Slashdot Mirror


Literate Gaming Analysis

aderack writes "The first issue of The Gamer's Quarter, a magazine that tries to take a more literary approach to videogames than do current publications, has been released in .pdf format. Included are fourteen lengthy articles, each with a unique perspective; one piece looks at the cultural meaning of Katamari Damacy, while another piece speaks of the writer's gradual acceptance of death as a learning tool."

86 comments

  1. I agree by Tobias.Davis · · Score: 0, Offtopic

    Wholeheartedly

  2. Death is a really crappy learning tool by snuf23 · · Score: 1, Funny

    "while another piece speaks of the writer's gradual acceptance of death as a learning tool."

    It really sucks. I mean you make a mistake, you die and you don't even get a chance to learn from that mistake. It's like game over, man! How the hell are you supposed to learn from that?

    Oh you mean video game deaths?

    --
    Sometimes my arms bend back.
    1. Re:Death is a really crappy learning tool by WolfWithoutAClause · · Score: 0

      It's the only tool needed. It's how evolution made *you* after all.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    2. Re:Death is a really crappy learning tool by MBraynard · · Score: 1

      Actually, no, it's how natural selection made you.

    3. Re:Death is a really crappy learning tool by Atrax · · Score: 2, Informative

      No, actually it's how successive generations of genetic combination and mutation filtered by natural selection made you

      --
      Screw you all! I'm off to the pub
    4. Re:Death is a really crappy learning tool by MBraynard · · Score: 1

      Genetic combinations, yes, mutations, no - a fraud.

  3. That's cool... by gimpynerd · · Score: 0

    Well I will read most anything if it has to do with video games. If it is something that no one else has done then that is one more reason to read it. I hope they succeed in doing whatever it is that they are trying to accomplish.

  4. Great, but by Anonymous Coward · · Score: 0

    It sounds like one of those misguided attempts to directly apply literary criticism to gaming, something which always turns into an embarassing failure.

    But I'd reserve my final judgement until I read through the whole thing.

    1. Re:Great, but by Anonymous Coward · · Score: 0

      Me again. It's an Insert Credit clone. Which is not a bad thing but this one seems to be pompous about it.

  5. After reading 3 articles and skimming the rest. by Goosey · · Score: 3, Insightful

    I am impressed. This is definently quality reading, although it does reak of a stench of self importance. It feels like they are trying to use big words for the sake of using big words, however if you can get around that (I did) it is actually very well written and insightful. Very insightful, and leaps and bounds beyond the standard magazine/gamesite review. While I certainly wouldn't recommend reading it to decide if you want to purchase a game (in fact it is written in a way that in order to appreciate it you should have already played the game in question), I would definently recommend it for anyone looking for a deeper more intellectual look then games are often given.

    --
    --- "End Of Line" - MCP
    1. Re:After reading 3 articles and skimming the rest. by Anonymous Coward · · Score: 0

      If it were well written, you wouldn't have to "get around" anything about the writing.

    2. Re:After reading 3 articles and skimming the rest. by Magada · · Score: 1

      Self-importance is not quite the thing, here. More like, a fledging attempt at a critique of game design as if it were a form of art. Critical attempts always end up being self-referencing. The thing makes for good reading, even if one or two of the critics seem way off the deep end.

      --
      Something bad is coming when people are suddenly anxious to tell the truth.
  6. if ever you should RTFA, it is this time by bersl2 · · Score: 3, Insightful

    I don't think I've seen that much intelligent discussion about video games in one place ever before.

    The articles are all well-written (saw a typo here and there, though), with insightful content relating personal experiences, gaming epiphanies, reviews of interesting games with novel ideas. It is a thoroughly enjoyable read, and I would without a doubt subscribe to this magazine were it distributed as such.

    1. Re:if ever you should RTFA, it is this time by Alkaiser · · Score: 1

      If you RTFW, it says the PDF is free to download and the magazine is going to be in dead-tree format in a week.

      I also wouldn't bother R-ing TF-ing A this time. Basically, take your standard review. Then multiply the length of the review by 20. That's this mag.

      --
      Netjak.com independent reviews of domestic & import video ga
  7. a pox on all of you lit majors! by violently_ill · · Score: 5, Funny

    you guys are morons if you think this is intelligent discussion. it's just a bunch of hyperemotional lit majors writing in the most convoluted, self-important, cluttered, and cliched style imaginable. for christ's sake, it takes one of the authors most of a page to explain to readers why they don't truly understand the life-affirming, mind-expanding revalation from God that is Metal Gear Solid: Snake Eater, before launching into a description of what the DVD case looks like. truly, that is some penetrating and insightful writing...FOR ME TO POOP ON!!!

    1. Re:a pox on all of you lit majors! by Anonymous Coward · · Score: 0

      Just like every other literary review of written works or movies out there. Move along and go back to gamespot

    2. Re:a pox on all of you lit majors! by Snowspinner · · Score: 1

      Man. The standards for humor have really gone down lately.

  8. Re:Awful... by violently_ill · · Score: 0, Troll

    you'd be amazed at the number of wannabe-intellectual weenies that are running around proclaiming themselves the new revolution in games journalism. they call themselves the New Games Journalists (which i assume is patterned after Hunter S. Thompson's "gonzo journalism"). in my nightmares i can see them gathering at a big conference to discuss the dialectics of gaming theory, or some bullshit like that.

    Sensible, mature people like you and i have an obligation to stop this nonsense before it gets started. We have to expose and humiliate these frauds before they reach critical mass and become a bona fide movement.

  9. Re:Awful... by Anonymous Coward · · Score: 0

    Yeah.. we could be "sensible and mature" and waste energy trying to stop people from doing something they, apparently, enjoy.

    Or we could let them do their thing, while we ignore them. This must be the illogical and juvenile method, but I think it's the one I'm gonna stick with..

  10. Re:Awful... by Anonymous Coward · · Score: 0

    Holy crap man. Are you for real?

    I guess I should take it as a compliment that the magazine can inspire paranoid delusions like this. You are worried about this becoming a "bona fide movement"?

    Give me a break.

  11. What the hell? by ajutla · · Score: 5, Interesting

    I can't decide whether or not you're serious, but I'll respond as though you are.

    I can authoritatively say that no one at The Gamer's Quarter is a "wannabe-intellectual weenie." We're just a bunch of people who love videogames, and love to write about them. We're not out to be "journalists," as nothing in TGQ is traditional journalism. None of our articles are reviews, and nobody is pretending that they would be useful things to read if you want to make a purchasing decision.

    Our writing is for a different purpose--not a "higher" purpose, not a "totally new purpose that's going to fucking rock your world," but a purpose all the same. Rather than writing dry, purely informative and objective articles about games, we try to give things a more personal, introspective spin. Yeah, if you want, you can look at a game, sitting down with it and saying, okay, it looks nice, and it sounds nice, but the control is shit and it's all over in six hours; 7.3/10. But...what is that accomplishing? In analyzing the game that way, have you learned anything deeper about the game, or even about yourself?

