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The Matrix Online Launches

Another large, commercially built virtual world has launched. The MMORPG Matrix Online, based on the popular Matrix movie series, is now online and accepting red pills. From the launch announcement: "...a specialized role-playing live events team at Monolith will assume the roles of the actual Matrix characters and support the continuation of the game's storyline through choreographed interaction. Players will meet, battle and eventually team up with the familiar characters on high-profile missions or at player-organized events."

20 of 77 comments (clear)

  1. Any Good? by superpulpsicle · · Score: 3, Interesting

    Anyone know if this is as good or better than WoW now that it isn't in beta?

    On the other hand isn't this the only MMORPG that doesn't feature wizards, medieval and sci-fi theme, making it alittle unique?

    1. Re:Any Good? by JVert · · Score: 4, Funny

      Not a fair comparison at this point, WoW is still in beta.

    2. Re:Any Good? by Paul+McMahon · · Score: 2, Interesting

      Anarchy Online was one of if not the first Sci-Fi themed MMORPG.

  2. I took the blue pill by schnits0r · · Score: 4, Funny

    I took the blue pill

    1. Re:I took the blue pill by NanoGator · · Score: 5, Funny

      "I took the blue pill"

      Break out the puncture repair kit, and unpack Rachel!

      --
      "Derp de derp."
  3. Re:ya but by NanoGator · · Score: 5, Funny

    "Where's the OS X version?"

    That's what you get for taking the aqua pill.

    --
    "Derp de derp."
  4. Had a couple friends in the beta.. by SocialEngineer · · Score: 5, Informative

    ..And one leaked screenies. It pretty much sucks, according to everybody I've heard of who did the beta test. Not a whole lot of innovation gameplay wise.

    YMMV.

    --
    "Better to be vulgar than non-existent" -Bev Henson
  5. No Matrix for me, thanks. by Seumas · · Score: 2, Interesting

    Too bad you have to buy a physical copy of the game from a store. If you could download it and play immediately, I'd be logging in right now and giving it a shot. Even if I had to pay $20 for the download. But I'm sure not going to bother paying $50 for a box copy, wait several says, install it, find out (like every other MMORPG) that it doesn't keep me interested very long and then dump it after a couple weeks.

    1. Re:No Matrix for me, thanks. by _xeno_ · · Score: 4, Interesting

      Yeah, I know. The only reason I got World of Warcraft when it was released was because they released a downloadable open beta that allowed me to try the game out for free. If I hadn't played it then, I probably never would have gotten it. Likewise my brother has a friend who's going to get it after playing the game on my brother's account for a while.

      Unfortunately they aren't doing something similar at release. (Although they do have the "trial passes" that Collector's Edition owners can give out.) It really would be nice to see free trials for MMORPGs. (I think a couple of smaller ones offer downloadable trials, but I can't remember any details and don't really want to go searching. :)).

      I'm not willing to shell out $50 for a game that I can then only play a month without shelling out more cash. Since I got the free trial with WoW via the open beta, I was willing to pay for it at launch.

      --
      You are in a maze of twisty little relative jumps, all alike.
  6. Comic Link (You know there was one coming!) by soleblaze · · Score: 4, Funny

    And it's not form PA :o

    WHOA

  7. all signs point to crap by say__10 · · Score: 2, Interesting

    got a friend who did the beta, said the graphics were sub par and the combat system was pathetic. So ill take the pill to save me money from shitty MMORPG's and keep on with CoH...

    --
    Home of the midwest loser - www.say-10.net
  8. Re:ya but by roseblood · · Score: 4, Funny
    Where's the OS X version?


    Apparently the machines run the matrix on x86 processors, not Motorolla gear. Sorry.

    --
    There are lies, damned lies, and statistics.
  9. My impressions from beta by aztektum · · Score: 4, Interesting
    I started beta testing last Nov. and the gameplay is nothing special. Although the simplicity and familiary work in its favor by avoiding a steep learning curve.

    The community is probably one of the better ones, based on past MMPGing experiences. Not too much snobbery from players that reached the top echelon. It's bringing in a lot of the "Fast N Furious" type crowd too, compared to alot of the "I got a lvl. Uber Dragonslayer in D&D" crowd I've run into in other games.

    Their big "whiz bang" feature, "Interlock" combat, was still really nothin' special and performed terribly when I last "jacked in" (a week before beta shut down). Basically you buff up your character in close combat skills/modifiers and in melee combat the camera goes on auto pilot, zipping around to give you "Matrix-like" views of the action. There were terrible lag issues still, where you and your opponent would some times stand there facing each other with nothing happening, then suddenly one of you is dead.

    Visually the game is pretty good. It looked more polished and runs better than SWG did on my computer when I played that, but doesn't perform as well as City of Heroes. Although unlike CoH, there aren't "instanced" mission areas. You just walk in and out of buildings w/ no load time.

    I was disappointed playing as a hacker. It just doesn't seem hacker enough to me. Your special attacks are visualized as lightning bolts and weird glyphs that spasm around your target. I would have preferred seeing the characters twitch or blur or do something more in line with the movies. It feels a little more magical and less like you're actually hacking The Matrix.

    I never got passed lvl 20 before a big update which would see a character wipe, so I don't know how hard it is to advance after that, but it's easy to get into and level up at lower levels. It isn't as lean as CoH, but it also isn't constant maintenance and grinding like SWG.

    If fills a niche for those that aren't into swords and sorcery without breaking any fresh ground.

