Voice Actors Vote on VG Strike
The Screen Actor's Guild and the American Federation of Television & Radio Artists will vote today on whether or not to strike against publishers in the video game industry. The actors claim they are not getting a fair piece of the pie in the ever increasingly lucrative industry. From the article: "Voice actors say they are not sharing in the riches of the $10-billion-a-year industry. But game publishers say voice actors are just part of a increasingly costly and complex development process in which a typical game costs $5 million or more and several times that for blockbusters."
...the artists, coders, and designers whose work makes up the game? Why do they deserve royalties any less than a voice actor?
From the article:
If a strike occurs, game players probably won't notice much of a difference, GamePro editor Sid Shuman says. "I think if you asked gamers what is more important, recognizable voices or prices not climbing higher, they are going to opt for lower prices."
He's completely and utterly wrong. I personally don't care about recognizing the voices, but I do NOT want to go back to the early days of PC games that used voices. They tended to sound as if the programmers or the programmers' friends did the voices themselves, and they were horrible. This Shuman guy doesn't know what he's talking about; even losing the rank and file guys is going to hurt games.
On a side note:
Union actors lent voices to nine of 10 of last year's top video games, Oster says. That includes Halo 2, with Michelle Rodriguez, David Cross and Ron Perlman
Halo 2 had an insane amount of relatively well-known actors, even in minor roles. In addition to the eminently hot Michelle Rodriquez and the others listed above they had Miguel Ferrer, Robert Davi, and Orlando Jones. Never figured out WHY, did they like have a huge voice actor budget that they just had to use no matter what?
I was a voice actor on the first Pong game. You think I've ever received a penny? Nah...
If Microsoft was mass, stupidity would be gravity.
Actors need to realize that their contribution in a game is one element out of many - the developers and designers do just as much creatively as they do!
I know there will be those who simply say "Well, them let them go - they get overpaid for their $300 an hour work anyway", or "Voice acting in games sucks!" or "It's a free market!"
To which I would respond "Yes, it's a free market - and they are free not to work unless they get the pay they demand."
Electronic Arts makes multiple billions of dollars of profit (not revenue - profit) every year, while they treat programmer like dirt. Their response to the voice actors request is something like "But - we don't pay the programmers this much - what's your problem?"
To which the voice actors, which come from a history of which using a guild (or a union, really) has gotten them what they want: pay for their work, and residuals for using their talents to promote someone else's product. As I wrote in a column not too long ago, it's a system that's served Hollywood well.
And yes, with all of the unions about, Hollywood still makes a lot of money. A *ton* of money.
Maybe this is the wakeup call that the game industry needs. Maybe EA and other publishers (sorry to pick on EA, but they're the most egregious example I know), if the voice actors get their way, will be faced with developers saying "Holy fucking shit - where's my piece of the pie then?.
Maybe the big publishing houses will have to break up, or deal with lower profits - or maybe monkeys will fly out of my butt.
Who knows. Personally, I'm rooting for the voice actors. Overpaid hams? Sure - but they're overpaid hams who know the value of their dollar, and are willing to sacrifice profits now to do better in the future. Maybe they'll lose. But it won't be because they just bend over a desk when the guy with the paycheck wants to ram it up their ass.
Just my opinion. I could be wrong.
52 Weeks, 52 Religions with John Hummel
while programmers == set builders. I'm assuming that's how SAG sees it.
But, there's a crucial difference between a voice actor and a movie star. While a movie star can carry a movie, I don't know of any video game that a single voice actor carried. Yeah, Michael Ironside is great as Sam Fisher, but I didn't know he was the voice until I read it. No one buys Splinter Cell because of Michael Ironside: he only adds to the realism.
Its for this reason that I think voice actors shouldn't get points for games. They don't carry games like they can carry movies. Until you can sell a million copies of a video game because Tom Cruise does a voiceover, voice actors shouldn't get points.
