Freeciv-2.0.0 Stable Released
Settler writes "Freeciv 2.0.0 has been released upon the world! A big thanks goes to the people who made it all come true. Remember to read about the exciting news and hurry up and get it here.
To see what this game looks like, check out screenshots here and here. This goes to show what a great game an open source project can create."
I've taken a look at the screenshots and this game still looks like it's stuck in 1989. Is the game engine they're using remained the same over all these years ?
:(
I'm sure the gameplay & strategy is up there but these graphics are not the kind of thing that'll attract users to the platform
I just can't get enough of remakes of classic games, there are some real gems out there.
My personal favourite is Open Transport Tycoon Deluxe, it's multiplayer gameplay makes a nice change from the shoot everything that moves action of most things people play over the net.
Anyway, I'll end this post now, I'm feeling the urge to go play freeciv.
While I think FOSS stuff is cool, is there any actual advantage for Windows/Mac users to play freeciv over Civilization 3, besides the price tag?
FreeOrion? Where???????
Oh, www.freeorion.org. I see it's still in very early alpha stages.
You see, I still consider MOO2 to be the very best strategy game ever (and MOO3 to stink so badly to be next to unplayable).
The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
Hungry, so I'll bite:
wolfenstein
DukeNukem
Half Life
Unreal tournament
quake 3
andsoon.
All have very "original" gameplay ?????
or as you type it:
Free from original ideas (except for the first ofcourse:)
Which was a copy of a board game (imho the best strategy board game ever) in the first place - and given some of the appauling boardgame-pc crossovers that have been done, I have my doubts about Civ being as popular today is it is were it not for Sid's guiding hand... As an aside, anyone know if there's a working OSS version of Colonization (much better than Civ I, and a lot of the later "new features" in civ 2/3 city management hail from here) around? I've found a couple in pre-beta, but nothing that is actually playable :(
Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
Does it now have a reasonable ai for singleplayer use? or is it still "ther is an computer player, but th eAI still has many limitation".
http://www.freecol.org/
People do seem to have missed the point, probably because it's not FreeCiv 2008 Super-charged Turbo Hyper Championship Platinum Edition.
Games do not suddenly become non-games because they are old. In fact, I would argue that there hasn't been a decent PC game put out in years. Games are not just eye-candy, expensive system requirements and physics-driven. Games are fun.
"Chess? Cor, that game's just ancient. You should be playing Super-hyper Chess 2005, it's got cool 3D pieces, seven hundred different pieces, two-hundred new rules, every piece has 'hit-points' now and there's fifty types of board."
"No thanks. Checkmate."
People who think that "games" can only ever mean whatever is on display at your local videogame store are severely out of touch. Games are fun. These people like FreeCiv because it is, to them, fun to play, engaging, interesting, challenging.
There are not many games that have been released in the past few years that I would call engaging or interesting once the sheen wears off or the next game is released. I've seen people with cupboards full of games that they've bought, completed and never played again. That's not the sign of an engaging game.
There are 20-year-old games that I played then and still play now and still get as much enjoyment out of. My brother and I, both in our late twenties, the primary game market, love to play Age of Empires 2 and OpenTTD precisely because they are engaging games that have lasting appeal. In fact, we still even have the occassional game of Chaos, via the magic of a Spectrum emulator, because we enjoy it.
My brother recently invested in Half-life 2, which I must say looks fantastic. I played about half an hour of it while I was round there and already the sheen had worn off. Yes, I would still play on today if I could because the story was engaging, it's quite good to have a little experimentation with the engine etc. but once I've completed that game, there'll be next to no incentive to go back and play it.
Counterstrike, however, is a different story. Counterstrike I could still see myself enjoying playing when I'm 90.
Projects like FreeCiv and OpenTTD and the UFO remakes are existing precisely for this reason. They are/were great games, they are not just eye-candy and hype that lasts for about a week, they are based on good principles with well-balanced gameplay.