    The idea is, we try to establish a personal context, and to analyze games more in terms of their themes, their tone. How do they make us feel? Is it important that they make us feel that way? What more can we get from them? You can say that they're "just videogames," but...what the hell does that even mean? Are books "just books?" Is the sky "just the sky?" Is life "just life," something that doesn't need to be examined?

    People, you know, some of them care about games, and what they mean. I know I do. And it's not just videogames--you analyze everything you come into contact with, on a sensitive, personal level. When you read a good book, it's not something cut-and-dried, something that was assigned a numerical score by a reviewer for a huge media conglomorate. It's something you felt; something you understood.

    The point is: the same thing applies not just to videogames, but to all things in life. The Gamer's Quarter just focuses on the videogame part.

    And, you know, it looks like you don't want to think about this sort of thing. It looks, to me, like you're spouting off vitriol about how we're just freaks patterning ourselves on gonzo journalism having secret conventions and plotting to destroy your hobby. Trust me. We're not out to get you. No one, very likely, is out to get you. Relax.

    There is no movement to speak of. When you talk about us being "frauds," what the--pardon--flying fuck are you talking about? No one is defrauding anyone. We think videogames deserve sensitive, critical analysis, for reasons I've already laid out. So, you know, we're trying to provide that. Maybe some of our writing is shit, and we need to work on that. Okay, fine. Maybe our magazine didn't catch your fancy. That's fine, too. People want different things, in life. If you think this is all "bullshit," that's cool. Don't read it.

    But why the defensiveness? Why the vitriol? Why do you feel you have an obligation to stop this "nonsense?"

    I mean, honestly.

    That's not very sensible.

    1. Re:What the hell? by Anonymous Coward · · Score: 0

      Shut the fuck up gasbag.

    2. Re:What the hell? by Anonymous Coward · · Score: 0

      That was awesome.

    3. Re:What the hell? by aderack · · Score: 1

      What I wonder in situations like this is, who would be out to get him? I can't imagine that defensive churls are all that high in demand.

      --
      -- Aderack. Usually.
    4. Re:What the hell? by aderack · · Score: 1

      Point for ajutla!

      --
      -- Aderack. Usually.
    5. Re:What the hell? by violently_ill · · Score: 1

      lick my paranoia.

    6. Re:What the hell? by violently_ill · · Score: 1

      every time someone uses the terms "synergy", "proactive", "dialectical", or "critical analysis", a baby somewhere dies of AIDS.

      you just killed a baby.

    7. Re:What the hell? by bVork · · Score: 5, Interesting

      While I hope to be less confrontational than the grandparent poster, I rather agree with his statements. But instead of simply opposing myself to this 'nonsense', I think it makes more sense for me to tell you exactly what I think is wrong and how I think you could improve.

      It is very true that gaming journalism needs to evolve. Or rather, re-evolve. If you've ever read the older magazines, such as ZZap!64 or Your Sinclair, it is painfully clear that gaming journalism has gone downhill. Why? I don't know.

      My two examples aren't particularly different than modern magazines. The demographics haven't changed very much. In fact, the average gamer in this day and age is probably older than the average gamer of 1985. It isn't because they were PC magazines. Look at PC Gamer for proof; proof that PC magazines are no more mature in tone than their console brethren.

      But I don't know the answers to that. What I do know is that gaming journalism needs to be more mature and intelligent in tone.

      But I don't think you guys are the solution. At least, not the complete solution. What are you? In your final paragraph, you claim that you are analysts. Analysts of the way a game makes you feel. This is the whole point of a game in the first place. To make you feel. Elation at victory, satisfaction at solving a puzzle, or pure emotion during a cinematic moment.

      Incidentally, did you notice that emotional moments usually occur in pre-scripted events? Something to think about. I can think of a few RPGs and adventure games where you have a direct choice on events and thus feel greater emotion at their outcomes, but those are few and far between. But I digress...

      Anyway, gaming reviewers have been analysts of the personal impact of games because that is the whole point we play them. A crew that has the right idea, I think, is Way Of The Rodent. Check out their reviews. They're awfully similar to your articles, yet stunningly different.

      So what is the solution? Perhaps a combination of traditional gaming journalism (which has its basis in movie and music magazines) and this 'new games journalism' (which really feels closer to literary criticism than anything). Now that I think about it, the two styles are almost a before-and-after. Traditional gaming journalism, as flawed as it may be right now, attempts to answer the question "Why should I play a given game?" New gaming journalism is a gamer's (not journalist's or reviewer's... there seems to be a distinction) response to this question, phrased as "I played this given game and this is what I felt." You only concentrate on one aspect of that, so you will never be the whole solution. But perhaps you're a partial solution.

      One of my major dislikes of current 'new gaming journalism' is that the majority of the writers seem to be Japanophiles, including you. Why have you ignored Western RPGs? A comparison of something like Planescape: Torment to Chrono Trigger would have been very benificial to your article. You talk about Splinter Cell's limitations, yet ignore the even more limiting constraints of Metal Gear Solid. Not being able to move in first-person comes to mind. You ignore many of the fantastic western games that truly allow the gamer to play the game any way he sees fit. Instead of only discussing the limitations of games such as GTA, you should have also taken a look at a game such as Fallout, which truly lets you play it any way you wish.

      You really should get a non-Japanophile on staff. Someone who plays western-style games and understands the distinct philosophies that surround them. You guys certainly understand Japanese games, much more than I do at the very least, but your opinions on western games seem very shallow and dismissive.

      Perhaps combining your current form with more traditional gaming journalism and reviewing would also improve your magazine. Like I mentioned in one of my earlier paragraphs, it would really provide the full sp

    8. Re:What the hell? by Khuffie · · Score: 1
      Rather than writing dry, purely informative and objective articles about games

      Wow. Where do you get your informative, objective articles about games? It sure as heck ain't from any of the magazines out there now! :p

      Oh. And I'm quite intereted in your endeavour. Haven't had the chance to read it yet, but will do soon.

    9. Re:What the hell? by Dark+Paladin · · Score: 1

      Yes!

      I'll agree with all of that, and it's the #1 reason why I don't buy most print magazines. A game can have as much influence on someone's emotions and outlook as a book, a movie, a song, a painting - just different. If I come away from a game feeling slightly disturbed about my actions (like playing "Command and Conquer" and feeling guilty about killing townspeople), then that's a side of the game I'd like to see explored.

      How many people have played "Grand Theft Auto" and come away with another look at crime, or race, or just about how they felt about the game? Go ahead - explore those issues! Not everything will be interesting, and yes, I'm sure that there will be some navel gazing going on.

      But I like what they are trying to do, and credit due to these who are trying something that they find interesting.

