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Only 15% of Gamers are Internet Addicts

Huckster writes "Jeffrey Parsons - a doctoral candidate from University of Iowa has resently conducted a research on MMORPG addiction. It took a while to get the results - but they are now available. The study found that about 15% of gamers meet the criteria for Internet addiction as provided by Kimberly Young, a leading researcher in Internet addiction. Using more strict criteria, a minimum of at least 10% of gamers met criteria for Internet addiction. Compared to national studies of Internet addiction, this numbers are somewhat elevated. However, given the sheer number of hours MMORPG gamers spend online (in comparison to the general population), even a 15% addiction rate is somewhat low. To illustrate the point, the college student spends 10 hours on the Internet per week. The average MMORPG gamer (addicted or not) spends 20-25 hours per week just playing MMORPGs, and an additional 10-15 hours per week in other Internet use. In other words, MMORPG players are spending 4x as much time online as non-gamers."

40 of 451 comments (clear)

  1. Bit of a strawman (I think), however... by grub · · Score: 5, Insightful


    If 15% of people who enjoyed a cold beer or a glass of wine were considered alcoholics I'm sure the word "only" wouldn't be in the headline.

    --
    Trolling is a art,
    1. Re:Bit of a strawman (I think), however... by Golias · · Score: 5, Insightful

      Lots of people spend 20-30 hours or more a week watching TV, and most of society considers this to be perfectly normal.

      During softball season, I spend close to 10 hours a week either playing games or practicing fastpitch softball, and I'm considered a very "casual" player in my league. Some people spend more time playing softball than they spend at their jobs.

      In High School, I knew a guy who spent almost every evening and every weekend hacking and wardialing for hours on end. These days, he's gainfully employed in the IT field.

      "Does something a lot" != "Addicted"

      The only thing which makes a person who spends 30 hours a week playing a game different from most people is that their chosen form of recreation happens to be a fringe activity. They are not hurting anybody, so I say leave them the hell alone.

      Furthermore, can we get past this stupid habbit of calling every apparant obsessive/compulsive behavior an "addiction?" It's not as if these people are going to go through withdrawl symptoms if they are deprived of their gaming "fix" for a couple weeks.

      --

      Information wants to be anthropomorphized.

    2. Re:Bit of a strawman (I think), however... by 88NoSoup4U88 · · Score: 5, Insightful
      Very well said indeed... untill the last line :

      Furthermore, can we get past this stupid habbit of calling every apparant obsessive/compulsive behavior an "addiction?"

      Addiction, by defenition, is :
      - Compulsive physiological and psychological need for a habit-forming substance.
      - The condition of being habitually or compulsively occupied with or or involved in something.

      So calling "apparent obsessive/compulsive behaviour" an addiction, is only because that -is- the defenition of it :
      I do agree with him though ; that 'spending alot of time' does not equal addiction.

      It's not as if these people are going to go through withdrawl symptoms if they are deprived of their gaming "fix" for a couple weeks.

      That's only true if you are comparing withdrawal symptons from, let's say, heroine addiction, to the withdrawal symptons from missing out on a month of RPG-ing.

      Hell, even I really long for playing a (FPS) game when I haven't done so for a week.

    3. Re:Bit of a strawman (I think), however... by xMilkmanDanx · · Score: 2, Insightful

      Just a minor correction, the research did not indicate that one to two drinks a day was a healthy practice, but that the people who did drink like that were healthier than those that didn't. I know, sounds like the same thing but the difference being that people who drink lightly already, are on average healthier which could be from being less stressed, other lifestyle factors, etc.), not that drinking lightly will increase your health (which it might but that's not indicated one way or another by the aforementioned study).

    4. Re:Bit of a strawman (I think), however... by Golias · · Score: 4, Insightful

      the research did not indicate that one to two drinks a day was a healthy practice, but that the people who did drink like that were healthier than those that didn't

      If it rationalizes my booze-hound ways, I'm taking the correlation to show causality. :)

      If the drinking itself is not the main factor, then one could postulate that "being a puritanical busibody who cares about how much other people drink" might result in a shorter and less healthy life.

      Either way, hooray for our side.

      --

      Information wants to be anthropomorphized.

