Installing Wine with DX9
ts1920 writes "WineCVS is an extensive script for automated installation of different versions of wine and Cedega. Today it has been updated to support wine installation with latest DX9 features. The latest patch level of the script now includes a profile for installing Wine with Oliver Stiebers Direct3D 9 patchset. A short installation instruction and some more detailed information can be found at linux-gamers.net."
Latest DX9 Features? I think not. Not all of them anyways.
Notice the page linked to states that pixel shaders and vertex shaders are not supported, and neither are stencil buffers.
Here I was with my hopes up.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
This is definetely a step forward in process of being able to fully supports games like Half-Life 2 and Battlefield 1942.
Two projects are bringing Linux and Windows closer, and Linux closer to the conquest of the desktop: Samba and WINE. This was one of the best things in WINE I've seen in months... DirectX now. Once this has been polished up, and made usable enough for most gamers, the windows market can suffer a serious dent.
But only if WINE can run: Giants!
"Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
What if I don't? Even the instructions think they're superior. I think I'm going to go sulk now.
Free Mac Mini Yeah, it's
That's great and all, a nice free way to play windows dx9 games, but is this really the solution we want? Why do 95% of devers use DX over OpenGL? Is it easier to implement things in DX?
heh
I'll get my coat
opengl is stateful, where as directx is largely not statefull. that is you can just do stuff in any order and the api figures everything out for you.
please correct me, more knowledgeable slashreaders.