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The Box of Empty Promises

Grimwell.com has a feature up discussing the content selling that publishers like Sony Online and Microsoft have been announcing of late. Xbox Live micro-sales and the purchasing of in-game items in Everquest II may have an adverse affect on the playing field for the average gamer. From the article: "Games are becoming too much about money. Thats a real no brainer statement and I know it. The video gaming industry is where the money is at these days, besting Hollywood and the record industry without even trying. Nor have they really built up a public industry equivalent to the machines that grind out more traditional forms of entertainment. Oh, that's coming, and EA is quickly becoming the MGM of the old film studio system, but the public recognition of the machine that drives the gaming industry is nothing when compared to film, television, and radio."

64 comments

  1. Mini games by raminator · · Score: 2, Interesting

    What happened to those games that you were supposed to be able to download straight to the Xbox?

    1. Re:Mini games by LordNimon · · Score: 1

      Xbox Live Arcade - it's been running for almost 6 months now.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    2. Re:Mini games by Anonymous Coward · · Score: 0

      What happened to those games that you were supposed to be able to download straight to the Xbox?

      Oh, you mean MameOX? It works like a fucking charm.

    3. Re:Mini games by Anonymous Coward · · Score: 0

      That's the definition of vapourware: announcing a cool feature in your upcoming product means lots of people won't buy into the competition, regardless of whether or not you actually implement said feature.

    4. Re:Mini games by Blakey+Rat · · Score: 2, Informative

      What do you mean "what happened to them?" They've only been around for like half a year, and they work great.

    5. Re:Mini games by Anonymous Coward · · Score: 0

      On the other hand- you personify the ideal of a 'dumbass.' One who speaks without knowing a damn thing other than what it feels like to be fisted by a guy wearing a large ring.

    6. Re:Mini games by FuckTheModerators · · Score: 1

      They're right here.

  2. History repeats itself... by MBraynard · · Score: 2, Interesting

    I recall reading the same 'all about money' thing regarding the collectable card games of the last decade or so - MTG. Still, I've yet to see anything that can change the balance in the 'twitch' games that dominate Xbox Live. Perhaps this would occur in the sports games, though, where you can buy a better player to sub in. Still, I think most tournaments and most players would stick to straight vanilla games.

    1. Re:History repeats itself... by servognome · · Score: 3, Insightful

      I recall reading the same 'all about money' thing regarding the collectable card games of the last decade or so - MTG. Still, I think most tournaments and most players would stick to straight vanilla games

      This brings up a good point, there is a difference between casual and competitive. I had older cards that weren't balanced which I could use in causal play, however, in competitive play those cards were banned, so they were useless.

      Microsoft/Sony can sell all the toys they want so long as they are kept out of competitive play. All it will do is change the gameplay experience for those who buy it. Those who buy it will have more fun, but it won't decrease the level of fun for you. In a twitch game like Halo, maybe you could buy extra weapons or vehicles, so long as those things are kept out of PvP there is no imbalance.

      --
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    2. Re:History repeats itself... by skyman8081 · · Score: 1

      Hence the lack of Turf and Sancturary in most tournaments for now. Even Containment and Warlock might not get much love for a while.

      --
      Two Roommates and a Boyfriend, updates Monday, Wednesday, and Friday
    3. Re:History repeats itself... by servognome · · Score: 1

      *Stares blankly*

      Man I haven't played in waaaaayy too long, last set I remember was Fallen Empires

      --
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    4. Re:History repeats itself... by skyman8081 · · Score: 1

      You realize that I'm talking about Halo 2, right?

      --
      Two Roommates and a Boyfriend, updates Monday, Wednesday, and Friday
    5. Re:History repeats itself... by servognome · · Score: 1

      Oops, now I realize what you were talking about. hehe, too many geek things in my brain.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  3. Opportunity by tprime · · Score: 4, Interesting

    What did you expect to happen??

    -Around 18 minutes out of every hour of radio is spent on commercials
    -The average hourlong TV show only truly breaks 40 minutes of content (I know, I TiVo through the commercials) -Movies innundate you with ads slideshowing prior to the ads for future movies. Those ads now lead you into movies with an incredible amount of product placement ads. -Video games give advertisers a unique opportunity to let people actually buy the product when the advertisement is fresh in their minds. It is the logical conclusion to the cycle, and it is only going to get worse.

