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Unreal Tournament 2007 Officially Announced

Midway has officially announced the next Unreal Tournament title, naming it UT 2007. Additionally, Gamespot reports on the Conquest mode expected to be a focus of the next title. From the article: "The idea behind conquest is to create huge, expansive levels that take advantage of the engine's new content-streaming technology and use onslaught-style instant transport to jump to hot spots on the map where the action is. Epic apparently feels that one of the greatest strengths of onslaught was the way it could accommodate large groups of players in vehicles but also drive them to congregate around specific areas with the control point system, rather than have them wandering around the map aimlessly."

5 of 68 comments (clear)

  1. EA of FPS? by Seumas · · Score: 3, Interesting

    I heard that they were intending to be the EA of FPS games. They wanted to release a new version of Unreal every year. But 2004-2007 is three years, so . . . I guess they nixed that idea?

    It sounds like it will be exciting, but as much as I'd like to see more enjoyable methods of gameplay, I'd also like to see more interesting weapons and vehicals. Every FPS has the same handful of weapons that every other FPS has. It would be neat to have something crazy and interesting that doesn't also screw up the gameplay.

    And I'd love to see, say, a two person mech that you could control (less like a MechWarrior Mech and more like a slightly advanced/modified current military one). Not something big and bulky and enormous like a damn transformer, but something that would let you carry a second person with you, move faster and jump higher.

    1. Re:EA of FPS? by ArsonSmith · · Score: 3, Interesting

      The biggest thing I'd like to see is permenent evironmental damage to the maps. If I shoot a rocket launcher into a house I want to see some of the walls blown away. If I shoot enough of them I want the WHOLE DAMN THING TO COME DOWN!! I want to see doors riddled with holes. Things damaged beyond repair. Chunks of the rock walls blown out. Doors that get stuck due to grenades, and requireing more grenades to blow them open. Enough rocket fire to the bottom of a large structure brings the entire thing down killing all inside.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  2. Planetside/Tribes? by darkmayo · · Score: 2, Interesting

    While I enjoyed the onslaught levels of UT2004 they definately seemed too small to make real use of the cool vehicles that had been introduced. with some of the flying vehicles being very fast it seemed a waste to have them in such a small area.

    Sounds like they are taking the ideas of Tribes and Planetside with the larger levels with hot spots to make the onslaught game more enjoyable. Sounds like a good idea to me.

    --
    "I am a kernel in the linux army"
  3. Re:Blizzard made them do it by Dot.Com.CEO · · Score: 3, Interesting

    That's because you run Wow on a reasonably fast computer. I sometimes play WoW on my powerbook and let me tell you, transitions to places like Ironforge are brutal. Instead of taking 5 seconds to load assets, its an excrutiating minute of the game playing at 1 fps while trying to keep up with input. When everything loads, performance is acceptable.

    --
    Mother is the best bet and don't let Satan draw you too fast.
  4. Unreal 3.0 engine tech demo by dmaduram · · Score: 3, Interesting

    Just fyi, the beyondunreal site linked in the parent 's post also has an *extremely* interesting tech demo of the Unreal 3.0 engine.

    The demo video is a bit on the heavy site (161 MB zipped Quicktime .mov) and is around 7 minutes long, but it goes into a lot of the details that will differentiate Unreal 2007 from Unreal 2k4 -- n-chain bump mapping, immissive channels for textures, exponentially increased polycounts for high-resolution character meshes, etc. etc.

    Well worth a look for the technically inclined.