Four GPU Motherboard
didde writes "The people over at Tom's Hardware are running a story on Gigabytes experiments with quadruple GPU's on one motherboard. Perhaps we'll need something cooler than liquid metal to keep this beast from running hot?" From the article: "About half a year ago, we learned that Gigabyte was working on a graphics card that integrates two GeForce 6600GT graphics chips. While we were impressed with the out-of-the-box approach from Gigabyte, there was of course the question, whether two of those cards could be combined for a total of four graphics chips."
I would hope that they would be able to get these to run on all SLi boards, I've always thought one of the main strengths of building your own PC was the compatibility between differnet brands of components.
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This is 2 cards with 2 GPUs on them each, not 4 cards. Last year Gigabyte launched their dual GPU cards, but they couldn't run in SLi. At the time one of the main comments from reviewers and fans who were shocked by the power was "Whoa, wouldn't it be cool to run 2 of those in SLi and have 4 GPUs!"
My 3D Texturing Skinning work (under construction)
Other than Opteron server boards with HT slots, where is a motherboard that could hook in two grpahic cards?
Well here's the list from NewEgg.
SLI Equipped Motherboards.
Actually, it's both.. It discusses running in 4- 8x PCI-Express configuration for 4 Single Chip cards, and 2- 16x PCI-Express configuration for 2 Dual-Chip cards.
The 4 GPUs are on two dual-core cards. You could use this in an SLI setup to run a single monitor with ridiculous amounts of graphics power, or two monitors with still amazing graphics rendering, or more monitors if you wanted to, I suppose.
SLI is Scalable Link Interface. It's a way to have two video cards running a single display. If, for instance, you have a video game with really high graphics requirements, but you don't want your frames-per-second (fps) to drop, then you could use the two graphics cards to render alternating frames. That way, you have high frame rate combined with the best graphics. In theory you can double the graphics complexity of whatever you are trying to render. In practice, of course, it can be hard to get it running, and for many games/applications won't make any difference whatsoever. It's still a very much "power gamer" setup, only for people who (1) have the money, (2) like tinkering, (3) enjoy being "bleeding edge" just for the heck of it, (4) really like their games to look slick... at any cost!
Despite the fact that SLI is currently seen to be sorta frivolous by many, it's quite possible that SLI (or multi-GPU cards) will become common in the future, and will in fact be required to play modern games.
Multiple pipelines at a time allows you to increase the rendering speed almost linearly, as long as you accept the trivial restriction that you must get the same image as an output no matter what order you render the pixels in. It's the opposite of the CPU business. In CPUs, they started adding multiple chips first, and in the GPU side of things, they added multiple cores (or their equivalent) first. This is partly because it's easier to only decode one instruction at a time and send the decoded signal to every pipeline than it is to decode multiple instructions and send them to the correct cores. This isn't to say that it's impossible, but a couple million more transistors are enough to make you think twice about whether you really want two cores.
"Anyone who attempts to generate random numbers by deterministic means is living in a state of sin." -- John von Neumann
Y'know, you blow up one sun and suddenly everyone expects you to walk on water.