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Dvorak Trashes Modern Gaming Industry

oskard writes "John C. Dvorak recently posted a PCMag.com rant trashing the gaming industry, predicting a complete market-meltdown in the near future. Titled 'Doom 4: End of the Game Industry?', it was interesting to see how the 3D Realms Forums reacted to the article. He claims that 'games have hardly changed since the invention of the first-person shooter.' His kids have obviously showed him too much Halo 2, and not enough Half-Life 2." From the article: "The business is going to attempt to sustain growth and creativity by making game players buy newer and newer machines. Computer gaming has always been sustained by never-ending improvements in resolution and realism. But once we get to photorealism, what is going to sustain growth?"

117 of 792 comments (clear)

  1. He's off the mark. by Ckwop · · Score: 5, Insightful

    Guru meditition Error: "An instance of professor could not be loaded due to a missing a critical library: empathy.lib."

    Seriously, I could have applied that analysis to the the media of any century. People could have said that about art in the 16th century, literature in the 19th century and television in the 20th century. Now it's the turn of the new fangled 21st century media, the video game, to be label as "boring and non-progressive".

    Wake up and smell the roses. In this world you don't have to be original to make money. If anything, you are penalised for creating something original; daring to be different is often suicidal. This problem is even more accute in the software industry where it can cost a lot more to produce a game that it does a crappy sit-com.

    People like their media a lot like they like their sex: Non-adventurous but guarenteed to satisfy. (As a side note, slashdotters might disagree that people want "boring" sex I think the reality is that most people grandstand on this issue; I'd wager that the majority of people feel comfortable having relativity boring sex).

    Don't be fooled by Dvorak, the gaming industry is unlikely to implode. It just means that we'll appreciate the ground-breaking games more when they arrive.

    Simon.

    1. Re:He's off the mark. by Aumaden · · Score: 3, Funny

      Wait a minute! Slashdotters? Sex?

    2. Re:He's off the mark. by ajs · · Score: 4, Insightful

      Ob Geek Dig: "As a side note, slashdotters might disagree that people want "boring" sex I think the reality is that most people grandstand on this issue; I'd wager that the majority of people feel comfortable having relativity boring sex"

      I think most Slashdotters would feel comfortable having sex... "realtively boring" or not. ;-)

      As for the article, I agree with him in part. The industry is starting to show its age, and the "blockbuster" has arived. This does NOT mean that good games with innovative concepts are gone, it just means that the really good an creative ones don't have the financial backing any more. Look for the games that don't quite have the best graphics (can't afford a team of artists), and aren't for sale in the mall stores (probably online only) to be the next wave of innovative games.

      Of course, Doom was only for sale online, and it was astoundingly innovative, so not a LOT has changed.

    3. Re:He's off the mark. by PaxTech · · Score: 3, Insightful
      It is not new or even of the 21st century and there is no proof that it will be the media of the century. Something is very likely to replace it; after all, we have another 95 years.

      Whatever media that replaces video games will most likely be computer driven and interactive.

      Which makes it a video game. Even if it's full VR and uses full body motion capture for input, or whatever else you could think of.. it's still basically a video game.

      --
      All movements for social change begin as missions, evolve into businesses, and end up as rackets.
    4. Re:He's off the mark. by Phisbut · · Score: 5, Insightful
      Wake up and smell the roses. In this world you don't have to be original to make money. If anything, you are penalised for creating something original; daring to be different is often suicidal.

      That is unfortunately why Nintendo has a hard time these days. They are actually trying to innovate and "revolutionize" gaming, which should theorically be a good thing, but just like you said, people don't like what is innovative...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    5. Re:He's off the mark. by Anonymous Coward · · Score: 4, Interesting

      I recently saw an interview with the creator of the blackberry, extolling how much work went into his device, the engineering, the science, and how, if you were to take it back 200 years into the past, it would be essentially less than useless. It would have no impact on the timeline, and only become a curiosity.

      He then held up a physics boox, and said that if you dropped it off 200 years into the past, that the ramifications would have been far reaching and nearly immediate.

      And that's why books will always be around, and better tools than any video game. Let's just hope everyone else realizes that.

    6. Re:He's off the mark. by Fred_A · · Score: 5, Funny

      Exciting sex is finding a previously unvisited porn site.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    7. Re:He's off the mark. by glenrm · · Score: 4, Funny

      Speak for yourself I can't get enough Donkey Konga!

    8. Re:He's off the mark. by samael · · Score: 4, Insightful

      Why should revolution be a good thing?

      Finding new _good_ ideas is a good thing. Using current _good_ ideas is a good thing.

      Sure, feel free to try new things, but if you aren't producing something better than the current ideas then don't expect people to flock to you just because your idea is new.

    9. Re:He's off the mark. by MBGMorden · · Score: 4, Insightful

      You're shooting down your own argument. There's nothing innovative about Sony putting a big screen on their portable. It's just a cost issue.

      Nintendo on the other hand, put two seperate screens and a touch screen interface into theirs. That is DEFINATELY more innovative, but like the GP said, people don't want innovative. Heck I'm like that myself to a large degree. Nintendo's always looking for something new spouting off that "the industry needs new ways to game if it's to be sustained". I call BS. The majority of gamers just want better graphics on each system release. Heck for myself I really like story driven games (be they flight sim, rpg, or rts). Give me a new story every now and then and I'll stay happy for a long time.

      Nintendo keeps insisting on trying to buck the trend though, and as much as I like them (Zelda is one of my favorite franchises), I think they're digging their own grave by constantly trying to be different. In essence, their innovation is a negative thing.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    10. Re:He's off the mark. by Dogtanian · · Score: 3, Interesting

      Don't be fooled by Dvorak, the gaming industry is unlikely to implode. It just means that we'll appreciate the ground-breaking games more when they arrive.

      Actually, I'd expected the gist of it to be that the gaming industry was going to die because of the economics of it; namely the "feast and famine" nature that sees companies having massive hits, then going to the wall because they can't get funding for the next big-budget blockbuster.

      That's as good a reason as any to avoid the games industry like the plague, as far as I'm concerned. That and the fact that it looks interesting from the outside (and thus attracts high numbers of applicants), but actually pushes its participants (or at least the programmers and testers) notoriously hard- doubly so when launch-time approaches- and gives them precious little creativity.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    11. Re:He's off the mark. by clontzman · · Score: 2, Interesting

      That is unfortunately why Nintendo has a hard time these days. They are actually trying to innovate and "revolutionize" gaming, which should theorically be a good thing, but just like you said, people don't like what is innovative...

      I always ask this when it comes up, but I never get much of an answer. What has Nintendo done this generation that's particularly innovative? I think that Sony's work with the EyeToy or Microsoft's Xbox Live infrastructure has had much more of an impact than anything Nintendo's done in some time.

      The GameCube is a very competent (and inexpensive) game console, no doubt, but what's so innovative about it? Maybe Nintendo's problem isn't that it's too "revolutionary," but that its customer base is outgrowing its offerings.

    12. Re:He's off the mark. by mmdog · · Score: 5, Funny

      If you don't feel comfortable having sex, there's a good chance you might be doing it wrong.

      --
      Politicians are like diapers - they should be changed frequently and for the same reasons.
    13. Re:He's off the mark. by lawpoop · · Score: 3, Insightful

      I think the book probably would have been burned.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    14. Re:He's off the mark. by F452 · · Score: 4, Funny

      Interesting post, but are you saying books will always be around because they are more useful for transporting in to the past? :-)

    15. Re:He's off the mark. by Spy+der+Mann · · Score: 2, Interesting

      I think they're digging their own grave by constantly trying to be different

      I think you're wrong. Have you seen the Castlevania DS trailer? Think about this. Being a vampire, Soma (the main character) can use telekinesis. There simply was no such way of emulating that effect with a console. But now you can. This is definitely an innovation in user experience, and I think the NintendoDS will survive.

    16. Re:He's off the mark. by BaudKarma · · Score: 4, Insightful

      In other news, I've decided that since motion pictures are in color now, and they have sound, the movie industry is on its last legs. I mean seriously, there's not much technological innovation any more. Movies made five or ten years ago still look pretty good. Movie plots these days are all derivitive... it's a horror movie, or a romantic comedy, or an action-adventure.

      All this considered, the movie industry should have imploded long ago.

      --
      It's the land of the brave, and the home of the free
      Where the less you know, the better off you'll be.
    17. Re:He's off the mark. by PMuse · · Score: 2, Interesting

      Seeing a Blackberry in 1805 would have no impact on the timeline, huh? To be sure, a modern physics books explains itself better than one Blackberry. And, we can be sure the the first guy to see a time-displaced Blackberry would, at a minimum, allow its battery to drain.

      Still, just seeing the thing would have been immensely interesting to some of the scientists active in 1805, e.g. Faraday, Ohm, Avagadro, Ampere, Coulomb. By 1805, the state of the art was almost ready to try copying the materials, at least. The timeline would, at the least, have accelerated.

      1687 Newton - Principia Mathematica
      1800 Volta - chemical battery
      1869 Mendeleyev - periodic table of elements
      1879 Swan/Edison - light bulb
      1907 Einstein - equivalence of mass and energy

      It's hardly fair to ask the poor Blackberry to stack up against the impact of a book that condenses and distills all the physics discoveries of the last 200 years.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    18. Re:He's off the mark. by d34thm0nk3y · · Score: 2, Interesting

      That is more of a proof of how useless it is before you put stuff in it. Load 12 physics textbooks into the memory somehow and there you go. Data is data whatever it's container is.

    19. Re:He's off the mark. by Mandoric · · Score: 2, Informative

      Nope, it's tatsujin. Means "master", as opposed to tetsujin's "iron man".

  2. Its Dvorak.... by AAeyers · · Score: 5, Funny

    Now that Dvorak said its dying, sales will sky rocket and Duke Nukem Forever will be released ahead of schedule.

    --
    "For Great Justice."
    1. Re:Its Dvorak.... by night_flyer · · Score: 3, Funny

      ahead of schedule?

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    2. Re:Its Dvorak.... by TheGavster · · Score: 3, Funny

      It used to be Pigs Fly -> The Second Coming -> DNF, now the schedule has been altered to Pigs Fly -> DNF -> The Second Coming. It seems minor, but the change will reverberate throughout the industry!

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
  3. I happen to agree by mfh · · Score: 3, Interesting

    I agree with him. The other day I went to Future Shop to buy a game or just browse and I walked by every title thinking how uncreative the games industry has become. I don't pay for copycat games.