    --
    :: aztek ::
    No sig for you!!
  10. A players review, complete with screenshots by Cherveny · · Score: 2, Informative

    I found this review at http://forums.evercrest.com/cgi-bin/ultimatebb.cgi ?ubb=get_topic&f=1&t=063745 to be pretty decent. Gives a pretty good sense of what the game is like.

    --
    --- It's not my fault this post looks redundant. I just type too slow.
  11. Talk about shoddy writting... by Walkiry · · Score: 3, Funny

    From one of the screenshots:

    The machines stole a computer virus of ours last night and it must be returned. We need the computer virus recovered and a bomb put in it's place as a...friendly reminder...that taking what is ours will not be tolerated.

    Go to this location and pick up the bomb from Heron. When you have the bomb, I will send you the targeted location for the bomb and where the virus will be recovered
    . (What was that about a bomb?)

    Jeez, maybe they could hire someone who can write to do this kind of stuff...

    --
    ---- Take the Space Quiz!
    1. Re:Talk about shoddy writting... by Jakeypants · · Score: 2, Funny

      "Which is why we have called on you, N30. We need somebody to set up us the bomb."

  12. Matrix Online by Anonymous Coward · · Score: 2, Informative

    MxO has a crucial flaw that seperates it from most RPG games.

    Your attack roll is the same as your defend roll. Other games have a seperate difficulty check for attack and defend, so that if you fail a defend roll, you can still land an attack.

    However, in MxO only one side may win a roll comparison.

    All special abilities require that you win the roll comparison. To increase your roll comparative to the enemy via buff or debuff, you must first win a roll.

    The use of equipment can increase your roll.

    This means that if their equipment allows their rolls to overpower yours, the abilities you use are much less relevant since they are defeated before they begin. It's not to say that your abilities are never used, it's that they are used far less frequently than in other games. Many games have equipment that influences the outcome of duels, but the nature of the roll comparison is that even slight advantages in the base roll will create large discrepancies in the effectiveness between two players.

    Most games working off the seperate attack and defend rolls allow for an exchange of abilities that will work sucessfully more often than not. This allows player skill in applying abilities to be important. (Not singling out City of heroes, but just as a n example, the base hit chance against an even level enemy is 75%, whereas in MxO, you'd have a 50% chance to hit an enemy since it's a comparison between two equally probably roll victories)

    However, with MxO's single comparison, the frequency of an ability to land is drastically reduced. When your selections of power applications are drastically reduced in this manner, your skill in choosing which powers is much less relevant.

    Aside from this crucial flaw, MxO performs suprisingly well in many respects. I expected to instantly dislike the game. But as it turned out, I enjoyed the game immensely until I had to accept the fact that this flaw in the combat system is not something plausible to change. If it were not for this mechanism that removes player involvement in combat, I'd be recommending this game.

  13. Does the Hall Standard Apply to Matrix Online? by superultra · · Score: 3, Interesting

    Remember how Jason Hall, once founder of Monolith (devs of Matrix Online - MO) and now head of the WB games division, went on some tirade about quality games a year ago?

    Reviews haven't hit the web yet, but I wonder if Hall will hold his former company to the same standards he threatened. From advance press, my guess is that the Matrix Online will be sufficiently underwhelming to get any kind of decent score. So what happens then? Will Jason withhold royalty to his own friends and former co-workers?

    Postscript: Ironically, didn't WB also just announce a second Matrix game by Shiny? Hall is still in charge right?

  14. can we talk about it now? by Distributor · · Score: 5, Funny
    When the Matrix Online was first announced, back in June '03, a Slashdot story was posted. In the comment thread was posted the following:
    no point talking about it because... (Score:1) by Omroth (673505) on Monday June 02, @08:29AM (#6094759) Mark my words, this game will *never* be released.
    http://games.slashdot.org/comments.pl?sid=66215&ci d=6094759

    Well, Omroth, I *did* mark your words.

    You see, I have been a developer on the Matrix Online project since its onset. I'm not generally thin-skinned, particularly about what people post on Internet forums. But for some reason, your ignorant, casual dismissal of the nearly two years of work my teammates and I had already put into this project plus any and all of our future efforts, well, it just really stuck in my craw.

    Now the game has released, got any more words of wisdom? Any more predictions to share, perhaps?

    You know, I suppose I really ought to thank you. Whenever the project faced a setback or a delay, whenever the grueling work schedule seemed especially endless, whenever I could not find an elusive bug despite hour upon hour of searching - in short, whenever I felt like we could never get this big, complicated game out the door - I only had to think of your comment here. Any frustrations and hopelessness would fade away, and my level of motivation would surge.

    So, I sincerely hope you pick up a copy of Matrix Online and check out what we've accomplished. Because in your own small, cynical way, *you* actually helped make it possible!

    1. Re:can we talk about it now? by AuMatar · · Score: 2, Insightful

      PvP is good. Its fairly balanced and a lot of fun.

      The classes are interesting. Its the first game I've seen to get a hybrid right (shaman).

      The quest system isn't standard fare. The closest to its quest system I've seen is FFXI, which has way too much grind.

      YOu can solo 90% of it. Thats great, I hate waiting for groups to form up and needing perfectly balanced groups to do anything.

      I like a lot of their world design. Maybe not better than everyone else (FFXI was good, for example), but I like the feel of the differnt zones.

      Its pretty standard Blizzard wise- they rarely do anything amazingly new, but they do an amazing job of eliminating the boring parts and polishing the fun parts.

      --
      I still have more fans than freaks. WTF is wrong with you people?