World of Warcraft PvP Ranking System Detailed
The official World of Warcraft site has details on the Player vs. Player ranking system which they'll be rolling out to the game. It gives meaning to the PvP concept with tangible, and impressive, rewards for engaging in combat with other players, a leader board, and little things like an officer's title. From the article: "As we have mentioned before, when you kill other players or aggressive PvP-enabled non-player characters (NPCs) in your level range, you will receive an honorable kill. All your honorable kills for a week are then calculated to give you an honor score for that week, which then translates into an honor ranking. This honor ranking carries with it titles and material rewards, and eventually, officer status and other perks."
This'll help stop the higher level horde players from ripping through lower levelled areas, which gets annoying pretty damned fast. Blizzard, when their servers are up, have done a pretty damned good job with this game, I have to say.
It doesn't matter so much now that I am approaching level 60, but I had hoped the honor system would function as a deterrent for people killing players half their level. It seems that no penalties will be introduced for dishonorable kills. If anything, this system will only exacerbate the problem. Large groups of players roaming about killing soloers will no doubt be the norm as the benefits for high honor seem very nice. If this system changes anything, it certainly won't be making things any more honorable. On the contrary, expect to be farmed like mobs once this goes live.
Sounds like an excuse for virtual violence! What is our world coming to?
.
.
.
I'll be on Boulderfist
--
This is not a sig in the mississippi, it's a sig in denial.
There are a few problems WoW, its main goal is to get people preped for a endgame instances and Battlegrounds.
:)
Basically you try for better armor/weapons (or do the same instances 1000 times waiting for a drop) on the same instances...
Then you goto Battlegrounds, and fight for better armor/weapons...
The only cookie in the game is the weapons and instances? Theres nothing beyond it, theres no real indepth RPG factor to the game. (Ok, some of the quests are entertaining, and a little RPG'ish)..
And the new PvP system has a few bugs, you get jumped by a 50 and you attack back you get dishonor? A lone 60 attacks a group of 50s and get dishonor? What happens when you dont play for a week or 2, you loose rank? What if you where doing instances? Too many issues still on PvP not explained.
Also currently, the Alliance outnumbers most servers 2/1, my server Bloodhoof is 10K Alliance vs 5K horde. What happens when Battlegrounds starts and its a limit of 200 vs 200? Alot of Alliance wont be able to play. That is my favorite, since currently Alliance raids towns with more people than can defend. Blizzard seems to want to stop all town raiding and move people to Battlegrounds, since its a dedicated server. Last time Alliance attacked our Horde city of Origmmar, they crashed the server. WTG.
While the graphics and gameplay is fun, the gameplay is locked into "fight, fight, heal some, fight" there isnt anything other than fighting . Farming is just fighting monsters for drops, same difference.
In SWG you can build a house, build things, put in it, trophies of sorts. But you have a private area, same with Anarchy Online. WoW has no such thing, its bascially, you, and a bank to store some stuff.
I was hoping for more RPG than hack and slash, while fun, gets old. I have lots of friends who came here from City of Heros burnt out, what happens when you realize you do the same thing over and over? Nothing, you move to the next MMORPG.
One of the Massive online games "Second Life" actually lets you build things, the flip side, you can build WAY too much, and less of the fun game. Its more social, you build, chat, play games (triva/etc), but no RPG hack and slash.. I think SIM's is about middle, but the tasks are a little stupid, and you feel too cartoonish.
I really want to see a game that includes both, the building aspect, the fighting aspect, the trophies, the content. I've been following www.mmorpg.com on newer games to see if anything is close.
WoW PvP is going to be the make it or break it for Blizzard, if they dont offer something for people to enjoy they will lose people to the new MMORPG's coming out. They have newer game engines, have new ideas, Space combat, Car combat, new D&D games, Matrix online, list goes on... so much stuff to keep people busy, 6 months before you figure out if the game has anything left to offer...
I know, i've spent way too much time playing WoW, more than most games in the past, I've been level 60 for awhile, leader of a guild (Since our leader left for a "Leet" guild.). Going on high end instances, about a month away from all our avereage guys making 60. Just in time for Battlegrounds, or limited raid parties.
I think Battlegrounds is going to be the saving grace for Blizzard, if it sucks, people are going to leave.