    --
    http://www.tomandemily.com
    1. Re:Opportunity by kniLnamiJ-neB · · Score: 1

      Only 18 minutes on the radio? You haven't tried to listen to our local stations, then... it's more like 18 minutes of CONTENT around here.

      I don't think it's fair to compare these forms of media to video games, though, because with this, it gives the player a choice that's not there with TV commercials... As long as there's a choice between earning the +5 Sword of Smiting by defeating the Black Knight and buying one from the developer for $4.99, I don't see it as a problem. Now if the ONLY way to get it is to pay the $4.99, I'll stop playing on the spot. But if I've had trouble with the Black Knight, I might just spent 5 bucks to get the sword.

      --
      Windows isn't the answer... it's the question. NO is the answer!
    2. Re:Opportunity by tprime · · Score: 1

      It is fair to compare the media types. You are paying for a portion of the content in TV, Radio and Movies. Part of the newest "microcontent" ideas is to get you started playing the game and then give you the option to play the "Black Knight Conflict" scenario for an additional $4.99.

      --
      http://www.tomandemily.com
    3. Re:Opportunity by servognome · · Score: 1

      Now if the ONLY way to get it is to pay the $4.99, I'll stop playing on the spot.

      Most likely what you will see items sold for aesthetics rather than gameplay. You can get a +5 sword of smiting from the black knight, but you can only get a +5 sword of energy for $4.99. Functionally they could be the same, only the sword of energy has cool electrical sparks on the blade.

      --
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    4. Re:Opportunity by kniLnamiJ-neB · · Score: 1

      You know, I'd go for that too. If I could buy levels for $2-4 apiece (longer levels worth more), I'd go for it. It would be fun to have the new experiences from the expansion packs without having to buy 4 levels + random assorted junk that I don't like for another 30 clams. Of course that'll never happen because they just got $30 and only had to design 4 levels (which would take considerably more work than designing 10 new weapons or whatever else they put in the expansion).

      --
      Windows isn't the answer... it's the question. NO is the answer!
    5. Re:Opportunity by TheWanderingHermit · · Score: 2, Informative

      As for TV, broadcasters (including cablecasters and narrowcasters) are allowed 16 minutes of commercials per hour. So, by the time you factor in the opening and closing credits, yes, about 40-42 minutes of content.

      I remember learning about scriptwriting from old Star Trek books I had when I was a teen ("Making of Star Trek" and "Trouble With Tribbles"), and learning that when Trek was made, 8 minutes (or less?) per hour were allowed for commercials. Somehow the fact that over 25% of airtime is no longer about storytelling and about selling products to make women think they have to be malnourished to look sexy just seems wrong.

      I've got no problem with product placement. If it gets back to the way they used to advertise (I forgot the show, but I remember an early detective show that was sponsored by a tobacco company where the detective would always drop in to a shop and talk about the virtues of a good smoke for a bit in each episode) where the advertisment is "sneaked in" as a part of the script, I have an issue with that.

    6. Re:Opportunity by Thing+1 · · Score: 1
      The second season of "24" started out with an advertisement-free episode.

      It was sponsored by Ford, and had (if memory serves) a 5-minute commercial at the beginning and end.

      That was 2 years ago. Today, they could do another advertisement-free episode to kick things off, but do product placement instead. This week's episode had Chloe mentioning how Cisco networks are 'self-repairing', for instance (not that this is a particularly intelligent way of promoting Cisco, but you get the idea).

      --
      I feel fantastic, and I'm still alive.
    7. Re:Opportunity by Anonymous Coward · · Score: 0

      (I forgot the show, but I remember an early detective show that was sponsored by a tobacco company where the detective would always drop in to a shop and talk about the virtues of a good smoke for a bit in each episode)

      That reminds me of listening to The Shadow on my dad's vinyl when I was a little kid. I don't remember any of the stories or anything, but I do remember that he only puts Lipton in his cup.

    8. Re:Opportunity by Anonymous Coward · · Score: 0

      Most TV these days is chock-full of product placement or blatant advertisements in the content as well. (At least, that's the case here in Australia, I can't imagine that it's any better in the USA.)