    5. Re:Bit of a strawman (I think), however... by Golias · · Score: 2, Insightful

      1. Do you do activity X to an excess (with whatever definition of excess applies to that activity)?

      That can not be established until a definition of excess is agreed upon. To many people, going out drinking once a week and having two beers is excessive. To many others, having a glass of wine with dinner beginning at age 7, and "having a few" a couple times a week with friends as an adult, is quite moderate.

      2. Could you stop doing activity X if you wanted to?

      That question can not be answered if the subject does not want to stop.

      3. Has doing activity X prevented you from fulfilling major obligations, such as job, family, etc.

      People fail to fulfill major obligations for many reasons, and that doesn't make them addictions.

      Have you ever heard the term "hunting widow"? It's commonly used here in the midwest to refer to women who are married to men who spend the vast majority of the hunting season out in duck blinds and deer stands, completely neglecting their marital obligations. Are these hard-core hunters addicts, or merely choosing to do something they enjoy over something they "should" be doing?

      The problem with many of these definitions of "addiction" is that they were created by people who are in the business of selling addiction treatment. They have a vested interest in defining it as broadly as possible, because that gives them the largest possible customer base.

      --

      Information wants to be anthropomorphized.

    6. Re:Bit of a strawman (I think), however... by Anonymous Coward · · Score: 1, Insightful

      It takes a certain ignorant arrogance to speak to what is and is not an insurmountable challenge in other peoples' lives

      Ok, I will agree with that. However, just b/c a small portion of the population finds it an insurmountable challenge to not rape little boys, we don't say they are addicted, we say they are mentally ill. There is a VAST difference between being physically addicted to something and being psychologically addicted. No, maybe we shouldn't simply dismiss these people as 'weak minded', but putting them into the same category as someone with a physical addiction isn't really accurate, or helpful. Someone with a bad heroin addiction will die if they simply stop using. Someone with a sex addiction will simply be very unhappy. This implies a need for different approaches to curing each problem.

      To me, the big difference is that anyone can develop a chemical dependency, a psychological dependency implies some pre-existing defect.

  2. Only 15% of Doctoral Canidates are useful by fishdan · · Score: 4, Insightful
    From the article:
    WHAT ARE THE BENEFITS OF THIS STUDY?

    We don't know if you benefit from being in this study. However, we hope that in the future society may benefit from this study by gaining a greater understanding of the relationship between social needs and MMORPG use.

    The word "addiction" in this context is merely used to make geeks look more pathetic. This study is not meant to "help" anyone, because the MMORPGers don't have a problem. This is just some supposed "normie" pointing out what they perceive to be abnormal behavior. I guess that might pass for science in Iowa.

    Internet addiction is a made up/hyped up thing so Frauds can scam money from the gullible.

    --
    Nothing great was ever achieved without enthusiasm
    1. Re:Only 15% of Doctoral Canidates are useful by vp_development · · Score: 2, Insightful

      It is amazing how many "30 day treatement" centers there are, and how they are convenient priced at around $10k-$15k. Just what a middle class family can afford if they scrape together EVERYTHING. I know there are a few of those centers that contain dedicated health professionals, but I have to agree with the poster, that you're MUCH better off going to a 12 step program than to a place where you're going to be put through exactly the same program, but be 15k poorer afterwards.

    2. Re:Only 15% of Doctoral Canidates are useful by Scarblac · · Score: 5, Insightful

      Speak for yourself. Back in the day when I was a MUD addict, it cost me about seven years of my life. About four years playing and doing nothing else, three more of depression when I had finally kicked it. Needed several psychologists to finally get back on my feet. It was a very big problem, I was aware of it and miserable, and unable to stop.

      --
      I believe posters are recognized by their sig. So I made one.
    3. Re:Only 15% of Doctoral Canidates are useful by jmc · · Score: 2, Insightful

      The word "addiction" in this context is merely used to make geeks look more pathetic.
      I will agree with you about the use of the word "addiction", but probably for different reasons.

      I really do wish people doing these studies would stop using the word "addiction", or just stop asking themselves whether the MMO players are displaying addictive behavior. Rather, I wish they'd just look more at how these types of games affect the typical player's mental health, or their social behavior more generally.

