Do Programmers Actually Use Assertions?
P.Chalin queries: "Do programmers actually use assertions (like the assert statement of various programming languages)? If so, what should be done when errors or exceptions are raised during the evaluation of an assertion? I am collecting opinions and stats via a short questionnaire. Thanks."
and to avoid putting my email in a survey, I use debugging messages as needed while debugging. If it's a web site, I'll also have it catch and forward them to my email. I don't really use assertions except that I write a lot of code to deal with unusual input in a non-fatal fashion. I was an on error resume next sort of guy back in the VB days.
My philosophy has been that unless security issues are involved, failing on an error is not much better than not checking for an error at all, if the program crashes in both instances, as happens when you use an assert(). Ideally, either errors are handled in the least-fatal manner possible, or you develop the right abstractions to enable you to write error-free code.
I only use assertions in unit test code such as here and here.
I use them like crazy when I write 'test drivers' for functional units of code (albeit Object Oriented classes etc).
Design-by-contract is tha shiznit. It keeps your code base quite stable.
Assertions (usually) are a preversion of the failfast principle, because they can be turned off. For the same reason you can't fit a 120v plug in a 240v outlet, error checking in software should be a permanent and reliable function of the design of the system.
Either your software is broken, or it isn't. If it is, you (and the users) need to know about it as soon as possible to prevent little errors from causing big errors.
Now, if you want to have an assertion that cannot be disabled, and is basically just syntax sugar for if(condition) throw new SomeException();, that could be useful. But exceptions that can be disabled only lead to a false sense of security.
I'm working on some old library code for my job now and it's chock full of assertions. I think it's rediculous that a library call should cause the calling application to exit because of a failed assertion. In a "normal" application, assertions don't belong outside of main().
-73, de n1ywb
www.n1ywb.com
Real programmers do not use them. Code works fine the first time. You have "bugs" in your code???
"Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
I read the Eiffel book, but I've never been in a position to actually write code in it. But I love the concept of programming by contract.
I just use assertions to do preconditions, postconditions, and checks. Invariants are a nice idea, but in practice seem to be a big performance hit. I just do invariant-like assertions as needed.
I assert the heck out of my code. You can see some of it here.
I don't see too many assertions in other people's code. Then again, I don't see too much that looks like planning or insight in other people's code most of the time, so why should I be surprised. I can't believe how sloppy we are as a profession. Like my coffee cup says...if builders build buildings the way programmers write programs, then the first woodpeckers that came along would destroy civilization.
"Once we've identified and embraced our sickness, we'll have strength...and that's when we get dangerous." - John Waters
You also must realize, that with Maple, it's quite easy to detect errors in calculations, and in coding. In practical programming with an object oriented language, it's almost essential to have some kind of error handling routines. Whether you use try-catch or the actual "assert" function, or some other error checking setup, it will save you ages in debugging a larger code base.
I think the newer Object Oriented languages (Java, C#, Objective C) have great error handling that foolishly gets ignored when younger coders go to work, myself included.
"Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
At my place of employment we use Asserts liberally but with an emphasis on using them properly. Specifically, asserts are not a substitute for appropriate error handling. An assert should be used only as a mechanism for bringing developer or tester attention to a special case or flaw and making it convenient to debug (by providing a change to break in). Subsequent error handling should still follow. Another way to look at this is that asserts should always be ignorable (the product doesn't crash, corrupt data, or enter an unrecoverable state if the assert is ignored).
Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
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Perhaps posting to slashdot wasn't the best way to collect data, but it will give them something to think about with regards to server application reliability.
-Hope
...when I sit and code too long.
Yes and in fact if you look into GCC there is more checking code than most people think because most of the time in a released compiler these checks are not enabled. (--disable-checking). In fact in some cases even on the main development some checking is not enabled by default because it just take so long (like 5 days) to just bootstrap the compiler. I am taking about gcac checking. Also RTL checking takes a long time too.
l ag ,rtl,tree is fun as it takes 5 days to build a compiler even on a fast computer.
--enable-checking=assert,fold,gc,gcac,misc,rtlf
Tom Yager of InfoWorld had an article that spoke to this issue, a few weeks ago. He was talking about how most OSes fail to guard applications against timeouts and hardware failures. They leave it up to application developers to bloat their code will all kinds of handlers. Most applications simply die when faced with these kinds of problems. It would take far too long to code for all the possibilities, and cost too much.