    Make something original.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  4. Don't fall for it. by bigtallmofo · · Score: 4, Insightful

    Dvorak does this all the time to increase page impressions. Don't even bother reading the article.

    It's obvious to me that the opposite is occurring. It appears that people are becoming more and more addicted (or "drawn to" if you prefer a less inflamatory term) to video games as they become more interactive and realistic.

    --
    I'm a big tall mofo.
    1. Re:Don't fall for it. by bigtallmofo · · Score: 4, Insightful

      Most articles start with a legitimate premise and then try to put a spin on it to make it more alluring.

      Dvorak consistently starts with the, "What information is going to rile up the most people?" and then writes an article based on that no matter how false or illegitimate the premise is.

      --
      I'm a big tall mofo.
    2. Re:Don't fall for it. by Kombat · · Score: 5, Interesting

      It appears that people are becoming more and more addicted (or "drawn to" if you prefer a less inflamatory term) to video games as they become more interactive and realistic.

      I wouldn't be so quick to draw such a "cause-and-effect." I actually think that the ever-increasing realism of some particular genres will work against the games. I mean, Mortal Kombat was fun when you could rip the loser's spine from his body, and it was obviously fake blood and gore. But what will happen when it actually looks like footage of a real man, actually ripping out another man's real spine? Of course, it will still just be a simulation, but is society ready for a generation of kids who literally can't tell reality from fantasy?

      It's (relatively) easy to distance yourself from video game violence when it is so obviously CG, but technology will eventually approach the point where the video will achieve startling realism. What will that do to the kids who've grown up playing these games, and who have a pretty good idea of what an actual gunshot wound looks like? People complain that kids are desensitized to violence by today's video games, but as realistic as they are, no one would ever confuse them with actual video footage of an actual murder. What sort of desensitization effect will games have when they become indistinguishable from video of actual violent acts? Will the desensitization effect rise to a new level? Are we ready for the potential implications?

      Or will game makers simply shy away from the truly graphic, photorealistic violence, and save such abilities for ever more realistic non-violent games, like racing or flying simulations? Then again, maybe a photorealistic "Flight Simulator 2010" is just what Al Queda needs to properly train for their next mission?

      Food for thought.

      --
      Like woodworking? Build your own picture frames.
    3. Re:Don't fall for it. by quakeroatz · · Score: 4, Informative

      So true.

      Don't tell me that 70,000 people we're playing Counter Strike on the crusty old Half LIfe 1 engine because of the graphics. Gameplay sustains a game's life after the initial buzz, look what happened to Doom 3, all flash no substance. And on the other hand you have Gameboy's Tetris, what a graphical nightmare, but still a strong classic few didn't enjoy for a long time.

    4. Re:Don't fall for it. by MBGMorden · · Score: 2, Informative

      A new console runs roughly $300 every 5 years. Think about what was a nice computer system 5 years ago:

      Pentium/Athlon 850mhz or so
      256MB of RAM
      20-30gb hard drive
      Geforce DDR graphics card

      You're not going to get 90% of newer games to run on that system, and it'll cost way more than $300 to get that machine upgraded enough to play current games. Even then you're going to have the headache of keeping up with drivers and worrying about the game being compatible with your particular setup.

      I personally still play some PC games (Warcraft II I was the last one I played), but I've found that the console was generally a much more hassle free experience, and by not worrying about having to keep my system upgraded constantly to play the latest games.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    5. Re:Don't fall for it. by XO · · Score: 2, Insightful

      bzzzt, wrong! people think that deaths and gunshots and things look as sanitized as they do on tv. A little more realism, I think, might be a GOOD thing.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    6. Re:Don't fall for it. by JRIsidore · · Score: 2, Insightful

      I mean, Mortal Kombat was fun when you could rip the loser's spine from his body, and it was obviously fake blood and gore. But what will happen when it actually looks like footage of a real man, actually ripping out another man's real spine? Of course, it will still just be a simulation, but is society ready for a generation of kids who literally can't tell reality from fantasy?

      Where is the difference to horror/splatter movies? They also show a lot of blood/gore, decapitations, bodies getting torn apart and such things in a photo-realistic way (obviously). Parents will have to make sure, as they already have to do now, that their kids don't play these realistic games. The same rules as for horror movies apply here, no big difference IMHO.

      --
      :w!q
    7. Re:Don't fall for it. by buddhaseviltwin · · Score: 3, Informative

      bzzzt, wrong! people think that deaths and gunshots and things look as sanitized as they do on tv. A little more realism, I think, might be a GOOD thing.

      Hate to break it to you, but real gunshots are usually not as gory as Hollywood's depiction, which isn't to say that reality can't be horribly gory and disturbing. IMO, the most disturbing part about violence for me is the real human suffering and senseless insanity rather than the actual blood and mutilation.

      I would think most doctors would agree with me.

    8. Re:Don't fall for it. by rhkaloge · · Score: 3, Insightful

      I don't think photorealism is the end all of graphics design. I look at animation and specificly CG, an industry that has been headed toward photorealism for decades. What do you have when you have a totally photorealistic animated movie? You have a regular movie. Works like The Incredibles are what animation is headed for - still the goofy looking cartoon characters, but put into more real and fluid situations. Same will be true for video games.

      Skippy

    9. Re:Don't fall for it. by pilgrim23 · · Score: 3, Informative

      Back in the pre-CG days of the 1930s, Warner Brothers was constantly fielding complaints over the level of violence Bugs Bunny, Porky Pig Daffy Duck and the immortal (Lucky for him) Elmer Fudd were constantly portraying. After all: Seeing Bugs put a finger in Elmer's hunting rifle and having it blow up on Elmer with the only result being soot on face, a flower petal looking gun barrel and no problem for Bug's finger was only encouraging our youth to take similar actions...
      As the saying goes: Nothing new here, move on.

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    10. Re:Don't fall for it. by dbIII · · Score: 2, Insightful
      It's (relatively) easy to distance yourself from video game violence when it is so obviously CG, but technology will eventually approach the point where the video will achieve startling realism
      Then it will be easy to distance yourself from the violence becuase it's just on the screen - people do that with movies all the time.
      Then again, maybe a photorealistic "Flight Simulator 2010" is just what Al Queda needs to properly train for their next mission?
      This sort of argument creeps into discussions on alwost everything these days - but to answer it perhaps a wireframe simulation is enough, landing and taking off are the hard bits apparently. "What about terrorism?" asked in different contexts can be as irrelevant as asking "what would Jesus do?" when confronted with a choice of coffee.
    11. Re:Don't fall for it. by StikyPad · · Score: 2, Interesting

      They said the same thing back when video games made the transition from blocky nondescript characters to higher resolution graphics where people could be identified as such, and you could add things like blood. They said the same thing about books, porn, comics, cartoons, any any other form of entertainment you can imagine. As you can see, we're still here.

  5. In a way, he's right... by utexaspunk · · Score: 2, Insightful

    Games suck these days, with few exceptions every game is just a variant of one of a few formulas- FPS's, RPG's, RTS's, Sports games, Racing games, and a couple of basic puzzle formulas. I don't think the game market's about to implode or anything, but it's been a long time since a wholly original game has come out. Need more Katamari Damacy, less run-around-and-shoot-crap games...

    1. Re:In a way, he's right... by FlimFlamboyant · · Score: 2, Interesting

      I agree. Not that the game industry is about to implode, but man do I feel his pain! I haven't bought a game off the shelf in a long time because they are essentially all the same (to a large degree). There will always be exceptions to that rule, but truly innovative and interesting games are becoming more and more of a minority.

      I blame gamers. Yes, gamers still buy DOOM clones by the droves, and as long as that is the case, the industry will continue to thrive. I hate it, but then many aspects of reality tend to piss me off. I think what Dvorak is really doing is not saying that the industry will die, but expressing his frustration and desire for industry to die, perhaps in the hope that it will be replaced with something better.

      --
      But God demonstrates his love for us, in that while we were yet sinners, Christ died for us - (Romans 5:8)
    2. Re:In a way, he's right... by gid-goo · · Score: 2, Insightful

      You and maybe 50k other people bought that game. Doom3 ,which is usually used by retro-grouch curmudgeons such as yourself as an example for flash without substance, will sell a million+. Splinter Cell 3, million +, GTA:San Andreas, 10 million +, HL2, million +. See a pattern? Sequels sell lots. Publishers and studios choosing between having a money in the bank franchise or throwing money at a speculative IP that might not take... Why bother? People don't want original game play, they want what they already know. Real world settings, characters they can relate to, controls that are the same as other games, that's money.

  6. Another Dvorak story ? by bigmouth_strikes · · Score: 5, Insightful

    Can we get a Dvorak topic that we can ignore, please?

    John Dvorak writes for the average WinTel user who isn't following tech trends more than what makes the evening news. I can't understand how anything he writes is of any interest to /.ers., really.

    --
    Oh, I can't help quoting you because everything that you said rings true
  7. The UT series by Martz · · Score: 2, Interesting

    For example: Unreal Tournament series has peaked in my opinion, the systematic annual release of UT 200x titles is starting to wear very thin, and the quality of the work and time going into the games seems to be declining.

    I don't think the communities which build around playing these game titles are able to stay up to date with the releases. By the time you have bought the game, created a clan and joined a league or ladder, the next version of the game is out and you are simply supposed to discard it and move onto this years title.

    Sure other areas such as the console market have done this, but the sucess of a single title now spawns a complete series of games

  8. short sighted by Ubergrendle · · Score: 2, Insightful

    FPSes have the best visual 'eye candy', but I could have said the same in the 1980s about Flight Sims. Innovative fun games continue to be invented and create their own niches.

    In the past few years, there's been some great advancements... Europa Univeralis 2 is probably the most intricate historically based strategy game ever invented (and yet doesn't become a micromanagement nightmare).... how would you qualify "The Sims" as a game based on 1980s or 1990s definitions? Sounds like a dumb premise but its been hugely popular (and inventive). I'm not a big fan of MMORPG but it is definitely an advancement in the realm of CRPGs. And Doom3 is just an eye-candy FPS, as the article poster pointed out he should be trying Half Life 2 or KOTOR.

    He's probably indirectly commenting on the slowing pace of 'genre' creation...most of the new games fit into a specific model/theme. This is where consumers have spoken. Tetris is probably one of the most addictive and popular games of all time, but if it was invented today no one would pay $50.00 for it.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  9. First Person Shooters by StuartFreeman · · Score: 5, Insightful

    I think of first person shooters as sort of the "silent movies" of video games. We are at the stage of developing the technology to create truely deep games. The FPS is an excellent platform for testing out new technology (see the newest Unreal engine for reference). Once the FPS proves a technology feasible it can be adopted into games of larger scale; and once we reach a plateau in the realism that can be delivered by games, developers will have to innovate gameplay around that realism.

