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User-made Content Part of Xbox Live 2.0?

The first details of the Xbox Live 2.0 service were revealed at the Game Developer's Conference by Microsoft VP J. Allard. Now GamesIndustry.biz has a discussion on the possibility that end user made content may be a part of the micropayment economy mentioned in the keynote. From the article: "...allowing players to create and trade their own in-game items, although presumably the game would have to provide some creative tools for this to be possible in the first place, so we wouldn't expect it to be a feature of every title."

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  1. Interesting concept. by BaronSprite · · Score: 4, Interesting

    Sounds very interesting and possibly addicting. Small sums of money can add up very quickly, especially when you think to yourself, oh hey that's cool and it's only 2$!!! And that is cool too... and that... and that...

    But then again will we be looking at this as the retail computer view? Cheaper games that are missing modules? Sure we lose some on the computer (game), but we make it up on the accessories (in-game micro content.)

    I wonder how long it will be until you don't even need to buy the game, you just pick the game type module (RTS-FPS-RPG-Ect), download some character modules (Oh hey I want to be a paladin, I'll get him for 2$), buy a story module, bam.