      If nothing else, nobody is forcing you to read it.

    10. Re:What the hell? by Alkaiser · · Score: 1

      Basically, I'm going to agree with you, but there are a few points of your post I'm going to have to nitpick at myself.

      First off, I do agree that Gamer's Quarter, and New Games Journalism, et al are not the answer. Everyone's spending all this time tripping over themselves trying to be the next Hunter S. Thompson, but we haven't found the Game Journalism's Woodward & Bernstein yet...it isn't TIME for that yet.

      Gamer's Quarter is fine and dandy...for people who aren't me. In 10 years or so, I can imagine there being a legitimate place in the industry for this magazine and others like it. But not now, however. Now New Games Journalism just does damage to the system, and plays right into the hands of IGNSpy and Gamespot.

      Right now there's a swell of solid Games Journalism starting to take hold. News aggregation blogs like Kotaku, Blue's News, and The Magic Box are making it easier and easier for gamers to get reviews that are outside the bounds of the hype effect, news without spin, and some actual reporting on what the heck is going on with these companies past the press releases.

      The majority of the game buying public still get their news from their corporate overlords. New Games Journalism sites and mags take away from the noise that the independents are trying to make.

      To put it in an imperfect analogy, IGN is Dubya, The Indies are Gore, and NGJ is Ralph Nader from the US 2000 Election. NGJ isn't taking minds and hits from IGN, it's taking then from the pool of open minds that the Game Journalists are fighting to grab, too. We have our window to strike at the incumbent, but it's not going to stay open forever. By working at cross-purposes, it's quite possible that both NGJ and good ol' fashioned GJ both take a fall.

      Did you read Greg Costikyan's intended rant for the "Burn Down the House" session at GDC? It's more important than ever for people to start making informed game buying decisions. NGJ doesn't aid in that respect, much in the same way IGN doesn't.

      If you guys at GameQuarter could make a hybrid, as bVork suggested above, that would go a long way to having people like myself, who are fans of objective game journalism look at your magazine less dismissively.

      Now for bVork, you echo a complaint I've heard from a lot of people, that Western RPGs don't get their due. And, predictably, you bring up the same game that always gets brought up...the ONLY game that gets brought up. Planescape: Torment. Comparing every JRPG to Torment is kind of foolish. In fact, it's fairly foolish to refer to Japanese RPGs as a subset, when, they in fact, are responsible for probably 99% of the good titles in that genre.

      Of all of the US/European RPGs I've ever played, only 5 reach classic status: Tunnels of Doom on the TI 99/4A, Bard's Tale II, Ultima VI, Fallout, and Arcanum.

      Baldur's was nice but problematic, as was II. I must confess to never playing Morrowind or Torment, they just happened to come along at the wrong time. Maybe I'll get to them, but I must say the premise for Torment doesn't really fire me up.

      So in my mind, asking people to compare Japanese RPGs to Western ones to show the differences in design philosophy is kind of laughable. It's akin to comparing US FPS or RTS games to Japanese ones, there are just certain genres that various locales haven't quite got down yet.

      But, aside from that, you brought up some good points...especially with the nitpicking. I love the nitpicking.

      --
      Netjak.com independent reviews of domestic & import video ga
    11. Re:What the hell? by Pluvius · · Score: 1

      So in my mind, asking people to compare Japanese RPGs to Western ones to show the differences in design philosophy is kind of laughable. It's akin to comparing US FPS or RTS games to Japanese ones, there are just certain genres that various locales haven't quite got down yet.

      What? The West invented the video game RPG, and you say that we "haven't quite got [them] down yet"? Are you kidding?

      Rob

    12. Re:What the hell? by Alkaiser · · Score: 1

      And the US invented the automobile...you don't see a lot of people claiming those are the best across the board, now do you?

      A lot of the old Western RPGs were just straight up conversions of D&D modules that SSI cranked out to the tune of 3-4 year. That isn't even close to "getting it down". As I stated there are about 5 Western RPGs that are classic. There are far more that come from Japan. The West started the fire, and then Japan threw all the logs on and kept it burning.

      --
      Netjak.com independent reviews of domestic & import video ga
    13. Re:What the hell? by bVork · · Score: 3, Insightful

      You ignored the major difference between western rpgs and jrpgs. Freedom. In the majority of JRPGs (with a few exceptions, such as Legend of Mana or the World of Ruin section in Final Fantasy 3), the player is forced on a very linear path and must visit every location in a specific order and has zero influence on the storyline that unfolds. Many western rpgs don't ignore their pen-and-paper origins, and allow the player to affect the storyline. A friend of mine taking the game design course at USC called it the difference between 'interacting in the story' and 'interacting with the story'.

      You want a list of important western RPGs?

      Fallout - one of the best examples of this kind of gameplay. You can basically be anything you want to be. Good, evil, violent, pacifist... and there are no sections where you are forced to do something against the nature you have decided upon. Heck, you can even talk your way out of the final battle!

      Planescape: Torment - the other example of this. Planescape one-ups Fallout in terms of storyline, however. The game is less focussed on how you behave during gameplay and more how you behave during dialogues, of which there are an absolute ton. Though it is AD&D-based, it has significant differences than other games of that kind, like Baldur's Gate. The most important is the alignment system... you start off as neutral and your alignment changes according to your actions and dialogue choices.

      Wizardry 1, 6-8 - these take almost the opposite path of Planescape. Dialogues are few and far between in the early Wizardry games, and its all about the dungeon-crawling gameplay. Wizardry 1 was the primary influence on Phantasy Star. And for you Japanophiles out there, Wizardry is one of the most popular RPG series in Japan. Every single Wizardry game was released in Japan, and indeed re-released more often than they have been in the west!

      Though the earlier games are focussed entirely on gameplay, Wizardry 6 to 8 have an equal focus on storyline. There are multiple endings to each of those games, and multiple beginnings to Wizardry 7 and 8 because you can import your party.

      Ultima Underworld - its sort of an RPG, so I'm including it. It has many statistics and very deep dialogue options. It is also one of the first first-person games, and one of the greatest. Deus Ex, Arx Fatalis, and the System Shock series all descend from this game.

      Ultima 4-7 - nice that you included Ultima 4, but you ignored the other excellent games in the series, each of which brought something new to the table.

      Ultima 4, of course, has incredible gameplay that causes you to become a good person as you learn the Virtues. With one of the best dialogue systems I've ever seen, tons of non-linear gameplay, and a plot that remains unique to this day, it is perhaps the most important RPG ever made.

      Ultima 5 uses an engine similar to Ultima 4, but adds npc schedules. Something most JRPGs haven't figured out yet. With a day/night cycle, shopkeepers go to bed, guards sleep (which is important if you want to take an important item from the castle), and it gets difficult to see outside.

