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Voice Actors Vote on VG Strike

The Screen Actor's Guild and the American Federation of Television & Radio Artists will vote today on whether or not to strike against publishers in the video game industry. The actors claim they are not getting a fair piece of the pie in the ever increasingly lucrative industry. From the article: "Voice actors say they are not sharing in the riches of the $10-billion-a-year industry. But game publishers say voice actors are just part of a increasingly costly and complex development process in which a typical game costs $5 million or more and several times that for blockbusters."

23 of 115 comments (clear)

  1. What about.... by flink · · Score: 4, Insightful

    ...the artists, coders, and designers whose work makes up the game? Why do they deserve royalties any less than a voice actor?

    1. Re:What about.... by Dark+Paladin · · Score: 3, Interesting

      Because they're not willing to quit en masse and tell the publisher "pay us more or else no game"?

      "Then the publishers will hire scabs!"

      Yes - and how long will it take for the "scabs" to get up to snuff and be able to handle all of the tasks of the former programers/artists/testers? What if every employee at EA and Ubisoft all left the same day and said "We'll come back when we're offered a 40 hour work week with overtime of 1.5x an hour over 40 hours and 2x every hour past 60 hours, with paid vacation time between games and a independent mediator for disputes", and the publishers were left looking at their bankroll and deciding if just going scabs are worth it?

      The voice actors deserve it not because they're better, but because they're willing to fight and sacrifice what they want *now* for a better deal *later*. It's the way the entertainment industry rose up with the screen actor's guild and the like - and I think the game industry is about to get hit with it big time, and they won't like it.

    2. Re:What about.... by badasscat · · Score: 4, Informative

      ...the artists, coders, and designers whose work makes up the game? Why do they deserve royalties any less than a voice actor?

      Because they're salaried employees, not contract talent. Their salary is their royalty.

      You could say the same about every industry. Why don't GM employees get a cut of the profits for every car sold? Why don't textile workers get a cut of every shirt sold? Why don't McDonalds employees get a penny for every burger they sell?

      The fact is they do. It's called a weekly paycheck - where do you think payroll money comes from? Voice actors, like other project-based talent, are instead paid based on a work-for-hire contract - as it stands now, they're paid only once, regardless of whether a game sells a million copies or a thousand. (This in contrast to a salaried employee, who - theoretically - would see a raise or other increase in benefits if the company is doing well.)

      Royalties are intended to fairly compensate non-salaried employees for work they have done, in proportion to the amount of sales their work is bringing in.

      You can argue whether or not voice actors deserve this (my opinion is they don't - nobody buys a game because Samuel L. Jackson does one of the voices, they buy the game because it's fun), but you should at least understand the differences between the concept of contract royalties vs. the concept of continuous employment.

      I would honestly hope that if voice actors make good on their strike threat, that game developers will simply go back to making good games that aren't so reliant on "Hollywood production values". Pac-Man didn't have Tom Cruise doing the voice acting and that game has endured for more than 25 years. More recently, a game like Katamari Damacy had no big name actors at all (in fact, it had no understandable language in it whatsoever) and it was one of the biggest hits of last year. The game industry is the game industry - it is not the film industry, and it would actually be nice if everybody involved would learn the difference between the two mediums at some point.

    3. Re:What about.... by coaxial · · Score: 2, Informative

      More recently, a game like Katamari Damacy had no big name actors at all (in fact, it had no understandable language in it whatsoever) and it was one of the biggest hits of last year.

      Actually Katamari Damacy does have voice actors for the end-of-stage and cut scenes.

    4. Re:What about.... by coaxial · · Score: 2, Insightful

      Because they're salaried employees, not contract talent. Their salary is their royalty.

      You could say the same about every industry. Why don't GM employees get a cut of the profits for every car sold? Why don't textile workers get a cut of every shirt sold? Why don't McDonalds employees get a penny for every burger they sell?

      The fact is they do. It's called a weekly paycheck - where do you think payroll money comes from? Voice actors, like other project-based talent, are instead paid based on a work-for-hire contract - as it stands now, they're paid only once, regardless of whether a game sells a million copies or a thousand. (This in contrast to a salaried employee, who - theoretically - would see a raise or other increase in benefits if the company is doing well.)

      Royalties are intended to fairly compensate non-salaried employees for work they have done, in proportion to the amount of sales their work is bringing in.


      Let me counter your argument, by pointing out that royalties don't just compensate for an intermitent paycheck but actual provide profit sharing. Profit sharing already occurs with salaried employess in several industries. Most often profit sharing occurs via stock options or stock grants (especially with dividend producting stocks), but in some cases through direct profit sharing.