      Personally, I've cycled between long periods of "abstaining" from these types of games, and long periods of "addiction". I'm sure it's a cycle familiar to many around here. I'll find myself with maybe an abundance of free time, a bit bored, and figure I'll pick up a new computer game to entertain myself. A particular MMO might grab my attention, and I'll play casually for a month or two. Then the "addiction" kicks in, and I'll become obsessed with the game. Maybe for a period of 6 months or so. Then, eventually, I get pretty bored with the game after realizing I'm doing the same thing over and over, not unlike some lab rat hammering a lever to get his cheese.

      I'm "between games" again at the moment, and looking back, I've realized there are aspects of my personaly that change drastically, consciously or subconsciously, while I'm "addicted":
      • I find myself avoiding taking vacations with my wife, because I know a vacation is a time when I won't get to play.
      • When we do plan a trip, I try to find excuses to keep the trip as short as possible.
      • I avoid going out on the weekends, or doing just about anything sociable with friends. After all, Fri and Sat are the nights I get to stay up all night playing.
      • On a related note, I quickly find myself with a severe sleep deficit, which I can deal with ok, until I end up sick from a lack of sleep.
      • My hobby, making music, becomes completely ignored.
      • Etc, etc...
      In short, my life starts to revolve around "the game", and I don't like it (and neither does my wife, of course :).

      Now that I'm not playing anything, I've been productive as hell with my free time, cranking out new music, and keeping my site up-to-date.

      I guess my point is that even though these games may not be "addictive" in any medical sense of the word, some people may need to occasionally open their eyes and take a hard look at how the game has affected their lives.
    4. Re:Only 15% of Doctoral Canidates are useful by Anonymous Coward · · Score: 2, Insightful

      I know what you went through. I was addicted to Everquest for about 2.5 years. I would spend every waking minute playing, and when I wasn't, that was all I could think about. The only reason I made it through school (as most /.ers probably feel) is because it was way too easy. I was sleeping about 3 hours per night, and playing until 3 or 4 AM on school nights. I racked up 250 days /played on my main character alone, which adds up to almost 7 hours per day for 2.5 years. When I hit college and started meeting some friends who didn't just play MMORPG's all the time, I realized how silly it was to want the Orb of Magnificance.

      This addiction led to a social anxiety disorder, which nearly destroyed my esophagus (because at the same time I was vomiting every day). Once I quit MMORPG's, my disorder went away, and I'm a functioning member of society. Although I understand that MMORPG's offer a society of their own, and it is thoroughly exciting to exist in two societies at once, and to shift from one existence to the other when needed, MMORPG's are insidious, and a true addiction can destroy years of your life.

      Some /.ers are trivializing the addiction, but it is indeed real. It is true that 20 hours/week is normal for someone watching television, but it's NOT normal to tell your friends you can't go to a movie with them because you have a Whispering Willows raid. People don't avoid real life situations because of TV, and that's the difference. If you are avoiding a situation which you actually desire, such as being with RL friends, then you have an addiction, and you need help.

    5. Re:Only 15% of Doctoral Canidates are useful by vp_development · · Score: 2, Insightful
      ...People don't avoid real life situations because of TV...

      What? You've never seen someone chose to watch Football rather than go shopping/go to a party/etc etc.

  3. Why? by bighoov · · Score: 2, Insightful

    Why did he resent conducting the study? Did someone force him to do it against his will?

  4. What is "addiction?" by Mike+Rubits · · Score: 3, Insightful

    To me, how much you do something doesn't make it addictive, it's whether it starts interfering with normal life. I probably easily surpass the requirements, however I still have a perfectly normal social life.

    1. Re:What is "addiction?" by Sycraft-fu · · Score: 4, Insightful

      But that's not a meaningful test, at least not for many people. They have this concept that "online" and "offline" are discreet experiences that you log in, and then do nothing but the Internet. Well, not since I got a multi- tasking OS, actually, and I've literally pretty much never logged out since 1999 when I finally got broadband.

      For many of us, the Internet is just another part of our computer. We use it when we want, and go on about our bussiness. I don't "log in" to check e-mail, I just run SSH if I want to see it (or look at my Sunblade if I'm at work). I can be writing a paper, have soemthing I need to look up, access JStor, and go back to writing the paper in less than a minute.

      Seems to me that these researchers have a severly distorted view of how the Internet works for many people. It's not a special, seperate thing, it's just another part of computing.

      I particularly notice this if my connection goes down. Even though I know it's down, I'll find myself perpetually trying to access something online because I just don't think about it. Like I'll be reading a PDF on something, and want more info on a topic and pop open a browser and try to search for it, before I remember that no, can't do that right now. It's just natural, just a part of being on a computer. It works basically like any other tool on the computer, just use it when you want it for something.