As your software environment and processing power shrink (think game consoles, PDAs, cell phones...or simply low-level code that can't afford the bloat), you have to make assumptions. It's no longer realistic to believe that every code module should handle every set of states and inputs like a perfect black box.
As you increase the lifespan of the code and the number of coders working with it, the usefulness of asserts also increases. When you write your brilliant, super-fast method that only works on normalized floats or ints with 22 significant bits, you'll know the calling code is following your rules... but in 6 months when the function becomes more popular without your knowledge, you're going to want it to blow up the moment it's misused.
There are two kinds of error checking, one for debugging and one for using the final product.
Relying on assert() for a final product is not helpful for the user, the user does not generally have a method to fix and rebuild the product even if the user knows the line and file that found the error. For the developer the assert() is very useful to find places where bad conditions exist.
The end user needs a more sophisticated error checking that visibly explains what is wrong, or simply ignores creating a spheres that have a 0 or negative radius for example (or simply makes sure the sphere radius is nonzero and positive).
I write very large applications that have a huge customer base. Null Pointer exceptions or the like are totally unacceptable errors for the user to see.
Assertions allows the developers of large and complex applications to support their code over the long run which is always the biggest flaw of most large applications.
It is always better to have a slower application verbose application that a fast and silent one. Example:
--} IE - Overly optimized for performance improvements and pretty much impossible to debug complex JavaScript with.
--} Mozilla - Well written and fantastic to debug complex JavaScript with.
Obviously simple, small, run a few time applications should not need assertions.
JsD
I am collecting opinions and stats via a short questionnaire. Thanks.
No...no this is not right at all. I already got tricked into giving out my personal info in exchange for a candy bar...no more surveys for me.
Wait, are there movie passes being given away?
I checked out a copy of shipping code and asserted it all over, including some asserts that other developers said "now you are just being silly, how can this assert not be true". Within hours we found tons of dormant bugs all over the place and two of the "silly" asserts were triggered.
Our bug count list went down by 50% within a week of asserting the code, and later on, in several occasions when some customers reported bugs all we had to do was run the instrumented, asserted version and the asserts caught the bug at once.
Many people use assert() like an exception, and they're not made for that.
You should use assert() to check for situations when the condition should never be false, unless there's a serious flaw in the software logic.
For example, assert(malloc() != NULL) is bad, but something like this is ok:
if(list->head != NULL) {
void* last = get_last_element_of_list(list);
assert(last != NULL);
}
If assert fails, I abort().
I use assert to detect the problem instead of detecting its byproducts.
--
Go Debian!
Dartmouth. If you used LET, did the computer really have to do it? They should have been more definite and used a MAKE, FORCE or DOITORDIE statement.
One line blog. I hear that they're called Twitters now.
- Assertions are for notifying you that something occurred during debugging/testing that should be impossible. This could be notifications of bad data that's slipped past validation. Note that assertions are stripped out of release builds.
- Exceptions are errors that cannot be ignored. For example, failing to open a file before reading it.
- Error returns are errors that occur that are not a big deal to ignore. This could be parsing an empty or invalid string.
For example, you might have a constructor that allocates space for a private pointer and a function (call it SetIt) that copies data to it.
In this case, the constructor would throw an Exception if new[] fails. This is an error that cannot be avoided.
SetIt should assert if the private pointer is invalid. It could also assert if the incoming data is NULL, which should alert you that there's a way to send in invalid pointers.
SetIt can then return an error if the incoming data (user typed I assume) is too long or incorrect format.
Oz
Yeah. And that is great for me because I have an assertion-related agenda that I want to promote. And now I can stuff the survey! Mwa Ha Ha Ha Ha Ha!
Assertions allow the programmer to do checking for conditions that would indicate a bug in the code, in an attempt to identify the problem sooner, as the sooner you see the problem, the easier it is to find and fix.
Having assertions only exist in debug code is also an important principle, that actually allows them to be more useful. For example, if I have some very low-level routine that is time critical, I am not going to want to do parameter validation in the low level routine, particularly if bad parameters are reflective of a bug in the calling code.
