Katamari Damacy and Gamespy Wireless on the DS
Hit quirky game Katamari Damacy will be coming to the Nintendo DS sometime in the near future, according to Joystiq. From the article: "The game is listed under Namco's planned DS titles. Squint hard at the top of the image, and you'll see it. Get that stylus ready. You're going to be pushing around a world of crap with it, soon enough." At the same time, GamesAreFun.com has information about the DS Wireless Service, which is going to be hosted partially by Gamespy.
Wouldn't the Katamari pick up my stylus when it got too big?
I already know i'm going to hell, now i'm just trying to get cable down there.
I have my doubts. The game takes advantage of the huge polygon pushing ability of the PS2 (loads of similar objects, very little texturing or blending). The DS is nowhere near as capable in this respect. I reckon they would even have some trouble on other home consoles, or PC.
Three of the levels have "Eternal" modes. If you get your katamari up to a certain size, you unlock "Eternal mode" where you can play the level for as long as you like.
I forget the exact figures needed to unlock Eternal modes, but it's something like 600m on Make the Moon. Once you've rolled up EVERYTHING, there's a theoretical maximum size of about 900m on that level.
For more information, click here.
They claim the code isn't in any state to convert to the lower PAL framerate. Timing-based games require some tweaking in this respect. Metroid Prime 2 with its 60hz only mode and Ninja Gaiden with its broken first person view in 50hz mode tend to support this pov that developers occasionally use as an excuse. I believe Sony insist on a 50hz mode, and would be unlikely to change policy for a third party.