      Profit sharing ensures employees benefit from a successful company. Under a profit sharing plan, the employees directly benefit (as opposed to the current situation where they benefit indirectly) from successful products. This inturn encourages employees to meet deadlines, lower costs, and increase the overall quality of product. Stock option plans attempt to do this, but under option regimes the responsibility (i.e. "ownership") of the product's success is diluted through executive decisions. The are some problems with the current stock option regimes. Perhaps direct revenue sharing could counter these problems, and result in happier, more dedicated, and more productive employees.

  2. NO by nomadic · · Score: 2, Interesting

    From the article:

    If a strike occurs, game players probably won't notice much of a difference, GamePro editor Sid Shuman says. "I think if you asked gamers what is more important, recognizable voices or prices not climbing higher, they are going to opt for lower prices."

    He's completely and utterly wrong. I personally don't care about recognizing the voices, but I do NOT want to go back to the early days of PC games that used voices. They tended to sound as if the programmers or the programmers' friends did the voices themselves, and they were horrible. This Shuman guy doesn't know what he's talking about; even losing the rank and file guys is going to hurt games.

    On a side note:
    Union actors lent voices to nine of 10 of last year's top video games, Oster says. That includes Halo 2, with Michelle Rodriguez, David Cross and Ron Perlman

    Halo 2 had an insane amount of relatively well-known actors, even in minor roles. In addition to the eminently hot Michelle Rodriquez and the others listed above they had Miguel Ferrer, Robert Davi, and Orlando Jones. Never figured out WHY, did they like have a huge voice actor budget that they just had to use no matter what?

    1. Re:NO by eht · · Score: 3, Interesting

      And yet Blizzard who seems to constantly produce high quality games (or at least massively selling ones) uses no professional voice talent, Bill Roper, one of their Senior Producers did a lot of voice acting for them.

      They commonly use their "programmers or the programmers' friends" and do so quite well.

  3. Pong by RasendeRutje · · Score: 4, Funny

    I was a voice actor on the first Pong game. You think I've ever received a penny? Nah...

    --

    If Microsoft was mass, stupidity would be gravity.
  4. Why do actors deserve special treatment? by dtolman · · Score: 2, Insightful
    While voice acting can be an important element of games - they can't compare their roles in games to movie's, radio, or television. Video games are a completely new paradigm - expecting treatment different than other creative artists in the games is ridiculous.

    Actors need to realize that their contribution in a game is one element out of many - the developers and designers do just as much creatively as they do!

    1. Re:Why do actors deserve special treatment? by neonfrog · · Score: 3, Interesting

      Because they have a union (darn, can't link to Wikipedia as it is undergoing maintenance). Devs and designers might want to consider forming their own.

      I'm not necessarily pro-union, but SAG et al were started to protect those types of workers from slimeballs. As such, they get to wield muscle in these types of things. Every worker deserves protections or "special treatment", but in this unfair world they often don't get it unless they band together and demand it. Actors do not deserve it more than game devs, but the actors are organized enough to actually try to get some respect.

      In the professional TV/Film/Theatre industry many of the folk involved have their own union or are a part of IATSE. Game devs might someday get fed up enough and form their own.

      --

      I'm thinking about it, therefore I might be.

  5. For those who would say "Let 'em go!" by Dark+Paladin · · Score: 4, Insightful

    I know there will be those who simply say "Well, them let them go - they get overpaid for their $300 an hour work anyway", or "Voice acting in games sucks!" or "It's a free market!"

    To which I would respond "Yes, it's a free market - and they are free not to work unless they get the pay they demand."

    Electronic Arts makes multiple billions of dollars of profit (not revenue - profit) every year, while they treat programmer like dirt. Their response to the voice actors request is something like "But - we don't pay the programmers this much - what's your problem?"

    To which the voice actors, which come from a history of which using a guild (or a union, really) has gotten them what they want: pay for their work, and residuals for using their talents to promote someone else's product. As I wrote in a column not too long ago, it's a system that's served Hollywood well.

    And yes, with all of the unions about, Hollywood still makes a lot of money. A *ton* of money.

    Maybe this is the wakeup call that the game industry needs. Maybe EA and other publishers (sorry to pick on EA, but they're the most egregious example I know), if the voice actors get their way, will be faced with developers saying "Holy fucking shit - where's my piece of the pie then?.

    Maybe the big publishing houses will have to break up, or deal with lower profits - or maybe monkeys will fly out of my butt.

