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Inside the Xbox 360

QT writes "Ars Technica has an in-depth look at the Xenon processor that will power the Xbox 360. It's the first technical look at the CPU itself, its design goals, and some of the differences between it and IBM's Cell processor. The Xbox 360's procedural synthesis capabilities look quite impressive, and I'm not as convinced as I was before that the PS3 would spank the Xbox 360."

16 of 347 comments (clear)

  1. Re:Am I the only one.. by mrn121 · · Score: 5, Funny
    Am I the only one...?

    Clearly you arent, since you are about the 1500th person to mention it.

  2. Whats with? by TheKidWho · · Score: 5, Insightful

    All the fanboyism?

    All three of these consoles are going to be wicked powerful, omfg just because ps3 is 1.32012535x faster then xbox360 doesn't mean that it sucks all of a sudden. Fanboys need to take some chill pills!

    Anyways, I await the revolution, im going to be dissapointed if its not revolutionary =(

    1. Re:Whats with? by C.Batt · · Score: 3, Interesting

      No doubt.

      Furthermore, what's the deal with the hype around these consoles?

      Yes, they're freaking powerful. This generation appears to be a significant leap from the last; much more of an immediately discernable difference in power between generations since 8bit to 16bit. But what are we going to get that will use that power?

      The same old song and dance.

      First person shooters. Arcade interaction games (DanceDance Revolution, etc...). 3d platformers. 3rd person action/adventure (Metal Gear, etc...). Fighting/brawling. Racing. MMORPGs.

      Better graphics. Better sound. More expansive environments. Same old gameplay with a shiny new coating.

      For the first time in forever (and I mean since the 2600), I'm just not excited about the next gen.

      --
      -- All views expressed in this post are mine and do not
      -- reflect those of my employer or their clients
    2. Re:Whats with? by Fr33z0r · · Score: 4, Insightful

      Bear in mind that this is the first generation that's been online out of the box. Sure it's nothing for us PC gamers, but these consoles are going to open up a door for non-PC gamers to play all their favourite games against real people - the difference between AI and real people isn't something to be sniffed at as "same old song and dance"

      The past couple of years have been right up there IMHO, where in just a few months we've had the likes of Half Life 2, World of Warcraft, San Andreas, Silent Hill 4, Resident Evil 4, Halo 2, Doom III, Metroid Prime 2, Paper Mario TYD... There have been more great games released in the past year than there have been in any I can remember, and there's certainly enough on every format you busy for a long time, and what's coming up just looks better and better with every passing day (and that's ignoring the PSP and DS). Sure purists will say "those ones above are all sequels" but who cares, they're all great games, (with the possible exception of Doom III, heheh)

      Games are still as cool, fun and new as ever, it sounds like you're just getting a bit jaded, or maybe spoiled for choice?

  3. Xenon vs Xeon by timeOday · · Score: 3, Insightful

    Why would IBM name a PowerPC chip "Xenon", when Intel has been using the confusingly similar "Xeon" for years now?

    1. Re:Xenon vs Xeon by vought · · Score: 4, Interesting

      I can't answer your question, after a moment of confusion (during which I chalked up a seeming "mistake" to the quality of Slashdot's editorial staff) I figured it out.

      I do have to give IBM credit for naming the processor after something that actually exists, rather than formulating a marketing driven non-word for their new product. Xenon is a gas that when excited, produces brilliant light...not a bad association.

      I mean, what the hell is a Xeon anyway? Xenon, now that's something we can all relate to. Perhaps the name for IBM's new XBox processor was chosen after perusing the Greek root of Xenon xenos, which means "strange".

  4. What's the deal-yo? by Gizzmonic · · Score: 5, Insightful

    The Xbox 360's procedural synthesis capabilities look quite impressive, and I'm not as convinced as I was before that the PS3 would spank the Xbox 360.

    What the heck? This is 99% speculation. Is there any reason to start off with a fanboy potshot?

    The only power that any next-gen system needs is the power to output an HD resolution. None of the graphics I've seen so far looks like they couldn't be done on a Gamecube or Xbox.