  4. How uninsightful by reidbold · · Score: 2, Insightful

    This article is less informative and insightful than the comments on slashdot regarding the announcements of pay for play content.

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    -Reid
  5. Better By Sony by blunte · · Score: 2, Insightful

    The trade of virtual items has gone on and will continue to go on whether authorized by the game companies or not.

    It should be _better_ for the game when companies like Sony actually begin selling in-game items, money, and bonuses.

    On games where players themselves are the providers of goods for sale, there is a huge business in "farming" items and coin for resale. So not only do you have players with real money able to buy things (rather than earn them), but you also have the contention for resources due to all the farmers.

    If game company provides the virtual goods, that essentially undercuts any player-farmed trade. That is definitely an improvement.

    --
    .sigs are for post^Hers.
    1. Re:Better By Sony by CFTM · · Score: 1

      I completely agree, and I'm sick of fan boys who think it'll ruin the purity of the game. Playing 20 hours a day sorta does that as well; if someone has more money than time then let them spend real money for ingame power; sounds like smart business to me plus it'd undercut fraudulent selling.

    2. Re:Better By Sony by KDR_11k · · Score: 1

      How about, instead of selling the items to skip those hours, make the game so fun to play you don't want to miss out on them?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Better By Sony by CFTM · · Score: 1

      Uh because I have better things to do with my life than play all day?

    4. Re:Better By Sony by KDR_11k · · Score: 1

      Then why are you playing an MMO at all? If the game was fun, does it matter that you didn't hit the maximum level?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Had this before by Apreche · · Score: 1, Insightful

    We've had this discussion before. Video games are now something everyone enjoys. And just like movies and music there is a divide between blockbuster crap that makes a shitton of money and real quality stuff that is only for the people who care.

    Art house movie theatres, local garage bands, independently published books. That is where the quality is. And now that all the vast consumer sheep buy video games the real money is in selling crap games like this to them. The hardcore gamers who actually give two shits will be playing the independent games and the rare gems like katamari.

    This is the kind of market for entertainment that our economic system fosters. Capitalism and IP law encourage the most profitable art, not the highest quality art. Get over it or do something about it.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Had this before by tprime · · Score: 1

      Except when you roll your ball of Katamari stuff over a McDonald's sign, past the giant Taco Bell, down Chevrolet Blvd.

      --
      http://www.tomandemily.com
    2. Re:Had this before by FidelCatsro · · Score: 1

      Having seen many Art-house movies and heard many small scale bands , i can honestly say they both have nearly as much rubbish as hollywood and the music industry(plenty of good stuff too though).
      A hell of alot of great freebooks though and rarely have i come across a load of tripe( i mainly read referance).

      Blockbuster games can be crap and can be good , don't tar them all with the same brush , each thing needs judged individualy. I have played alot of small scale games that are awfull as i have good ones.

      Though i do agree the current trend is for alot of tripe , but i try to never judge something based on where its from only on what it is

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  7. I guess most are too young to remember... by rAiNsT0rm · · Score: 3, Insightful

    the original implosion of the videogame industry. The stars are all aligned for a second coming. Counter to what everyone keeps claiming about how it is going to grow and grow, and EA shall rule with small incremental updates to the same titles year after year... this is exactly what caused the bubble to burst last time. Flooded market, too many consoles, crap to good game ratio too high, and greedy companies looking to cash in on the boom... check, check, check, and check.

    With all of the losses in hardware and set to grow higher with the next round, no real innovation in the next gen except for possibly the Revolution (ooh, online pay gaming and wireless controller standard!), and this notion that the same tired videogames will continue to sell after GTA 9, NFL 2k28, and the rest of the current market, I don't think so!

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:I guess most are too young to remember... by Momoru · · Score: 1

      Just out of curiosity when was this, the early 80s? I don't remember this ever happening.

