Valve Games Still On Store Shelves
Valve has announced that despite its recent break with Vivendi Universal Games, games boxes will remain on store shelves after the August breakup. From the article: "The news will mollify retailers who feared that a recent legal settlement between Valve and VU Games, which will see VU Games withdrawing all of its Valve-created products from August 31st, could signal a move to online-only distribution for the firm's products."
How much of their customer base Valve would lose by going to an online distribution method as their only source?
Now we all know that you require an internet connection for signup and to download the latest patches. Suppose however, that Valve allowed anyone to burn generic copies of HL2 (and previous/future releases) to their media of choice and distribute freely. None of these freely distributed versions would be playable until the user signed up with Valve and payed the "activation" fee. Valve gets to save bandwidth and publishing costs, yet the game is still available to those without high speed connections.
Hmmm, maybe I should run to the patent office
I know that personally (as a game collector) would not buy games online. Maybe if they were budget games, but anything serious I want a box and a disc that I can put on my shelf, and in 10 years replay! I cant forsee ganking a DVD-R with HalfLife3 out of the binder and having it work in 10 years, let alone finding it.
Ofcourse online distribution would (if done properly) allow a company like Valve to sell their games cheaper, and have more direct control on the content. If they did it right, it would be a mixed bag.
video game, ecchi, bbs and classic computing fans unite to eat sushi
I don't know what the numbers were for valve, but I don't imagine that steam sales outranked store sales. If they did, I'll be very surprised.
The only reason I purchased HL2 via steam was because at that time I had no means to get to my nearest game retailer, but I was very hesitant to give out my CC info with the memory of the big hack just a year earlier.
I recall being a bit upset when I learned that the price was the same at the store, and that I didn't get any material/tangible product for the same amount of cash, and even more so when I realized that if valve went under and I wanted to play HL2 again years on down the road, I'm going to be SOL.
Maybe it's just me and old habits, but I'm much more comfortable getting physical disc with real books and boxes than giving my CC# to a type field in exchange for a very large download out for the same amount cash. If more PC games emulate the steam system, I'm afraid consoles are going to kick the living hell out of the interactive market and put a lot of talented artist and programmers out of a job.
1) Not everyone has BroadBand yet, think of your potential market people!
2) Many people do not have a CC, and we all know cash is better anyway.
3) Many of those who do have CC do not enjoy typing it into cold text fields in exchange for a download.
You mean that I don't have to goto the mall anymore to buy games? What have I lost here? I'm only seeing this as a good thing.
Does that mean HL2 is the last game ever that requires online updates and online forced registration? Is this prove that the model doesn't work.
I bought the game from a store, and people condemn this action. However, when I recently bought a new HD, and moved all my games to it, it only took 10 mintues to reinstall HL2, instead of having to download the whole frigg'en thing again. Same thing would go if my HD crashed. At least when I bought Anarchy Online from their online store and downloaded it, I was able to burn it. Can you not burn a HL2 copy if you bought it through steam?