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Voice Actors Protest at E3

Thought it wasn't really covered by any of the news sites, there were apparently several protests by voice actors at this year's E3. ShackNews has a piece on the under-reported event. From the article: "To deny working-class performers their fair share of the tremendous profits their labor helps to generate is illogical, unreasonable and unjust...It is simply shortsighted to believe that consumers don't care about the artistic quality of the characters."

22 of 144 comments (clear)

  1. $375/hr? by lunarscape · · Score: 4, Insightful

    At $375 an hour, you'd think every videogame out there would have top-notch voice acting. Hell, pay me in pizza and I'll easily match the quality of acting in most games today. ^_^

    1. Re:$375/hr? by Admiral+Ackbar+8 · · Score: 2, Interesting

      A friend of mine is actually a voice actor. He's been in some big video games as well. He is quite talented and the range of voices he does is amazing. According to him if the voice acting is poor, its sometimes the director, not the voice actor.

      I really do think that voice acting brings a ton to the table in video games (example: Star Wars KOTOR). Although I agree that $375 an hour is quite expensive, how much does an actor make?

    2. Re:$375/hr? by ZephyrXero · · Score: 2, Insightful

      Plus these guys are freelance so they've got to make more money than the average joe b/c they don't know when they'll get their next gig.

      --
      "A truly wise man realizes he knows nothing."
    3. Re:$375/hr? by Golias · · Score: 2, Interesting

      You are right, but I have a big news flash for them: They were hired because they were cheap.

      Force game companies to pay royalties, and you will see people like Patrick Stewart and Minnie Driver doing all the voice-work for games (and the games will cost $80 a pop to cover the costs.) All of these whiners would have to go back to scrambling for radio advertisement work.

      Then how sweet would $750 for two hours of making "getting shot" noises into a microphone sound?

      --

      Information wants to be anthropomorphized.

    4. Re:$375/hr? by Golias · · Score: 2, Insightful

      Plus these guys are freelance so they've got to make more money than the average joe b/c they don't know when they'll get their next gig.

      $50/hour web contractors don't know when they'll get their next gig either, but I don't hear any of them crying.

      I have no sympathy for somebody who gets to do something as fun as providing the voices for a video game and thinks there's something wrong with the industry if they can't make a living off it.

      You want a steady living? In the words of Mr. Pink: "Learn to fuckin' type."

      --

      Information wants to be anthropomorphized.

  2. Voice synthesis by grub · · Score: 2, Insightful


    Voice synthesis is getting better all the time. One day there won't be a need for "voice actors" just as CGI is replacing actors and 'muppets' (eg Yoda)

    --
    Trolling is a art,
    1. Re:Voice synthesis by grub · · Score: 2, Interesting

      While you point to Yoda as an example, you fail to mention Gollum, who, while CGI, needed a live actor (Andy Serkis) to give animators an idea as to how Gollum would move and act.

      Sure, and as studios build up libraries of movements they can use those in place of real people wearing suits with reflective points on them. The original Star Wars movie, back only in 1977, used models on sticks and fancy filmwork to achieve the goal. I won't bother arguing on music or other tangents.

      Electronics replacing a human on both film and audio track? It will happen, when is the unknown.

      --
      Trolling is a art,
    2. Re:Voice synthesis by zentinal · · Score: 2, Informative
      Indeed. These popular, sold out shows are the ones performed by, wait for it, big name movie actors.

      http://www.nytheatre.com/nytheatre/hot.htm/

      All in all, I can see how having a film star helps in the beginning, but it looks like you've overstated your case by a huge margin, to the point where it looks demonstrably false.
  3. A tainted masterwork by FidelCatsro · · Score: 4, Insightful

    So many games fall short in the audio department because they decide that its resonible to skimp on the VO work . Now I am not suggesting they pay the outrageous union prices (Alot of us who do VO work and are non union will do it for a hell of alot less) , but they need to properly audition and not just throw the janitor on at the last minute(though some games luck out with asigning staff parts , DMA(now rock star north) infact used their marketing manager for one of the DJs on GTA3.
    They need to take care not to taint their work with shoody poorly acted cheese ala Anime Dubbings.
    A game can be a work of art , but if you just shove on bob from marketing who sounds like a squeaking rabbit as the all Macho one man army charichter then it can really blow the immersion.

    So please please if your making a game that requires acting then please atleast audition properly and take care , there are plenty of younger actors and non union folks willing to work and hard just for the love of it (but we do prefer cash ;) ).

