Dvorak Trashes Modern Gaming Industry
oskard writes "John C. Dvorak recently posted a PCMag.com rant trashing the gaming industry, predicting a complete market-meltdown in the near future. Titled 'Doom 4: End of the Game Industry?', it was interesting to see how the 3D Realms Forums reacted to the article. He claims that 'games have hardly changed since the invention of the first-person shooter.' His kids have obviously showed him too much Halo 2, and not enough Half-Life 2." From the article: "The business is going to attempt to sustain growth and creativity by making game players buy newer and newer machines. Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?"
Guru meditition Error: "An instance of professor could not be loaded due to a missing a critical library: empathy.lib."
Seriously, I could have applied that analysis to the the media of any century. People could have said that about art in the 16th century, literature in the 19th century and television in the 20th century. Now it's the turn of the new fangled 21st century media, the video game, to be label as "boring and non-progressive".
Wake up and smell the roses. In this world you don't have to be original to make money. If anything, you are penalised for creating something original; daring to be different is often suicidal. This problem is even more accute in the software industry where it can cost a lot more to produce a game that it does a crappy sit-com.
People like their media a lot like they like their sex: Non-adventurous but guarenteed to satisfy. (As a side note, slashdotters might disagree that people want "boring" sex I think the reality is that most people grandstand on this issue; I'd wager that the majority of people feel comfortable having relativity boring sex).
Don't be fooled by Dvorak, the gaming industry is unlikely to implode. It just means that we'll appreciate the ground-breaking games more when they arrive.
Simon.
Now that Dvorak said its dying, sales will sky rocket and Duke Nukem Forever will be released ahead of schedule.
"For Great Justice."
Can we get a Dvorak topic that we can ignore, please?
/.ers., really.
John Dvorak writes for the average WinTel user who isn't following tech trends more than what makes the evening news. I can't understand how anything he writes is of any interest to
Oh, I can't help quoting you because everything that you said rings true
I think of first person shooters as sort of the "silent movies" of video games. We are at the stage of developing the technology to create truely deep games. The FPS is an excellent platform for testing out new technology (see the newest Unreal engine for reference). Once the FPS proves a technology feasible it can be adopted into games of larger scale; and once we reach a plateau in the realism that can be delivered by games, developers will have to innovate gameplay around that realism.
This is my sig, there are many like it, but this one is mine...
But once we get to photorealism, what is going to sustain growth?
I don't play games because of the graphics. I play games because they are fun. Agreed a fun game that looks great is better than one that looks like crap, however photorealism is not the end state of gaming progression. Look at all the fun people have with games like Bejeweled. That has nothing to do with visuals. Its just a fun game to play. All these first person shooters are featuring graphics because that is what will set them apart. It is tought to build an engaging story that has to involve thousands of monsters to be slaughtered. FPS games are going to decline to a niche, but games are going to persist.
This guy is just being inflammatory for the sake of it.
see, what he's really saying is that *he's* bored with the stuff the gaming industry is putting out there; therefore, the industry just *must* be on the verge of imploding, right?
what he's forgetting is that the gaming industry's target audience isn't self-important middle-aged white men. a demographic that's closer to the mark is kids and teens. *they're* the ones who are providing the main revenue stream for the industry, and, not too coincidentally, *they're* the ones impressed by the fancy flashing lights.
all of the "it's all the same thing" rant is lost on this audience: they haven't been around long enough to know that it's all the same thing, wrapped up in new, shiny paper, and using faster processors and cards. to them, old *is* new again, and it's pretty freaking impressive!
I don't mean this in a disparaging way; I'm just saying that you don't get that kind of perspective about the gaming industry until, very likely, you're no longer part of their target demographic...
Huge opportunities will abound in the gaming industry as tools are released that lets the global community mod their favorite games. Storytelling will come to dominate games at every turn, as graphics, physics engines, and audio approach reality. The stories will also need to approach reality. http://autumnrangersgame.com/ is an example, based on the novel http://autumnrangersnovel.com/ and movie http://autumnrangersmovie.com./
What he doesn't explore is why. A distribution channel that favors "safe bets" over radical new concepts. Kinda like the movie industry, cranking out sequel after sequel of the same cliche'd genres.
"Learning is not compulsory... neither is survival."
--Dr.W.Edwards Deming
I have to agree. I've been reading John C. Dvorak since the 80's, and I tend nowadays to look at his columns as more 'humor' than 'editorial.'