  5. The problem is with Addictive Personalities by tabkey12 · · Score: 4, Insightful
    Some people get addicted to things easily, whereas others don't find that.

    This probably seems obvious, but the important point is, people who become addicted easily can become addicted to anything they come into contact with - drugs (legal or illegal), internet browsing, exercise/fitness, even possible reading Slashdot!

    However, I think a disproportionate number of people with addictive personalities are drawn into gaming, especially MMPORGs, and for this reason you have this, actually relatively high figure for addiction.

  6. They're designed to be that way. by ShortedOut · · Score: 5, Insightful

    Every game made today..
    The first level is easy to accomplish.
    Second level is marginally harder.

    Before long, you have to press the lever 10,000 times to get your treat. By that time, you've grown old, wife left, dog died.. etc.

    The games are DESIGNED to addict you. You don't make subscription money if you don't have a good core base of addicts.

    MMORPG's are designed to last for years. The more addicting, and the ability to constantly provide rewards througout the game, will keep a guy hemmed up for years.

    1. Re:They're designed to be that way. by dr.badass · · Score: 4, Insightful

      Every game made today..
      The first level is easy to accomplish.
      Second level is marginally harder.


      This basic structure is the only way to make a fun game. It isn't the problem.

      The insidious aspect of MMORPGs is that they make this explicit in the "stats" and "levels" that you have to keep track of and improve. The *actual* game of these games is just "make the number bigger", which is a very primitive goal (think Pac-Man). You're paying $10+ a month just to play Pac-Man.

      Other games tend to have more complex goals, like "get to the next stage, see more of the world, advance the story". You can "beat" these games. You can't beat a MMORPG, except by ending it yourself.

      --
      Don't become a regular here -- you will become retarded.
  7. Hate the word "addiction" by goldspider · · Score: 5, Insightful

    Slightly OT rant:

    Why is every bad habit these days assigned a diagnosis of "addiction"?

    I'll tell you why. Because if we can blame our bad habits on a disease, something out of our control, then we can absolve ourselves of any responsibility for it.

    Face it, most of these purely psychological "addictions" that plague modern society can be corrected with a little behavior modification and a little willpower.

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:Hate the word "addiction" by dr.badass · · Score: 2, Insightful

      Because if we can blame our bad habits on a disease, something out of our control, then we can absolve ourselves of any responsibility for it.

      One of the first steps of overcomming any addiction is accepting responsibility for it -- accepting that you are addicted and you don't have a handle on it, and that you are the only one that can do anything about it. It is not about absolution of responsibility at all.

      Face it, most of these purely psychological "addictions" that plague modern society can be corrected with a little behavior modification and a little willpower.

      You're misunderstanding the "problem" part of addiction. You have to want to stop being addicted -- this takes more than "a little willpower" for someone that is truly addicted. Denial allows the addict to believe that they have everything under control when clearly, to anyone else, they do not.

      --
      Don't become a regular here -- you will become retarded.
    2. Re:Hate the word "addiction" by runderwo · · Score: 2, Insightful
      Why is every bad habit these days assigned a diagnosis of "addiction"?

      I'll tell you why. Because if we can blame our bad habits on a disease, something out of our control, then we can absolve ourselves of any responsibility for it.

      I'll also tell you why. Because when a culture warrior can play up some set of actions that he disapproves of as a weakness or character flaw in a group of people (as opposed to their choice of how to utilize their freedom), it's easier to get legislation passed to discriminate against those people. The culture warrior cannot sleep at night until he is certain that anyone doing something that he disapproves of is either being punished or risking punishment for it - and he believes in it so much he willingly forks over higher taxes to put the system in charge of "re-educating" or "rehabilitating" those people. See drug prohibition as the most notorious example, but you could substitute just about any act here that is done by consenting adults in the privacy of their own home, yet is subject to criminal prosecution (i.e. sodomy).

      Culture warriors see their actions as molding the Great Society they see in their minds according to their subjective moral code, when in the end what they are doing amounts to persecution of a carefully selected minority.

  8. Authoritative definition of internet addiction by KhanReaper · · Score: 4, Insightful

    Is there any form of an authoritative definition of internet addiction? I mean, I spend a lot of time online a day, like probably many of the readers here, so my interest has been raised.