    --
    This is my sig, there are many like it, but this one is mine...
    1. Re:First Person Shooters by demachina · · Score: 2, Interesting

      Some interesting models for where the game industry should be heading are the virtual worlds of Neil Stephenson's Snowcrash or Diamond Age.

      The objective is to create virtual worlds that are so compelling and rich that people will leave the real world for them. It already happens to an extent with games like WoW and EQ, but hey unfortunately quickly devolve in to repetitive, pointless grinds with no real point, they are atrocious time sinks. But there is still interest and color from two directions, interaction with other people and their virtual economies.

      In these virtual worlds you can adopt a look and persona of your choosing and not the one you were stuck with at birth, you can be far more creative and daring than most people are in meat space. You can intereact with people from around the world and find people you like and share interests with, and some you hate too. The key point is you aren't stuck with the limited set of people you are stuck with in meat space(school, work, church, bars, mall). You are judged by intellect and creativity and not by whether you are attractive which is unfortunately how people first judge each other in meat space.

      You can also take risks that most people wont normally take in the real world.

      The challenge is that online games are a pointless time sink in reality. If someone can make the jump to where virtual worlds surpass the real world then they have a winner. One avenue is education, if you can create virtual worlds that educate people more effectively and in a more compelling way than schools you would have a winner. That was a central tenant of "Diamond Age" and it was a compelling one.

      Another avenue is if you can move real economies in to virtual space and make them more efficient. Ebay is kind of this but its not really a compelling way to interact. I'm think for example is you move Ebay in to a virtual world where buyers and sellers have avatars and can meet, get to know one other, have conferences and meetings in virtual space etc. Its a little off the wall but I wonder if you could host a professional conference with speakers and presentations, bar room meetings etc in a virtual world so you eliminate the steep costs of traveling. How much would you lose in not having the meat space personal interaction versus how much improved efficiency would you gain in eliminating the cost and time of the meat space travel.

      Not sure it will be possible to make the jump from games that are entertaining time sinks to a place where they count for something. If they stay as they will they be an entertaining diversion or will they be a massive pointless time sink draining the world of its productivity, as everyone spend more and more time in virtual worlds that have no real value.

      --
      @de_machina
  10. I think his agrument is off base by Moby+Cock · · Score: 5, Insightful

    But once we get to photorealism, what is going to sustain growth?

    I don't play games because of the graphics. I play games because they are fun. Agreed a fun game that looks great is better than one that looks like crap, however photorealism is not the end state of gaming progression. Look at all the fun people have with games like Bejeweled. That has nothing to do with visuals. Its just a fun game to play. All these first person shooters are featuring graphics because that is what will set them apart. It is tought to build an engaging story that has to involve thousands of monsters to be slaughtered. FPS games are going to decline to a niche, but games are going to persist.

    This guy is just being inflammatory for the sake of it.

    1. Re:I think his agrument is off base by DrLex · · Score: 3, Informative
      I don't play games because of the graphics.
      You are right, even though its graphics and structure are much more primitive, I actually enjoyed playing the Marathon series of games more than, say, Half-Life 2. (FYI, Marathon, originally a Mac game, can now be played through the open source Aleph One project, and can be downloaded for free at Bungie's site.) Marathon had a storyline which was a few factors more complex than HL2's, but it was woven inobtrusively into the gameplay through interactive terminals. The story was so interesting that the gamer's imagination enhanced the perception of the otherwise rather primitively texture-mapped polygons. It's a bit like with a good horror movie, where the 'evil' is not shown explicitly, only hints to it. The viewer's imagination turns the evil into something more horrid than anything that can be shown by CGI, as is often tried in modern movies. Here, imagination turned the game into something more thrilling than can ever be shown by the most realistic graphics.
      Yes, HL2 also had hints to a story, but actually nothing more than hints. After I finished the game, I still had no idea what the heck 'combine soldiers' were and where those aliens came from and how/why this guy teamed up with them.

      Of course, playing a straightforward shooter like UT2k4 can also be fun. People just don't always have days to spend to get immersed in the complex world of a game. But I bet playing onslaught would be just as much fun if everything were still rendered using Quake I graphics.
    2. Re:I think his agrument is off base by nametaken · · Score: 2, Interesting


      I already have a plug for one of these games in my sig. PuzzlePirates is really an MMORPG where level of firepower is not the measure of a good player. The environment isn't hostile, it really is fun for people of all ages. The graphics are pretty, but they're not super grotesque mega-3d intensive requiring a $4,000 machine.

      Perhaps even more importantly, you don't have to play every moment of every day to be a good player. Much of it has to do with the community (which is stellar), and you won't be trashed for being mediocre.

      Its just a good time, every time. To my mind, this is innovative.

      [for the record, I don't work for, profit from, or formally represent Three Rings]

  11. Starship Troopers by alnya · · Score: 3, Informative

    If you want to see exactly how inane this is, go out and rent the brain-dead Paul Verhoeven film, Starship Troopers.

    Poor use of an example there, being that Starship Troopers is a oft-misunderstood anti-war satire.

    Mod article +5 Ironic

  12. After Photorealism? Plot? by purduephotog · · Score: 2, Interesting

    Kings Quest Fun plot, lots of actions, and the graphics sucked. But that didn't stop it from being a blast to play (remember if you didn't have the sugar cube to get thru the poison brambles...)

    Anyways, theres always decent story lines, multiple realms, etc. Thats why I always enjoyed Muds (MortalRealms) because of the varied areas and the fact that new ones were always being brought online. I realize that most games can not afford to be updated to this extent (text vs complex 3d models) but still... if I wanted a photo realistic game with pain feed-back, I'd join paintball.

  13. hello? earth to dvorak? by Anonymous Coward · · Score: 5, Insightful
    As usual, he's so fixated on his own navel that he's missing the point entirely...!


    see, what he's really saying is that *he's* bored with the stuff the gaming industry is putting out there; therefore, the industry just *must* be on the verge of imploding, right?


    what he's forgetting is that the gaming industry's target audience isn't self-important middle-aged white men. a demographic that's closer to the mark is kids and teens. *they're* the ones who are providing the main revenue stream for the industry, and, not too coincidentally, *they're* the ones impressed by the fancy flashing lights.


    all of the "it's all the same thing" rant is lost on this audience: they haven't been around long enough to know that it's all the same thing, wrapped up in new, shiny paper, and using faster processors and cards. to them, old *is* new again, and it's pretty freaking impressive!


    I don't mean this in a disparaging way; I'm just saying that you don't get that kind of perspective about the gaming industry until, very likely, you're no longer part of their target demographic...

    1. Re:hello? earth to dvorak? by Secrity · · Score: 2, Insightful

      "what he's forgetting is that the gaming industry's target audience isn't self-important middle-aged white men. a demographic that's closer to the mark is kids and teens. *they're* the ones who are providing the main revenue stream for the industry, and, not too coincidentally, *they're* the ones impressed by the fancy flashing lights."

      The people buying and playing console and PC games are older than that. A study commisioned by the Interactive Digital Software Association shows that 96 percent of PC game buyers are 18 years or older and that more than 86 percent of console video game buyers are 18 or older. The same study shows that of PC game-playing males, 40 percent are older than 36. According to the Entertainment Software Association, 17 percent of regular video-gamers are over the age of 50 and the average American video game player is 29 years old.

  14. too much Halo??? by Jonas+the+Bold · · Score: 3, Insightful

    Um, I think halo is a bad example of "just another shooter". It really isn't just another action game. It has a number of inovations that give a lot of depth to gameplay.

    Health/shields - recharging shields after a few seconds, so you never have to limp around almost dead, team mates can cover you while you recharge for team strategy, etc

    Vehicles - the way you can just get in and get out at will

    Carrying only two weapons at a time, forces you to choose, not just load up

    Melee attacks - always available and make close combat much more interesting

    Grenades - always available at a button press (not a weapon you switch to) and add lots of strategy, such as bouncing htem around corners, laying them in front of doors enemies are following you through, etc

    Plasma / particle weapons - plasma hurts shields more, particle hurts health more, makes weapon combos more interesting

    Motion tracker - Not a radar, you can only see people who are moving, so not moving is a strategic option, crouch walking is slow but you don't show up on motion trackers, so it adds a level of stealth to an action game

    Granted, these are all halo 1 inovations, but the balance of all these things in halo 2 is superb. They all come up constantly. I think a better example of a boring by the numbers game is Doom 3.

    --
    Everything seemed to be going so nice
    'till the end of all beings punched right through the ice
    1. Re:too much Halo??? by kanarde · · Score: 2, Informative

      Granted, these are all halo 1 inovations

      Bullshit. See Tribes (1998) for all but the last item, and Tribes 2 for the last.

      And hell, Tribes may not have even been the first...

      Halo wasn't inovative, it was mass marketing at it's finest.

    2. Re:too much Halo??? by Jonas+the+Bold · · Score: 2, Interesting

      Ok ok, a lot of these things aren't exactly new, but they way they're implemented or used together in the game give it depth and is definately innovative.

      Melee attacks, for instance, are in pretty much all action games/shooters, but they're usually like the fallback knife or fists in other shooters. They're used instead of guns, not in conjuntion with.

      The same is true of grenades - definately not new in a game, but in halo the left trigger is your gun and the right is the grenade. Again, used in conjunction with weapons, not instead of.

      Two or three man vehicles in halo I'm not sure are done anywhere else, but as someone mentioned, tribes. In capture the flag games these get more interesting however, as the flag bearer can't drive and will need a ride from a teammate.

      And only being able to carry two weapons you switch between I don't think is done anywhere else either, and it definately adds a lot.

      So even if these things have been done before, the way they come together and are balanced creates very deep multiplayer gameplay I haven't seen in any other game.

      --
      Everything seemed to be going so nice
      'till the end of all beings punched right through the ice
    3. Re:too much Halo??? by drinkypoo · · Score: 2, Informative

      None of these things are halo 1 innovations. They have all been done (with the possible exception of auto-recharging shields - but there CERTAINLY have been shields) in prior FPS games. Mods for half-life included vehicles you can get in and out of before halo came arouund. Melee attacks have been around since doom or so. Nades have also been around for ages, though not sticky ones. Motion trackers are definitely old.