    Hopefully, now that we've got this nearly photorealistic power at our command, games will evolve the way that painting did when the camera was invented. Realism just becomes another style (and a boring and lazy one at that). Let's see some avante-garde approaches to video games for once. Stylistic innovation that I can butter my teeth with.

    --
    (-1, Raw and Uncut is the only way to read)
  5. CPU so what? by logik3x · · Score: 4, Interesting

    who gives a damm what their console runs... the point of a console is playing games... I had way more fun on my SNES & N64 then on PS2 and PS2 is like a 99999 times faster... ok you can have better graphics WOW but really the point his to have fun not make a reality "show" game... the most popular game in pc history where never the pretiest ones... for shure the engine was powerfull but the details were no that impressive... you think people played CS for graphics ...lol?

    1. Re:CPU so what? by m50d · · Score: 4, Funny

      You mean you're not thinking of running linux on this thing? Turn in your geek card immediately.

      --
      I am trolling
  6. I was at E3 and gaming journalism is broken by garagekubrick · · Score: 5, Insightful

    Because every developer on the floor knew that the most impressive demos for the PS3 were totally prerendered. They could even name the people who worked on them. And for some reason no one in the games journalism community would point blank persistently ask Sony and groups like Axis Animation what the deal was. Look at this article where it's all speculation and guessing. The public deserves to know that what they were shown is not exactly how a game is going to look on PS3. Meanwhile, closed door demos of the Xbox 360 were actually impressive. I don't work for either company or work in games for that matter, though I do love them. I am totally neutral about both machines. My bias is negative towards Microsoft as I'm a Mac zealot and my Xbox is my least favorite console. I went into E3 feeling Microsoft had blown it. Then I saw what it could do, held the controller in my hand, and now am impressed and rather excited about the Xbox 360. And privately a developer told me that they aren't anywhere near having the machines run full speed or utilizing their full power in the very obvious Mac G5 dev kits they're running everything from. But I will say this: HDTV is going to be a requirement. The PS3 remains vaporware in my mind - I recall claims of rendering scenes of the Final Fantasy movie on PS2's "emotion engine". And ultimately what's even sadder is there were a mere handful of games at E3 that made me excited. Okami, the new Zelda, We Love Kattamari, Shadow of the Collossus, Stubbs the Zombie, and that's pretty much it. Horsepower may be here, but games are as stunted, as juvenile, and as retreaded as ever. Future marines vs. monsters and bimbos galore. Meanwhile next gen gaming is going to cost more, Microsoft have shunted most PC development to the Xbox, killing the richness of PC games for the most part other than MMORPGs. And now we're going to have live updating advertising in games, along with additional content that will have to be purchased. Want that sword +2? You can buy it for $4.99. Welcome to gamer hell.

    --
    ** http://www.nkhumanrights.or.kr/ ** Human rights in North Korea. 1 million estimated dead from starvation.
  7. OS/360 by ntufar · · Score: 3, Funny

    Amazingly nobody mentioned OS/360 released by IBM exactly 40 years ago http://ldworen.net/fun/os360obit.html and still downloadable from http://www.cbttape.org/os360.htm

  8. Why would you assume the PS3 would spank the Xbox? by bmajik · · Score: 4, Insightful

    You didn't think you were watching real footage of _anything_ from Sony did you? You didn't think that the PS3 they "showed" would be final form of the box, did you ? Do you think the "dualshockboomerang" is the final form of the controller?

    You don't actually beleive that giving the 7 SPE's hand coded routines to do (that accomplish nothing, btw) and then proclaiming it is the tflops king makes a better video game machine, do you ?

    Which of those 7 SPE's is going to run the IP stack for all the networked games (that wont have an online service comparable to xbox live).

    None of them.

    Sony made _ridiculous_ claims about the PS2, the fanboys ate them up, and sony way, way underdelivered. "The PS2 will do Toy Story in real time!!". Riiiiight. What part of Toy Story did Sony do, exactly? What do they know about making a Pixar quality film?