I only expect the Ganking squads of 60s that you describe to work on PvP servers. On PvE servers, we don't have that sort of problem.
If it does become a problem, make sure that when you head out, you head out to less populated areas with a large group.
Yeah, this obviously won't be a problem on PvE servers. My main issue is that when I decided to play on a PvP server, Blizzard had said that an honor system was coming RSN, and that it would be dishonorable to kill lower level players. Now, three months later, there's still no honor system, and it's announced that there is never dishonor for killing other players. Hey! This isn't what I signed up for. And I'm lvl 56, so I have no desire to reroll on a PvE server. Oh well, I'll be 60 soon, so it won't be as much of a problem.
If you had super powers, would you use them for good, or for awesome?
It is well known that blizzard does very little original. They *are* known for getting the basics done well.
EveryDNS. Use it. It works.
AC's need not reply
The people who say "stop whining and go to a PvE server instead" don't take into account that quite a few people are in guilds that moved from another MMORPG and don't want to give up being able to play with their mates just because the guild leaders chose a PvP server to play on.
R Tape loading error, 0:1
But DAoC STILL has WoW beat in this (and most other departments)...
Looks to me from the article like although you won't get dishonour from ganking lower-level players, nor will you get honour, not unless the player is of similar or higher level to you. So I would say that it is more of an issue that level 60s will not be able to accrue any honour (thus rewards) at all!
And then the real question is asked... How do you gank someone who is in a guild? They should have atleast a couple of friends around at most times.
And if you really don't have fun playing the game because your guild requires that you play on a PvP server, maybe you should consider joining a better guild that likes PvE more.
OK, that sounded a little trollish, but seriously, Blizzard can't be expected to change the rules of the PvP server just because your guild plays on it.
Also as I mentioned in a previous post, All dishonor systems are flawed and Blizzard knows it and even said so in the final beta.
When your guild mainly consists of higher level players because you just don't have as much time to put into a game due to work/RL commitments you're not likely to be hanging around the same areas.
:)
;-)
I've not objection to making new friends in a game, but when you've been playing with the same bunch of people for over 2 years you don't want to just say goodbye to them
Not in the least trollish sounding, but the manual did say that there would be repercussions for people who got their kicks from ganking lowbies.
I don't want to be unkillable by these lamers but they should be shown for the cowards they are. Personally I'd be quite happy if they got transformed into a giant chicken for a minute
R Tape loading error, 0:1
you make it sound like the alliance in its entirety is completely innocent of doing that very same thing.
I've lost count of how many times my 28 level shaman has been gutted by level 40-60 alliance in hillsbrad, windshear, and ashenvale. In fact, there has only been 2 times when I came within talking distance to a high-level alliance (both were pallies) and wasn't murdered instantly. real cool! pat yerself on the back!
Get Virtual.
I'm only attacked by alliance characters 10+ levels above me. The only plausable explaination is that my level 28 Orc Shaman is seen as an enormous threat by level 60 elf rogues.
boy howdy I just can't wait for this new patch to go through and give all level 50-60 elf rogues a reason to scour contested areas in the search of rewarded PVP. There's a name for us level 28 shamans: Target of Oportunity.
Get Virtual.
The chicken idea was the best one I have heard so far. Guaranteed to annoy gankers while not making it possible for multiple low levels to grief a higher level character.
Hurting the ego is much more effective than hurting stats/reputation.
I've been resisting the desire to move over to an RP server for a long while now. One reason is that I know a couple of people on the PvP server I'm on right now. They play much more than I do, and have been sending me nifty stuff.
The other reason was that--real soon now--Blizzard would be implementing an honors system. I assumed that once it was installed, there would be some sort of punishment for people who ganked lower-level players.
That's what I want out of the honor system. Not epic armor, or ph4t l00t, or the chance to call myself "Grand Marshal" (I can do that anyways, thankyouverymuch). All I want out of it is a simple change in the game mechanics that provides a disincentive for high-level players to beat up on low-level players.
It looks like that's not going to happen, and that I don't have a temperament that enjoys the sort of crap being pulled on PvP servers. So I think it's time to put my characters into retirement, and move to an RP or RL* server.