      Ultima 6 removed the tile-based system and overworld map to create an entirely seamless world, something that most JRPGs still lack. Combine that with a storyline that puts an incredible wrinkle in the typical stop-the-invaders plot, and you have yet another excellent rpg.

      And then there's Ultima 7, one of the first true virtual worlds. Harvest wheat, pound it into grain, mix with water and bake bread. Or forge a sword. Or rob the mint (though the lack of money in the mint hints that Britannia's economy is about to collapse). Very nearly every object in Ultima 7 could be interacted with, an incredible feat. And JRPGs are still doing the typical check-the-dresser-for-a-health-potion 'interactivity'!

      Those are just the games off the top of my head, too. I didn't even mention Wasteland, Lords of Midnight, Dungeons of Daggorath

    14. Re:What the hell? by Pluvius · · Score: 1

      And the US invented the automobile...you don't see a lot of people claiming those are the best across the board, now do you?

      There's a difference between saying that the Japanese make better RPGs on average and saying that the Japanese have made 99% of all of the RPGs that are worth playing, ever. One is a matter of opinion, the other is just silly.

      Rob

    15. Re:What the hell? by Pluvius · · Score: 2, Funny

      You forgot Might & Magic. Just pointing it out because forgetting Might & Magic in a discussion of Western RPGs is like forgetting Jose Carreras in a discussion of great tenors: He might be "the third guy" but it's still bad form to leave him out.

      Rob

    16. Re:What the hell? by Alkaiser · · Score: 1

      I suppose. I was trying to think of which one I was really into, and then I remembered that I didn't even finish that one.

      --
      Netjak.com independent reviews of domestic & import video ga
    17. Re:What the hell? by Alkaiser · · Score: 2, Insightful

      Ultima 7 was groundbreaking, but crap. Over a summer of 3 months, 3 friends and I couldn't ever stomach that game long enough to finish it, I'm sorry.

      If you're assuming that "JRPGs are still doing the typical check-the-dresser-for-a-health-potion 'interactivity'!" you haven't played one in the last 5 years. Try picking up Dark Cloud 2 to see how different things have gotten.

      I like Ultima 6 better than 4. 6's story gives it classic status in my book, 4 is on the cusp. 5 just seemed like an update to 4 for me.

      Dungeon Master made me physically ill. Could have been digital crack, but if it makes me vomit, I'm not enjoying it.

      Planescape, from what I understood was supposed to be awesome. Whatever. I haven't played it so I can't say it's super badass or anything.

      My point was that the Western RPG at this point is so limited in scope that comparing "Western RPG to Japanese RPG" is fairly useless, as not many people are going to know what the heck Western RPG represents.

      When I write reviews, I compare them to those standards all the time. Is the story lacking or linear? Then I dock points. Does the game have you go on a wild journey but force you down a path that is neither desirable or logical? Dock points.

      The ideas that you say embody the Western RPG are all fine and good...it's just that the term isn't one that is necesarily attached to the ideas becasue it's frankly archaic right now. On top of that, I just don't see the need to fracture the RPG or any other genre for that matter into locales. An RPG is an RPG. If it's lacking in story it's lacking in story, not just "typical Japanese".

      --
      Netjak.com independent reviews of domestic & import video ga
    18. Re:What the hell? by Alkaiser · · Score: 1

      You're right, I should have added "recently" to that statement.

      --
      Netjak.com independent reviews of domestic & import video ga
    19. Re:What the hell? by bVork · · Score: 1

      I still think you are unnecessarily dismissive of the western style of roleplaying. Such gems of statements as this one really indicate your bias: In fact, it's fairly foolish to refer to Japanese RPGs as a subset, when, they in fact, are responsible for probably 99% of the good titles in that genre.

      To be honest, I dislike the majority of Japanese rpgs. Instead of just dismissing them outright (though I do sometimes deride their cliches), I simply ignore them. This keeps the fanboys off my back and prevents many flamewars. I will say that I quite enjoyed Final Fantasy 3 and the Secret of Mana series (aside from Sword of Mana), however, so I don't hate every example of the genre.

      I tend to agree that it is rather clunky to refer to RPGs as either Japanese or Western, but I simply cannot think of a better way to seperate them. Yet they must be viewed seperately, as they share few conventions. Art style, story presentation, and battle systems are all distinctly different between the two, yet tend to be similar to othes of the same locale.

      It all comes down, perhaps, to the cultural differences. I'm not an expert on Japan, so I cannot state or even theorize why RPGs have evolved into their current form over there.

      But I can say that most conventions of western rpgs stem very directly from the pen-and-paper origins of the genre. Most Western RPGs use battle engines that allow freedom of movement, similar to the way pen-and-paper RPGs take distances into account during combat (which in itself stems from the origins of pen-and-paper RPGs in miniatures wargames). Story presentation also stems from the pen-and-paper origins, where one of the main draws was that you can act any way you wish and the dungeon master will alter the story as he sees fit.

      Again, I consider the two styles to be different enough that you can rarely directly compare a game from one locality to one from another. Could you imagine doing a compare-and-contrast of Wizardry 8 to Xenosaga, for example?

      So do not immediately dismiss Western RPGs as inferior. Ignore them if you like, but do not just crap on them. They are different enough to appeal to different people. If Western RPGs do not appeal to you, fine. I could say the same thing about anime versus 'real movies'. I greatly dislike anime and all of its conventions, but I will not call it inferior simply because it really is different from live-action movies.

    20. Re:What the hell? by Pluvius · · Score: 1

      If you're assuming that "JRPGs are still doing the typical check-the-dresser-for-a-health-potion 'interactivity'!" you haven't played one in the last 5 years. Try picking up Dark Cloud 2 to see how different things have gotten.

      The Dark Cloud series is the exception that proves the rule. Most Japanese RPGs haven't moved too far from the styles of gameplay that Dragon Warrior, Shining Force, and Secret of Mana made popular.

      On top of that, I just don't see the need to fracture the RPG or any other genre for that matter into locales.

      Blame the games themselves for that, or perhaps the game developers. This isn't an artificial distinction that someone conjured from thin air; it's been there for about two decades now.

      Rob

    21. Re:What the hell? by Pluvius · · Score: 1

      The decline of the PC gaming market is more to blame for that than anything else. Computer RPGs (and therefore Western RPGs) are having a hard time due to that; companies that produce for computers focus on FPSes and RTSes because those are proven money-makers in an industry that's dwarfed by console gaming. Also, all of the big computer RPG franchises were controlled by companies that are bankrupt (or nearly so) like Interplay and Sir-Tech. Well, except for Ultima, which is owned by EA and exists today only in MMORPG form (some would call that a fate worse than death).

      Rob

    22. Re:What the hell? by Anonymous Coward · · Score: 0

      So did you.