    I personally do not believe that it can be determined quantitatively by how long one spends on the net; rather, perhaps some quality of the use may determine addiction.

    As a student, I spend considerable quantities of time online performing research and consulting reference materials. For many things, it is just more efficient to do things online as opposed to performing inefficient information retrieval offline.

    --
    Even the Politburo concurs with Process of Elimination http://process-of-elimination.net
  9. I'm an addict by Turn-X+Alphonse · · Score: 3, Insightful

    I'm an addict and I know why. The internet can give me whatever I want (from porn to news) when I want it. I don't have to listen to some idiots opinion on the news but I can get every side of the argument then do my own research to see which is true.

    When I get this open else where I might care, untill then the Internet is the best resource for myself.

    --
    I like muppets.
  10. 3x not 4x by Adams4President · · Score: 2, Insightful

    In other words, MMORPG players are spending 4x as much time online as non-gamers.

    Normal User: 10-15hrs
    MMPORG User: 10-15hrs + 20-25hrs

    If we're using the low end of the scale:
    Normal User: 10hrs
    MMPORG User: 10+20=30hrs

    That's 3x the internet usage

    If we're using the high end of the scale:
    Normal User: 15hrs
    MMPORG User: 15+25=40hrs

    Again, that's 3x the internet usage.

  11. Misuse of Terms... by Miaowara_Tomokato · · Score: 3, Insightful
    From an article on the American Psychological Association website:

    Many psychologists even doubt that addiction is the right term to describe what happens to people when they spend too much time online. "It seems misleading to characterize behaviors as 'addictions' on the basis that people say they do too much of them," says Sara Kiesler, PhD, a researcher at Carnegie Mellon University and co-author of one of the only controlled studies on Internet usage, published in the September 1998 American Psychologist. "No research has yet established that there is a disorder of Internet addiction that is separable from problems such as loneliness or problem gambling, or that a passion for using the Internet is long-lasting."
    Granted, this article is a few years old, but the main point will always remain. There is no such thing as an "Internet addiction" ... the people that spend obsessive amounts of time on the Internet may no doubt have deep-seated problems, but just as with all these other faux-addictions the expressed behavior is being mistaken for the actual cause of the problem.
  12. I love mmorpgs by Anonymous Coward · · Score: 3, Insightful
    But I can't play them. That's because, for whatever reason, probably psychological, I get completely drawn into the game, and lose sense of my own life. Indeed, I begin to think the virtual world I'm playing in is more real than the one I'm in now. I would consistently spend about 6+ hours a day (more like 12-14 hours on weekends) playing WoW (was the same for DAoC and AO), and I just had to stop it. And I'm in college with 15 credits...

    I think what I am should be considered an addict. I always tell myself I'm going to stop, but always find myself coming back to it a month later... I really hate this. I wish I could keep a balance between real life and the virtual worlds, but that just isn't what happens.

    Thank god I have people around me who notice when I get sucked in... I know there are many others who don't have anyone around to keep an eye on their health.

    And no, I don't think playing 6+ hours a day is healthy.

  13. Re:Why always focus on MMOPRGs? by daniil · · Score: 3, Insightful

    Just a guess, but MMORPG players are probably easier to account for, as the systems are more centralized. The data gathered from the participants can be double-checked: [FTA] "the average number of hours of MMORPG game play reported by survey participants matches data gathered by other online surveys and the data provided by Sony and Electronic Arts."

    --
    Man is a slave because freedom is difficult, whereas slavery is easy.
  14. Ridiculous claptrap by dant · · Score: 2, Insightful

    The whole concept of 'Internet addiction' is pretty laughable, IMHO, and certainly using 'hours spent online per week' is completely useless from any scientific point of view.

    How do you decide when someone is online or not? When their computer is running and connected to the net? In that case, I'm online 168 hours a week. I better get help immediately!

    If you say it's 'hours spent using the Internet', that's no better. When I go to sleep at night, I like to listen to BBC news. No station in my area carries it, so I listen to it streaming from KERA in Dallas to an Airport Express and a small pair of speakers in my bedroom (where there is no computer). Am I thus 'using the Internet' while I'm lying there asleep? Certainly, there's a lot of network traffic going on, but I'm just listening to the frickin' radio!

