Guild Wars Launches
NCSoft's newest edition to their ever expanding stable of games, Guild Wars, has launched in North America and Europe. From what I saw while in-game things seem to be working well from a technical standpoint. Commentary from the player base is already available from the fine souls at f13.net and Grimwell.com. More specific commentary comes from AFKGamer, who has commentary about the title a few days ahead of time, and on day one of play.
One of the guildies dared comment on how FUCKED the player pathing is in this game. i.e. you will follow the assigned path, no jumping, no falling, no straying from the designated path in any way (hail, counter-intuitive!), and ListAddition01 called him an IGN noob.
This is one of the things I really didn't like when trying the beta weekends. No ability to slide down a hill or jump off a ledge. Feels like you have these invisible walls blocking in your movement.
I especially didn't like that some of the maps make you take a long winding path around because of this. Even though it looks like you could just down a 2 foot drop to where you need to go.
I realize this sounds like a small thing, but it just seemed like a stupid game mechanic.
Sometimes my arms bend back.
Of course its not like any other MMORPG. It's like Diablo 2 with a single realm and an in-game matchmaking lobby/trading center.
Four people in an instanced zone is hardly 'massive'.
Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
Its the same reason im not thrilled with WoW, it just seems people like these games more FOR the fact they are dumbed down for the masses than anything else. There is just not challenge in any of it.
"Slashdot, where telling the truth is overrated but lying is insightful."
You might not be a casual gamer, but plenty of people are, and they want their quick multiplayer action RPG kicks.
Pathman, Free (as in GPL) 3D Pac Man