Legend of Zelda: Needs A Subtitle Previewed
1up.com continues its ramp-up to E3 feature rampage with a preview of the next Legend of Zelda title. They discuss not only the upcoming game but some classic moments from the series' past as well. From the article: "Koji Kondo: Yes, as I recall, in the very first Legend of Zelda, in the very opening title screen, we used to use the classical music of 'Bolero,' because that tempo was perfectly matched with the speed of the opening screen rolling. But I remember it was just before, when we really had to complete the final ROM for reproduction, they told me that unfortunately the copyright of that music hadn't expired yet, so I had to compose a completely new piece of music that night. I recall that I did it within one day. You know, 'da-da-da-da' -- that was done in just one day." Witty story name gleaned from toastyfrog's blog.
I didn't recognize it offhand. Here is a midi:
http://www.ettnet.se/~tradare/mid/bolero.mid
It is kind of Zelda-esque.
I don't really see anything wrong with sequels themselves, what exactly are you criticizing? There's nothing inherently better or worse about a member of a franchise as compared to an original title, even if you feel that a disproportionate amount of sequels are of poor quality. Nintendo in particular has a very good reputation with its sequels, they tend to be received as well made and innovative: not 'cookie-cutters'. Take for instance games like Mario Kart DD and Super Smash Brothers Melee, both anticipated to be remakes of their N64 versions with prettier graphics. They ended up being significantly evolved from their earlier versions, and (check Gamerankings if you wish) were very well reviewed.
You know, 'da-da-da-da'
Oh yeah, THAT song. So much better than that other song, 'da-da-do-da'.
...Also, I didn't know Buggalo could fly.
If consumers buy them - what's the problem? People enjoy Zelda, Mario, and the Madden franchises.
I hate liberals. If you are a liberal, do not reply.
Personally, I enjoy sequels. It gives the game developers a chance to improve on their original product (good or bad). Think of Street Fighter II! The first Street Fighter was total crap, but the second one brought to life a whole culture of gaming!
Another benefit is being able to enjoy more work from the developers themselves (not just the game as a whole). For example, I follow the castlevania series for it's music. Hell, I follow ALOT of Konami games for their music. Listening to Club Kukeiha's work spanning several Konami titles and sequels is pretty neat!
I'm just ranting now... but sequels can be more to people than just the same "hero" on the screen again. It's nice to see the developers, composers, graphic artits' work again.
I just pooped your party.
Come to save the princess Zelda
Ganon put her away
Now the children don't play
But they will when Link saves the day
Hallelujah!
Now Link, fill up your hearts
So you can shoot your sword of power
And when you're feeling all down
The fairy will come around
So you'll be brave
And not a sissy coward
Now Link has saved the day
For Ganon is in his grave
So now Zelda is free
And now our hero shall be
Link, I think your name shall go down into history
No sig for you!!
Vogon poetry eh? http://slashdot.org/~Wyrmw00d/journal
If anyone recalls in Ocarina of Time one of the songs you had to learn as grown-up link was the Bolero of Fire. It would transport you to the fire temple.
try { Signature mysig = new CleverAttempt(); } catch(NonCleverSignatureException e) { postanyway(); }
Yeah, I know what you mean, sequals suck.
Once this guy game me something for my computer about a penguin or something. It compleatly sucked. I didn't even have any graphics or anything. And you could't use the mouse or anything, you had to type things in line by line.
And I checked online it it's got tons of sequals, with really lame names. Like one's about a Red Hat, like who's going to buy that, and another is called Apache. I downloaded that one (yeah, illegal I know, I'm such a pirate) cause I thought I'd get to blow shit up in a helicopter. Man, what a waste, the file was huge and there was no action. How lame is that?
"Somewhere between Capcom, Nintendo and EA. They are dictating to the industry that it's ok to sell the sequels for 10+ years."
At least Nintendo is dicating "Despite being a sequal, don't make it a rehash of the original."
Before you angrily hit reply, compare Sonic the Hedgehog 1, 2, and 3 to the first 3 Mario games. Perfect example.
In any event, a game doesn't have to be a sequal to be a snoozer. Plenty of me-too Quake or Street Fighter killers have been made.
"Derp de derp."
wait... are you saying Mario 1, 2, and 3 are very similar? As far as I can remember Sonic 1, 2, and 3 WERE very similar, but the first three Mario weren't.
Mario 2 US wasn't even originally a mario game! It's just an adaptation of Doki Doki Panic. And Mario 3 was one of the most innovative games in VG history! (Mario 2 Jap was not all that original, but had several changes over Mario 1. See the "Lost levels" game on "Mario All Stars")
Well, looking back at your post, you MUST mean that the first 3 Sonics were in fact dissimilar.. otherwise you, sir, are a MAD MAN!
I just pooped your party.
He meant that the first three Sonic games offered very little change in graphics and content while the first three Mario games show that just because a game is a sequel it doesn't have to be a "rehash."
nevermind... I simply misread your post about 10 times before getting it right.
Is that Koji Kondo wanted to use Bolero because even after 8 years he was still infatuated with Bo Derek in 10.
Screenshots:
http://www.1up.com/do/media?cId=2019488
Yup, I think you just proved his/her point.
You are all a bunch of idots.
It makes one wonder how many games, and movies could have been better if not for the restrictions imposed by the really long lasting copyright law.
...
How could you leave Square-Enix off that list?
Final Fantasy 12. Dragon Quest 8. 'Nuf said.
Ravel Boléro's is widely considered to be the most frighteningly erotic piece of music ever written. How the hell did they think that would fit with the Zelda lore?
I mean, that's like Wind Waker having Put It In Your Mouth as the main theme.
Wait, but the opening song was the same tune as the song that plays during the game. Unless he wrote that too, then all he did was make a dramatic version of the main game tune.
..but the opener starts different - slow like, remember? He says in the interview that it didn't take too long to come up with because most of it was the overworld theme.
No one on slashdot recognizes pop culture references over 15 years old unless they involve crappy sci-fi.
Ravel was not a classical musician. So many people get this wrong. Classical music comes from roughly 1725-1823. Think Mozart, Haydn, and Beethoven.
Ravel, on the other hand, falls into the Impressionist and later, the Expressionist movements. A lot changes in 200 years, believe it or not.
I dunno...ask Microsoft that.
"Yes, as I recall, in the very first Legend of Zelda, in the very opening title screen, we used to use the classical music of [Ravel's] 'Bolero,' because that tempo was perfectly matched with the speed of the opening screen rolling. But I remember it was just before, when we really had to complete the final ROM for reproduction, they told me that unfortunately the copyright of that music hadn't expired yet, so I had to compose a completely new piece of music tthat night. I recall that I did it within one day. You know, 'da-da-da-da' -- that was done in just one day." -- Koji Kondo
I wonder if Kondo ever imagined, back then, that more Americans and Japanese these days would recognize his Zelda title screen song over Bolero...