto Battlegrounds, and fight for better armor/weapons...
The only cookie in the game is the weapons and instances? Theres nothing beyond it, theres no real indepth RPG factor to the game. (Ok, some of the quests are entertaining, and a little RPG'ish)..
And the new PvP system has a few bugs, you get jumped by a 50 and you attack back you get dishonor? A lone 60 attacks a group of 50s and get dishonor? What happens when you dont play for a week or 2, you loose rank? What if you where doing instances? Too many issues still on PvP not explained.
Also currently, the Alliance outnumbers most servers 2/1, my server Bloodhoof is 10K Alliance vs 5K horde. What happens when Battlegrounds starts and its a limit of 200 vs 200? Alot of Alliance wont be able to play. That is my favorite, since currently Alliance raids towns with more people than can defend. Blizzard seems to want to stop all town raiding and move people to Battlegrounds, since its a dedicated server. Last time Alliance attacked our Horde city of Origmmar, they crashed the server. WTG.
While the graphics and gameplay is fun, the gameplay is locked into "fight, fight, heal some, fight" there isnt anything other than fighting . Farming is just fighting monsters for drops, same difference.
In SWG you can build a house, build things, put in it, trophies of sorts. But you have a private area, same with Anarchy Online. WoW has no such thing, its bascially, you, and a bank to store some stuff.
I was hoping for more RPG than hack and slash, while fun, gets old. I have lots of friends who came here from City of Heros burnt out, what happens when you realize you do the same thing over and over? Nothing, you move to the next MMORPG.
One of the Massive online games "Second Life" actually lets you build things, the flip side, you can build WAY too much, and less of the fun game. Its more social, you build, chat, play games (triva/etc), but no RPG hack and slash.. I think SIM's is about middle, but the tasks are a little stupid, and you feel too cartoonish.
I really want to see a game that includes both, the building aspect, the fighting aspect, the trophies, the content. I've been following www.mmorpg.com on newer games to see if anything is close.
WoW PvP is going to be the make it or break it for Blizzard, if they dont offer something for people to enjoy they will lose people to the new MMORPG's coming out. They have newer game engines, have new ideas, Space combat, Car combat, new D&D games, Matrix online, list goes on... so much stuff to keep people busy, 6 months before you figure out if the game has anything left to offer...
I know, i've spent way too much time playing WoW, more than most games in the past, I've been level 60 for awhile, leader of a guild (Since our leader left for a "Leet" guild.). Going on high end instances, about a month away from all our avereage guys making 60. Just in time for Battlegrounds, or limited raid parties.
I think Battlegrounds is going to be the saving grace for Blizzard, if it sucks, people are going to leave.
I hear you man. WoW is the first MMORPG I've really gotten into, and all the stories I've heard of griefing and generally idiotic behaviour in these sorts of games seems to be pretty much unfounded. Granted I do play RP PvE.
/bump this! need blue response!"
But... good God, the forums! I have never seen such a convergence of illiterates and whiners and intellectual sub-normals in my whole life! Are all MMORPGs forums like this? Anybody trying to decide whether to join the game based solely on the forums would surely be put off.
"omfg blizzard why u not nerf shamans my pally gets pwned in 1v1! omfg i am cancelling my account! this game sux!
It makes me feel stupider just reading them.