Top Mythconceptions On VG Patent Protection
Gamasutra has up a vociferously pro-IP feature discussing some of the major misconceptions over software patent law as they regard videogames. The article is written from a lawyer's perspective, and includes details on what you can patent, if it's worthwhile to patent, and the costs involved. From the article: "As more and more companies enter the market, and spend more and more resources developing those innovations, protecting those innovations will become even more critical. We hope this article has been helpful in dispelling some of the myths surrounding patents and video games, and we encourage all software game developers to take their intellectual property rights to heart."
http://dictionary.reference.com/search?q=mythconce ption
(not nearly as cool as "ginormous"...)
[o]_O
MMmmdupe....
After all, where would we be without the Internet Protocol?
RTFA? What FA?
That was posted yesterday.
VStrider.
I wonder if all the complaining generated by stories like this will ever amount to anything. Sure, it might "feel good" to denounce "evil corprorations" for stifling progress with their avalanche of patents, but what can a person do about it anyhow? Most people are not personally affected by the patent problem, or at least do not think they are, so any democratic way of protest will inevitably fail. Congressmen and senators will pay far more attention to those who can contribute to their campaigns than to a few free software weirdos who think (for some unfathomable to them reason) that patents are bad. Free speech is rather pointless if nobody cares, don't you think? Perhaps it might be a good idea to just abandon the entire "Your Rights Online" section, and forgo the flamewars. You can't change the world. Get used to it.
The author fails to take into account what the majority of Slashdotters usually echo, which is "patents are for representations of things, copyright is for expression of ideas". Instead, the author tries to stifle the argument that some things might be patent-worthy while others are not, by claiming "but if we patent one thing, we must be able to patent everything." Why is that necessarily true?
As for the other myths? They speak nothing of patent-worthiness and deal with typical "Can I do this...?" questions that can be found in most USPTO application handouts.
Meh.
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As far as I can tell.In the gamer world,if they "patent" an idea,all someone has to do is come along and make something similar to that idea,and presto the're out of the woods.It just seems too easy to get around a patent that anyone who would want to do it could without a problem.There was a post yesterday I believe, about EA getting all the rights for the "NFL".But what is going to stop someone from making a football game with berry saunders instead of barry sanders (the only example I can come up with,and I appologise if the names wrong)? So until they come up with an answer to that problem,I doubt this will really effect the future of games as we know it.
"Did they look like psychos to you,do psychos EXPLODE when sunlite hits them!?"-"Seth Gecko" (George Clooney)
"Method of providing a plot deviation in a written work by adding the idea or description of a butler wielding a murder weapon"
Lawyers: We encourage everybody to sue!
Well, duh.
In Soviet America the banks rob you!
"We are well on our way to halting any innovation or progress in many other markets and industries, but we have not yet done much damage in the video game industry."
If you take a look at the wiki reference for Doom 3, you'll see there was an issue with software patents:
A week before the game's release, it became known that an agreement to include EAX audio technology in Doom 3 reached by id Software and Creative Labs was heavily influenced by a software patent owned by the latter company. The patent dealt with a technique for rendering shadows called Carmack's Reverse, which was developed independently by both John Carmack and programmers at Creative Labs. id Software would have been putting themselves under legal liability if they used the technique in the finished game, so to defuse the issue, id Software agreed to license Creative Labs sound technologies in exchange for indemnification against lawsuits.
You can find more detail here
"Are Video Game Patents Next?"
Posted by CmdrTaco on Wednesday June 01, @08:55AM
from the this-could-get-scary dept.
MarcOiL writes "Gamasutra is running an article titled It's Just a Game, Right? Top Mythconceptions on Patent Protection of Video Games where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. They show as an example a Microsoft patent on Scoring based upon goals achieved and subjective elements. They also have created a weblog, The Patent Arcade, to promote their business. Will this be the real end of innovation in videogames?"
Hey lookit, instead of saying "misconceptions," they said "mythconceptions!" Ha, ha ha! That fills me with all kinds of respect for their opinion, that the article is titled just like Aunt Sally writing for the local church newsletter!
#1: "Many in the industry feel that games are simply software, and that they cannot be patented. This is untrue. To the contrary, patents may be obtained on "anything under the sun that is made by man,"4 and computer programs are no exception."
Right, and that's exactly what we're mad about, sport. This is actually a rather new aspect of patent law, which has, in other fields, resulted in things like patenting business methods, which is more obviously wrong to non-geeks. Software patenting is still wrong, however.