The fact that I can still play TTD on my modern Windows machines, my Linux machine, even a Mac, if i had one, increase the utility of the games. The fact that OpenTTD allows me to plug-in new, clearer graphics, even change the code and interface to suit myself like I couldn't do in TTD, that's the reason these sorts of projects exist.
Eye-candy is extraneous, gameplay is vital, being able to play an old favourite without compatibility issues, with customisations, bugfixes, with features that the game "should have had" in the first place, that's what it is all about.
Now go back to telling all your mates what your latest waste of $100 was at your latest game store.
Is in its configurability.
What about standard size planet filled with great AI and slow research, no huts giving random military units. I just loved it. 2 settlers you start with, find a place to start then, its war for expansion immediately.
Basicly freeciv lets me hack with options that can change the gameplay of old game a LOT, and make it even more interesting. You can alter the population growth rate so that you get different variations on what will happen.
I can change the game options to play WAY different way compared to original civ. And there are lots of minor differences that make it different from CIV & CIV2 atleast in way of the strategies goes.
Emacs is good operating system, but it has one flaw: Its text editor could be better.
I remember in the commercial civ games, the ai's winning strategy was knowing the complete map and a big cash bonus every round, so a little bit lame.
I wonder how the freecivs ai compares to that
The freeciv "clone" has been around for 5 years or more, so it is not like it took 10 years just to get started. There are also lots of improvements, you probably don't know both civ1 and freeciv to appreciate this. It is far from the 16x16 screen of the DOS game, with city screens popping up every turn.
Freeciv's strength at the moment is that it cares about multiplayer, and that it actually has people playing it multiplayer.
The main reason it hasn't changed more is that cool ideas are not by themselves fun ideas, and that people love the standards set by the initial civ, and would be put off by big changes.
Not to mention that the game borrowed from "Empire" and the technology names from the AH boardgame, so everyone is standing on the shoulders of someone else.
Wesnoth has better graphics than freeciv, but for me, it hasn't yet delivered something strategy-wise that e.g. the Battle Isle series and free implementations don't do better. Especially the unavoidable skewedness of battles.
I'm still trying to figure out what people mean by 'social skills' here.
"Games Designers to Programmers ratio in the world is rather one sided to actually try and base your argument off. A good game designer is indeed a rare find. Programmers, on the other hand are a dime a dozen (in comparison)."
Amen to that.
I'm not a GD but I am a software developer. Piss poor programmer compared to the guys that work under me, but thats not my focus...my focus is soley in designing the best application out there.
Programmers rarely get it -- they think *THEY* are doing the hard part. Well they are -- its just they are the equivelent of bluecollar employees doing the heavy lifting. *ANYONE* can program...I can pick up a book and get something done a few days later. I have to admit, ASM wasn't this way, but I muddled through and got some of my applications working in under 64k to deal with embeded environments (I would have never survived in the days when guys were doing the same things in 4 or 8k or worse).
But it always pisses me off when I hear my programmers badmouth me as a lousy programmer -- if I have ever claimed to be one, I'd gladly accept the criticism, but I don't even claim to have the skills past getting something done enough to give to the guys that know what they are doing. But to then given them responsibility to come up with subdesigns to fill in my gaps, its obvious they don't have a fucking clue about what it takes to deliver software to the end user. To them its all about code. If they can copy someone elses work, its dead simple. If they can't -- 'there isn't an obvious solution to this, so lets just have them edit a text file to get to this' (a paraphrase of an argument one of my guys gave me a few weeks ago). Or -- but you *CAN* do it -- see watch, you click here, and then you do this, and then you select this from the menu and then then go back here and its done...do you want me to make a Macro pulldown and let the do it from here. Its obvious these guys don't understand workflow nor care that the average person doesn't want a hundred ways to get to the same thing -- especially if this is a core function and one they need instantly accessable without workarounds.
And again, this is one of the problems I have with the OSS nerds -- the know how to copy other peoples works and thus think the application was easy to make, Sure, it was an obvious idea when they copied it, making themselves feel better about it, but then why did no other application, OS or otherwise have this function until someone else walked in and put it in their own. Patents EVIL. Copyright EVIL. I have no problem with OSS but the attitudes. I use F/OSS almost every day. Its the hippy attitude that everyone is equal and should share equally and that anyone with a novell take on something should be put in their place and have this idea taken away from them as it was 'obvious'.