    2. Re:I guess most are too young to remember... by Jarlsberg · · Score: 2, Insightful
      Flooded market, too many consoles, crap to good game ratio too high, and greedy companies looking to cash in on the boom... check, check, check, and check. There's a huge difference between the conditions of the early eighties and today. Back then, you had a vast number of competing platforms (consoles and computers) instead of the select few you have today, and the quality of the games are exponentially greater than any games released in the early eighties. What triggered the crash back then was the extremely bad quality of big titles such as E.T. and Pacman (man those stunk up the place).

      We won't see a crash like the early eighties today. However, the big software houses, like E.A., might topple over if they go for incremental changes, micro-payments etc. and people disapprove, but I think not. They will try this -- if it fails, they will try something else. Eventually, hopefully, people will buy games such as Katamari Darcy instead of yet another Madden.

    3. Re:I guess most are too young to remember... by servognome · · Score: 3, Insightful

      crap to good game ratio too high

      Uncheck, the last year has had alot of great titles, moreso than in previous years. Probably a dozen or more big name games that lived up to the hype (or did at least good job)

      and this notion that the same tired videogames will continue to sell after GTA 9, NFL 2k28, and the rest of the current market, I don't think so!

      The Madden Franchise is like 15 years old, how many Mario and Zelda games have there been?

      The environment is different now, you have a generation that has grown up with video games, consoles are now being treated as entertainment platforms rather than game players (ie people in Japan bought PS2s for the DVD funtionality), and multiple and mature genres that cater to many interests (as opposed to almost pure "action" titles available in the past).

      The video game industry may decline, but it won't collapse completely.

      --
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    4. Re:I guess most are too young to remember... by Apreche · · Score: 1

      That's what you WOULD think, but the environment is completely different. The original crash was because in those days the game market was very specialized. Games were either children's toys or for the people who played space invaders in the arcade for hours. These are the same people who own every system and every quality game today. Nowadays gaming is no longer a niche and everyone plays games. So it's profitable to make tons of crap games because tons of crap people will buy them. The movie industry hasn't collapsed by selling crap movies in large quantity and neither has the music industry. It just took two tries with the game industry because it was a new medium and had to get a good start that would be accepted by the populous.

      --
      The GeekNights podcast is going strong. Listen!
    5. Re:I guess most are too young to remember... by Lynxara · · Score: 1

      Very early 80's. Basically wiped out the American industry and left the market wide open for Nintendo to invade with the NES. And people even hated the NES at first...

    6. Re:I guess most are too young to remember... by duggy_92127 · · Score: 2, Informative
      ...no real innovation in the next gen...

      The Cell Processor doesn't count?

      Doug

    7. Re:I guess most are too young to remember... by unclethursday · · Score: 1
      Uncheck, the last year has had alot of great titles, moreso than in previous years. Probably a dozen or more big name games that lived up to the hype (or did at least good job)

      A dozen out of how many games released last year? Well over 100 games get released a year, so slightly more than 10% of 100 being in the "living up to hype" section is not really helping your argument.

      The crap to good ratio is pretty horrid out there, right now, especially on the PS2. The Xbox is catching up to the PS2 in crap to good ratio, and the GC also has more crap games than good games.

      The Madden Franchise is like 15 years old, how many Mario and Zelda games have there been?

      Ok, so there's been like 15 Maddens released over the past 15 years. There's been 8 true Super Mario games released over the past 25 or so years (not including spinoffs that just have Mario characters); Donkey Kong, Mario Bros. Super Mario Bros. Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario 64, Super Mario Sunshine. As for console Zelda titles, you've got The Legend of Zelda, The Legend of Zelda 2: The Adventures of Link, The Legend of Zelda: A Link to the Past, The Legend of Zelda: Ocarina of Time; The Legend of Zelda: Majora's Mask; The Legend of Zelda: The Wind Waker,, and the upcoming LoZ title for the GC. That'll make 8 total over the past 20 or so years for Zelda titles as well (not counting GB/GBA games).

      And with games like Super Mario 64 and TLoZ: Ocarina of Time, the genres were completely defined. SM64 created the template for what a 3D platformer should be; and Ocarina of Time defined what a 3D adventure game should be like (despite ofther 3D adventure games that came out before it).

      people in Japan bought PS2s for the DVD funtionality

      Because at the time, DVD players in Japan were much, much more expensive. Once the price of DVD players dropped, people in Japan stopped buying the PS2 for DVD playback, because it was clear that the PS2's DVD playback was pretty terrible compared to stand alone players.

      mature genres

      Mature in what way, though? I think you'd be hard pressed to find many M rated titles that actually fit the bill of "mature in design" over purely juvenile game play elements that get rated M just because there's tons and tons of blood. Tons of blood, a boob here and there, and cursing, does not make something mature, because that appeals to the juvenile aspect of gamers.