    23. Re:What the hell? by Alkaiser · · Score: 1

      "Most Western RPGs use battle engines that allow freedom of movement, similar to the way pen-and-paper RPGs take distances into account during combat (which in itself stems from the origins of pen-and-paper RPGs in miniatures wargames)."

      Front Mission 4, Generation of Chaos IV, Arc the Lad: Twilight of Spirits, Phantasy Star: C.A.R.D. Revolution, Kingdom Hearts, Star Ocean: Till the End of Time...

      I think this represents 7 of the last 9 RPGs I've played, all of them have a battle engine that has freedom of movement, some tile based combat, some are not, some are turn based, others are real time. Your simply ignoring the games means you're aren't hip to what's going on.

      As far as this, "Story presentation also stems from the pen-and-paper origins, where one of the main draws was that you can act any way you wish and the dungeon master will alter the story as he sees fit."

      That's only partially true. This is something to shoot for, but only the best of the best have been able to pull it off. Fable didn't. KOTOR didn't (Your light ending or dark ending was solely determined by one choice at the end of the game.) and neither did KOTOR II. Sudeki sure didn't.

      If you're going to point to PC games, I can't even think of the last RPG of note that came out on a PC, and I've been looking. American's McGee's Scrapland got billed as an RPG, but that was just a lie.

      The only games that I can think of that actually had a branching storyline with consequential actions that affect the end of the game were the Fallout series and Arcanum, possibly Morrowind, although, that's more, inifnite roads, 1 destination. Deus Ex faked it.

      While your favorite RPGs come from the West and have some sort of branching, my favorite RPGs come from all over, and contain some form of branching.

      I'm not trying to be simply dismissive of RPGs from the West, it's just that so few people make them anymore. There's what, 1 RPG of note that is actually worth playing in the US every 2 years or so? That isn't an insult when you factor in that there are maybe 3-5 that get made in that time span.

      --
      Netjak.com independent reviews of domestic & import video ga
    24. Re:What the hell? by Zangief · · Score: 1

      You talk about Splinter Cell's limitations, yet ignore the even more limiting constraints of Metal Gear Solid. Not being able to move in first-person comes to mind.

      Just nitpicking, but Splinter Cell is a much more limited game than Metal Gear Solid (the first!).

      Yeah, you cannot move in first person, but WHAT KIND OF STUPID LIMITATION THIS IS! This is like saying "MGS is not a First Person Shooter, so it's not a good game!".

      Splinter Cell lacks in several areas in which MGS excels. Better storytelling, a single big mission instead of small chapters, the presence of bosses, which add rythm and emotion to the game, etc.

      Splinter Cell, instead, only adds better ways to sneak around. But a game in which you are hidden the whole time isn't very good. You just go from a to b, to c, until the mission ends, and, if you are discovered, chances are you are going down. There is no catarsis, no build up, no nothing. Just a eternal hiding.

  12. It is Insert Credit, without Tim Rogers by Anonymous Coward · · Score: 0

    At least half of it is from Insert Credit forum members.

    1. Re:It is Insert Credit, without Tim Rogers by Anonymous Coward · · Score: 0

      Insert Credit forum members, according to National Geographic, are seventeen times more likely to be illiterate than average forum members.

      Andrew Vestal posts at GAF, sometimes.

      Samuel Adams posts at Gaia Online.

      Who the fuck cares? Is that an insult?

  13. Re:Awful... by Anonymous Coward · · Score: 0

    If this horrible scourge is as bad as you say, then readers won't pay much attention, and the New Games Journalists will disappear into the abyss. If, on the other hand, people find something of value in such writing, then who are you to say that it must be stopped?

  14. Re:Awful... by violently_ill · · Score: 0, Troll

    if only it were that simple, grasshopper. here is a short list of bullshit intellectual movements that didn't just disappear into the abyss, with tragic consequences:

    1) communism
    2) postmodernism
    3) third wave feminism
    4) scientology

    yes, i really am comparing New Games Journalism to communism. considering the mass human suffering that resulted from the scourge of communism, don't you just wish that one of Marx's school chums had called him out BEFORE Marxism caught on? well, that's basically what i'm doing, because i am an american hero.

  15. Gaming needs this. by bitkari · · Score: 3, Insightful

    The writing may appear a little whimsical, but this sort of 'magazine' writing is important for the world of gaming.

    It is nice to have an alternative to the sort of games writing that will only tell us if a game is totally awesome or not, and if the grafixx are 10/10.

    Personally I find this sort of game editorial of value, and indeed cool 2 tha maxxxxx! 93%!!OMG.

    1. Re:Gaming needs this. by CoffeeJedi · · Score: 1

      we here at Super1337megagamerockers give "Big Gun Shooter Guy 3" our lowest score ever: 9.2 / 10

      next page, an ad for Big Gun Shooter Guy 3

      --
      May you be touched by His Noodly Appendage. RAmen.
    2. Re:Gaming needs this. by Anonymous Coward · · Score: 0

      mod parent funny xtreme +1.
      mod parent joke replay value -1.

  16. Re:Awful... by Anonymous Coward · · Score: 0

    Sensible, mature people like you and i have an obligation to stop this nonsense before it gets started. We have to expose and humiliate these frauds before they reach critical mass and become a bona fide movement. I wonder if that's how IBM discussed the thread of Apple.

  17. Pretty good, actually by Wraithfighter · · Score: 3, Insightful
    I was expecting it to be a bit overzealous, but after reading the MGS, PoP, and Sonic articles, I'm rather impressed.

    Sure, I have some specific complaints regarding what they were saying (the PoP author never mentioned the Dahaka), and I was a bit overwhelmed by the massive amount of knowledge that they possessed (especially the Sonic Article. Major fanboy of the originals), but the idea is exactly what is needed.

    It treats video games as something of an art form, which is something that I think is sorely needed. I like the lack of focus on the visuals when compared to the gameplay. In the entire MGS article, he mentioned the graphics only once, to say that they were a bit sluggish when compared to the first two games, because of the massive environments. He spent the other ten pages talking about the gameplay.

    Definitely looking forward to the next issue.

    --
    Beyond the Polygons : Because 50,000 polygo
  18. More overanalysis. by fondue · · Score: 2, Insightful

    The back page blurb suggests that at some level they 'get it'. Unfortunately the content seems to be the same old overblown, obvious fanzine crap.

    I'm trying to remember if I've ever read anything interesting that contained a question along the lines of "But what do we mean by 'X'?"

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  19. Ouch! by atomic+noodle · · Score: 1

    What an overwhelming assault. Shock and awe indeed. You crushed him like a bug... 10/10

  20. Literate? Are you sure? by raardvark · · Score: 2, Funny

    "How good the prince moves is the most notable presentation of the Prince of Persia series."

    Hey, they do write very good!