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:A tainted masterwork by FidelCatsro · · Score: 2, Interesting

      The problem with a celebrity is with alot of them you dont think wow *Charichter* is acted well , you think wow thats *celebrity* doing *charichter . You can still lose alot of the imerrsion .
      Now i know alot of actors are great at voice work and can make you forget they are *celebrity* and just *charichter* but alot are not.
      If you have a no-name with tallent then your gaurenteed to have immersion if they are cast well .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  4. Great voice acting by Winterblink · · Score: 3, Insightful

    Look no further than the Legacy of Kain series of games for phenominal voice acting. I swear, those guys that do the voices for Kain and Raziel could make someone speechless and pale by just answering a phone with "Hello". One of the reasons I've kept up with every one of those games has been, in addition to the quality of the story, the insanely great voice acting which really does bring the characters to life (so to speak).

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Great voice acting by CableModemSniper · · Score: 2, Funny

      Apparently Raziel is Real American Hero that sells diamonds. While Kain's arch-nemesis is a really strechty guy and his band of Gamma-irradiated heroes.

      --
      Why not fork?
  5. Re:Ridiculous! by duffbeer703 · · Score: 4, Insightful

    The difference is that "computer" people are stupid, and refuse to organize.

    --
    Conformity is the jailer of freedom and enemy of growth. -JFK
  6. Yes, they deserve it! by Anonymous Coward · · Score: 2, Insightful

    I mean how much work do programmers, artists, musicians, designers, game testers, directors, and producers do anyway? Surely not as much as the voice actors!

    Seriously if you're doing one day's worth of work for a project that takes a large team several months to over a year to complete, sit down and shut up.

  7. Programmer residuals in the early 80's by ClosedSource · · Score: 2, Informative

    Just before the first video game crash in the 80's, Mattel Electronics agreed to pay programmers a small fee for each cartridge sold. Alas, they were out of business before they paid out any (much?) money.

  8. And the rest of the team? by Nemius · · Score: 4, Insightful

    Do the programmers, concept artists, QAT leads and everyone else get a bonus if a game sells xxx copies?
    A few hours in a studio vs months in a cubicle - tell me, who deserves the bonus?

  9. They deserve more? by dtfinch · · Score: 2, Insightful

    What about the developers and artists, who's jobs actually involve months and months of WORK, and not just 10 minutes in front of a microphone? If the voice actors complain enough, we may start seeing more games with the voices of the developers themselves.

  10. Re:Pfft voice "actors" by ZephyrXero · · Score: 4, Insightful

    Nope I'm not.... b/c they only get paid that 200/hour for like one or two days...then they're back on the search for another job.

    --
    "A truly wise man realizes he knows nothing."
  11. Shit on them by Anonymous Coward · · Score: 2, Insightful

    Y'know what? I almost got into a shouting match with one of them while I was standing in line to get my badgeholder (which is another absurdity; I already have my goddamn badge but I have to stand in line two hours for the lanyard? but I digress.)

    If the job doesn't pay enough, you're free to quit. Somebody else will be glad to do it for what the companies WILL pay, and you can go back to waiting tables until you land that BIG job in pornography or whatever it is people in Los Angeles consider relevant.

    When you chucklefucks petition to raise the wage you get from voice-over work, it isn't like the guys at the top are going to take a pay cut; they're going to justify hiking the price of games because production (i.e. YOU) just got more expensive. So knock it off. You could easily be replaced by a game fan who would be delighted to work for free, or in exchange for a promo copy of the final product.

  12. Re:They're set to strike by Dachannien · · Score: 2, Insightful

    There are plenty of voice actors who aren't in AFTRA or SAG willing to scab (and probably a few willing to scab who do have their union cards). Just change your credited name and take your $300 an hour. Many anime voice projects are non-union, and you see union members working on those all the time.

  13. Re:Pfft voice "actors" by FidelCatsro · · Score: 3, Insightful

    It is fairly harsh actualy ,(though if you get a good gig you can make a fair few grand ) unless you get a role like that of a long time actor on the simpsons (100,000 per eppisode) .
    Actualy im lying , most of us have other jobs and getting a couple of grand for 2 days work is really rather sweet , though if its all you do then you may have a fair few problems making ends meet. ;) blooper reels are not acidental btw , its overtime

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  14. Oy vey by stonecypher · · Score: 3, Insightful

    I was at one of these seminars, and I've got to say, I was quite offended that someone which worked a total of eight hours on a game wants profit sharing when developers who work thousands of hours aren't getting it.

    These guys are getting hundreds of dollars an hour to talk into a mic. Grow up. The people who put the building together aren't getting a share either.

    --
    StoneCypher is Full of BS