      This is not insightful. Halo is just another FPS. I'm sorry if it's your favorite game ever, but it's still the truth. Very few FPSes have really pushed the state of the art significantly. The first three are all ID games, which makes sense since they effectively defined the genre; Wolf3D, Doom, Quake. Quake2 and 3 are really not important from the standpoint of driving the industry. Half-Life is another important point in video game history; You could argue that Unreal is as well, if only because it managed to do huge outdoor spaces well, but I won't really try to make that point.

      Repeat after me, Halo and Halo 2 are just more first person shooters. There are zillions of them out there; I've played quite a few and I've probably played less than a quarter of them. Halo deserves notice only for a> being successful and b> having a control scheme that is workable on a console.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  15. Quake Family Tree. by Tei · · Score: 3, Informative

    Anyone interested on modern FPS engines sould check this Quake Family Tree.

    This pict how actually most people its on modding already existing engines. Valve its even forward, modding his how mods ( Counter Strike: Source ). /me...Looking forward for Quake 4.

    --

    -Woof woof woof!

  16. Storytelling will differentiate tomorrow's games by 22RealMcCoy · · Score: 5, Interesting

    Huge opportunities will abound in the gaming industry as tools are released that lets the global community mod their favorite games. Storytelling will come to dominate games at every turn, as graphics, physics engines, and audio approach reality. The stories will also need to approach reality. http://autumnrangersgame.com/ is an example, based on the novel http://autumnrangersnovel.com/ and movie http://autumnrangersmovie.com./

  17. Re:Ah, video games. Total waste of time. by Gleapsite · · Score: 2, Informative

    Dance Dance Revolution. Has a built in work out program, and its addictive gameplay encourages people to wear themselves out.

    --
    face the world with eyes of fire.
  18. Like shooting ducks in a barrel by EvilTwinSkippy · · Score: 5, Insightful
    He does an excellent job of explaining what we already know. The diversity in gaming could fit in a matchbox with room to spare.

    What he doesn't explore is why. A distribution channel that favors "safe bets" over radical new concepts. Kinda like the movie industry, cranking out sequel after sequel of the same cliche'd genres.

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming
    1. Re:Like shooting ducks in a barrel by daksis · · Score: 2, Interesting
      What he doesn't explore is why. A distribution channel that favors "safe bets" over radical new concepts. Kinda like the movie industry, cranking out sequel after sequel of the same cliche'd genres.

      This is well worth noting. These games are published by *businesses*; these publishers are putting out this game not because it's creative, or innovative, or even particularly good. The vast majority of publishers believe that a game will make them money and that is why they publish it. So to say that what is currently available for general purchase is somehow representative of the universe of game offerings available is at best naive, and at worse disingenuous.

      Business is not always art, and art is not always business.

      That said: I believe there was a similar article written about the lack of innovations in chess some 1400 years ago. ;)

  19. Halo Half Life by northcat · · Score: 2, Insightful

    His kids have obviously showed him too much Halo 2, and not enough Half-Life 2.

    So how is Half-Life 2 extremely different from Halo 2? They're both just FPS with good graphics. There's a guy standing, holding a weapon, geometrically everything seems like any other game and he shoot other things/people. Maybe he gets on some vehicle. That's exactly Dvorak's point. All we see each year are the same games (or same type of games) with improved graphics. In the past each game used to be wildly different from the other, were innovative and had good gameplay and not shiny graphics. Really. Super mario or even some more recent games are much better according to me. Although I'm not sure if Dvorak's right about whether this will be bad for game sellers. People (game buyers) these days are pretty stupid.

    (-1 troll, here I come)

  20. Re:John C. Dvorak is a joke! by shashi · · Score: 5, Insightful

    I have to agree. I've been reading John C. Dvorak since the 80's, and I tend nowadays to look at his columns as more 'humor' than 'editorial.'

    This guy has always wanted to be the Nostradamus of the computer industry, but I don't think I can count on one hand the number of his predictions that's actually been true. He's been in the ballpark a few times, but he tends to blow things ridiculously out of proportion.

    I don't agree that the gaming industry is going to face a 'meltdown', but certainly it needs to continue innovating if it's going to continue growing. But that's true of any industry. I do see his point that most games have fallen into a rut of rehashing the same handful of genres, but this will hardly lead to a collapse of the market - more likely it will just mean less *new* gaming demographics. Most consumers have already seen what the majority of games have to offer, and to effectively acquire those segments of the market that have already blown off video games, you need to be able to find something new that appeals to them.

  21. Books must be going the way of the Dodo too by MikeBabcock · · Score: 5, Insightful
    I got about as far as ...

    The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it. Most of today's hottest games are combinations of two or three of these categories, with a storyline added to keep the players from being bored stiff. When my kids show me a game, I usually say that it's nothing but the same old running-jumping-kicking-shooting with a new background. They leave in a huff.


    Sounds like novels and movies to me. There's what, adventures, documentary, sci-fi, romance, a few others. Books haven't had any real new ideas except a tacked on story line to keep the reader from being bored stiff.

    I hate to break it to Dvorak, but gaming isn't always about something new and creative. In fact, new and creative can be very hard to enjoy for a gamer who's used to certain types of games (go read all the "why isn't it more like /x/" messages on the boards).

    A good story will get me through a really stupid game any day of the week, like a page turner with a great plot and terrible spelling because the writer didn't get a good editor.

    I actually am one of those people who quite enjoyed Doom 3, not for the incredible graphics or sound effects, but because it had an intriguing plot line. I'm not saying it was as well fleshed-out as it could have been. I'm not going to refer anyone to the hundreds of people who didn't bother watching any of the video discs in the game or reading the E-mails, they're easy to find too.

    There are many types of gamer -- some like newspapers, some like comic books, some like 2000 page novels, some like to reread their favorite magazine fifteen times. The gaming industry isn't dying.
    --
    - Michael T. Babcock (Yes, I blog)
  22. Re:Ah, video games. Total waste of time. by tepples · · Score: 2, Informative

    But honest, anyone heard of a productive video game concept?

    America's Army is a recruitment tool for the United States Army.

  23. HL2 by DrXym · · Score: 5, Interesting
    Certainly Half Life 2 is a step above the standard FPS fare, and has some great graphics, but it still very much suffers from the same faults as many FPS games - linear game play, scripted events, levels that box you in, zombies, stupid AI, health meters, a standard range of weapons etc. Its not that much different from most other FPS games in that way.


    With that said, the cut-scene engine is excellent, the production is good, there's a semi-coherent plot and the gravity gun is a lot of fun. It's certainly a hell of a lot better than the invisible rail shitfest that is Doom 3, that's for sure.

  24. ...and not enough Half-Life 2. by Anita+Coney · · Score: 5, Insightful

    Showing him Half-Life 2 wouldn't help. Dvorak's problem is that he openly admits he does NOT game. Thus he's like the old guy who thinks all rock and roll sounds the same. Or the young guy who thinks all jazz sounds the same.

    It's hard to understand the nuisances of a subculture unless you particulate in it yourself.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:...and not enough Half-Life 2. by jaysones · · Score: 5, Funny
      "It's hard to understand the nuisances of a subculture unless you particulate in it yourself."

      While I'm sure this is true, I bet you meant "nuances." :)

    2. Re:...and not enough Half-Life 2. by Lord_Dweomer · · Score: 2, Funny
      "While I'm sure this is true, I bet you meant "nuances." :)

      Not when its Dvorak we're talking about...

      --
      Buy Steampunk Clothing Online!
  25. Re:How can a keyboard attack something by Robmonster · · Score: 5, Funny

    On a Dvorak keyboard CTRL-K decapitates the user.

    --
    I have no sig yet I must scream.
  26. CONTENT! by TrippTDF · · Score: 5, Insightful

    But once we get to photorealism, what is going to sustain growth?

    The content! the story! how has hollywood sustained after achiving photorealistic CGI? Using it in interesting ways! Creating stories that people love.

    Photorealism will just be polishing a tool. It will be up to creative people to sustain the growth of the games industry. Games are now a (highly technical) art form. Did people stop doing interesting things with painting after the Mona Lisa? No. This is just the begining of the game industry, not the end.

  27. Photorealism? by Jameth · · Score: 2, Interesting

    Half of the games out there intentionally avoid realistic graphics. Instead, they have cartoony, silly graphics. They make graphics that actually work for the game. And, guess what, they're quite successful.

  28. Old Skool by NewStarRising · · Score: 2, Insightful

    Yeah, and look at how no-one EVER plays chess any more. Its so old, no inovation, no new peices or moves.

    Yet somehow, people still buy chess-sets. And packs of cards. And footballs.

    OK, there are some genres (or combination of) that you can crowbar just about any idea into. The massively popular The Sims is just a person simulator, and we've had simulators for years. I mea, its merely a progression from Sim City. Where's the innovation in that? Combat Flight Sim iss just a flight sim with guns. Nothing to see here. Civilisation? Ah, that looks like Strategy. Move Along. Sid Meirs' Pirates? Sim. No, adventure. No, strategy. DanceDanceRevolution, we can put that in Sport. Or Sim. If you're going to pre-define your Labels, we can crowbar any new idea into them.

    Point: There are some popular genres. And it takes more than a glance over the Top Ten Sellers to find Real Innovation. But it is still there. Come back to me in 10 years and see if we lok back on the 200x's as "The Decade That Computer Games Died". £10 says we'll still be playing. And probably playing a lot of FPS, RTS, sim and sports games. and also some new stuff.

    --
    b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
    MadDwarf
  29. Games need much more than photorealistic graphics by omeros · · Score: 2, Insightful

    In fact, they don't need graphics at all!

    Here I talk about 1st-person "story-oriented" games, not 3rd-person strategy games. How about games taking on more interesting stories? How about NPCs that can actually learn from one-another and generate some semblance of human language on the fly, characters who are not just dumb entities that you click on so they tell you everything they know as some predetermined monologue in some predetermined tone, despite your shooting your gun 5 feet from them. How about games which can generate their own subplots, so the game designers themselves can play their games?

    Most games have certainly been quite bland in these arenas, and I don't think it will improve until the games industry starts hiring NLP (and other) specialists to design moderately intelligent systems which allow for more interesting character interaction. Right now the assumption is that putting games online makes them more "interactable," but that mostly makes games open to excessive PKing, cheating, and a distinct lack of role-playing. I'm sure there are some arenas where this isn't so true (personally I've played some on great NWN servers, where the story/role-playing take precedence over the obnoxious "I wanna level every night so I can show my friends I'm better" mentality of so many online gamers.

    Anyhoo, perhaps one day NPC character interaction will improve and NPCs will rise up from their servitude and take over! And then we'll be sorry we mercilessly slaughtered them for their key to the crypts (when their relatives come and hunt us down).