As for Ironside stating "There needs to be a standard for the people who can't protect themselves, the rank-and-file performer" what a bunch of crap. Somehow I don't think anyone but A-list actors get points from movies.
The answer is yes. Also bad is when the acting comes out sounding Shatnerian not because the acting is bad but because the code playing the sound files is inserting pauses in unnatural places (presumably for the slow readers out there).
I find that voices in games usually detract from the overall experience (I'm sure there are counter examples, but I haven't played them) or result in the game being inconsistent (why does this scene have voices but these other ones don't?). I really wouldn't mind if the vast majority of games stopped talking. When games started talking, the result was, "Cool! The characters in the game are talking!" That's worn off. If voice acting isn't going to be used effectively and beyond the dated cool factor, it should just be left out.
Remember RFC 873!
I am not an experienced voice actor. However, I am fluent in English and have been speaking it my entire life.
I have been recently made aware that you are having difficulty with the voice actors you have hired, and you may be in the market for prospective new talent.
I am willing to work for one third the going hourly rate performing voice acting work, which I understand is $300/hr. Please reply.
Kindest Regards,
NonUnion Voice Actor
Look, I do my duty as a good customer. I pay for your games. I honor brand loyalty over bad reviews. I'm willing to forgive the odd dropped feature now and then. In short, I do everything you've asked of me.
And yet, I'm not getting the same value for my dollar any more. Oh, sure, the visuals are prettier, and the sound is amazing. But the games you're putting out these days, frankly, don't have any soul. It's as if you used the same voice actor for every character, and asked them to just grunt a little more for the guys voices and suck helium for the girls voices.
Until I as a consumer get my fair share, I'm striking. No more broken and buggy games. No more repetitive and bland gameplay. And I want royalties, too -- free or inexpensive content for years after the release of your product.
I do my part. It's time for the industry to meet me half way.
What ever would we do without "professional" voice actors. I'm certain that the only good voice actors are from Hollywood. It could be that there's plenty of talent all around the world, perhaps right in your town's theater.
Unions are outdated. People who join unions are spineless whiners who cannot take a stand for themselves (at least in the US).
Programmers who work for EA are spineless slaves.
I'll be trolled down, but I don't care.
If you don't like your freaking pay or your work conditions, STOP WORKING THERE!
At least until the lawyers completely fuck up the game industry with game concept patents, there's a ton of room for small, independent game companies to create the next sleeper. Lord knows none of the big companies are creating anything worth buying. Every one of them has 80% eye candy that plays like shit.
Go and do. Stop whining.
.sigs are for post^Hers.
Meanwhile, I was busy with three lab reports and studying for an exam, all on the same night, which, oh yeah, happened to be the same night that I was turning 21.
Engineers > Actors -- Get in line, theater major.
I happen to be related to a guild actor who does work for Ubisoft. He's informed me that most of the voice talent the industry uses is non-union. In fact, many of the voices are programmers who get no bonuses or royalties for adding their voice. (This may explain many of the terrible voice overs.) My relative charges what he needs to make a living doing this, and, according to him, typically costs less than non-union talent. Why? Because he gets done in 1 hour what takes them 2 or 3. I'd work for dirt-cheap as a Linux admin, because I don't really know what I'm doing. I could FAQ my way around, but it'd take me 3-4x as long as an experienced professional. In the end, I'd cost more even though I get paid less. Is my uncle famous? Does his name help sell video games? I doubt it, but, did you like the voice acting for the moniter in HALO?
Well, with a Born on date of Yesterday(account ID 805501) Of course you haven't seen the flaws of linux pointed out or the Firefox Flamewars. that was before your time. But they will return given time. You too will discover that Slashdot is not a monolithic Linux beast, but has Liberals(classic and otherwise) and conservatives(Fiscal and otherwise) Democrats, republicans and Libertarians. There are Linux Gurus and Windows Gods and When The flames fly your Vain Philosophies will not be enough you will have to be able to grok kernals and microcode.
Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed