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Multithreading - What's it Mean to Developers?

sysadmn writes "Yet another reason not to count Sun out: Chip Multithreading. CMT, as Sun calls it, is the use of hardware to assist in the execution of multiple simultaneous tasks - even on a single processor. This excellent tutorial on Sun's Developer site explains the technology, and why throughput has become more important than absolute speed in the enterprise. From the intro: Chip multi-threading (CMT) brings to hardware the concept of multi-threading, similar to software multi-threading. ... A CMT-enabled processor, similar to software multi-threading, executes many software threads simultaneously within a processor on cores. So in a system with CMT processors, software threads can be executed simultaneously within one processor or across many processors. Executing software threads simultaneously within a single processor increases a processor's efficiency as wait latencies are minimized. "

9 of 357 comments (clear)

  1. it means a lot by Anonymous Coward · · Score: 4, Informative

    I am a developper, mainly in C, and I did a lot of programation on QNX4 with multi-threading (even if QNX4 implantation is not *really* threads), now I am doing it in Precise/MQX.
    Multi-threading comes with synchronization, semaphore, mutex, etc, once you know how to deal with them, it's easy.

  2. Not exactly the same. by 1010011010 · · Score: 5, Informative

    1.3 Simultaneous Multi-Threading

    Simultaneous multi-threading [15],[16],[17] uses hardware threads layered on top of a core to execute instructions from multiple threads. The hardware threads consist of all the different registers to keep track of a thread execution state. These hardware threads are also called logical processors. The logical processors can process instructions from multiple software thread streams simultaneously on a core, as compared to a CMP processor with hardware threads where instructions from only one thread are processed on a core.

    SMT processors have a L1 cache per logical processor while the L2 and L3 cache is usually shared. The L2 cache is usually on the processor with the L3 off the processor. SMT processors usually have logic for ILP as well as TLP. The core is is not only usually multi-issue for a single thread, but can simultaneously process multiple streams of instructions from multiple software threads.

    1.4 Chip Multi-Threading

    Chip multi-threading encompasses the techniques of CMP, CMP with hardware threads, and SMT to improve the instructions processed per cycle. To increase the number of instructions processed per cycle, CMT uses TLP [8] (as in Figure 6) as well as ILP (see Figure 5). ILP exploits parallelism within a single thread using compiler and processor technology to simultaneously execute independent instructions from a single thread. There is a limit to the ILP [1],[12],[18] that can be found and executed within a single thread. TLP can be used to improve on ILP by executing parallel tasks from multiple threads simultaneously [18],[19].

    --
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  3. In most cases by Z00L00K · · Score: 5, Informative
    multithreading hardware will not mean much, but in some cases it may mean a lot for performance. (with most cases I mean users running Word/Excel/Powerpoint/likewise)

    The real issue is how large each thread can be (in the matter of memory) before it has to access data that is external to the thread. It may mean a lot for gamers running close to reality games and also for those that are doing massive calculations.

    The important thing is that developers has to be aware of the possibilities and limitations around this technology. Otherwise it would be like throwing a V8 into a T-Ford. It is possible, but you would never be able to utilize the full power.

    Another thing is that todays programming languages are limited. C (and C++) are advanced macro assemblers (not really bad, but it requires a lot of the programmer). Java has thread support, but it's still the programmer (in most cases) that has to decide. Java is not very efficient either, which of course is depending on which platform it's running on in combination with general optimizations. C# is Microsoft's bastard of Java and C++ with the same drawbacks as Java.

    There are other languages, but most of them are either too obscure (like Erlang or Prolog) or too unknown.

    The point is that a compiler shall be able to break out separate threads and/or processes whenever possible to improve performance. It is of course necessary for the programmer to hint the compiler where it may do this and where it shouldn't, but in any way try to keep the programmer luckily unknowing about the details. The details may depend on the actual system where the application is running. i.e. if the system is busy with serving a bunch of users then the splitting of the application into a bunch of threads is ot really what you want, but if you are running alone (or almost alone) then the application should be permitted to allocate more resources. The key is that the allocation has to be dynamic.

    Anybody knowing of any better languages?

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  4. CSP and libthread by CondeZer0 · · Score: 4, Informative

    This is what it means for me: http://www.cs.bell-labs.com/who/rsc/thread/

    Also see Brian W. Kernighan's "A Descent into Limbo" and Dennis M. Ritchie's "The Limbo Programming Language".

    And of course Hoare's classic: Communicating Sequential Processes.

    Now you can enjoy the power and beauty of the CSP model in Linux and other Unixes thanks to plan9port including libthread and Inferno; yes, it's all Open Source.

    --
    "When in doubt, use brute force." Ken Thompson
  5. Re:-1, Redundant: Hyperthreading. by johnhennessy · · Score: 5, Informative

    There are some significant differences between hyperthreading and Suns approach.

    Tiny amount of background:

    Hardest part when trying to run things in parallel is figuring out what you can run in parallel. Example: two operations (pseudocode): c=a+b and d+c+e. These two cannot be run in parallel, since you need to result of a+b before you can start c+e.

    With modern operating systems there are many programs running at one time, and they may contain seperate threads. One assumption of threading is that threads can run asynchronously to one another - you will not get a situtation like that above (okay, okay, I'm simplying!).

    With Hyperthreading, Intel gets the CPU to pretend to the OS that there are actually two of them. They duplicate the fetch and decode units, but only use one execute unit - which probably has several FPUs and Integer units. They rely on an FPU or an Integer unit being available to be able to get a performance benefit.