      The video game industry may decline, but it won't collapse completely.

      It depends. As more and more smaller studios and publishers get absorbed into larger ones, or die off completely, we'll see a decline in things like innovation and varied game play elements, and we'll be stuck in a video game industry of Madden 3456 and other sports titles, which might as well be a dead industry, as far as I am concerned.

    8. Re:I guess most are too young to remember... by servognome · · Score: 1

      A dozen out of how many games released last year? Well over 100 games get released a year, so slightly more than 10% of 100 being in the "living up to hype" section is not really helping your argument.

      There always has and always will be a large portion of games that are bad. What caused the collapse of video games in the past was the big name games that were atrocious, that caused players to be jaded, and bottom lines to suffer horribly (ie Pac-man & ET).
      Those 10% of games "living up to the hype" probably represented 80% of investment and marketing. So long as those games get good returns the industry won't collapse.

      And with games like Super Mario 64 and TLoZ: Ocarina of Time, the genres were completely defined. SM64 created the template for what a 3D platformer should be; and Ocarina of Time defined what a 3D adventure game should be like (despite ofther 3D adventure games that came out before it).

      For every franchise that dies, new ones pop up. No more Sonic, but now we have Splinter Cell which has defined stealth action games. Halo which has defined console FPS, and now Unreal Championship for multiplayer FPS, can be expected to go on for more iterations.
      Futher these franchises have much more loyal following than any game in the 80's. I expect in the future Final Fantasy 20 sitting next to Madden 2028 next to Metal Gear Titanium next to some entirely new franchise.

      Because at the time, DVD players in Japan were much, much more expensive. Once the price of DVD players dropped, people in Japan stopped buying the PS2 for DVD playback, because it was clear that the PS2's DVD playback was pretty terrible compared to stand alone players.

      PS3's will probably be picked up for the same reason, as the new Blu-ray disc players until the price of stand alone players drops.

      I think you'd be hard pressed to find many M rated titles that actually fit the bill of "mature in design"

      A few examples off the top of my head GTA, Halo 2, Unreal Championship, Jade Empire, Eternal Darkness, Metal Gear, Resident Evil 4, etc. What I was actually referring to was how the games themselves have matured. It's no longer zap blocks that keep coming at you faster and faster until you lose. Games have become story telling vehicles and means of competition. There is a much wider range of genres and subgenres (ie FPS has traditional FPS, fragfests, tactical shooters) to appeal to people. The video game industry collapsed before in large part because people couldn't find something they wanted to play.

      It depends. As more and more smaller studios and publishers get absorbed into larger ones, or die off completely, we'll see a decline in things like innovation and varied game play elements, and we'll be stuck in a video game industry of Madden 3456 and other sports titles, which might as well be a dead industry, as far as I am concerned.

      Just like the movie industry is dead.

      --
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    9. Re:I guess most are too young to remember... by Anonymous Coward · · Score: 0

      Because at the time, DVD players in Japan were much, much more expensive. Once the price of DVD players dropped, people in Japan stopped buying the PS2 for DVD playback, because it was clear that the PS2's DVD playback was pretty terrible compared to stand alone players.

      If anyone wants any proof of that, they need look no farther than the complete and utter failure of the PSX media center.

    10. Re:I guess most are too young to remember... by Anonymous Coward · · Score: 0

      I remember people saying in the late 90's that it was impossible for the U.S. economy to go into recession. I remember all the reasons, and one of them was that society and culture were atuned to booming times and would not allow a slowdown. Lots of people lost a lot of money because of their overconfidence.

      There is little originality in video games these days. Everything coming out now is either another sequel to something, a rehash of another game's formula, or the yearly games that always the same despite the flash new appearances. I still think the current generation has life, but its pretty clear Microsoft, having never had a real chance in this generation, is going to force the clock ahead. I don't think their strategy will pay off much.