The assert allows me to do robust checking for programmer-errors, while not screwing up the performance of the released product. For example, in an object ref-counting scheme, I have asserts all over the place in the low-level ref-counting mechanisms to ensure that nobody tries to do something like add-ref the object once it's destruction sequence has started, and various other programmer-errors.
I don't want these sort of checks in the release code. Another example -- I want the C-Runtime library in debug mode to validate all the parameters that I pass it as best as it can, but I would be REALLY pissed if it were doing those checks in release mode, since it would effectively slow down code of mine that is known to be bug-free.
As a general rule, asserts should be used to identify conditions that in theory can't exist, or that indicate an error on the part of the caller.
Hell, no way.
Assertions are for internal self-checking. Code like checking that a pointer isn't NULL can't be turned into a useful error message for an user. At best, it comes out as "Internal error in module foo", which isn't really helpful to anybody. You could remove it, but that's even worse, now the application will just continue and crash at some random point.
Error checking should ideally be done in layers. By that I mean that the DrawSphere function, Sphere class or whatever should either FAIL HORRIBLY the moment you try to use a negative radius, or do nothing and return an error to the caller, but definitely NOT pretend that everything is going fine. That's a sure recipe for getting some really strange bugs. The user interface should prevent that from ever happening anyway.
Now, why? Because checks in the lower levels like the drawing function are there to make sure everything works as intended. If a negative radius somehow got passed it means that the UI is bad, or the caller did something wrong. Once at the lowest level you've determined that something is wrong, very often the only sensible option is a fatal abort.
The sphere drawing code doesn't know what it's drawing, and what are the consequences of stuff not drawing as it should. The application's UI is a lot more qualified to control these things, and that's where it should be done.
I disagree. To co-opt your analogy, asserts are more like the walk-around you do on your car before you get in to drive away. (Er, you did read the owner's manual for your car, didn't you?)r t(HoodIsLatchedDown);
e.g.
assert(CarStillHasFourWheels);
asse
These are assumptions that the program, once it is debugged, should be able to rely upon. They check that the program in internally consistent. However, it pays during debugging to have the program test those assumptions. It could just be that what you assumed to be true, isn't.
When an assumption proves to be wrong (the assert fires) the program stops and tells you where the fault was found, lets you bring up a debugger, etc.
Checks are a different thing from asserts. Checks should, once the program is released, keep the program from processing corrupt/illegal data, when such data might be expected (like input from an operator). If your program is (truely) internally consistent, then only the inputs (and status of output operations) should need to be checked for the program to run.
You never turn off checks in production code, but at some point you can take off the training wheels (assertions).
And before anyone can jump on me about assuming anything while programming, take a look at your own code. Unless you test every freakin' index and/or pointer every freakin' time you use it, you are making assumptions on almost every line (at least, with C/C++ code).
-- I have monkeys in my pants.
That is indeed common practice, and the traditional use of assertions. Whether it's the best practice is a different question.
In recent years, there has been a general acknowledgement within the software development community, and indeed among end users, that bugs happen. It's simply the nature of the beast. In most fields (excluding those where bugs simply aren't allowed, ever, and vastly higher investment is made in quality control) what's more important is that the application handles the situation gracefully when a bug does occur, and that when a bug is found, it is swiftly and effectively fixed.
Now, obviously you don't normally want your end users seeing the intimate details of your code, but the idea of having run-time sanity checks for internal errors even in release code isn't absurd by any means. After all, as an end-user, wouldn't you far rather your e-mail client noticed early that something wasn't quite right and shut down relatively cleanly, potentially allowing you to back up your data and/or obtain a tool to recover it before the problem went too far? The alternative -- continuing as if nothing's wrong, but based on some bad data -- could easily lead to more serious corruption and permanent data loss, with a bug report only getting filed when it's too late to do anything about it.
Of course, using assertions heavily can incur a significant performance hit, which may or may not be acceptable in your particular application. However, I would argue that the basic idea of assertions is just as valid in production code, and perhaps it's better to leave at least a key subset of assertions in your finished product, with handlers that shut down cleanly and ask the user to pass on certain key information to the developers in order to fix the bug.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
If so, what should be done when errors or exceptions are raised during the evaluation of an assertion?
Scream and throw up. Or in other words, loudly dump core. That's what the asserts are for.