    Consequences for character actions which the game designers themselves do not even know -- that's a fascinating game feature.

    --
    ----
  30. Get Your Head Out Of Your Ass by Skye16 · · Score: 4, Insightful
    "But once we get to photorealism, what is going to sustain growth?"
    Engaging gameplay? Over the last few years, as games get more and more graphic intensive, the actual gameplay has suffered drastically. One of the reasons WoW has been so popular is that they didn't kill themselves making the greatest MMO game engine known to mankind, but instead worried about the look and feel and quality of gameplay. I had more fun playing Super Mario Brothers 3 than I have almost any recent game. The recent games have had wonderful graphics, and they've been fun for a bit, but they don't sink their claws into you and never let go. Counter-Strike, one of the most popular games to date, was built on an engine that came out in 1997 or 1998 or something. They didn't worry about graphics so much. They worried about addictive, engaging gameplay. As much as I hate all the 12 year old kiddies running around spamming "OMFG FAGGET AWP WHORE!!1111", I have to admit that the game, itself, is compelling.

    With the possible exception of Battlefield 1942, I haven't seen a FPS game since that has held my attention for more than 2 weeks (and I tend to spend upwards of 100$ a month on video games). Everything has been a disappointment to me, and most other people I've spoken to, lately.

    There's going to come a point where photorealism is going to be common place, and eventually easy to develop. After that, the developers will be able to get back to the old Arcade style roots - good, solid games with good, solid ideas. They'll worry about story, look and feel, and some new, compelling quirks that grab the players attention. The video game industry isn't going to die. It isn't going to be crippled. Once photorealism is common place, the developers will come back from the jackass side of the game development force and focus on gameplay. Then everyone will be happy, and I'll stop feeling bad about shelling out mass quantities of money for new games.
  31. He has a point, but he's also shortsighted by GodBlessTexas · · Score: 2, Insightful

    The gaming industry is getting stale. The FPS was a revolution in gaming with the original Wolfenstein, but even that was only an offshoot of the Contra/Commander Keen style side scrolling shooter. It only changed the perspective and gave the gameplay some added depth, but thats it. OpenGL was another technology that revolutionized games, but it only made them look better and allowed for added depth and realism. The type of profound advancements that we've seen in gaming since Pong are going to become less and less. There really aren't any more distinct categories/genres of games that can be created. What we'll see is that advances in technology allow the games to look more realistic, the AI will continue to improve, and new features will be added that make things interesting. And let's not forget that ultimately, there are some games out there with really great stories! Half-Life changed the way people look at FPS games because it had an interesting story. It wasn't just run and gun. But, the industry is still being driven by how realistic the scenery and the killing is in the game. I doubt we'll have true photorealism any time soon, so that's enough to sustain the industry for a while. Hell, someone needs to get Dvorak a copy of Final Fantasy X. Say what you want about consoles and games being dead, but that RPG had one of the best stories of any game I've ever seen. My wife and kids actually enjoyed watching me play it. It's going to be games like that, where we see sort of a merge of gameplay and movie/story like entertainment that will continue to succeed.

    --
    Remember the Alamo, and God Bless Texas...
  32. He is so wrong, but so right... by DrWhizBang · · Score: 3, Insightful

    Although Dvorak is wrong about a "collapse" of the gaming industry, he is right that there is a fundamental change brewing. What he doesn't get is that this change is not just taking place in the gaming industry, but in the movie industry. Technology has reached a point where we can tell any story we want, in any way we want, effortlessly. There is no visual experience we cannot simulate cinematically (did I just make up a word?)

    As the realtime visualization of a video game catches up with the pre-rendered illusion of film, the video game industry will end up having to solve some of the same problems that the movie industry is now starting to face: special effects are no longer enough. We take them for granted. Film-makers are now trying to catch our attention in other ways - mostly by remaking old stories or producing sequels. That will get old soon, and when it does there will be a new breed of films that reach people more deeply, challenge their emotions and intellect. We are seeing a smattering of this now, but not in force.

    For game-makers, the challenge will be to use their newly available photo-realistic engines ot produce a challenging game. Currently, game companies are development shops - but soon the development will be complete and the art will take over.

    I am looking forward to this - maybe I will start to play games again. But currently I am like Dvorak - I have seen too many versions of Quake, and I am not interested in memorizing the correct sequence of keypresses to fire the Super-Duper-Cannon in order to beat the boss on level 17. Great games have a low barrier of entry and are immersive. Think Tetris, and Bejewelled, but also think Doom or Half-Life.

    --
    Schrodinger's cat is either dead or really pissed off...
  33. Of course he is... by cnelzie · · Score: 2, Interesting

    ..I mean Television got full color and growth continued. Television has gotten cable television with hundreds of channels and yet growth is still continuing.

    Television now has Digital High Definition and TV still is growing.

    It's called entertainment. There doesn't need to be endless advances for people to want to escape from their reality for a short bit here and there. The only thing that needs to exist is the entertainment itself.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  34. Despite that, he has a point by Morgaine · · Score: 2, Insightful

    Just because the messenger is suspect doesn't meant that the message isn't true.

    In this case the raw facts are pretty accurate, despite the message being sensationalized unnecessarily. Once photorealism and realistic movement are achieved, what then? The current driving forces for new purchases will then disappear, so ability to innovate not technically but in game themes and in storytelling and in player interation will become the new frontier.

    Yet, there is no sign that the current game blockbuster industry has the necessary creativity in those areas at all --- the change and progress in those elements of gaming has been very minimal indeed, with only a few exceptions.

    What he says is valid. I'm currently on the existing games treadmill and I love it a lot, yet I do see his point perfectly.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  35. Re:Starship Troopers by ShieldW0lf · · Score: 3, Insightful

    I've have more sympathy for his views if he didn't start off the article by demonstrating that he didn't even understand 'Starship Troopers' :). Geez, how could anyone have thought it was a serious movie, rather than a comedy taking the piss out of American militarism?

    Perhaps they read the book before they watched the movie, and expected something intelligent. It was a serious book that was absolutely ruined, after all. Kind of like I, Robot.

    --
    -1 Uncomfortable Truth
  36. Who needs realism in games? by kc01 · · Score: 2, Interesting
    For me, games have always been GAMES, not simulations of what some action hero's life or mission might be like. The few first-person shooter games I enjoy are the original Doom, Quake, Wolfenstein. I like them partly BECAUSE they aren't wholly realistic. Pinball games have probably survived this long because of the challenges and their light-hearted nature.

    I can't be the only person out there who prefers the 80's arcade games / MAME games over the state-of-the-art "go fight as realistic a war as possible" selections. Call me old-fashioned, but I view games as a DIVERSION from the stuff I see on the news. They're meant to be relaxing, or at least take one's mind into challenging directions away from stress.

    Directions future games will take? Once they get the simulations to 100% realistic, they may do the "Total Recall" type of thing (probably moving into sexual areas), but those aren't really games, are they? Maybe they'll move back to what a game, for many of us, should be.

  37. He may be on to something by alucinor · · Score: 2, Interesting

    As much I dislike this Dvorak guy, and usually disregard his sensational opinions, I really think he may be on to something this time ...

    Apocalypse apoc = new Apocalypse();
    apoc.cue();

    Now, while I doubt the industry will suddenly implode as he asserts, I do think that it'll start to slowly asphixiate over the next decade or two before totally splitting into two separate industries with totally different philosophies and forms of presentation.

    It should be mentioned that already in Japan, people are becoming increasingly bored with the state of gaming as it is, and it's for this reason Nintendo is hedging all of its bets -- the entire house of Mario trading cards -- on changing the way people interact with games, instead of just improving the graphics. Granted, Japan is the nation of pinball RPGs and other weird-ass games, so maybe their opinions don't apply to the rest of the world, haha.

    Nintendo has always been a Japan-centric company, but with this trend of video-game disenchantment also starting to appear in Europe, I guess they're hoping America will eventually follow suit too. This is less likely, though, given how Americans like their media to do one thing: guarantee them an evening of vegetation until work tomorrow.

    But as I mentioned, I personally think the games industry will divide: one side moving back towards the classic definition of "video game" that emphasizes a more abstract form of entertainment and focuses on gameplay; the other side will move increasingly towards movies and blend with them to create a new interactive cinematic experience.

    I think when it's through, movie-games will no longer be "games" anymore, though, but something new, and a separate industry for the most part from what we consider video games today. The new industry's success will be dependent on Hollywood, so until Dvorak prognosticates the movie industry's future, who can say for sure what will happen?

    --
    random underscore blankspace at ya know hoo dot comedy.
  38. Out-Of-Touch Old Fart by Shaper_pmp · · Score: 2, Insightful

    I call BS on this whole article. It's exactly the kind of thing I hear (with minor variations) from anyone who's not into computer gaming, especially those too old to have started as kids.

    "Am I the only one who expects a collapse of the gaming business soon? Does anyone else think that it is overdue? It has happened before,"

    When, exactly? When was computer gaming ever as big as it is now, and when did it subsequently collapse? And even if it did, the fact that it's back and as big as it is now downgrades that from a "collapse" to a "temporary dip".

    "and I can't see how people will keep shelling out $50 or so for a video game when the games have hardly changed since the invention of the first-person shooter."

    So when did that ever matter? There are about five-ten genres of games, and there are already one or more examples which are considered pretty definitive, or were at the time (shooters = Half-Life 2, RTS = Dune/C&C/Total Annihilation, Point-and-Click Adventure = Sam&Max/Curse of Monkey Island, etc).

    Having these definitive games around didn't stop people producing new (and better/more complex/more involving) ones, did it? The point is the differences between the games, not the similarities.

    And ok, $50 is a lot for a game, and we'd all like it if it was cheaper. But you'll pay $15 for a DVD, and that lasts a tiny fraction of the time a good game does.

    "I complain to my kids about this, and they insist that things have changed markedly. They show me examples, and all I see are tweaks and weirder, mostly stupid weapons."

    Yeah. But what they're showing you is new gameplay dynamics, improved graphics, better immersion and a more engaging storyline, you inattentive and obdurate prat.

    "There are four or five simple game categories and nothing really new or different."

    Ignoring the conservative "genre" number... Yeah, and before Dune/C&C there would have been four game categories, until someone invented one. But you can't do that forever - at some point someone will have tried every game-style worth playing, and the only thing to do is to make them technically better, and more involving.

    Let's face it - as Aristotle thought, practically every movie can be broken down into the basic "initial balance/disruption of balance/re-establishment of balance" structure. Does this mean that every movie is the same? So should the movie industry collapse? No, because what's important is not the details of how you interact with the film, but the story the film tells.