    Who knows. Personally, I'm rooting for the voice actors. Overpaid hams? Sure - but they're overpaid hams who know the value of their dollar, and are willing to sacrifice profits now to do better in the future. Maybe they'll lose. But it won't be because they just bend over a desk when the guy with the paycheck wants to ram it up their ass.

    Just my opinion. I could be wrong.

    1. Re:For those who would say "Let 'em go!" by alvinrod · · Score: 2, Interesting
      If the existing talent wants to walk, I'd say let them. I've heard a lot of great voice acting in a few games, but in others it's been horrible. I don't think that a lot of the voice actors are well known Hollywood actors (GTA has used some big names, and David Hayter from MGS has become somewhat famous from the role of Snake) but there are a few.

      EA is making a lot of money by not paying the people who work there the money they deserve. I don't think that just the voice actors should revolt, but the programmers as well. Eventually EA is going to have to give in.

      However, given the fact that next generation games are expected to cost $60 per game, it looks like the big developing houses are going to push the cost on the consumers rather than absorb it themselves.

    2. Re:For those who would say "Let 'em go!" by Cthefuture · · Score: 3, Interesting

      Not just the programmers, the game artists are in the same position. They sometimes get paid less than even the programmers. Without the game content there wouldn't be much of a game.

      However artists, much like voice actors, are a dime a dozen. The problem is that typically the end user doesn't give a crap how technically good the art and voice acting is, just as long as it's good enough. Pretty much anyone can tell if art or voice acting is good enough.

      On the other hand a programmer is a lot like an artist except it's not so easy to spot good talent (for one thing talent is less obvious when evaluating a programmer) and there are many crappy programmers out there because it's complex work and people rarely devote the time to practicing like other artists do. It's also rare to find someone that has the passion about their programming that traditional artists have about their art.

      --
      The ratio of people to cake is too big
  6. voice actors == movie actors... by flabbergast · · Score: 2, Insightful

    while programmers == set builders. I'm assuming that's how SAG sees it.

    But, there's a crucial difference between a voice actor and a movie star. While a movie star can carry a movie, I don't know of any video game that a single voice actor carried. Yeah, Michael Ironside is great as Sam Fisher, but I didn't know he was the voice until I read it. No one buys Splinter Cell because of Michael Ironside: he only adds to the realism.

    Its for this reason that I think voice actors shouldn't get points for games. They don't carry games like they can carry movies. Until you can sell a million copies of a video game because Tom Cruise does a voiceover, voice actors shouldn't get points.

    As for Ironside stating "There needs to be a standard for the people who can't protect themselves, the rank-and-file performer" what a bunch of crap. Somehow I don't think anyone but A-list actors get points from movies.

  7. Re:For Those That Complain by N3Roaster · · Score: 2, Insightful

    The answer is yes. Also bad is when the acting comes out sounding Shatnerian not because the acting is bad but because the code playing the sound files is inserting pauses in unnatural places (presumably for the slow readers out there).

    I find that voices in games usually detract from the overall experience (I'm sure there are counter examples, but I haven't played them) or result in the game being inconsistent (why does this scene have voices but these other ones don't?). I really wouldn't mind if the vast majority of games stopped talking. When games started talking, the result was, "Cool! The characters in the game are talking!" That's worn off. If voice acting isn't going to be used effectively and beyond the dated cool factor, it should just be left out.

    --
    Remember RFC 873!
  8. Dear Big Game House, by dbretton · · Score: 4, Insightful


    I am not an experienced voice actor. However, I am fluent in English and have been speaking it my entire life.

    I have been recently made aware that you are having difficulty with the voice actors you have hired, and you may be in the market for prospective new talent.

    I am willing to work for one third the going hourly rate performing voice acting work, which I understand is $300/hr. Please reply.

    Kindest Regards,
    NonUnion Voice Actor

    1. Re:Dear Big Game House, by kc32 · · Score: 2, Funny

      Dear NonUnion Voice Actor,

      We regret to inform you that we have already filled the position you requested with 100 other people that have sent us this exact same e-mail.

      Kindest Regards,
      Big Game House

  9. Where's my piece of the Pie? Customer Strike! by Alzheimers · · Score: 3, Funny

    Look, I do my duty as a good customer. I pay for your games. I honor brand loyalty over bad reviews. I'm willing to forgive the odd dropped feature now and then. In short, I do everything you've asked of me.

    And yet, I'm not getting the same value for my dollar any more. Oh, sure, the visuals are prettier, and the sound is amazing. But the games you're putting out these days, frankly, don't have any soul. It's as if you used the same voice actor for every character, and asked them to just grunt a little more for the guys voices and suck helium for the girls voices.