  21. Sure by Lu+Xun · · Score: 1

    Who wants to bet that the word 'pwned' appears at least once? As in:

    "The crux of the emotional impact of this game is clear: achieving the stated goal of the game, that is, to defeat your similarly-armed enemy in an equal contest, and utilizing the chat key in the 'pre-game' stage of the subsequent round, broadcasting to every player the following statement, to signify your dominance over your chosen opponent: pwned."

    --
    That's not a soda... it's a caffeine delivery device!
  22. As an academic doing work on video games... by Snowspinner · · Score: 2, Insightful

    This isn't bad, for an non-peer reviwed fan journal. But if "literate thought about video games" is something any of you are seriously interested in, you need to join the conversations that already exist in academia. You need to read the ludology/narratology debate - Janet Murray, Espen Aarseth, and the like. You need to read other theory too - Lacan, Zizek, some Marxist theory - other stuff that will let your thought about video games fit in with literate thought in general. And you need to do more than run a fanzine - your work needs to be read by independent people who have no ego invested in the project.

    Which is not to say that you guys don't have a good start. You're noticing the right things in video games. Your writing style is clunky at times, but that's certainly no crime in academia. But right now, you've got a bunch of cool observations about video games that you haven't learned how to connect into academic thought yet. For that, you need to read the guys who are already doing this.

    (And you do all know about gamestudies.org, right?)

    1. Re:As an academic doing work on video games... by violently_ill · · Score: 1

      i wish i could sit down with you for a while and re-teach you all the things you think you know. please, please, please read this short essay by Richard Dawkins.

      then join me in fighting the real revolution.

    2. Re:As an academic doing work on video games... by Snowspinner · · Score: 1

      Hm. I didn't realize Dawkins was so blithely pro-Sokal. You'd think that he'd have a bit more sympathy for the fact that it's just as horrible (If not moreso) to deliberately send erroneous information to an academic journal than it is to fail to catch said information.

      As for Sokal's book, having read it, I have to say, his utter failure to understand most of the theory that he's criticizing doesn't do any wonders for his argument.

    3. Re:As an academic doing work on video games... by violently_ill · · Score: 1

      oh, wow. you're deep into it, aren't you? well, if sokal's book didn't convince you then i'm wasting my time trying to unplug you from the postmodernist matrix. there is a critical point in the development of every academic where so much time and energy has been invested in a particular subject that it becomes impossible to let go of what has been "learned", even when the subject has been shown incontrovertibly to be bullshit. look at how marxism endures to this very day, despite fundamental flaws in marx's understanding of economics (*cough* problem of transformation *cough*) and overwhelming empirical evidence that marxism leads to mass human suffering.

      sokal presents example after example of just NAKED intellectual fraud, and if you can't see that, then clearly you've crossed the threshold.

    4. Re:As an academic doing work on video games... by Snowspinner · · Score: 1

      Yeah. if only Marxism were enduring in any sort of politically activist way in the academy.

      As for Sokal... he presents out of context quotes and dismisses the rest of books as "unintelligible," when in fact he means "I didn't understand them." And he accuses people of intellectual fraud when, in fact, he's the one who has deliberately and knowingly tried to publish fraudulent results. Minimal does not even begin to describe my sympathy for his cause.

      How much Derrida have you read? Foucault? Lacan? Deleuze? Althusser? Zizek? Adorno? Benjamin? How many of these people are you dismissing entirely based on a secondary source who's deliberately published false information in the past?

    5. Re:As an academic doing work on video games... by violently_ill · · Score: 1

      this is where i have to question whether or not you actually read sokal's book, or are condemning it based on secondary source evidence of your own. sokal makes very clear that his criticism is confined to the areas of physics, mathematics, and other scientific areas where he has expertise. he does not criticize derrida's deconstruction of shakespeare, for example.

      physicists and mathematicians are two groups of people for which i have tremendous respect. if they can't understand this psychobabble, that's strong evidence that it's not intelligible at all. i've studied physics and math, and i've read lacan, derrida, marx, marcuse, and more postmodernist feminist authors than i care to remember. you can bury your head in the sand and claim that Derrida and Lacan are soooo intelligent that even scientists can't understand them, or you can accept the fact that htis is pseudoscientific bullshit of the first degree.

    6. Re:As an academic doing work on video games... by Snowspinner · · Score: 1

      Well then I'm even more baffled. If you're not extending Sokal's critique to non-scientific concepts, where did this discussion even start? Because I certainly didn't bring in the science. I was saying that, before doing literate readings of video games and declaring that you've got something going, you should probably read the existing conversations on video games within the academic community. So I don't see how Sokal's attack on the flawed understanding of science is relevent at all.

      Then again, I also notice that you're trying to make a straw man whereby, because Sokal didn't understand what he was reading, all scientists and mathematicians didn't understand. Which is an odd leap, as I know mathematicians who can and do understand Foucault. And, actually, furthermore, I should probably note that philosophers and political scientists are two groups of people for whom I have tremendous respect, and the fact that the can't understand the latest physics research must mean that it's all bunk too.

    7. Re:As an academic doing work on video games... by violently_ill · · Score: 1

      i'm currently reading "a house built on sand: exposing postmodernist myths about science" (1998). which contains essays by the following authors:
      --paul boghossian, chair of the philosophy at NYU
      --allan franklin, physicist and participant in philosophy of science program at the university of colorodo
      --paul gross, molecular biologist at the university of virginia
      --john huth, physicist at harvard
      --margaret c. jacob, professor of the history and sociology of science at the university of pennsylvania
      --philip kitcher, professor of philosophy at UC davis
      --noretta koertge, professor of the history and philosophy of science at indiana university
      --norman levitt, mathematician at rutgers university
      --william mckinney, professor of philosophy at southeast missouri university
      --meera nanda, microbiologist and science studies professor at rensselaer polytechnic institute
      --william newman, professor of the history and philosophy of science at indiana university
      --cassandra pinnick, professor of philosphy at western kentucky university
      --michael ruse, professor of philosophy and zoology at the university of guelph
      --alan soble, professor of philosophy at the university of new orleans
      --philip sullivan, professor of aerospace engineering at the university of toronto

      sokal is hardly alone in thinking these postmodernists are a bunch of con artists (at least when it comes to simulating an understanding of scientific concepts). you, however, are virtually alone in defending the specific examples cited by sokal in his book. in the wake of sokal's hoax, there were plenty of people who attacked him as "ill read and half-educated", but nobody was willing to step forward and defend any of the passages he cited as abuses of science (and logic, for that matter). i challenge you to produce a single example. if sokal is misunderstanding the postmodernists, why didn't cultural studies professors leap at the chance to correct his thinking.

      finally, your comparison of sokal reading postmodernism to philosophers reading physics research is hopelessly flawed. if physicists were producing works on philosophy, you would certainly expect those works to be intelligible to philosophers.