    Likewise, computer gaming is moving away from frantic innovation in how you interact with the game, more towards cinematic, immersive stories. That's evolution, not death.

    "When my kids show me a game, I usually say that it's nothing but the same old running-jumping-kicking-shooting with a new background."

    Bingo - that's because you're old, out-of-touch and writing an article on something about which you know nothing. Show me a Bollywood movie and all I see is a lot of silly dancing-annoying music-cheesy-plot twists with new costumes, but I don't assume that the entire Bollywood movie industry is without artistic merit and destined to die on its arse. That's because I don't have my head jammed up my arse, and don't assume that "I don't understand" = "Contains no merit whatsoever".

    "in almost all the big games, the so-called boss characters are all beginning to be pretty much the same: big, creepy monsters."

    Apart from the ones which are big, creepy robots. Or large, tough fighters. Or large numbers of smaller weaker units working together, or...

    Actually, John, they're just tougher challenges and moments of heightened tension, and it so happens that often equates to "bigger and creepier". But not always.

    "If you want to see... how inane this is... rent... Starship Troopers... It's essentially a video game turned

    --
    Everything in moderation, including moderation itself
  39. Re:Starship Troopers by stanmann · · Score: 2, Informative

    EXCEPT OF COURSE, the BOOK isn't anti-war. The book is a fictional examination of an experimental form of government. As well as an exploration of the "humanity" of the enemy. BOTH of which the movie missed.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  40. Food for thought by Moraelin · · Score: 2, Interesting

    Morgaine already said it well enough, but let me throw my own details at why it's a problem.

    The thing is relying _only_ on better graphics has worked well enough to motivate people to buy this year's 10,000 polygon game for $40 instead of last year's 5,000 polygon game for $10, or the game from 2-3 years ago for $3.

    The way it works is that it creates an artiffically low supply, helping keep prices up. There are only so many games available which are up to this year's standards. It helps keep a certain ratio between supply and demand.

    It's not that games from 5 years ago don't exist any more, it's that most people don't even consider them an option. When recently I bought an old city-building game, everyone I told about it was like, "why the heck do you play ancient games anyway?" Or even "eew, that thing has less polygons than a cube and smaller textures than a desktop icon" when I pointed them at the screenshots.

    So artifficially everyone only considers 1-2 years worth of releases in their options.

    Even better for the industry, it also addresses the other side of the equation. It raises demand too: it creates an artifficial sense of needing to "upgrade" to the latest games. Even if you have a game which you're happy with, you're told that, hey, don't you want the better graphics of a new one?

    E.g.: You still like Quake 2? That's sooo old hat, you should move to the more photo-realistic newer games. You still like Gran Turismo 2? Eeew... that looks sooo pixelated, you should get GT4 instead. You still like the original Unreal? Tough luck finding many low ping servers, because everyone else moved to UT2004. Etc.

    So basically this push is good for the industry at the moment.

    And unless they change focus from just graphics to something else, it's coming to an end. Fast.

    E.g., the game "Singles" already has 30,000 polygons per character. They look great. Doubling that won't make much difference. Even going from 30,000 to 100,000 polygons won't make the same difference that going from 300 to 1000 did.

    Basically the race to make it _more_ realistic comes to an end: the point where it's _already_ photo-realistic anyway.

    Which also brings an end to the above described pressure on both supply and demand. Once at that point:

    1. There is not much more reason to buy the latest 100,000 polygon game, instead of a two year old 30,000 polygon game. Suddenly it creates a lot more supply and a lot more competition in the market.

    2. There's a lot less reason to "upgrade" to the latest and greatest game, if you already have one you like. If you're already content with, say, a 30,000 polygon/char multiplayer FPS, there is no reason to ugrade to a newer 100,000 polygon/char one. Or not for the graphics.

    That's the problem. Actually reaching the realism point will change the market a lot.

    Will that mean the end of gaming? Dunno, probably not. But it will certainly _need_ a very abrupt change of focus to something else than "look, we have higher res textures this time".

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Food for thought by espressojim · · Score: 3, Informative

      And then, you can work on realistic physics, and AI. After that, you can work on better stories, non-linear plots, etc.

      There's a million directions that technologies can improve in for games. I don't see the world ending when graphics get to be photorealisitc (and that's not going to happen any time soon anyway - compare Pixar level graphics to today's PC, we're many years away from having the processor power to do that in realtime.)

  41. Nostradamus, I think not by failedlogic · · Score: 2, Funny

    Can someone predict when John Dvorak will be out of his job? Hopefully it will be before Doom 4's release.

  42. New floppy by Himring · · Score: 2, Funny

    This is the same guy who predicted the 2.5" floppy....

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
  43. I'm probably the exception here... by Mr.+Cancelled · · Score: 4, Insightful

    But I more or less agree with Mr. Dvorak. I still remember staying up all night playing Doom 1 when it came out, thinking it was the coolest, and most immersive game I'd ever played. And it was at the time.

    But after getting all the way through the game, playing it at different difficulty levels didn't interest me too much. Same old levels, with a bit more speed, and a few more creatures... Playing multi-player online was also interesting for a little while, but it too got boring fast (this was admittedly before todays technologies, wherein you can talk and interact with the other players more fluidly).

    I was all geeked about Doom2 when it came out, but after playing it awhile, I quickly got bored with it. New graphics and a new(er) storyline didn't make up for the fact that the game looked and felt like Doom 1.2.

    Other FPS games also felt the same to me. Half Life 1 has got great graphics, and a rather involved plot, but other than this, it feels like every other FPS out there, to me at least. Half Life made me think a bit more, as opposed to the hack and slash mentality of the aforementioned Doom series, but it didn't really draw me into the game.

    For the record, I've never played Half Life 2 - The whole Steam thing turned me off... I don't think I should have to be connected to the Internet just to play a game myself (non-multi player), and the horror stories of Steams reliability made it something I've avoided ever since.

    Long story short, all FPS games have similar controls, similar graphics - They obviously use different graphics, but nothing is spectacularly different in the implementation of the graphics. You're still walking along, with a bobbing hand, or weapon in front of you.

    Plus, as these games have tried to get more realistic, the key combinations of them have gotten so out of hand. There just has to be a better way of handling all of the complexities of a 3-D game, without adding 50+ key combinations to do things. No, I don't have a solution to the problem, but neither do I like having to either memorize so much information just to play the game.

    Speaking of that bobbing hand/weapon which FPS games always seem to have, some of the implementations of this have gotten so out of hand that it gives me motion sickness just to play the damn things. Although it's not a great game, a good example of this is the South Park FPS - I played this for 5 minutes, watching the bobbing hand, holding a snowball, and felt like I was going to throw up!

    How game developers came to the conclusion that there has to be some viewable, hand-related element on screen at all times is beyond me. For instance, using the South Park game as an example, how many of us really hold our hands out in front of us when having a snowball fight? We also don't hold our weapons outstretched at all times, but in these games we do! It all seems to detract from that feeling of realism for me, and when they make these items move as we walk, it just throws the whole "look" of the game off. Yes, I can understand seeing the barrel of a rifle, if I'm carrying one, as it'll stick out in front of me, but why all weapons have to be handled this way is beyond me.

    There have been other variations on the FPS themes, and one of the more impressive of these is the Quake tournaments, but even these get old for me fast.

    The games that keep me coming back the most are actually the Civilization line of games. No, it's not action packed, and sometimes it too can get boring, but the challenge, and the AI of the game keep me coming back for more again and again.

    I also can appreciate the online games, such as Everquest, or Ultima Online a bit more than the average FPS, simply because they're different, and feel more "immersive" to me, even if they're not photo quality, or 3-D. I also tend to return to Mame and SNES games (via an emulator) far more often than I do the FPS's.

    In fact, I think that the continued (and growing) interest in emulators, and ol

  44. did the printing press kill books? by SubtleNuance · · Score: 2, Insightful

    But once we get to photorealism, what is going to sustain growth?

    Movies have been photorealistic for 100 years. What has sustained them? Stories Creative stories.

    Games are moving to become immersive worlds -- first person Shooters/Adventures/Horrors/Mysteries/Dramas

    Gaming Tech *will arrive* at a photorealistic reporduction of the world (VR helmets are coming too...) and then, the game designers will be the scriptwriters/directors etc.

    In short, seperate the Medium (3D Tech) from the Content (story). Games are simple entertainment, and technology has enabled that entertainment to become less paired with the underlying technology.

    Pacman's game mechanics were a limit of technology. Fun game? yes, of course. But the tech has arrived (or is arriving) to liberate creative content to produce an immersive world in which to set a person to be entertained (ala movie theater), technology isnt as relevant at that point.

    Sure, people are going to want ever-increasingly-capable machines to get more-realistic worlds (more immerisve), but the fact that compelling content is being deliverd via the game-medium is the point.

  45. Translated from Bitter Old Man Speak by superultra · · Score: 4, Funny

    "Hey you stupid kids, get off my lawn!"

  46. exactly by sammy+baby · · Score: 5, Insightful
    Seriously, I could have applied that analysis to the the media of any century. People could have said that about art in the 16th century, literature in the 19th century and television in the 20th century.

    These two sentences precisely nail exactly what is wrong with Dvorak's article. For example:

    I can't see how people will keep shelling out $50 or so for a video game when the games have hardly changed since the invention of the first-person shooter... The categories are shooters, puzzles and mazes, adventure games, sports games, and simulations. That's it. Most of today's hottest games are combinations of two or three of these categories, with a storyline added to keep the players from being bored stiff. - Dvorak
    I can't see how people will keep turning on their televisions at night when the shows have hardly changed since the invention of the television. The categories are: sitcoms, hospital dramas, cop dramas, and sports. Most of today's hottest shows are combinations of two or three of these categories, with a sex scene added to keep the viewers from being bored stiff. - AlternaDvorak

    In fact, I'd go so far as to say that this is MORE true of television than video games. But I'm a curmudgeon.

  47. No-one paid $50 for a 1970s-style game back *then* by Dogtanian · · Score: 2, Interesting

    Tetris is probably one of the most addictive and popular games of all time, but if it was invented today no one would pay $50.00 for it.

    Let's bear one very important thing in mind about Tetris. There was nothing really "state of the art" about it when it first appeared in the mid-late 1980s.

    Put simply, if you ignore the pretty-but-unimportant backgrounds/pictures, etc., you could write Tetris for the Atari 2600 or the Sinclair ZX81 without any change in the gameplay. In short, if you asked someone with no previous knowledge of the game (generically, not regarding a specific implementation) when it first appeared, they'd probably guess something like:-

    "Pong, Breakout... Tetris. Probably not too long after Breakout, but before Space Invaders or Asteroids."