    For that matter, if the PS2/PS3 are so great, why aren't they _actually_ in the Top500 list? The best supercomputers from Japan aren't made by Sony - they're made by NEC. Where is their supercomputing architectural experience? How is it that a stereo/walkman manufacturer gets by claiming that it is building a faster machine than just about anybody thats been doing it for 30 years, and that they'll sell it for $300 to boot.

    The real tragedy here is that Sony fanboys didn't learn from PS2. Sony has the hype cranked up to 11, and people are eating it up, just like they did last time.

    I am sure that the PS3 will allow you to have fun playing games.

    I am also sure that it will NOT be the hardware equivalent of the return of Christ. Please see through the BS.

    --
    My opinions are my own, and do not necessarily represent those of my employer.
  9. The parent post is crap. by shrubya · · Score: 4, Insightful

    ARRRLovin has never even seen a single page of detailed chip ANALYSIS generated by HANNIBAL at ARSTECHNICA. It's nice to see the ancient art of "trolling" still being practiced.........but not really.

    (IOW, RTFA)

  10. Procedural scenery is not new by Animats · · Score: 4, Interesting
    "Procedural synthesis" has been around for a while. First came fractal synthesis of mountain ranges and clouds, then came L-system for trees and shrubbery. SpeedTree has been doing this for years, and has the best production system. Here are high resolution screenshots. "Windblown trees and grass, subtle lighting effects and hundreds of thousands of trees, plants, palms, cacti, grasses, spread across vast terrains covering hundreds of square miles." One of their older demos is the "million tree forest". The grass, trees, and leaves sway in the wind, just like the claims for the new Xbox.

    Yes, this is real time. You can download the demo. That demo requires a high-end PC, and will give you a sense of what SpeedTree will look like on the new XBox.

    Because that's what the somewhat clueless original article is about. SpeedTree will be available for the new XBox. This was announced back in March.

    The trick is cramming something like SpeedTree into a wierd architecture like the new XBox. That's a headache, but not a breakthrough.

  11. Quick Summary and opinion by uigrad_2000 · · Score: 3, Interesting
    Summary of article:

    When traditional games need artwork, the illustrators draw it (with curves), and then use fancy software to make sharp polygons out of the curves (process called tesselation). When the add this information to the game database, it's a large list of verticies, which is unweildy to handle.

    With the xbox 2*pi, the tesselation will be delayed until runtime. The data will be stored as curves[*], and will not be converted to polygons until it needs to be displayed. This won't affect the GPU, since the tesselation will happen earlier in the pipeline.

    [*]Specifically, humans will be stored in separate poses, where a bone structure (and other solids) is saved for each pose. The skin, of course, is a deformable covering that will be added during the tesselation process. An intelligent algorithm will be used to fill in the segments of time between 2 given poses.

    Lastly, Microsoft has received a patent for this idea of runtime-tesselation. My opinion

    1) Is this really better? They emphasize the reduction in hours creating the vertex database, because the quantity of information is reduced. Is it really easy for a graphic designer to fit a mathametically curve to a particular line in his drawing? Is it really less information?

    2) How did they get a patent for this idea? I'm sure there are lots of 3d games, probably even back to the 90's era, that used a similar princicple of representing objects with curves, and then displaying them at runtime with polygons. The patent is probably not really for that idea, but just for the architectual design (hardware) to handle such software.

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  12. The Wheel of Life by argent · · Score: 4, Insightful
    It's funny how the early paradigms for optimization in computers are now starting to work in reverse.

    "Starting to"? As long as computers have been around, the trade-offs between the CPU, coprocessors, and I/O processors have been changing.

    The earliest reference to it that I know of it dates back to the early '70s:
    cycle of reincarnation
    [coined by Ivan Sutherland ca. 1970] n. Term used to refer to a well-known effect whereby function in a computing system family is migrated out to special-purpose peripheral hardware for speed, then the peripheral evolves toward more computing power as it does its job, then somebody notices that it is inefficient to support two asymmetrical processors in the architecture and folds the function back into the main CPU, at which point the cycle begins again. Several iterations of this cycle have been observed in graphics-processor design, and at least one or two in communications and floating-point processors. Also known as `the Wheel of Life', `the Wheel of Samsara', and other variations of the basic Hindu/Buddhist theological idea.