    8. Re:As an academic doing work on video games... by Snowspinner · · Score: 1

      Cultural studies professors did and have written responses to Sokal's attacks. The problem is, the things being written in the various fields Sokal attacks are hard. It's not surprising that their responses are also hard. The fact of the matter is, Sokal is basically taking a bunch of hard stuff and, among other things, complaining that it's hard and he can't understand it. This criticism would have no weight at all if applied to, say, physics. What is it about philosophy that makes the "It's dense and incomprehensible" argument valid when it's so manifestly not in any other field?

      As for specific examples, is there one you particularly like? Perhaps the fluid mechanics one that Dawkins harps upon. Fine. The issue there is not particularly one about scientific concepts, but about scientific methodology, and, more generally, about the degree to which science is seen as one of the highest and most valued forms of truth in society. Scientific truth is, for the most part, viewed as being definable, numerical, constant, etc. These are also the traits typically associated with men when arguments are being made privledging men and masculinity - they're more rational, more logical, more consistant. The point is not one about how scientists are mean to fluid and thus to women, as Sokal would have it. Rather, it's a point about the fact that we consider problems "hard" and, well, "problematic" when they're difficult to pin down with numbers.

      There's an added point that's not being made, but that easily could be about the fact that the term for turbulence and other studies of things where there is no feasable way to offer a numerical/mathematical description is chaos. Yes, the term is being appropriated and given a different meaning, but it's still worth going "Hm" about the fact that science calls things it can't readily quantify "chaos." And let's also add to this the degree to which women do not get advanced degrees in science - again, often because of stereotypes reinforced during high school about how they're not rational, not logical, and not consistent.

      The point, then, is not a point about fluid mechanics at all. Instead, fluid mechanics is being used as a metaphor - a literary device, that is - for a comment about gender roles and the privledging of a particular kind of knowledge over emotion, which is associated with femininity.

      Which all still fails miserably to answer the question I asked last time - if you only hold Sokal's critique as valid insofar as postmodernists are talking about science, why was it relevent to my advice to read the current debates within video game studies?

    9. Re:As an academic doing work on video games... by violently_ill · · Score: 1

      let me get this straight. you're saying that the reason why no one defended sokal's targets is that the responses were too hard to write. geez, it's only been 7 years. you keep trying to limit this critique to just sokal, but i've clearly pointed out that many other prominent scientists and philosophers think the postmodernists are full of shit. for example, when jacques derrida was awarded an honorary phD from cambridge, 20 of the world's most prominent philosophers signed a letter of protest (read about it here)

      so not only are their science writings not comprehensible to scientists, but their philosophy is viewed by real philosophers as "tricks and gimmicks." they've been caught red-handed pretending to understand scientific concepts that clearly they do not, and yet they get to keep their jobs. if a scientist got caught pulling this type of shit, he or she would never work again.

      i must confess that your attack on scientific methodology left me baffled. i can't even imagine what a system that did not "privilege" knowledge over emotion would look like. if we say that problems which defy mathematical summarization are hard, it's because THEY ARE. you fucking solve the navier-stokes equations, you enlightened prick. i'd love to see you apply your touchy-feely, emotion-privileging theories to the problem of turbulence and produce results that are in any way useful to humankind.

      everybody knows that there aren't enough women in the sciences, but blaming scientific methodology itself is absurd. that's like blaming democracy for the results of the 2004 election. the problem is that our shitty culture tells women to become homemakers instead of scientists, not that science is inherently stacked against women.

    10. Re:As an academic doing work on video games... by Snowspinner · · Score: 1

      So because some of the world's most prominant philosophers think Derrida is bad, he is? I suppose pointing out that it would be trivial to find 20 of the worlds most prominant philosophers who have written articles about and supporting Derrida would be foolish?

      And you misread what I was saying as an attack on the scientific method. I can't imagine an emotional/non-mathematical science either. You confuse identifying something with having a solution, or thinking a solution is possible. Coming up with a social system that doesn't privledge fact and rationality from within a social system that privledges fact and rationality is hard. About as hard as solving the Navier-Stokes equation, I suspect. Also, it is not that this system puts women at a disadvantage. It puts femininity at a disadvantage. The distinction is important.

      And I didn't mean that the responses to Sokal were hard to write so they weren't written. I meant that they were hard to write and so they weren't any fun and didn't get any coverage in the popular press.

      And, still, the relevence to what I said initially about video games is missing, btw. Feel free to pipe in any time.

  23. Re:Awful... by Anonymous Coward · · Score: 0

    violently_ill you are not alone in your crusade.

    Whenever this "New Games Journalism" shit gets posted, there you are warning the masses about these beret wearing cretins.

    Your post "how to start an 'intellectual' revolution" is a /. classic.

    I have identified the ringleader - one Kieron Gillen - the head of the snake. He peddles his brand of snakeoil at eurogamer.net and freelances for magazines dumb enough to pay him.

    New Games Journalism is his one and only hope at going down in history.

    He is recruiting naive young lit majors to his cause by the day.

    The anti NGJ revolution begins here! For great justice!

  24. Re:Awful... by BremXJones · · Score: 1
    "yes, i really am comparing New Games Journalism to communism."

    Oh my.

    Quick question: Why do you keep on bringing up postmodernism with reference to all the NGJ stuff? Looking at - say - Bow Nigger or Possessing Barbie could you tell me where either is actually postmodernist or attempts to hide its message behind obscurist terminology? Both are written in common language, and are probably less obscurist than the average videogame review due to their lack of any gaming slang and explanations of everything they *do* use.

    KG

  25. Re:Awful... by violently_ill · · Score: 1

    postmodernism is the philosophy that produced the professors who educated/indoctrinated the New Games Journalists. it is a philosophy championed by some of the greatest intellectual frauds in history -- evil geniuses who conjured up an entire school of thought with smoke and mirrors. they attracted legions of followers (your professors) and became revered thinkers. then a physicist by the name of Alan Sokal came along and gave these impostors one of the biggest intellectual beatdowns of all time. you can read about it here.

    once upon a time, i was a young and impressionable intellectual. i had professors that dazzled me with fancy vocabulary and talk of "critical analysis" and "theory". it's hard to unplug yourself from their matrix, but it can be done.

    now i walk around my university like a bad ass. i look straight at former professors as they walk by, sheepishly avoiding eye contact with me. they're TERRIFIED of me, because i'm a walking indictment of their life's work. when they sleep, they have nightmares about me humiliating them in front of their students. don't believe me? mention Sokal's name to your lit professors sometime and see what happens.

  26. the crow flies at midnight! by violently_ill · · Score: 1

    excellent reconnaissance work! soon i will have acquired the last of the plutonium triggers and the strike can proceed. work on the anti-hippie laser is proceeding as planned. i've recently managed to increase the efficiency of the german death metal core by over 30%. preliminary tests have already shown it to be highly effective on berets and thick-rimmed emo glasses.

    the revolution is drawing nigh!