Asserts should always be turned off in production software, so it doesn't matter how noisy the asserts are. If you're an open source project and are worried about 1&m3r distros building your stuff with debug on (I've had it happen to me), then turn it off by default.
Don't blame me, I didn't vote for either of them!
You could remove it, but that's even worse, now the application will just continue and crash at some random point.
Or not. A lot of times, things that are asserted just don't cause a problem later on. Especially if the rest of the code is fairly well written and free of lots of intermodule dependencies. Why have a probability of crashing at 1.0, when you can have one that is less than 1.0? Yes data corruption is an issue, but again, see the comment above about intermodule dependencies. Good code checks assumptions at multiple levels and gracefully recovers.
Once at the lowest level you've determined that something is wrong, very often the only sensible option is a fatal abort.
Completely wrong. A crash simply isn't the only thing to do. And in many cases, it can be a very bad thing. Sure, if a user-interactive program crashes, then the user restarts the program, no big deal. But if your code is running on Mars, then it sure is a big deal. And don't try to tell me that that is an extreme situation, that kind of thing happens all the time in embedded programming.
Mad Software: Rantings on Developing So
You mentioned that assertions are valuable in large applications, but then you talk about IE vs. Mozilla and debugging JavaScript -- that's not assertions at all; that's error-handling.
Any browser takes HTML, JavaScript, CSS, etc. as user input -- as such, it could be *anything*, and the application must parse it safely. Handling errors in this input should never involve assertions, though, and assertions should always be turned off before distribution, because they are by definition a very unpleasant way to handle errors.
If you're taking a "design by contract" approach, you basically define the "contract" for each method with your assertions. If there's no sensible value your method foo() can return if the argument is null, you make that part of the "contract" with code that calls method foo(). When another programmer screws up and passes in null, it's instantly obvious to both of you who made the mistake, and how to fix it.
Without the contract (which ideally will be automatically documented), the other programmer has to guess what will happen if he passes in null. Suppose you just return a -1, or 0, or null result when foo() gets useless input. The program will keep working -- but that's very bad, because it could hide a serious bug (which might go out in the release), and make it very difficult to track down later.
Assertions make violating a method contract a fatal error -- which can often not only make it easier to avoid bugs, but when they do happen they are usually noticed so quickly that the offending code won't even get checked in.
I would consider it a mistake to assert that memory allocation was successful; that's the kind of thing that has to be handled by code, not an assertion. But you might assert that a pointer is non-null if you require it to be initialized.
In other words, an assertion should explain assumptions and how things work to someone reading the program. Generally, these are not dynamic conditions because those need to be handled in other ways.
Assert() is a big assest to program maintanence and debugging.
Bad uses of assert() are like bad comments: they do nothing to help you. Good uses of assert() serve two purposes: (1) to document assumptions made by the code, and invariants that must be maintained, and (2) to make debugging easier when and assumption/invariant is violated.
When reading code, you know there are probably some corner cases that don't work correctly. There are going to be assumptions embedded in the code. Future maintainers of the code need to know these assumptions; they can either find it by violating them and then tripping over the resulting bugs, or else by reading comments.
is as readable as a
to the same effect, except that the assert() statments are machine-checkable.Assert() follows the principle of "fail fast": when something goes wrong, you want the program to stop right away, before it starts corrupting things. When you get a backtrace at (or soon after) the problem occurred, it is much easier to track down what's gone wrong, than if the program crashes from a null pointer exception a few million instructions later. Or worse, the corrupt data might not be noticed for a long time; at that point you can all you know is that _some_ piece of code corrupted data. An assert() can significantly narrow the search for the offending line(s).
That's not a more accurate statement, it's simply a different one.
Perhaps, but if I'm the application developer and you're the library developer, then that's my decision, not yours.
I might have all kinds of clever diagnostic code running in my application, direct comms with the debugger, other activity going on in different threads, acquired resources, or 101 other reasons that I don't want to kill my application dead, even if your library encounters a serious problem. By all means tell me about the problem, and then if I want to, I can dead-end everything to make it obvious while I'm testing. But don't tell the rest of my application, about which your library has no knowledge, how it should handle an error in one part of the program. That is the worst sort of catastrophic failure, and violates every principle of modularity and encapsulation in the book.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.