      Will the video game industry go bust? Probably not...but its still possible. And it will certainly decline at some point. It will not keep expanding like it has been.

    11. Re:I guess most are too young to remember... by KDR_11k · · Score: 1

      What does the Cell do for the user? Can anyone tell the difference between a system powered by a Cell vs. one driven by a standard multicore chip?

      Innovation in this context means from the user's point of view and more polygons or more accurate physics aren't innovative from that point of view.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:I guess most are too young to remember... by Anonymous Coward · · Score: 0

      Very early 80's. Basically wiped out the American industry and left the market wide open for Nintendo to invade with the NES. And people even hated the NES at first...

      Only to consoles, PC gaming was actually picking up then.

    13. Re:I guess most are too young to remember... by rAiNsT0rm · · Score: 1

      No, it really doesn't. This coming from a huge hardware guy... this is exactly what I mean. This is where Nintendo has it right and things will come full circle (no xbox pun intended) back to Nintendo once the dust settles on this round of consoles.

      The cell is a cool piece of hardware, but it means nothing to games... it means a lot to Sony who is going to make the cell a part of their products and force a line of consumers into it and a whole product line around it. Again, this is totally missing the main point THE GAMES! These new systems are more about convergence and media than games and that is a mistake.

      --
      http://teasphere.wordpress.com - A little spot of tea
    14. Re:I guess most are too young to remember... by rAiNsT0rm · · Score: 1

      Say what you will but this is almost exactly like before... see your missing a big point here. There will be the PSOne, PS2, GBA, GBA SP, GC, XBX, DS, Ngage, PS3, XBX 360, PC's, and even Cell Phones all still viable consoles, all having for the most part the exact same releases with about 6-10 exclusive titles per year. Here is the real problem for the average "gamer" you read about the TOP games in your particualr interest and you know what is good and what isn't so unconsciously when you go to buy a game you go right to the one you want. Step back and be a young kid or parent or even a casual gamer and walk into EB or Gamestop... look at the walls, they are filled to capacity aren't they? Now, in the 80's you walked into Hills, or whatever Dept. store, and the video game section was a single glass case (a big one, but still) and the industry imploded because of the mess.

      Fast forward to present day, the internet and magazines have made selecting good titles easier, so things can scale up a good bit before it becomes and issue and we are now reaching it. The average person is not going to see a benefit from the Xbox 360 when the biggest launch title will be Madden, The Cell processor will not even be known or cared about let alone be the main selling point, these sales will be fairly large up front and trail off quickly as we see with the PSP and DS. There is no demand for the PSP or DS the GBA is still fine and has a great library. The revolution however is going to target families, and the non-gamer, and not be about an impressive spec. sheet but about the games... this is a reason to buy one for Joe Sixpack and his kids. The mature videogame market is big but aging and by releasing more violent and lewd games no longer is a draw to us... oh it is to the 13 year olds but it always has been.

      A return to the basics is what people really want, didja notice how many "retro" games sold this past holiday season as multi-game controllers that plugged into your TV set without a console? Well they combined for more sales than any console or title sold. That tells you something, and having been in this business for so long it sure tells me something. The sheer amount of loss by Xbox and the R&D on the 360 will bring MS out of the console market and focus on the media center. Sony will follow suit but not be as hurt because they will have a whole slew of products to interconnect the cell processors and sell to the higher-end market niche. Nintendo however will regain a lot of lost ground and return gaming to where it should be.

      These are big predictions and I know they are controversial to a lot of Fanboy's and "gamers" who don't see anything wrong because they live in their world of FPS and framerates and never peek out to the rest of the gaming world... the millions who outnumber them that were scooping up the 6 game pac-man, galaga, spongebob controller games so they could have some fun without spending a fortune or having to learn about wireless controllers, memory sticks, UMD's, load times, etc.

      --
      http://teasphere.wordpress.com - A little spot of tea
  8. Game Continue? by robbway · · Score: 1

    Arcade games with a buy-in continue started this a long time ago. Then again, the real kudos went to those who did best on a single quarter. Usually the game will reset your score or make you ineligible for the high score leaderboard. With a little care, the games purchased content could be for "fun only" and not for "tournament legal."