  27. Re:Awful... by BremXJones · · Score: 1

    But, as far as I'm aware, none of the NGJ people you're so determined in your attack of actually are Liberal Studies grads. AB, specifically, has no training. The gent's a trained programmer, talking about his experiences in games in his own language. Me neither, for that matter - I'm a science graduate. There's only as much influence of post-modernist studies as there is indirectly in anything in the cultural groundswell.

    That's why your attacks are coming across as slightly hysteric: your prejudices (which are reasonably justified) are entirely unrelated to the thing you're attacking.

    KG

  28. Re:Awful... by violently_ill · · Score: 1

    you guys didn't come up with your ideas about "critical analysis", and the interpretation of "text" on your own. that had to come from some spongeprofessor tweedpants somewhere. the very idea of interpreting games as you would a work of literature or art smacks of postmodernism, because those fields of study are so thoroughly infested with postmodernist "metawaddle" that it's virtually impossible to apply their methods without contaminating your ideas.

    finally, if you guys don't want to be associated with postmodernism, and want to be taken seriously as an academic pursuit, you should stop dropping names like Lacan.

  29. Re:Awful... by BremXJones · · Score: 1

    Don't believe I've ever name-dropped Lacan. Don't even remember anyone me recommending name-dropping Lacan either. Care to point to it? If it's the other chap in this thread, note that he's from gaming Academia, which is another kettle of gaming writing altogether.

    It's also worth noting that, as the chaps and their PDF mag do, they're nothing to do with the concept of New Games Journalism. That was *specifically* about use of the subjective experience when relating games. It wasn't really meant to be used as a catch-all phrase for any "intelligent" games journalism.

    (Christ - there's lots of room for some comedy NGJ. Most of the subjective experiences we relate about games are pretty funny, and I'd like to see someone try and capture them too)

    KG

  30. Re:Awful... by chrisho · · Score: 1

    1) Loathe as I am to stick up for Kieron, you're talking horseshit worthy of the people you're attacking. You're presuming that other people are ignorant of the source - so you can get away with a half-baked attack on NGJ.

    2) Sokal and Bricmont's book DOESN'T perform a slash&grab on postmodernism (both Lacan and Deleuze, two of the authors given a "beat down" in II, certainly aren't postmodernists anymore than they are greengrocers). What it does do, and very well, is call out the use of bad science by modern critical theorists. This is fundamentally different to what you're arguing. (Hell, if you had paid more attention to the texts in those critical analysis classes, you might have realised that already.)

    3) Using theory to attack the idea of theory. Well done. Very clever. Very postmodern, even (if you want to misuse the debased term any further). I'm sure your professors are scared of you humiliating them still, not embarrassing yourself even more.

    4) I have no real opinion on NGJ, other than the people who "get" it appear to be far less tedious than those who don't. It's marks out a cultural fault line, over which you choose a side to stand. The opposite of Coldplay fans, if you will.

    5) Kieron, as a qualified scientist, is probably better to talk about how he uses or misuses science in his writing better than me. Or you.

  31. Re:Awful... by violently_ill · · Score: 1

    all right. here's the point-by-point:

    1) this i will skip, since it's just an introduction to point #2

    2) this is exactly what pisses me off about postmodernism. the whole philosophy has been intentionally ill-defined and muddled-up so thorough so as to facilitate exactly the type of counterattack you just made. even the thinkers most associated with postmodernism will, when backed into a corner, deny any label or allegiance to any movement. if you really worked on derrida, you could probably get him to deny being a deconstructionist.

    these frauds i've chosen to call postmodernists, and i make no apologies for my sloppy use of the term. there is no other way to employ a word that is devoid of any clear meaning. i'm hardly alone in my use of the term to describe these people. you'll notice that dawkins titled his essay "postmodernism disrobed" and not "intellectual frauds who inhabit the field of cultural studies disrobed". since dawkins and i are scientists and therefore accustomed to clearly-defined vocabulary, we've imposed our own meaning on the term. we needed a term for what we're attacking, and "postmodernism" was the best candidate, even though, as you point out, our targets don't hold identical beliefs.

    3) i'm not really sure what you're saying here, but i'm glad that you understand that "theory" is a debased term.

    4) the cultural fault line is between hippies and anti-hippies.

    5) i'm curious, what kind of scientist is kieron?

  32. Re:Awful... by chrisho · · Score: 1

    I don't believe that you're actually familiar with Sokal & Bricmont's book, merely Dawkins' argument (and of course, Dawkins is as much a literary and cultural theorist as a scientist - and I'm a fan of his work). If you have read it, you've quite fatally misread it as an attack on all "postmodern" theorists. So let's go to the primary text, as literature students, quite rightly, are taught to do.

    Note before we go on: II, the primary text, is IN ITSELF a book-length form of deconstruction.

    "We show that famous intellectuals such as Lacan, Kristeva, Irigaray, Baudrillard and Deleuze have repeated abused scientific concepts and terminology: either using scientific ideas totally out of context, without giving the slightest justification...or throwing around scientific jargon in front of their non-scientific readers without any regard for its relevance or even its meaning. We make no claim that this invalidates the rest of their work" (my emphasis)

    OK. So that's cleared up: Sokal & Bricmont are arguing that some critical theorists employ bad science and should be called out on it - but that doesn't mean the entire field is without value, as you seem to be arguing.

    Now. WHAT THE HELL does this have to do with NGJ? As I understand, it is just a more holistic, playful, literary and sharp approach to criticism than the subliterate PR feed that litters the gaming press, and has never invoked bad science, critical theory etc. If anything, it's related to ideas that ran concurrent to the wave of theorists that you don't like: the New Journalism (do you see?) gang of Thompson, Wolfe, Capote, etc. They were pretty much arch traditionalists in terms of their literary tastes, but believed (and FWIW I agree) that journalistic writing could be made more interesting and worthy by infusing it with literary values. It has nothing to do with the above. At all.

    Now, can we have a similar joke paper for undergrad scientists' inability to use basic concepts of philosophical argument? And with it, state that every scientific theory that has since been discredited means that the whole of scientific research should be brought to an abrupt halt?

  33. Re:Awful... by violently_ill · · Score: 1

    1) i've read intellectual impostures cover to cover.

    2) i'm fully aware that sokal and bricmont's criticism is limited strictly to the abuse of scientific concepts. however, as dawkins pointed out, when someone gets caught commiting intellectual fraud, they've blown their credentials when it comes to things i don't know anything about.

    3) this has everything to do with NGJ, as I pointed out in the original post that spawned this thread. i will likewise refer you to this post. i've already explained how i'm using the term postmodernism to stand for larger problems in the humanities.

    4) i never asked for research in cultural studies to be halted because of a few unscrupulous "theorists". when scientists, like this guy, get caught faking it, the whole of their work gets reexamined and much, if not all of it, gets thrown out.