Again, the idea of F/OSS software is great. Its the negative attitude towards the creatives in the field that get to me.
### Is it really that hard to find someone with an original new idea for a game?
No, but its extremly hard to find developers when you have an original idee and that is really not that suprising. When you clone a game, everybody in the team instantly knows what the goal is, most of the developers know the game to develop more or less in and out. There are forums, newsgroups and such for the game to clone that you can use to find new developers. In the long run you can even switch maintainer and the programmers without much a problem, since everybody knows what the goal is.
Now with an original idea this all falls apart, first of knowbody knows your idea, so you have a hard time finding people interested in it in the first place, but then you also have a very hard time to explain the idea to them. You can also not just swap out developers, since every newcome will have to be introduced to the idea again. If the gamedesigner drops out you can basically close the shop, since nobody will be left knowing exactly what the goal was. Last not least it all happens over the internet, which makes explaining stuff even more difficult then in a person to person meeting. In the end you can't even be sure that your idea actually works, stuff that might sound cool on paper might suck as game. So even if you get all those talents you need, you might still fail.
All this is not special for games, applications are as well much easier cloned than created from an original idea, KDE, Gnome and such are all just clones of Windows and a bit MacOSX, they are improved here and there, but the concept are pretty seldomly touching new ground and if they ever do they only to it in very small steps.
The AI completely thrashes players who are new to freeciv, even old civ players, and without resource cheating. It has even turned into a problem by itself, sort of, because in most difficulty levels, the AI does well, only differently.
However, the AI has problems adapting to special settings(islands, min/full tradesize) and strategies that are prevalent in the online games, which means the AI does well especially when it has land contact with you or when it got a little economic lead to make up for its initial deviations from human strategies(read:stupidity), which are noticeable if control is turned over from human to AI. Maybe stupid is the wrong word, it just has a different battle plan.
I'm still trying to figure out what people mean by 'social skills' here.
> Are there any real breakthru's in OSS here?
Is OSS about breakthroughs, or about continual refinement?
> Considering when Civ2 was released, I could have only used money I found on the street and under my couch and still had the real game in my hands 5 years ago. What is so important about freeciv?
It would be interesting to know how many people are playing Freeciv vs how many are still playing Civ2.
Sheesh, evil *and* a jerk. -- Jade
So, what other game had you rolling around a ball that picks up all kinds of crap and changes its dynamics in the process? Because Marble Madness only had balls rolling around, it lacked the picking up part.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Actually, if you look at sites like elysiun.org and deviantart, it's obvious that lots of talented artists are happy to put their work online, just for the hell of it. What we need to do is market Free Software as a place to explore and exhibit their talents.
Even the artists who use GIMP, Audacity, or other free software are often unaware of how they could contribute to that same cause that helps them. More integration would be great.
Maybe a standardised link from every free software app that goes to some site which requires talent related to that kind of app would help. You know, like a DMoz of free software projects, but with GIMP pointing to the "Projects in need of Artists" section. It would be even better, if apps let artists automatically update and release their work to a Free repository.
Care to point the last truly _original_ game (that does not suck)?
liquid war And its free software too.
So would one or more of those people who posted negative comments about FreeCiv like to explain what's so wrong with enjoying old game formats.
Nothing at all. I've played Civ in the last year, loved it, and hold my hat up to the longevity of Mr. Meier's game. My criticism is nothing to do with the game, but why someone is bothering to copy it.
P.
I haven't seen Planeshift discussed here yet. It is the coolest looking FOSS game I have yet seen. It is a bit like EverQuest. The download is an astonishing 250MB, most of which is artwork. It is based on the CrystalSpace 3D engine, a truly great piece of code. If you look at the "related projects" link on the CS mainpage, you will find links to many, many other FOSS games based on the CS engine. Truly a vibrant community, yet mostly unknown. Check it out.