    Also, the free "promo only" items we get for pre-purchasing games are often great to start with, but won't last after a couple levels. So it's not the concept of micropurchase that's the problem, it's how you use it.

  9. zerg by Lord+Omlette · · Score: 1

    Worse comes to worse, we'll always have games like Deanimator from people who aren't only about money... so chill.

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    [o]_O
  10. What I want to know is by Acy+James+Stapp · · Score: 3, Insightful

    If the industry is bigger than Hollywood, where are all the limos, drugs, and groupies? Where's the money at?

    Good link at http://grumpygamer.com/5378171
    Quote: "The 2004 domestic Video and Computer Game Industry is estimated to be around $10B. This is a slightly misleading figure because it includes the sales of the console machines, in addition to the sales of the software, but we'll go with it.

    The domestic US box office is estimated to be around $9B for 2004, and this is where the myth starts to take life. The problem is the movie industry is a lot bigger then just the U.S. box office. DVD sales and rentals for 2003 topped $16B. VHS sales and rentals for 2003 was $6.4B. VHS sales are declining fast, but most of that will just shift over to DVDs, which brings the grand total for non-box office movie sales to over $20B, twice the figure for the entire game industry."

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    1. Re:What I want to know is by rsmith-mac · · Score: 1
      If the industry is bigger than Hollywood, where are all the limos, drugs, and groupies? Where's the money at?

      Have you ever been to an EA press event, or E3 for that matter? It doesn't come close to Hollywood in a traditional sense, but EA spends a small nation's GDP worth to fly out journalists for its events(on top of all the stuff they serve the guests, lodging, etc) and then E3 is a huge money sink in the spaces, the lights, the booth babes, etc. The ratio of dollars spent on advertising to all money is still low for an entertainment industry, but it's not that small, and it's working its way up there.

  11. Micro-Payments? by Retroneous · · Score: 1

    Since when were any Xbox Live transactions "micro" sized? All I've seen are PGR track packs for £4 or so and obscure Japanese dance tracks by unknown Japanese dance artists for DDR at £4.99 a pop. That's the price of a PC game on the "Sold Out" range. Hardly "micro".

    1. Re:Micro-Payments? by bigman2003 · · Score: 1

      Yes...exactly...correct...right.

      That is why they are talking about 'micro' payments in the NEXT generation of the Xbox.

      So, their idea of micro is sub $5.00 (or whatever that converts to in currencies throughout the world.)

      This is something they are adding, not something they are doing now.

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    2. Re:Micro-Payments? by Retroneous · · Score: 1

      And it's exactly what they said about Xbox Live originally...and everyone kicked up then, too.

  12. If I had the money to run a television ad campaign by MilenCent · · Score: 1

    Empty promises? Game companies acting like rampaging lucre-beasts? Selling access to fairly gimmicky and short-lived bit-content, like "tricked out vehicles" to make friends drool while they watch you play some racing game? (That's paraphrasing, fairly maliciously, a quote from some X-Box exec I read, excited about his new, precious revenue source.)

    I don't think it'll last, and I'd accelerate the process if I could. If I had the money, I'd love to produce this commercial and see if I could get it inserted into network news broadcasts. I kind of doubt I could, for the same reason Adbusters has problems getting their own spots aired.

    Gen Y Slacker Type #1: "Dude! Take a look at this new game! If I press this button, the guy does a backflip and slices through that monster like a buzzsaw!"

    Gen Y Slacker Type #2: "That's nice, but-"

    #1: "Oh, and when I win the game, it opens up an entirely new character who can play the game in, uh, a slightly different way!"

    #2: "Interesting, except-"

    #1: "Oh, and look at that other character, check out the polygons on her, huh? On that... fake girl, heh heh... heh..."

    #2: "But why not-"

    #1: "And I've collected everything I can collect, and I've found the secret double-plus-good ending, and I've max'd out everyone's stats, and I can play as the bad guy, and everything's unlocked... and I've... but... uh."

    #2: "And you're now feeling kind of empty from the whole experience, right?"

    #1: "Hm, now that you mention it, yeah."