    So Intel (up til now) have duplicated the fetch and decode, but still had the same execute unit.

    Suns approach is to replicate the whole pipeline - fetch, decode, execute. Intel can't really scale hyperthreading beyond two "processors", whereas Sun are aiming to try and execute 8, 16 or even more at one time.

    Because of Intels architecture they can't really scale hyperthreading in this way - for lots of reasons. I'm sure other people can add them.

    This really won't be of huge benefit to your Doom3 FPS, but for business apps (think J2EE) or message queues or science applications it will allow compute servers to scale better at heavy loads (i.e. when lots of threads are doing something that isn't IO bound, at the same time).

    --
    [ Monday is a terrible way to spend one seventh of your life. ]
  6. Re:This is just Multi-core processing... by mzito · · Score: 4, Informative

    And actually, this makes me so grumpy that I forgot the whole other piece.

    Despite the fact that Sun markets the UltraSparc IV as a single processor, software licensors like BEA and Oracle require that you license their software PER CORE. This means that a "4 processor" UltraSparc IV requires 8 processor licenses for Oracle or Weblogic.

    Sun never tells you this, and consequently a lot of people suddenly get tagged with additional licenses if they get audited. BEYOND that, Sun tells people that they can "double their performance" by replacing all of their UltraSparc IIIs with UltraSparc IVs, not explaining that they are doubling their performance because they're doubling the number of processors, AND that doing that upgrade can put them on the hook for literally hundreds of thousands of dollars in software cost.

    We've seen a number of companies get bitten by that, and it is downright disingenuous of Sun.

    Thanks,
    Matt

    --
    me@mzi.to
  7. Like hell it is by turgid · · Score: 5, Informative
    From the lack of non-Sun-supplied buzz regarding this technology, it would appear that many people aren't finding it very exciting.

    More like none of Sun's competitors have anything which comes remotely close.

    Notice how nearly a year after Sun announced this, intel finally admitted that clock frequency (i.e. gigahertz) isn't everything and that they'd be bringing out dual core processors?

    Niagara has 8 cores each capable of 0-clock cycle latency switching between 4 different thread contexts.

    Who else has working hardware and an OS to go that can do this?

  8. Re:This is just Multi-core processing... by philipgar · · Score: 4, Informative

    You miss one of the major points in the article, and that is that CMT is not really about the Ultra IV being a fully CMT processor. This is about the Niagra chip. The Niagra chip is truely a CMT processor.

    The reason this is so is because it functions as both a chip multi-processor and as a multi-threaded core (although I think I'd consider their multi-threaded cores to be fine-grained multi-threading rather then SMT but thats a different story altogether). While IBM's power5 offers these same advantages (dual core, 2 way SMT cores) this is 4 threads per processor and not overly impressive.

    The Niagra chip in comparison to IBM (and upcoming Intel dualcore/SMT designs) is based on the assumption that at higher clock speeds the cpu is rarely fully utitlized (while the P4 can retire up to 3 instructions per cycle many apps, particularly data-intensive apps have an IPC of less than 1). The chip contains 8 cores with 4 threads being executed on each core. This means 32 threads can run concurrently. Sure no single thread will run as fast as it would on a NetBurst, athlon64, or power chip, but the combined throughput is enormous. Assuming each runs at ~ 1/4 the speed of their counterpart, that still gives us 8 threads on a single chip. This is enormous, and will have a major impact on database design (I'm currently doing research on SMT's effect on database algorithms) and the payoffs can be great (as can standard prefetching).

    I wouldn't reccomend writing off CMT as a marketing buzzword etc. The era of throughput computing is upon us, lets just hope Oracle and the other per-processor vendors change their liscencing to something that correlates with TPC performance or some other metric that still has meaning, otherwise companies are better off with a couple massively parallel single core chips that cost a whole lot more and generate a whole lot more power for the performance they produce.

    Phil

  9. Re:-1, Redundant: Hyperthreading. by Anonymous Coward · · Score: 4, Informative

    Hyperthread DOES NOT HAVE ADDITIONAL FETCH and DECODE, it just permits 2 different threads to occupy the the reorder buffer thus reducing penalties as a result of a context switch, so instead of a context switch the CPU fools the OS into thinking it can issue two threads of instruction simultaneously. So fetch is designed to switch between instruction memory locations based on a turn system, so it really starts work on one thread and then in the next cycle begins work on that thread. It keeps 2 separate rename tables one for each instruction, and keeps track of which thread a given instruction is. So essentially execute is the same even the reorder buffer is almost the same but it tracks which thread an op is running on. The tricky part is getting the front end to toggle correctly between the 2 regfiles and the 2 rename tables. Also fetching from different threads of control is also tricky, I think some sort of queue is used.

    Fyi, hyperthreading is used on intel because the number of instructions in-flight. The processor during a context switch interupts, saves to the stack, clears out the REGFILE, rename table, and the ROB, losing all the work accomplished that is not written back to the Regfile. So on an AMD processor this is not a huge deal, but on the P4 this is a problem because the frequent context switches that occur on modern systems cause the intel design to lose the advantage of having many instructions in flight. AMD could realize performance gains just not as much and at the cost of clockspeed.

    As for CMT, no it is essentially hyperthreading but could be a better, more costly, more effective design than intels simple design. Duplication of a pipeline is a multicore chip which Sun is doing with Niagra.