    Tetris came out at around the same time as OutRun, but it doesn't feel like it.

    It's worth remembering that it only became a really big hit when the Nintendo GameBoy came out in the early 1990s, and that was when it was *bundled*. No-one paid $50 for it then, and (although it got good reviews), it wasn't *that* big a smash when it was being sold as a full-price game for home computers (8 and 16-bit) in the late 1980s.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  48. In other words, mod this story "Troll" by ianscot · · Score: 2, Insightful
    This is maybe the tenth time I've read a story posted here in which Dvorak's name appears in the headline. My reaction, upon consideration, has always been the same:

    Where oh where is the option for us to mod articles themselves? I really, really need to peg Dvorak with a "troll -1" mod.

    There are "contrarian view" columnists like this in every industry, meant to get our ire up, but few of those are so blatant (and so blatantly wrong) for so bloody long.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  49. It will be great when they go beyond graphics by netsavior · · Score: 2, Insightful

    I have come to terms with the fact that gameplay is second priority, only because I believe we will reach photorealism soon. At that time the game industry will not implode, but it will be a re-birth of the all mighty gameplay. Once all the graphics are the same quality they will have to actually make fun games again. "Perfect" graphics are the only way to stop the graphics war and start a war that will create fun games again.

    photorealism is not the plateu, it is the bottom of a much more glorious mountain.

  50. This just in! by MaestroSartori · · Score: 4, Insightful

    Modern Gaming Industry Trashes Dvorak

    He's a dick!

    But seriously, speaking as a game programmer (just made unemployed by liquidating employer, cheers guys), he's probably correct to an extent.

    Games rarely undergo really fundamental shifts in how they work. It's fairly easy to trace paths of evolution in fairly small obvious steps concept-wise from Space Invaders (shoot bad guys on a single screen) through Operation Wolf et al (shoot bad guys from a first person non-interactive scrolling view) to Doom (shoot bad guys from a first-person interactive view) to Half-Life 2 (shoot bad guys from a first-person interactive view when Steam will let you connect). You get the odd new genre-busting title, or one which suddenly kicks a genre into popularity (e.g. Wolfenstein 3D was pretty popular, but Doom reached a whole new level of infamy among the non gaming populace).

    I guess I just don't see how it can necessarily be a bad thing that most of the big companies don't go reaching for the genre-buster every time, or even some of the time. I remember when EA first brought out John Madden on the Megadrive/Genesis, it was pretty ground-breaking stuff, same with the first FIFA soccer games. Now they mostly just change the player names every year, and make a metric assload of cash out of it. By contrast, you get a company like my previous employers, who try for big original IP concepts with every game, then crash and burn because no-one will publish them (and in our case the managers seem to have no clue about business, but I digress).

    I'd love to work on games which revolutionise gaming every year or two. I'd also quite enjoy actually having a job, where I get paid, can buy a house and car and so forth without the spectre of unemployment hanging over me literally every day, which is what happens at smaller game studios unless they're very very fortunate.

    I'm now looking at moving to a different country, because there are very few games jobs left where I am, none of them are hiring. Perhaps I'll end up somewhere cool, but I'll settle for a regular paycheck even if it means making Generic TemplateGame 2006/7/8/...

  51. Re:Starship Troopers by joshdick · · Score: 3, Insightful

    That's funny, because when I saw it back in high school, I got the message immediately.

    I guess some people need their preachy messages to be blatantly over-the-top in order to be considered worthy *rolls eyes*

    I don't know about you, but I think we could use some more subtlety nowadays.

  52. Re:Starship Troopers by UpnAtom · · Score: 2, Insightful

    Cheesy as hell, but I think Verhoeven does it deliberately, commenting on both the movie industry and people in general taking themselves too seriously.

    Likewise, there are always odd sexual references, like the Bugs who fire giant flourescent streams of jism into space.

    The shower scene is an extraordinarily provocative mix of military politics, fear of intimacy, and that excruciating "take turns to introduce yourself" thing that people are forced to do by well-meaning trainers.

    Verhoeven doesn't cleanly delineate his commentary like some producers but that's all part of the fun & craziness of it all.

  53. All talk by LazyMonk1 · · Score: 2, Insightful

    The problem is that no matter how much everybody talks about how sequels suck, they always end up going to see/play these same sequels. The people pulling all the strings in the movie and game industries are not stupid. They know that the public is all talk, that they don't have the balls to ridicule something and then NOT go to see it. No matter how much we think we are self-contained and in charge of our own lives, we all still get sucked into the hype. As an example that people here might understand, who among you won't be going to see the new Star Wars movie? ... I didn't think so. Despite all of the hatred spewed towards George Lucas I would bet every last one of you will go to see it, and therefore prove that the comfort of sequels (new but the same) is a valid business model.

  54. Target market has no memory by p3d0 · · Score: 2, Insightful

    Aside from the other criticisms posted already, I'd like to add that a sizeable part of the gaming target market is young teenagers with short memories. The quality of games for this market is about as important as the quality of boy bands.

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  55. Re:Statistics by symbolic · · Score: 2, Insightful

    e isn't self-important middle-aged white men. a demographic that's closer to the mark is kids and teens. *they're* the ones who are providing the main revenue stream for the industry

    I remember reading statistics once that surprised me...the gist of it was that there are far more "older" gamers than people realize, and that the teen market doesn't even make up the majority. Still, I'm inclined to agree with the idea that he's projecting his own dissatisfaction onto entire gaming audience.

  56. Fun With Typos! by Anonymous Coward · · Score: 2, Funny

    He then held up a physics boox ...and said, "Ph34r my l33t b00x0rz skillz!"

  57. Hasn't this been said before?? by papastout · · Score: 2, Interesting
    To start an article out in self-reference sets the tone for a dissertation in rhetoric, and the overall content ends up becoming invalid. Not to nit pick, but this was something an english prof warned me about and Dvorak gives us a classic example. Still, it IS under the opinion section.

    What he says in his article could be said about the Hollywood mechanism, almost verbatim. I wonder when that industry will go belly up. The one thing that was curiously missing from Dvorak's analysis was his authority. I checked the bio, nothing... oh he has kids and buys their games for them, riiight. So read this as if a restaurant critic is writing about how bad the food is ...which he might have never tasted.

    When I was working for nintendo as a game counselor (late 1980s) there was a broad range of ages in the demographic of our call base. Of course most were teen and pre-teenage, but the fact that we had parents and grandparents call for tips on how to defeat Ganon spoke volumes to me which can be summed up as a reponse to Dvorak: everyone loves to play a game at some point; be it cards, chess or pong etc. It's all in individual preference, so it would take a good deal of social engineering analysis to really make this sort of "prediction"

  58. Sick of hearing this kind of stuff about Nintendo. by tukkayoot · · Score: 3, Insightful
    Last I heard, the Nintendo DS is competing just fine with the PlayStation Pocket. And Nintendo still manages consistently turn a profit. I'm not sure where all of the Nintendo doomsaying comes from.

    Nintendo's overall popularity may be on the decline, but is the remedy for that to compete with Microsoft and Sony at their own game? Nintendo has itself quite a lucrative niche, Saying Nintendo should back off and innovate less (or differently, or whatever) is like saying Apple should try to be more like Microsoft or Intel, because they have greater market share. What does it matter so long as a ton of people still immensely enjoy your product, and you're consistently turning a healthy profit?

  59. Lets take a trip down memory lane by ajaxlex · · Score: 2, Interesting

    Once visual artists explored realism in the renaissance, they moved into increasingly non-realistic explorations of the medium (for a while). It's simple. As visual realism gives fewer returns, the best creators will explore other areas. The market will reward games that provide satisfaction without relying on the realism, or which are more expressive rather than realistic in their depictions.

    where will games go?

    Better AI
    Better Physics
    Better interfaces (see Will Wright's "Spore")
    novel uses of networking
    Better actors (plenty of room for more realism in human expression)

    The industry is in its infancy, but there are plenty of fertile areas for exploration. I think things are going to get more exciting, not less in the near future.

  60. Re:Sick of hearing this kind of stuff about Ninten by fbjon · · Score: 2, Interesting
    I have this view of the latest handhelds:

    The DS is a bit weird and quirky, but will likely prove to be fun in a lot of different ways, in unusual ways (as well as the traditional ways).

    The PSP looks pretty solid. The wide screen, delicious graphics, ooh, wanna have that. I really do. But how long will that last? Not more than a year, I think. This gets especially exaggerated with the low battery time, since I don't feel like bothering if I know I'll run out, and I don't feel like charging all the time either.

    That's the trick, there. I feel like the DS will be more "useful", while the PSP will be more "mindblowing". I really like that Nintendo doesn't blow my mind all the time. I've seen so much in gaming history by now that there isn't much to blow anymore, except my nose, which is reserved for Schindler's List, so it doesn't count.

    --
    True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  61. gumpy old man by mcguyver · · Score: 2, Funny

    I'm oooooold! And I'm not happy! And I don't like things now compared to the way they used to be. All this progress -- phooey! In my day, we didn't have multiplayer video games or francy-shmancy graphics. There was only one arcade in each state with one game called pong -- it was open only one hour a year. And you'd get in line, seventeen miles long, and the line became an angry mob of people -- fornicators and thieves, mutant children and circus freaks -- and you waited for years and by the time you got to the teller, you were senile and arthritic and you couldn't remember your own name. You were born, got in line, and ya died! And that's the way it was and we liked it!

    Life was a carnival! We entertained ourselves! We didn't need console games. In my day, there was only one game in town -- it was called "Stare at the sun!" ... That's right! You'd sit in the middle of an open field and stare up at the sun till your eyeballs burst into flames! And you thought, "Oh, no! Maybe I shouldn't've stared directly into the burning sun with my eyes wide open." But it was too late! Your head was on fire and people were roastin' chickens over it. ... And that's the way it was and we liked it!

    Progress?! Flobble-de-flee! In my day, when we were angry and frustrated, we just said, "Flobble-de-flee!" 'cause we were idiots and we didn't know what else to say! Just a bunch o' illiterate Cro-Magnons, waitin' in lines for our head to burst into flame and that's the way it was and we liked it! -- John C. Dvorak

  62. Really? by 3.5+stripes · · Score: 2, Interesting

    I understood what they were trying to point out, all the parallells with the nazis, propaganda wise, verhoven has always done that in his movies, have a look at robocop for example, it's full of criticism of media and corporate power.