* Real Life server. Much harder to farm for gold, the permadeath rules are worrying, and you never get an epic mount. But arguably the play is richer and more rewarding, and the server has zero latency and phenomenal uptime.
You want the truthiness? You can't handle the truthiness!
The only thing I hate more than hypocrites are people who hate hypocrites.
yes, obviously people that went on PVP servers *because* of the rules should yield to ones that moved there *despite* them. That seems perfectly just. What do I care for your guild?
___
No power in the 'verse can stop me
At least on my server, there are plenty of lvl 50+ players for the lvl60s to prey upon.
If you had super powers, would you use them for good, or for awesome?
They mean content/activities that you do after you reach the maximum level... new goals to replace the goal of levelling up.
1. You will almost always be grouping on a PVP server. Once this is in place it will be very hard to solo past level 30. Players will have incentive to kill you so you will want to be in a group to minimize this, and maximize you ability to kill players of the opposing faction.
2. Despite what anyone says, I believe that Blizzard is correct that this will decrease ganking of low level players. There will now be risk/reward in PVP. I don't run around killing level 10 creature because it is not worth my time. My time is better spent killing those creatures that can reward me for my kill with money or an item I can use. The same will apply with the honor system. I will be rewarded for seeking out players of my level to kill not those who are lower level. As for those players who still gank. Well lets just say that there are small children of all ages who need to kill weak people to feel big and no amount of dishonor would stop them anyways.
3. This will hold on to hardcore players. If Blizzard loses the hardcore players they loose their long term revenue stream. All the talk about casual players is well and good but they wont be around for the long haul. This is the kind of compelling ladder system that will keep those competitive players sticking around paying their $15 dollars a month for years to come. If they don't stick around the game will die out.
kill ratio would be a good start.
I played an all-pvp mud called "GroundZero" back in the day. Basically a 25x25 grid with some walls, random weapons everywhere, and two teams. You kill each other, then you kill each other some more. (There were some other little things but basically you just pick up an M-16 or USPS-Issue-Standard-Assault-Rifle, or electron cannon, chain saw, flame thrower, grenades, whatever, find some ammo if applicable, and hunt down players on the other team.) The ranks in the game were determined by kill ratio and total kills, so that a player with 200 kills and 10 deaths had a much higher rank than a player with 200 kills and 200 deaths.
WoW's system appears to simply be total (honorable) kills. Nothing at all to do with skill whatsoever. So person X who gets 100 kills and dies 200 times gets the same "score" as person Y who gets 100 kills and dies 10 times.
It would be incredibly simple to factor in kill ratio to the formula, but I'll admit there would be drawbacks to that as well. Powerful groups would rarely suffer a casualty and would just rack up their score. To counteract this you can apply the existing notion of "sharing" an honorable kill with your group to "sharing" a pvp death with your group, but ramp up the death share and drive down the kill share. (E.g. 100 group kills might equal 200 total "kill points" for the group, but 100 group deaths might equal 300 total "death points" for the group.)
MORTAR COMBAT!
Get your thousands of other players to FIGHT BACK. You're not alone on WoW you know. Just because you chose to solo through the game and pretend you're playing single player doesn't mean you can't get help if you want to look for it.
Show some effort people.
Those were the PvP rules stated in Blizzard's own manual.
I was just saying that some people, myself included, are on PvP server mainly because that's where their mates are not out of a particularly strong desire to be permanently being ganked by pubescent dickheads.
I don't want the rules changed merely to accomodate myself and others who aren't hardcore PvPers, but I would like to see the dishonor system that we were told we would get.
R Tape loading error, 0:1
But then that still leaves us with the problem of higher level players getting attacked by groups of lower level gray players. Under no circumstances should someone get dishonor for killing someone who attacks them, no matter what the level difference. Perhaps if you received dishonor for killing a gray PC/NPC *only* if you initiated combat, not vice versa...
I wasn't aware of those rules. Of course, this changes the situtation. Well, the problem with dishonor as I see it are the vast number of exploits that come to mind, regardless the model that is brought up. I guess they (blizzard) went a little overboard when accepting what surely was just a concept for the manual. The underlying issue is probably that computers are not quite fit to distribute justice and this is what any dishonor system would be about.
___
No power in the 'verse can stop me