    What about if I'm just sitting at my computer playing Solitaire? Am I 'online' during that hour? What if, unbeknowst to me, my anti-virus fires up and downloads a new set of updates while I'm doing it?

    The concept of 'an hour spent online' lacks any rigorous definition whatsoever. And people that spend a lot of time trying to do math with those made-up numbers make me wonder what it must have been like back when the telephone was invented. Surely the business world today is filled with people who would have been considered 'addicted to the telephone system' by similar pedants back in the early 20th century.

    This is just academics trying to put numbers on things so they can get funded to do a study. Ignore them, and maybe they will go away.

  15. Exactly by Anonymous Coward · · Score: 1, Insightful

    Being unhappy about something and not being able to make yourself stop are the bottom line in deciding if you have a problem. I think most people don't get that. Thanks for your post.

    p.s.
    If we just used the amount of time one spends doing something as the criterion for addiction then that makes me a hapless job addict. I spend 40 hours/week doing my job ergo I am an addict.

  16. Re:unsubscribed from WOW by __aaclcg7560 · · Score: 2, Insightful

    They go to college, and well, at least one of them is gonna flunk classes this semester due to that game.

    This is not uncommon. When I was going to the university in my younger years, I had one roommate who was addicted to Magic The Card Game and played Metroid on the GameBoy and SNES. He did so badly on his grades that his parents made him moved back home to be properly supervised. I spent most of my scholarship money trying to start up my BBS business just before the internet got popular. The business model went bust a few years before the dot coms did and I got kicked out of school.

    That's not necessarily bad. Sometimes immaturity needs to run its course before someone can take responsibility for their own life. My former roommate is now a successful freelance web designer. I recently went back to school to learn programming after being a software tester for the last seven years and been getting straight A's in most of my classes.

  17. Re:MMORPGs is a lifestlye, not an addiction by Morpeth · · Score: 3, Insightful
    "A person who plays Counterstrike 10 hours a day is ADDICTED to the game. A person who plays MMORPG 10 hours a day, is simply leading a different lifestyle. As bizarre as it may sound... it is true."

    If it looks like a duck, and quacks like a duck...

    I have no idea how you can say playing CS 10 hrs/day is addiction, but playing a mmorpg for the same is a lifestyle. Semantic nonsense, I'm sorry. 50 hrs/week of gaming period (FPS, RTS, MMORPG) sounds like addiction to me, that's a freakin f/t job with overtime for pete's sake.

    I'm a mmorpg player as well, but I would NEVER call it a lifestyle, it's entertainment, that's it. If it's a lifestyle, then it's a sad one.

    Reminds me of Dan from the show Night Court who during a fit of self-loathing said "I don't have a life... I have a lifestyle."

    --

    'The unexamined life is not worth living' - Socrates
  18. I just love it... by east+coast · · Score: 2, Insightful

    We have a nation of people who watch tv for upwards of 30 hours a week but somehow interacting with other via a video game is given the bad name? Don't get me wrong, if your major social outlet is Everquest there is an issue, IMHO. But it's better than the millions of beer bellies that can't pull themselves from "the game" or Survivor long enough to help their kids with their homework.

    What it comes down to it, dollar for dollar, 20 hours of Everquest a week is your best entertainment value, well, right after copyright infringement.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  19. Re:MMORPGs is a lifestlye, not an addiction by Anonymous Coward · · Score: 1, Insightful
    On the other hand, a guy who is playing CountStrike 10+ hours is ADDICTED because a CS match lasts 5-15 mins max... in other words, the game has the OPTION to quit. Once you reach high level in an MMORPG, and start facing epic monsters, PvP, etc... even a single raid can EASILY take 4+hours... so, you are REQUIRED to spend that much time.

    If you don't think that quiting an MMORPG during play is an option, then you are addicted. No one's requiring you to complete the raid. It's just a game.

  20. Uh, duh? by killeena · · Score: 2, Insightful

    In other words, MMORPG players are spending 4x as much time online as non-gamers

    Uh, well, it is an online game, so I would imagine they would indeed spend more time online than non-gamers. I could have told you that.

    --
    Freedom would be not to choose between black and white but to abjure such prescribed choices. -Theodor Adorno
  21. Re:I've seen it first hand by danharan · · Score: 2, Insightful

    So he has all those personality issues, and they all get lumped into internet addiction?

