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Gaming Hacks

Bjorn writes ""Gaming Hacks" by Simon Carless dives into a spectrum of topics, ranging from emulators to MMORPG lingo to playing LAN-only console games online. If you're looking for something that covers topics like these, but don't want to waste your time searching the Internet for answers, this book is for you." (Simon, formerly Slashdot's Games editor, is now Managing Editor for the online arm of Game Developer Magazine, Gamasutra.com.) Read on for the rest of Bjorn's review. Gaming Hacks author Simon Carless pages 462 publisher O'Reilly Media, Inc. rating 8 reviewer Bjorn Holine ISBN 0596007140 summary Cool things gamers can do to create, modify, and hack videogame hardware and software.

I must start out by thanking Carless and the O'Reilly publishing company for continuing in the effort to protect the real meaning of the words "hacker" and "hacking." The news media constantly sullies the word "hacker" by portraying a young, white male living in his parents' basement, socially inept and overweight. For the technically challenged: the real and original meaning is a person that likes to tinker around with technology and change things (not in a maliciously) to get them to work better or differently.

I normally review games and post news over at 2404 - PC Gaming, LLC, a site created with PC gamers specifically in mind, which is why O'Reilly and company decided to send this book to me. Unknown to O'Reilly, I am also a 2600 subscriber, so I am used to reading about different sorts of hacks and tinkering. Even though I'm not a big programmer, I find it fascinating.

The questions I thought about most when reading the book were: "Who would it be good for?" and "Where might be the best place for it?" The first thing that popped into my head was an internet or gaming café. It will also appeal to hardware gurus, game developers, mod modification developers, home theater buffs who like to play games, and the very hardcore gamers who own every system and console available.

Because so many topics are covered, not everyone will find all of the one hundred "industrial-strength tips & tools" useful. It all depends on what kinds and how many gaming systems you have piled up in your closet, and how much you are willing to tinker with them. It also depends on your knowledge of the platform and genre you enjoy using/playing. For example, say you have always wanted to get into an MMORPG (massively multi-player online role-playing game) but have never had the time to understand the basic concepts of what goes on in this type of game: Gaming Hacks has an MMO dictionary for getting down the basics, and also provides tips and strategies on how to do well in this type of game, something people that are new to the MMORPG world would find very useful as they learn their way around the game.

The book begins with a foreword by Marc Laidlaw, a writer for the Half-Life series, which is very inspiring and would probably make any gamer want to start creating mods for games. After the foreword and the preface, the book is organized into eight chapters: Playing Classic Games, Playing Portably, Playing Well With Others, Playing with Hardware, Playing with Console and Arcade Hardware, Playing Around the Game Engine, Playing Your Own Games, and Playing Everything Else. This isn't the kind of book that you're going to read cover to cover. It is more of a game hacks dictionary. As the cover says, there are one hundred "hacks" total; in the chapters, the hacks are listed by number with thermometer icons next to them (see picture above.) These indicate how difficult the hack is to execute, letting the reader know if he should attempt it or not. Along the way you'll also find thumbtack and screw icons. The thumbtack indicates a tip or a suggestion and the screw signifies a warning.

The book does a good job of targeting a variety of people from different technical backgrounds and gives plenty of warning before you leap into something that will be difficult.

Here are brief descriptions of each of the chapters:

The first chapter, "Playing Classic Games," focuses on emulators and how to play homebrew games on consoles. Again, for the non technical reader, an emulator is a program that runs older games, or "ROMs," on newer consoles or on computers. It's a great way to enjoy the classics without having to dig up that old Atari 2600 or Commodore 64. Plus, you have the ability to hold many games on one storage medium. For example, you could store hundreds of SNES games on a CD that you could pop into your Dreamcast; eliminating the annoyance of hundreds of cartridges.

"Playing Portably" has some very interesting hacks which include playing games on your Ipod, taking and printing photos with your Game Boy, and installing a Playstation 2 in your car. There aren't as many hacks in this chapter but it should appeal to the portable gamers out there.

"Playing Well With Others" will be most useful to gamers who are new to the MMORPG genre, but also to other multiplayer beginners. The major focus is on the MMORPG, perhaps the most confusing game genre around for new players. Besides the dictionary and playing tips previously mentioned, it also discusses online courtesy and etiquette, things which apply to any game you happen to play online. This chapter ends with a section on how to catch Half-Life cheaters red-handed. Yes, that might be a little random, but the book is a collection of tips and "hacks." You have to keep that in mind.

I didn't think the first hack in the chapter "Playing with Hardware," titled "Build a Quiet, Killer Gaming Rig," was correctly named. This hack only focused on how to make your computer quiet, not on building an entire computer. The rest of the chapter details hacks such as how to adapt old video game controllers to a PC, and then goes into things involving home theaters. Most of this chapter is focused on audio, home theater setups, and multimedia gaming.

Half of the hacks in "Playing with Console and Arcade Hardware" are for the Dreamcast console. In general the Dreamcast seems to be a very hackable console, the main reasons being that it's a powerful, cheap system and it has Internet connectivity. A huge community was formed around the system after Sega decided to abandon its customers. Some highlights in this chapter include playing import games on American consoles, hacking the Dreamcast Visual Memory Unit (VMU), playing music and movies on your Dreamcast, and programming music for your Nintendo.

The next two chapters, "Playing Around the Game Engine," and "Playing Your Own Games," are going to appeal to people who want to get their hands dirty with beginning mod and game development. On average, the difficulty level is higher for these chapters and will probably take some more time. Hacks include creating PS2 cheat codes, modifying PC game saves and settings, creating a vehicle model for Unreal Tournament 2004, and writing a game in an afternoon.

The last chapter, titled "Play Everything Else," has seven miscellaneous hacks. The hack that stood out the most to me in this chapter was titled "Play Japanese Games Without Speaking Japanese." The section includes a list of common words that appear in Japanese video games and gives the translations--something that could be very useful to the gamers who enjoy playing imports. Other hacks in this chapter include accessing your console's memory card offline, overclocking your console and tweaking your tactics for FPS (first-person shooter) glory.

The best advice I can give you if you are pondering whether or not to purchase this book is to look through the table of contents. If you like what you see, it will be worth the purchase. Whether it be overclocking a console, emulating an SNES on Dreamcast, writing MMORPG macros, or creating your own simple games, Gaming Hacks has a hack that every gamer can appreciate. True, you could probably find quite a bit of the information covered in "Gaming Hacks" on the internet but it is convenient to have it all in one place.

You can purchase Gaming Hacks from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

5 of 139 comments (clear)

  1. Re:Japanese Video Games w/o Speaking Japanese by Digital11 · · Score: 3, Informative

    Kancho ;)

    --
    I am a leaf on the wind. Watch how I soar.
  2. Re:Japanese Video Games w/o Speaking Japanese by DoctorPhish · · Score: 2, Informative

    shokushu goukan would be a very literal translation.
    Even though I real alot of manga in Japanese, I'm not into that sort of thing, so I have no idea if there is any kind of standard name for it.

  3. Konami code! by gr8fulnded · · Score: 2, Informative

    up,up,down,down,left,right,left,right,b,a,start!

    15 yrs later and I can still remember giving my Contra players 30 lives. Good times.

  4. Re:Woohoo! by ZosX · · Score: 2, Informative

    Also.... If you look around on bittorrent sites like torrentspy.com, you will often find whole ROM collections listed. The SNES, Genesis, and NES collections weigh in at 6 gigs total. Granted there are many duplicate ROMs due to various rips coming up with different checksums, so you will see like 3 versions of Super Metroid, all virtually 100% identical save for a few bits. The Good series of ROM tools has an excellent database of probably 99% of all known ROMs. There are literally hundreds of good translations out there, so in a way, you could probably spend a good portion of the rest of your life reliving the 8 and 16 bit days playing good games that you would have never had the chance to as a child. Some great emus out there are ZSNES, SNES9X (I prefer ZSNES myself for speed and smoothness), Gens (simply awesome!), FCEUltra, and a few of the Gameboy color emus out there are pretty decent. A few of the GBA emus out there are really pretty faithful, but still have some timing issues and tend to slow down pretty good when there are lots of huge sprites all over the place. You need a pretty smoking CPU to emulate the GBA for the most part as it stands, but somewhere around 1ghz will emulate just about everything out there, including the PSX, though why you would want to emulate a PSX when you can buy one for so cheap these days is beyond me. Its not hard to amass a collection of nearly every PSX game out there, all ripe for the burning. I'll shut up now.

  5. Re:Woohoo! by tepples · · Score: 2, Informative

    You need a pretty smoking CPU to emulate the GBA for the most part as it stands

    Smoking as in 500 MHz to 1 GHz depending on the emulator, primarily because the GBA came along when such PCs were common, and the VisualBoyAdvance monoculture doesn't draw a lot of emu-optimization freaks.

    though why you would want to emulate a PSX when you can buy one for so cheap these days is beyond me.

    An PS1 emulator can play imports and homebrews while you save up for a modchip for your real PS1, and some games actually look better on the PC (using features such as smart-interpolated textures) than on a PS1.