New EQ Producer Introduces Himself
The new producer for Everquest Live, Craig Knapp, has put up an introductory letter to the community on the official site. He discusses his expectations going into the job, and mentions some of the issues he'll be addressing going forward. From the letter: "First, we'll be instancing the Plane of Time to alleviate the bottle neck that many of you may face as a result of higher populations. Second, at the request of the players, we're going to combine the servers that have established a voluntary rotation system for raid targets. The Rathe and Karana will now be combined. The communities on The Rathe and Karana servers have put forth an extraordinary amount of time and energy to create their rotational systems and we want to do what we can to support these players and their chosen play style. As a result of this change, Bertoxxulous and Tholuxe Paells will be combined."
I gave up my Evercrack addiction about 4 years ago so I guess my knowledge isn't terribly up-to-date, but I think I can answer your questions:
1) The Plane of Time is (probably) the high-level zone that most high-level guilds would like to loot and pillage aka raid. Here's a sample of what you run into there. Bottlenecks are caused by having too many guilds all vying for the same zone to raid at the same time, hence
2) raid target rotations were implemented. They're kind of like sign-up sheets for the running machine at the gym, AFAIK.
3) I don't know.
Plane of Time is the end level content from a two year old expansion. It is a place many guilds can upgrade their equipment/gear easily.
On Povar for example, their are about 10 guilds who raid Plane of Time.
Their tiers of mobs that grow in difficulty as you advance through the zone. The further you advance in the zone, the longer it takes the mobs to respawn.
The last mob, Quarm, takes about a week to respawn.
So, these 10 guilds get together, and instead of fighting/racing for the right to kill the mobs, they instead, take turns killing them - rotation.
Plane of Time changing to a fully instanced zone, (it's partially instanced, but we won't get into that right now), will allow all 10 guilds to gain loot 10 times as fast.
As far as I know, the new producer is just for EQ1.
I've just come back to Povar after a 9 month hiatus. I don't know the current situation of rotations on Povar since the server mergers, but I hope it helps you get the idea.
but if two servers have established their rotation, wouldn't merging them completely FUBAR that organization? I don't know about anyone else, but I'd be pretty upset to suddenly have twice as many guilds raiding the same zone.
I found them a useful window into the EQ lore, personally. Xev and Tholuxe, for instance, are minor deities (the gods of luck and capitalism, respectively) who have never appeared in game, but I found them intriguing enough to work into my rogue's personal pantheon. I probably never would have heard of them if not for the server names, indeed Tholuxe may well have been created simply because they needed a new server and were out of gods.
You know you're getting old and not "with it" when you read that three times and realise that you haven't the faintest idea what he's talking about.
Now if you'll excuse me, I have my comfy slippers on and a pipe to smoke ...
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