    #2: "Yeah. Here, take a look at this pamphlet. It should help to put the situation into better perspective."
    (Hands over a pamphlet entitled: "Why You're Feeling Empty: A short essay on the meaninglessness of arbitrary accomplishment.")

    - LATER -

    #1: "Wow, that handout you gave me was right on the money! I've thrown away my game systems and got started doing something useful!"

    #2: "Just like I did a month ago. What are you doing?"

    #1: "Writing Sonic the Hedgehog super hot triple-X hentai fanfiction!"

    #2: "Just like I started doing a month ago. Hmm...."

    This is why I think that the success of video games is short-lived. As companies are producing strings of games that are successively less unique and fun, playing through them feels more and more like work, work with a very insubstantial reward at the end.

    Once a majority of players have made that connection, everything falls apart. Again.

    ("And it's about time," sez Cranky Kong.)

  13. Can we stop? by Anonymous Coward · · Score: 0

    Can we just stop posting Grimwell stuff? This is ridiculous. Put aside for a second his repetition of the fallacy that games have beaten Hollywood-- no, wait, don't put that aside. Credibility lost instantly.

    Oh, no. Games are too much about money. Well, here's the crazy thing: if people stop thinking games are fun, they'll stop buying them, and someone will have to make something they think is fun if they want to get any sales. It's almost like this crazy "capitalism" thing has something going for it.

  14. Pac-Man by Anonymous Coward · · Score: 0

    Is a great game. The GBA version is one of a fairly small number of games I thought was good enough to buy. If you're saying that pac-man caused the videogame crash it can only be because eighties gamers had no taste.... hmm, considering their hairstyles, maybe that's true...

    1. Re:Pac-Man by Lynxara · · Score: 1

      I believe the original poster is referring to the godawful Atari 2600 home console port of Pac-Man. Atari expected it to sell hugely, but people just hated it too much to buy. That plus E.T. did start to fuel the crash of the 80's.

  15. Re:If I had the money to run a television ad campa by Anonymous Coward · · Score: 0

    Games just have to feel less like work than real life does. Not difficult.

  16. My opinion.... by Technel · · Score: 1

    Personally, I think that after I shell out $50 for a game, and, in the case EverQuest II, pay $15 a month (I am actually a WoW subscriber), I do not want people to be able to obtain the "uber" new sword without going through all of the work that I did. If they are a casual gamer, fine, but they still should have to go through the same work that I did. I feel cheated in a way when the things I worked very hard for are dynamically generated and sold by a corporation (Sony).

    1. Re:My opinion.... by llevity · · Score: 1

      For what it's worth, that's not how it works. Sony isn't manufactuering the goods for sale. Much like eBay doesn't actually manufactuer anything, it's just there to serve as the facilitator for two seperate parties conducting a transaction.
      Now, I know you can argue that they do manufactuer the items, as its their game, but it's not like some make it sound. You don't give them $5, and they load up an uber sword and send it to you. A player finds uber sword in the game, lists it for auction, you buy it, they send it to you.

  17. Grimwell's tired rant by Anonymous Coward · · Score: 0

    First off, wow that was a badly-written piece. But more importantly, this kind of thinking smacks of the adage: "information wants to be free." Well yeah, for adolescents it wants to be. But adults realize that Metallica deserves to make money for their songwriting. People work incredibly hard to create the products that end up in our marketplace. There is a deep cynicism in most of these contrary beliefs that I find appallingly anti-American. Intellectual property doesn't want to be free; it wants to be respected.

  18. Deja Vu by shoptroll · · Score: 1

    HA!

    I wrote a paper similar to this for a class about 3 weeks ago.

    Nice to see I'm not the only one out there who picked up on this.

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  19. Did Anybody Else... by kaellinn18 · · Score: 1

    ...read the article title and immediately think of the Phantom console?

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  20. always... by KillShill · · Score: 1

    games have always been about money.

    maybe when you and i were kids, we couldn't see that among the cool new games.

    and please don't trivialize buying "virtual" items unless you also do the same for any "virtual" objects aka computer code/games/software/music/video.

    if you don't want to participate (welcome to the club) then don't but don't try the bullshit fallacious argument that only stupid people would buy "virtual" items.

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