    The guy could just as easily become a gang/frat member, an alcoholic, a workaholic, a born-again Xian, whatever... (note in the last two cases, society doesn't always consider this pathological- though it certainly is a reflection of an underlying pathology in many cases I've witnessed).

    Calling this an internet addiction is far too reductionnist.

    --
    Information: "I want to be anthropomorphized"
  22. Re:MMORPGs is a lifestlye, not an addiction by Morpeth · · Score: 2, Insightful
    "MMORPGs are so different from other games, infact, we can hardly call them games."

    Nope, the 'G' in MMORPG stands for Game, it's still a game, it's one genre like RTS, FPSs, etc, but a game nontheless.

    "to play an MMORPG properly a person has to DEDICATE a LOT more time. He is not ADDICTED to the game, he is simply PLAYING a LOT of the game... because thats how they are designed."

    'has to DEDICATE? It's a choice, you don't HAVE to do diddly. Like I said, I've played plenty of mmorpgs, and I utterly disagree. If feel you feel like you have to, then it's a compulsion, hence, addiction.

    "On the other hand, a guy who is playing CountStrike 10+ hours is ADDICTED because a CS match lasts 5-15 mins max... in other words, the game has the OPTION to quit."

    The distance to the carrot that's dangling in front of you is irrelevant, be it 15 min or 3 hours. You have the option to quit ANY game from any genre, if you think quitting isn't an option, that right there IS addiction my friend. You can quit you mmorpg session any time you please.

    "Once you reach high level in an MMORPG, and start facing epic monsters, PvP, etc... even a single raid can EASILY take 4+hours... so, you are REQUIRED to spend that much time. Its part of the game."

    Again you say "REQUIRED" -- by what, your own compulsion? You aren't required to do do a raid or play for 4 hours, I've done raids, it was my choice, generally I don't bother b/c they do take too much time to complete - it's a game design flaw imo, one I choose to ignore, 'required 'doesn't fit into the equation, unless you choose to put it there.

    --

    'The unexamined life is not worth living' - Socrates
  23. A couple things to keep in mind about addiction by hellfire · · Score: 2, Insightful

    There's a lot of back and forth in here about what addiction is, but no one has bothered to identify the definition of addiction. As with most posts you slashdotters have strong opinions, but a lot of you have preconceptions of what others define as addiction to computers/internet/MMORPGs.

    I believe its safe to say if a single man gets up in the morning, washes up, dresses nicely for his job, works 8 hours, eats 3 square meals and keeps his apartment clean, and spends every other hour not doing this playing a MMORPG, that he's not addicted. He's well adjusted, like's his game, but knows his other priorities.

    I also believe its safe to say that if a man spends 5 days straight playing a game, skips classes to play it, gets little or no sleep, fails to much of anything, both he and his apartment reek of dead ass, and has problems with his grades and health, then he's probably addicted and needs some help.

    The deciding factor is usually how you are hurting yourself or those around you. There is plenty of gray area between the two examples. The report is definitely trying to address the latter, and is not trying to make severe judgements just because someone responsible likes to spend 4 hours a night playing games.

    --

    "All great wisdom is contained in .signature files"

  24. MMORPG Addiction as a long term affliction by Phoenixhunter · · Score: 2, Insightful
    While I'm no expert on addiction, one thing I've found is that once a person 'gets over' MMORPG's, they don't seem to lapse back as easily into playing as such, or nearly as much.

    Having sunk the better part of a 120 days into EQ, I've tried many MMO's since, actually wanting to get addicted again with no luck at all. A few of my friends who were playing with me back then that I keep in touch with also seem to have the same 'problem'. I suppose this could be an aberation, but I think what happens is that once our brains wrap around the game elements that keep bringing us back, it grows dull and tedious.

  25. This i snot how you measure addiction by Toby_Tyke · · Score: 2, Insightful

    How often you do something has absolutely no bearing on whether you are addicted to it or not. You are only an addict when you are unable to stop.

    For example, I spend 35 hours a week answering tech support queries. By the definition of a lot of people here, that would make me an addict. Well let me assure you, I would have no problem kicking the habit!

    By contrast, I drink no more than two cups of coffee a day, hardly excessive by anyones standards, but my god am I a cranky SOB before my first cup. I probably am addicted to my morning caffeine hit.

    --
    "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks