Spore Hands-On Impressions
Spore is being kept locked down on the show floor, available for preview only to members of the "Best in Show" committee, but there is still some information available for the rest of us. The official Spore site is now available for your examination, including an option to sign up for a newsletter. For hands on impressions, we turn to Gamespot and Gamespy. From the Gamespy article: "The game opens within the primordial soup, which absolutely teemed with blobs and squiggles of prehistoric life. As your creature evolved into a 3D environment and swam around in the sea, the water swarmed with life: plants, bubbles, little microorganisms. That same detail carried out once your critter walked out onto the land, where tiny insects buzzed around. Outer space was cluttered with comets, meteorites, gas clouds, and all sorts of interstellar phenomenon. Visually the game is a treat, not from state-of-the-art graphics but simply from a standpoint of detail and variety." Update: 05/20 15:43 GMT by Z : Wired has an interview with Wright at the expo on the game and what it means for gaming in general.
I don't think it will take on the level of popularity with "non-gamers" like the Sims did. It seems a little more "geeky" than the Sims. I can't wait for this.
... since playing Black and White. This sounds like another possibly quite impressive tech demo which was conceived during a bout of "I am a better game designer than you" one-upmanship. And like six separate stages of the game with completely different revolutionary mechanics? Thats great... how many of these are going to be fun to play? I'm not the type who shells out $50 to look at an avant-garde piece of digital art which happens to have some interactivity in the simulation.
Help poke pirates in the eyepatch, arr.
The only reason I am even bothering to follow this one is that it's Will Wright. C'mon, anyone who can turn out good games on a track record like his deserves some anticipation.
Just don't let him know, or he'll get caught up in the hype himself (Ahem, ahem, Fable? The entire freaking lionhead team???)
Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
I had the opportunity to see Will Wright personally demo Spore at the Living Worlds games conference a couple of months back at Georgia Tech...and it looked incredible. The whole reaction and scripting driven system just made everything look awesome, and funny little creatures with razor sharp teeth, and extra hands growing from their posterior make for good laughs. The whole content-compression ratio, or however he described it is what will make the multiplayer universal thing great here though...a few kb of "dna" and you've got thousands of creatures across thousands of player's game worlds.
Jaron _ at _ ElectricInkPen.com Penning the Web Electric