Katamari Damacy and Gamespy Wireless on the DS
Hit quirky game Katamari Damacy will be coming to the Nintendo DS sometime in the near future, according to Joystiq. From the article: "The game is listed under Namco's planned DS titles. Squint hard at the top of the image, and you'll see it. Get that stylus ready. You're going to be pushing around a world of crap with it, soon enough." At the same time, GamesAreFun.com has information about the DS Wireless Service, which is going to be hosted partially by Gamespy.
Wouldn't the Katamari pick up my stylus when it got too big?
I already know i'm going to hell, now i'm just trying to get cable down there.
KD is a great game, but it was *way* too short. Ten levels? It only really gets good on the last level! I'd at least like to see a "free play" level, where it's not timed and you can just keep rolling stuff up forever (or until you've rolled up the whole universe).
"Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
I have my doubts. The game takes advantage of the huge polygon pushing ability of the PS2 (loads of similar objects, very little texturing or blending). The DS is nowhere near as capable in this respect. I reckon they would even have some trouble on other home consoles, or PC.
Unfortunately Namco (so far) have decided not to ship the PS2 version in europe - even in the UK, where there are no language porting costs.
If this is released on the DS over here it might just convince me to buy my very first portable nintendo device...
--
I just wonder if they will replace most of the 3d objects with billboards (sprites always facing the camera) to improve speed. I don't see how the DS can handle this game in its native state. Maybe Namco is going to make a side scroller version much like all Gameboy ports used to become.
So we have this great game, Katami Damacy, and it made a name for itself being unique and fun. It was also released brand new for the PS2 at $19.95. You think it'll release on the DS for $19.95? Somehow I doubt it. Should it? That's a tough one to answer. Someone help me out. I want it for the DS and for $19.95 I would pick it up first thing on the day it came out...I'll still get it when it ends up costing more...but it would be a nice surprise.
My Xbox Live Gamer Card
More news on Age of Empires DS!
AoE DS will be a remake of Age of Empires II: The Age of Kings. Apparently, it will now be a "fast-paced" turn-based strategy game. There will be at least 5 civilizations to choose from, at least 15 different types of buildings, and more than 50 unit types. A combat advisor will help you with tactics for battle during your campaign.
Source: Nintendo Power
They do show potential screenshots, but they look nothing like Age of Kings. Actually, they look downright horrible. But heck, if this pans out, it could be quite interesting. I love RTS games, and Age of Kings is one of the best.
If KD can't be made to run in 50 Hz for the European market, then why not run it in PAL-M, the 525-line 60 Hz variant of PAL used in Brazil among other places? I've read that almost all recent PAL TVs can sync to 60 Hz.
[Mario Kart 64 has o]nly eight carts on a track compared to [Katamari Damacy's] world full of things, including a big rotating ball containing the last few dozen of those things collected all rotating together.
Then roll your ball over some [?] blocks, [(Slashdot is configured to delete Spanish inverted question marks)] blocks, banana peels, turtle shells, moles, crabs, snowmen, penguins, thwomps, coconuts, porcupines, chomps, and various other trash on a Mario Kart 64 course.
As nifty as the stylus is for many game types, I really hope they don't lock you into using it for KD. It would be pretty tough to keep your inertia up if you have to keep swiping the screen from bottom to top. The D-pad should at least be an option.
Chika Chik-ah... do-e ow ow.
I thought of two ways:
1) One-sided. Set up like Metroid Prime: Hunters, except the stylus moves the ball, the D-Pad moves the camera, and L jumps. Going up and down on the screen charges the ball (or circling). Can work with A/B/X/Y/L.
2) Dual. Pretty much uses the D-Pad and A/B/X/Y as the PS2's sticks so that it retains the tank controls. R could jump, and I'm not sure of L. Maybe first-person POV for L.
Trust me, it's gotten me thinking. (Sorry, figured it would be easier for people to read with br tags.)