This guy has always wanted to be the Nostradamus of the computer industry, but I don't think I can count on one hand the number of his predictions that's actually been true. He's been in the ballpark a few times, but he tends to blow things ridiculously out of proportion.
I don't agree that the gaming industry is going to face a 'meltdown', but certainly it needs to continue innovating if it's going to continue growing. But that's true of any industry. I do see his point that most games have fallen into a rut of rehashing the same handful of genres, but this will hardly lead to a collapse of the market - more likely it will just mean less *new* gaming demographics. Most consumers have already seen what the majority of games have to offer, and to effectively acquire those segments of the market that have already blown off video games, you need to be able to find something new that appeals to them.
Sounds like novels and movies to me. There's what, adventures, documentary, sci-fi, romance, a few others. Books haven't had any real new ideas except a tacked on story line to keep the reader from being bored stiff.
I hate to break it to Dvorak, but gaming isn't always about something new and creative. In fact, new and creative can be very hard to enjoy for a gamer who's used to certain types of games (go read all the "why isn't it more like
A good story will get me through a really stupid game any day of the week, like a page turner with a great plot and terrible spelling because the writer didn't get a good editor.
I actually am one of those people who quite enjoyed Doom 3, not for the incredible graphics or sound effects, but because it had an intriguing plot line. I'm not saying it was as well fleshed-out as it could have been. I'm not going to refer anyone to the hundreds of people who didn't bother watching any of the video discs in the game or reading the E-mails, they're easy to find too.
There are many types of gamer -- some like newspapers, some like comic books, some like 2000 page novels, some like to reread their favorite magazine fifteen times. The gaming industry isn't dying.
- Michael T. Babcock (Yes, I blog)
With that said, the cut-scene engine is excellent, the production is good, there's a semi-coherent plot and the gravity gun is a lot of fun. It's certainly a hell of a lot better than the invisible rail shitfest that is Doom 3, that's for sure.
Showing him Half-Life 2 wouldn't help. Dvorak's problem is that he openly admits he does NOT game. Thus he's like the old guy who thinks all rock and roll sounds the same. Or the young guy who thinks all jazz sounds the same.
It's hard to understand the nuisances of a subculture unless you particulate in it yourself.
If someone says he and his monkey have nothing to hide, they almost certainly do.
On a Dvorak keyboard CTRL-K decapitates the user.
I have no sig yet I must scream.
But once we get to photorealism, what is going to sustain growth?
The content! the story! how has hollywood sustained after achiving photorealistic CGI? Using it in interesting ways! Creating stories that people love.
Photorealism will just be polishing a tool. It will be up to creative people to sustain the growth of the games industry. Games are now a (highly technical) art form. Did people stop doing interesting things with painting after the Mona Lisa? No. This is just the begining of the game industry, not the end.
It appears that people are becoming more and more addicted (or "drawn to" if you prefer a less inflamatory term) to video games as they become more interactive and realistic.
I wouldn't be so quick to draw such a "cause-and-effect." I actually think that the ever-increasing realism of some particular genres will work against the games. I mean, Mortal Kombat was fun when you could rip the loser's spine from his body, and it was obviously fake blood and gore. But what will happen when it actually looks like footage of a real man, actually ripping out another man's real spine? Of course, it will still just be a simulation, but is society ready for a generation of kids who literally can't tell reality from fantasy?
It's (relatively) easy to distance yourself from video game violence when it is so obviously CG, but technology will eventually approach the point where the video will achieve startling realism. What will that do to the kids who've grown up playing these games, and who have a pretty good idea of what an actual gunshot wound looks like? People complain that kids are desensitized to violence by today's video games, but as realistic as they are, no one would ever confuse them with actual video footage of an actual murder. What sort of desensitization effect will games have when they become indistinguishable from video of actual violent acts? Will the desensitization effect rise to a new level? Are we ready for the potential implications?
Or will game makers simply shy away from the truly graphic, photorealistic violence, and save such abilities for ever more realistic non-violent games, like racing or flying simulations? Then again, maybe a photorealistic "Flight Simulator 2010" is just what Al Queda needs to properly train for their next mission?
Food for thought.
Like woodworking? Build your own picture frames.
These two sentences precisely nail exactly what is wrong with Dvorak's article. For example:
In fact, I'd go so far as to say that this is MORE true of television than video games. But I'm a curmudgeon.