The patents listed, like one my Microsoft on a method of scoring, are all wrongheaded and could just as easily used as examples of why game patents are bad. Take a look at the footnotes at the end -- apparently Sega patented the customers that scramble out of the way of your cab in Crazy Taxi! Damn you Sega, for the patent, and for wrecking my respect for one of my favorite games with knowledge of the patent!
You can even get patent protection on purely ornamental designs associated with games. These patents, known as "design patents," protect ornamental aspects of items, such as the distinct appearance of a game console (U.S. Design Patent No. D452,282) or an onscreen icon (U.S. Design Patent No. D487,574).
Ornamental designs outside of software are irrelevant to this discussion. Design patents of digital images, frequently used by Apple, are not innovation stiflers to that degree, so they're not really what we're mad about.
(Notice how I cleverly include you into my perspective, with the clandestine use of the word "we!" Not that this is very risky, this being Slashdot and all....)
Many of these "mythconceptions" (I cringe just typing that!) are more along the lines of "hey look at how easy it is," and "look at all the cool things you can do to punish people!" My primary objection to software patents is that, if you're *not* a big corporation, you can put yourself into a lot of legal jeopardy just by programming a random idea you had, if it happens to intrude onto someone's technological backyard. The field of computer programming is uniquely suited to be advanced by hobbyists, that's how we got Linux after all, so these patent issues affect us rather heavily. However, these same issues also affect the "outside world" as well, as I noted before about business method patents.
Myth 5. The "spirit of innovation" works best when there is a free market of ideas, and consumers are better off if video games are not patented.
A classic argument among those who feel that the entire patent system should be abolished. You might want to make that argument to your representative in Congress, because unless the Constitution is amended to do away with patents, they're here to stay.
Gee thanks, my dear jerk. As it happens, the Constitution makes allowances for protecting ideas "for limited times," but leaves the precise means of this protection up to Congress, wherein was authored the worst of our current patent system. Thus, to change things you needn't amend the Constitution, but just the specific law. You can bet that the Founding F's didn't forsee the ability to protect ANYTHING by way of a patent.
RAT BASTARDS
...personal bank accounts." They suck for everyone else, but what do we care? Oh yeah, and when founding the patent system, they said mathematical formulas and literature (that software that goes in books) can't be patented. Yet computer software, which meets the same definitions, can be patented? Even though it does absolutely nothing for the economy, and stifles innovation? The moral is: M$ and the legal community sure do know how to pay off the legislature, to get whatever they want, no matter how it hurts everyone else.
This made my stomach churn.
:\
The current atmosphere of the industry is so open and friendly that it almost reminds me of the open source community. GDC is an excellent example of game developers gathering to share insights with the common goal of helping each other make better and better games.
Sadly, there is no doubt there are some companies, namely megalithic publishers such as EA and Ubisoft, that will be eager to pursue these legalistic battles to establish an atmosphere of anti-competition.
Can you imagine how things would be if such things were patented as the author suggests would have been great to grab? "concepts such as the mouselook control scheme, "rag doll" physics, and real-time resource gathering simulations". Real time resource gathering simulations?!? This would put a patent on nearly all RTS games, and could theoretically be expanded to include friggen Mario (he gathers coins, after all).
Such patents would be great for the company that snatches them up - they would have absolutely no feat of competition. "You can not make an RTS game unless you license from me, biatch".. End of a genre. All the while not helping the gaming community at all.
The author indicates that patents are not currently popular in the gaming industry. Clearly he is out to try and persuade more developers to go that route.. I can only hope they resist the dark side.
--- "End Of Line" - MCP
No matter how much you polish a turd its still a turd.
As long as companys veiw patents a broadswords this will make the world shitty, quickly.
I SHALL RAIN DOWN MISSILES-IN-A-BUN ON YOUR PITIFUL CITY'S!
A lawyer 'elimination' simulator using FPS technology.
The UKPO has published new guidance on how to make third party observations on patent applications:
1 /introduction.htm
1 24a/section21.htm
http://www.patent.gov.uk/patent/indetail/section2
You can now make them by email:
http://www.patent.gov.uk/patent/notices/direction
All games are built on what has been done before and I don't like the idea of today's games makers building on the hard work of others but being too selfish to allow others to do the same - much like Disney built on public domain tales then stopped their own works falling into the public domain in turn.
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Original discussion here.
If I have posted far, it is because I replied to giants.