    If anything, I thought the antiwar, and nationalist message was overemphasised,but I guess maybe I pick up on this more eaily, most people I've talked to about it never even noticed.

    --


    He tried to kill me with a forklift!
  63. Why He's Wrong by umrgregg · · Score: 2, Insightful

    He said it himself in fact. There doesnt have to be new ideas for games. It's a generational recycling. There will always be a new crop of kids ready to play a prettier version of what was available 10 years ago. His kids don't mind playing the same thing that was around years ago because, well, they didn't play it.

    --
    NMG
  64. Photorealism is not the end. by NitroWolf · · Score: 2, Insightful

    Gamers don't want photorealism. I'm not sure why people seem to think that we are working towards photorealism as the end goal of graphic gaming; we're not. We could have been there long ago taking a different path to that outcome, but it's been shown many times before that a game that looks real does not have the same appeal as a game that is slightly less real looking.

    We want to escape into a fantasy world, not into a photorealistic world that is undistinguisable from our own. I realize that in a photorealistic gaming world, we could still have non-real things, but the fact is that many studies have shown that the typical gamer prefers the slightly stylized images of a non-photorealistic world to that of a photorealistic one.

    Game developers have known this for years, and while we've been working towards better and better graphics, photorealism is not the direction we've been headed.

  65. I agree with him by cwm9 · · Score: 2, Interesting

    Where have all the flowers gone?
    Where's the Spy vs. Spy of this gaming generation?
    How about the JumpMan?
    M.U.L.E.?
    Paradroids?
    Marble Madness?

    How many gamers today even know what these games are?

    I like a little FPS now and then, but it saddens me greatly that today's gamers can't seem to enjoy anything but. My favorite PC games used to be the Sierra/Lucasgame adventures. Now I'm lucky if a "decent" game comes along once every two years.

    What irritates me is that the game engines are there to make something more interesting. Why not make a 1st person adventure game? Not one with shooting and slashing, but one where you have an inventory and have to push things around. How about Space Quest 3D?

    How about a multiplayer 3D game where the participants have to activate multiple devices in separate areas to continue in the game? (I.E., player 1 has to stand on door trigger A so player 2 can press button B that turns off a laser so player 3 can...)

    Personally I think 3D has ruined gaming. It seems as though the simulation games (Starcraft, warcraft, Civ., etc.) are the only ones that get the fact that "2D" (really 3-d with the camera pointed down) is worth anything any more.

    What a shame.

    And it really comes down to the gun. Give me a game in 3D that doesn't involving pressing the gun trigger (don't get me wrong -- I love counterstrike) and you can probably win me over. I mean, look at the Sims! Look at DDR! You don't have to have a machine gun or a rocket launcher to get a fun game.

    Are we destined to rarely see a new Dig Dug?
    Ultima III?
    Original Zelda?
    Beach head?
    Frogger? (Oh, wait, this one WAS done in 3-D, and it was pretty fun!)

    Some times I think what we really need is a SourceForge team to rewrite all the classics with modern graphics and sound.

    But I guess modern gamers just wouldn't get trying to take over another robot not by shooting it, but rather by maximizing your circuit takeovers from sending your energy bolts down the right branched pathways.

    Oh well, I guess this officially makes me an old-fogey.

    Where have all the good games gone?
    Gone to bit buckets, every one.

  66. Re:Storytelling will differentiate tomorrow's game by blincoln · · Score: 2, Interesting

    Huge opportunities will abound in the gaming industry as tools are released that lets the global community mod their favorite games. Storytelling will come to dominate games at every turn, as graphics, physics engines, and audio approach reality.

    Mods are cool, but they generally fail to tell a compelling, cinematic story.

    - Mod teams can't afford professional voice actors, so until voice synthesis technology advances a few light years that will heavily detract from the immersion.

    - Mod teams don't have 8-16 hours a day to work on the content, unless they're living at their parents' house without a job. So either it will take many years to make a professional quality game, or the end product will suffer because the team doesn't have enough training or maturity.

    - Mod teams who make total conversions are (at least in my experience) incredibly hardcore dorks (and I say that as an incredibly hardcore dork), so if they make a story-based game it's the kind of thing that appeals to the very limited hardcore dork fanbase of whatever they're basing it on.

    - Mod teams generally end up with a handful of people doing a variety of tasks that they're not specialized in, e.g. one person comes up with the basic premise, most of the script, and the basic character designs. Then they freak out and refuse to accept constructive criticism that would make it better, and you end up with a Star Wars prequel.

    - Most mod teams come up with grand ideas, get = ~10% finished, and realize they'll never be able to complete the project, then the "beta" sits on their site for years.

    There are some really, really cool mods I've seen for a variety of games, particularly the ships people have put into Homeworld. But that is trivial compared to making an entirely new game using that engine.

    I have yet to see a single-player mod that I thought was as compelling as, say, the original Soul Reaver. This does not surprise me, given that it took ~30 people three years working overtime to make Soul Reaver, and that was on the Playstation with its primitive 3D graphics.

    I see the strength of mods as building on an existing game, like adding ships to Homeworld, or weapons and maps to UT. Making an entirely new game even with an existing engine as the base is a lot of work. That's why people get paid to do it for a living. This difficulty is only going to increase as the presentation quality goes up with new consoles and computer hardware.

    Maybe in 50 years there will be the Playstation 14 equivalent of Adventure Construction Set from the early 80s, where you say "ok, AI, I want a game that has a hot chick in a metal bikini as the anti-hero main character, now make it!" But not in the near future.

    Disclaimer: some exceptions apply, B5 I've Found Her, there are always going to be anomalies, etc etc.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  67. Re:OT Ray Charles is God by AussieVamp2 · · Score: 2, Funny

    Not Alanis Morrisette?

  68. Dvorak has predicted the death.... by SwedishChef · · Score: 2, Insightful

    of practically everything... including the Internet (which he thought was pretty lame 13 years ago). I quit reading his articles about then and I'm amazed he still has any audience at all.

    --
    No one ever had to evacuate a city because the solar panels broke!
  69. Didn't see this mentioned by Lord+Kestrel · · Score: 2, Interesting

    I picked up a game a few weeks ago that I hadn't seen mentioned yet, and isn't really like anything else I've seen yet.

    Sid Meir's Pirates, released by Atari.

    Pirates I would say is a good mix of the adventure and sim genres. Most of it is an adventure game, with the sim part being the realistic wind and ship physics. Hell, it's almost a teaching game, as you'll learn more about sailing from playing this game than you thought possible.

  70. Re:He's off the mark. (Nintendo) by King_TJ · · Score: 4, Insightful

    I'm not a huge "console gamer" to begin with, so maybe this should be taken with a helping of salt... But my experiences have been, Nintendo is focused pretty sharply on the younger gamers out there. Being a "30 something" myself, Nintendo has no real charm for me. I think of GameCube as something my daughter might enjoy playing with in a few more years.

    Whether they're especially "innovative" or not, I think it's all being lost on their target market. Younger kids tend to be happy with even the "been done a million times already" titles, because they're not old enough to remember playing the originals they're based on.

  71. that's not the problem by maxpublic · · Score: 2, Insightful

    Dvorak's sweeping generalizations are a load of crap, to be sure, but the game industry does an amazingly good job of falling flat on its face with most releases. Let's face it: the vast majority of games that hit the market aren't worth the bargain bin price, much less $50. Hell, most of them aren't worth playing even if they're *free*.

    I don't think the problem has anything to do with new ideas, since most of the 'old' ideas are so poorly implemented. I think the real problem with most of these games is that the designers are often programmers despite the fact that there's absolutely no correlation between being able to design a game and being able to translate the design into code. In my opinion most coders are terrible game designers - but try telling that to someone who's convinced that since he can code he must also be able to design, even though there's no logic whatsoever in that belief.

    There are exceptions, of course, but for every Fallout or Planescape: Torment or Thief there are dozens of games that're so awful they never should have seen the light of day. And even these games aren't "10's"; they're "6's" or "7's", but we're so used to being exposed to shit that when a 6 or a 7 comes around we go ballistic and proclaim the game to be one of the best things since sliced bread. In fact, they aren't anywhere close to a best effort, just markedly better than most of the trash on the market; and because of that we tend to put the game on a pedestal and ignore all of its faults, or the things that could've been done to improve it.

    As an example, take Morrowind. This game is not only buggier than 3-month-old road kill, but it also has lousy gameplay and doesn't even bother to try infusing any sort of balance into the experience. Even so it's head and shoulders above most of the RPGs out there, so players deliberately ignore the games faults (and even attack those who dare to point them out). But is this game anywhere close to the original Betrayal at Krondor in terms of story, or gameplay, or balance, or game system implementation? Nope, not at all. It does have much better graphics, but you'd expect that since BAK came more than a decade before Morrowind. For everything but graphics BAK takes Morrowind to town. And it' a pretty sad state of affairs when one of the games that defined CRPG is *still* one of the best CRPGs out there.

    What to do? Perhaps if companies were to hire some actual game designers to design the game, and the coders stuck to implementing the design, we'd get better games. For example, if we want good strategy or tactics games maybe companies should think about hiring the designers who used to make games at SPI or GDW (assuming they're even still alive). If we want a decent RPG then maybe the guy who made RuneQuest would be a good choice for that sort of game. And so on. Coders do what they do best - code - and game designers who've proven themselves design the games.

    Sounds like a decent plan to me. The result certainly couldn't be any worse than what we're getting right now.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  72. Master, I feel Ed Gruberman is not wholly wrong... by AWhistler · · Score: 2, Interesting

    Dvorak is not exaclty wrong here. Look at Doom...Doom 3 is just like Doom 2 with much better graphics and different weapons. Otherwise it's the same thing, and Doom 2 was much like Doom. Quake is like Doom. Quake 2 and 3 are like Doom.

    Age of Empires, Rise of Nations, Conquest, etc. are all the same. Zoo Tycoon, RollerCoaster tycoon (1, 2, 3), etc. are all the same. Diablo (1,2), the Sims (numerous), GTA (numerous), NFL, NHL, baseball.

    There are very few new games...most are updates of old game ideas. The only thing that is keeping the video games industry afloat is how impressive each generation of video cards becomes. Once that slows down, people are not going to keep buying rehashes of the same old games.

    And as for the movie industry...how many more Star Trek movies do you want to see? How many moe Star Wars movies? How many more Friday the 13th's, or I know what you did...still...and again. Even Pixar realized they were getting stale and hired new writers for the Incredibles.

    What the gaming industry needs is some new genre's for video games...something not already done and being milked for all they're worth.