    Until I as a consumer get my fair share, I'm striking. No more broken and buggy games. No more repetitive and bland gameplay. And I want royalties, too -- free or inexpensive content for years after the release of your product.

    I do my part. It's time for the industry to meet me half way.

  10. Oh No! by blunte · · Score: 2, Insightful

    What ever would we do without "professional" voice actors. I'm certain that the only good voice actors are from Hollywood. It could be that there's plenty of talent all around the world, perhaps right in your town's theater.

    Unions are outdated. People who join unions are spineless whiners who cannot take a stand for themselves (at least in the US).

    Programmers who work for EA are spineless slaves.

    I'll be trolled down, but I don't care.

    If you don't like your freaking pay or your work conditions, STOP WORKING THERE!

    At least until the lawyers completely fuck up the game industry with game concept patents, there's a ton of room for small, independent game companies to create the next sleeper. Lord knows none of the big companies are creating anything worth buying. Every one of them has 80% eye candy that plays like shit.

    Go and do. Stop whining.

    --
    .sigs are for post^Hers.
    1. Re:Oh No! by Dark+Paladin · · Score: 3, Insightful
      Unions are outdated. People who join unions are spineless whiners who cannot take a stand for themselves (at least in the US).

      Programmers who work for EA are spineless slaves.

      I'll be trolled down, but I don't care.

      If you don't like your freaking pay or your work conditions, STOP WORKING THERE!


      I'm not sure if you realize how odd those two statements are together.

      Think about the idea of a union: it's sole purpose is to say "We, the people who provide a service, will not do any work as a group until our demands our met." It's about saying "We don't like our work conditions, so we refuse to work here."

      Only instead of just Bob one cubicle down quitting, which just means that Jane is hired instead at the same wage while Bob kicks the pavement and starves, it's Bob and Bill and Mary and Sally and Jane who doesn't even work there saying all at once "We don't like our work conditions, so we refuse to work here, and we're going to sit here outside and tell our fellow professionals not to work for you either until you meet our requests for a work condition."

      I'm trying to see how that's "not taking a stand for yourself". I don't state that all unions are good (often, like any other organization, they become grossly inefficient and corrupt), but as opposed to working 80 hours a week without overtime, hardly any vacation and the threat of "Don't like it? Then quit!", then a union can be a very effective means of telling your employer "I don't like the working conditions, so I quit."
  11. Re:F*ck The Voice Actors! by HarvardFrankenstein · · Score: 4, Insightful
    These jokers remind me of those annoying liberal arts majors in college who constantly complained to their engineering friends about how hard their majors were. "Oh my God! You have no idea how difficult English Lit really is! Look at this book! It's got like a hundred pages, and I have to read them all! Ooh, and in Introductory Algebra, oh my God, the teacher started writing all these letters on the board instead of numbers, and I was all like 'Oh my God!'"

    Meanwhile, I was busy with three lab reports and studying for an exam, all on the same night, which, oh yeah, happened to be the same night that I was turning 21.

    Engineers > Actors -- Get in line, theater major.

  12. My 2cents by RogueLeaderX · · Score: 2, Interesting

    I happen to be related to a guild actor who does work for Ubisoft. He's informed me that most of the voice talent the industry uses is non-union. In fact, many of the voices are programmers who get no bonuses or royalties for adding their voice. (This may explain many of the terrible voice overs.) My relative charges what he needs to make a living doing this, and, according to him, typically costs less than non-union talent. Why? Because he gets done in 1 hour what takes them 2 or 3. I'd work for dirt-cheap as a Linux admin, because I don't really know what I'm doing. I could FAQ my way around, but it'd take me 3-4x as long as an experienced professional. In the end, I'd cost more even though I get paid less. Is my uncle famous? Does his name help sell video games? I doubt it, but, did you like the voice acting for the moniter in HALO?

  13. Re:F*ck The Voice Actors! by stanmann · · Score: 2, Funny

    Well, with a Born on date of Yesterday(account ID 805501) Of course you haven't seen the flaws of linux pointed out or the Firefox Flamewars. that was before your time. But they will return given time. You too will discover that Slashdot is not a monolithic Linux beast, but has Liberals(classic and otherwise) and conservatives(Fiscal and otherwise) Democrats, republicans and Libertarians. There are Linux Gurus and Windows Gods and When The flames fly your Vain Philosophies will not be enough you will have to be able to grok kernals and microcode.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed