Portrait of The Last Remaining Pinball Wizard
Ant writes "Shacknews posted BusinessWeek's Pinball's Last Remaining Wizard article that is a portrait piece on Gary Stern, president and owner of Stern Pinball, which is the last remaining pinball manufacturer in the world. Yearly, his company produces 10,000 hand-built machines and designs about 3-4 different models. A few of their most recent releases used licensed rights of the Sopranos and The Simpsons."
But the Stern machines are not nearly as nice or as well designed as the old Bally/Williams machines. Pinball is a dying form of entertainment (along with the arcades) and while its great to see one lone survivor still out there, it would be even better if they were up to the quality of late Williams machines. Attack from Mars, Addams Family (BRUTAL!), and Medieval Madness all come to mind. Revenge from Mars was gimmicky along with Episode 1, and as a result I see very few of those machines still around. While Stern makes competetent machines, the Simpsons cannot hold a candle to the sheer genius that Attack From Mars was.
Oh FP btw!
zosxavius photography
[...] which is the last remaining pinball manufacturer in the world.
You'd think that with a lot of arcades around the world using pinball machines, some other companies would want to compete with these guys... or perhaps there's such a huge monopoly that everyone else just gives up. Makes you wonder about monopoly laws, though...
- dshaw
The Birthday/Proposal Story
Of course, Theatre of Magic is a Bally machine, amd they're already gone. :(
..Jeff Keegan
seven syllables explain TiVo: kee gan dot org slash ti vo
The Simpsons and Sopranos games are OK, but the best new pinball game of the last several years in my mind is definitely Lord of the Rings. I hated that movie (I only saw the first one... boring!) but even without really knowing the story, the game is just amazing.
Get to an arcade and play it! Highly reccomended!
The price went up to $0.50 to play and I stopped there. Cold. Actually, I stopped going to the arcades in general at that point.
Once every couple of years I'll go to play a pinball game and reconfirm why I stopped: the game never seems to work properly. A flipper will be half dead, the ball will get stuck in some bizarre part of the board, or the game itself will be dead. I'm sure it's because the games don't get a lot of play and therefore see less maintenance, but it's a vicious cycle that, for me, started with the game costing $0.50.
Nowadays I see machines set to $1 to play. I'm not going to risk $1 on a machine that, these days, seems to have a 90% chance of being broken.
It's a shame to see that there's only one pinball machine manufacturer left, but I'm unwilling to pay $1 each time to help them out.
Without doubt one of my favorite machines made.
Pat Lawlor's finest creation in my opinion. That man was so damn prolific, and passionate about his machines. One of the defining quotes of his, which sort of sums him up:-
"Anyone in this business who designs something looks at that product like it is one of their children. You take a year to create this thing, put your own personality into it, and heaven forbid something should happen when you release it because it's like your child is misbehaving. You become attached to the games and they are important to you."
A true craftsman.
Anyway, enough wallowing in nostalgia for me - I'm still an avid pinball fan, and look forward to the day when I can own my own machine. It's nice to see such dedication to a wonderful form of electro-mechanical art.
Huxley
Reminds me of a story my freshmen physics professor told.
When he was young, he got a big magnet from an old radar that had been scrapped. He snuck it into the arcade in his backpack with the intention of manuevering the ball through the extra life gate with it. Unfortunately, when he moved it over the ball, the ball jumped up and smacked the glass with enough force to break it. He had to refine his technique a little bit and pick a different arcade, but it eventually worked.
The problem with pinball machines is they were tied to the old style arcades. Arcades would have a guy come out every 3 months or so and bring them new games in exchange for old ones.
Since pinball machines break down [damned mechanical beasties] pretty often, the guy would often spruce them up, and/or replace the little broken bits here and there.
With arcades moving to smaller, less dedicated areas [in movie theatres for example] they don't replace the machines as often. If the machine breaks a little after 2 months, suddenly it's less desirable for maybe 4 months rather than 1.
Futher the larger, less complex video games meant the video game guy turned into more of a mover rather than a mechanic. Pinball machines stay broken longer, or aren't fixed as well. They make less money.
A shame. Pat Lawlor should be as famous as Sid Meier or Will Wright or Chris Sawyer.
PinballSim.com
Visual PinMame Guide
VPForums
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Ah, now those were the days.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
vpinball has a pretty good physics model. Coupled with VpinMAME and you get something close to the real machine.
However, last I heard vpinball is no longer being developed and is a closed-source Windows-only application. Ah well...
I occasionally fire it up on my home-built arcade machine that has pinball flipper buttons on the sides of the machine.
Nothing beats the real thing though. There is just so much "stuff" in a pinball machine. The real ones are much easier to see what's going on. A 2D pinball game can't replicated the complexity of the real machines and a 3D model is difficult to see.
The ratio of people to cake is too big
http://img.photobucket.com/albums/v412/AutisticPsy cho/slashdotpinball.jpg You mean like this?
In America, you spam computers In Soviet Russia, computers spam you!
Wrong! The best pinball game ever is Whirlwind. It had a fucking cool fan that blew on you, and these awesome magnetic things that blew your pinball around. ingenious!
indierock / punkrock band photos and more... http://www.digitaldefection.net
you need like 1,000,000,000,000,000,000 points to get a free game these days?
Na..
All it normally takes is one multiball session and 1 or 2 trips up the ramps during the multiball.
I do miss pinball. I know of several places that still have them but I am getting bored playing the same machines over and over again, even more so when one of the flippers is weak and I know they will never get it fixed.
I remember in the early/mid 90's I used to go to a local gameroom the game room several times a week and play pinball, they had at least 20 different machines. It got to the point where my wife thought something fishy was going on.
I actually "flipped" the score playing Rollerball, It gave me another credit for exceeding the free game score a second time but it did not register as a high score when I was done playing. I had 137 million and the previous high score was 40 million. It was very frustrating to beat the previous 1st place score by just under 100 million and only get to leave my initial under second place.
Bad boys rape our young girls but Violet gives willingly.
There are tons of other games out there, but for me the 'golden age' of pinball ended in the '90's.
High Speed
Guns N Roses
and my all-time favorite:
Theatre of Magic
I've owned a few pinball machines, and loved them literally to death. That's the problem with these things, they break too easily. I love to find an arcade that has a few machines- they don't even have to be good- as long as the flippers are strong, and the targets all work.
No reason to lie.
This may or may not have been true.
I worked for Stern back in the 1980's, and I can tell you that pinballs are chrome plated copper! Non-magnetic, and for a reason - the parent tells exactly why.
However, there were a FEW games that used ferrous core balls for "Magna-Save" or other effects (Black Knight, Circus Voltaire, for example). However, those games are multi-level and the glass is waaaay up above the ball, to far for any reasonable-sized magnet to influence.
But those were made in later days, back in the olden days, they used the copper based balls almost exclusively to prevent fraud via magnets.
-- You are in a maze of little, twisty passages, all different... --
Ummm... They were licenced rip-offs. Don't you think if you figured it out that Bally wouldn't have too? That's why they didn't obscure it. FYI, I used to analyze / repair production failures of those MPU , SDA, and LDA boards for a living at Stern in the 1980's...
-- You are in a maze of little, twisty passages, all different... --
Sorry to learn, though, that all his machines now are tie-ins to movies and TV shows. Half the beauty of pinball in its heyday was its aesthetic, which ranged voraciously across Americana as each table assembled a kind of comic book on glass and wood: you got legends and history and fantasy, blue collar pasttimes, pool and racing and cards, techno festishism, social trends, anatomically impossible chicks, and just plain weird and self-referential stuff about pinball. The backglass and table designs were a unique form not without their masterpieces (look up the artist Jerry Kelly--the form's Picasso--on the delightful Internet Pinball Machine Database).