Voice Actors Vote on VG Strike
The Screen Actor's Guild and the American Federation of Television & Radio Artists will vote today on whether or not to strike against publishers in the video game industry. The actors claim they are not getting a fair piece of the pie in the ever increasingly lucrative industry. From the article: "Voice actors say they are not sharing in the riches of the $10-billion-a-year industry. But game publishers say voice actors are just part of a increasingly costly and complex development process in which a typical game costs $5 million or more and several times that for blockbusters."
with all the regulars on strike, maybe they can hire some people capable of showing emotion. That is to say that there those that don't suck, like those in the Legacy of Kain series. If the striking VG voice actors put half as much emotion into their work at they put into their complaining, i wouldn't be so ticked off at them.
Everbody in Hollywood is greedy. Or they're trying to get as much extra money as they can before the **AA screws THEM over too. Just my $0.02.
I hope they strike and the video game houses hire "scabs" who've been trying to get voice acting jobs for decent wages.
Pulp Audio Weekly - Geek News and Reviews
...the artists, coders, and designers whose work makes up the game? Why do they deserve royalties any less than a voice actor?
From the article:
If a strike occurs, game players probably won't notice much of a difference, GamePro editor Sid Shuman says. "I think if you asked gamers what is more important, recognizable voices or prices not climbing higher, they are going to opt for lower prices."
He's completely and utterly wrong. I personally don't care about recognizing the voices, but I do NOT want to go back to the early days of PC games that used voices. They tended to sound as if the programmers or the programmers' friends did the voices themselves, and they were horrible. This Shuman guy doesn't know what he's talking about; even losing the rank and file guys is going to hurt games.
On a side note:
Union actors lent voices to nine of 10 of last year's top video games, Oster says. That includes Halo 2, with Michelle Rodriguez, David Cross and Ron Perlman
Halo 2 had an insane amount of relatively well-known actors, even in minor roles. In addition to the eminently hot Michelle Rodriquez and the others listed above they had Miguel Ferrer, Robert Davi, and Orlando Jones. Never figured out WHY, did they like have a huge voice actor budget that they just had to use no matter what?
I was a voice actor on the first Pong game. You think I've ever received a penny? Nah...
If Microsoft was mass, stupidity would be gravity.
Actors need to realize that their contribution in a game is one element out of many - the developers and designers do just as much creatively as they do!
In the words of the mighty Deep Thought... WHO WILL THAT INCONVENIENCE??
Madre de Dios! Es El Pollo Diablo! -- Captain Blondebeard
Which do you think is really worse, the voice acting, or the script writing?
The voice acting in GTA: San Andreas was awesome. (As much as I hated David Cross as Zero)
I know there will be those who simply say "Well, them let them go - they get overpaid for their $300 an hour work anyway", or "Voice acting in games sucks!" or "It's a free market!"
To which I would respond "Yes, it's a free market - and they are free not to work unless they get the pay they demand."
Electronic Arts makes multiple billions of dollars of profit (not revenue - profit) every year, while they treat programmer like dirt. Their response to the voice actors request is something like "But - we don't pay the programmers this much - what's your problem?"
To which the voice actors, which come from a history of which using a guild (or a union, really) has gotten them what they want: pay for their work, and residuals for using their talents to promote someone else's product. As I wrote in a column not too long ago, it's a system that's served Hollywood well.
And yes, with all of the unions about, Hollywood still makes a lot of money. A *ton* of money.
Maybe this is the wakeup call that the game industry needs. Maybe EA and other publishers (sorry to pick on EA, but they're the most egregious example I know), if the voice actors get their way, will be faced with developers saying "Holy fucking shit - where's my piece of the pie then?.
Maybe the big publishing houses will have to break up, or deal with lower profits - or maybe monkeys will fly out of my butt.
Who knows. Personally, I'm rooting for the voice actors. Overpaid hams? Sure - but they're overpaid hams who know the value of their dollar, and are willing to sacrifice profits now to do better in the future. Maybe they'll lose. But it won't be because they just bend over a desk when the guy with the paycheck wants to ram it up their ass.
Just my opinion. I could be wrong.
52 Weeks, 52 Religions with John Hummel
Yes, with the addition of voice talent in video games + next gen games projected to cost $60 + $5 for random celeb to lend voice talent I'm sure pumped for next gen systems! I'm so sure they need MORE money. I mean if they lend their voice to a game I see it as free advertising, people will hear your voice and make an association between the character and the actor. If they want more money it make pull funds from other aspects of game creation, and who wants to be associated with a shitty game?
while programmers == set builders. I'm assuming that's how SAG sees it.
But, there's a crucial difference between a voice actor and a movie star. While a movie star can carry a movie, I don't know of any video game that a single voice actor carried. Yeah, Michael Ironside is great as Sam Fisher, but I didn't know he was the voice until I read it. No one buys Splinter Cell because of Michael Ironside: he only adds to the realism.
Its for this reason that I think voice actors shouldn't get points for games. They don't carry games like they can carry movies. Until you can sell a million copies of a video game because Tom Cruise does a voiceover, voice actors shouldn't get points.
As for Ironside stating "There needs to be a standard for the people who can't protect themselves, the rank-and-file performer" what a bunch of crap. Somehow I don't think anyone but A-list actors get points from movies.
Of all the voice acting in games these days, there is usually only a handful each year (if that) that have decent enough voice acting to not make one cringe anyway.
Sure the next GTA game might be lacking without some of the celeb voices, but you'd be doing us a favor by keeping all your shitty, low rent voice actors away from all the other games that come out.
*slight fanboy rant*
If everyone took a queue from Nintendo and realized that to make good games you don't NEED a full voice cast this would be a non-issue.
No sig for you!!
I am not an experienced voice actor. However, I am fluent in English and have been speaking it my entire life.
I have been recently made aware that you are having difficulty with the voice actors you have hired, and you may be in the market for prospective new talent.
I am willing to work for one third the going hourly rate performing voice acting work, which I understand is $300/hr. Please reply.
Kindest Regards,
NonUnion Voice Actor
Which do you think is really worse, the voice acting, or the script writing?
A
My stupid web site
Put aside how retarded the SGA, etc. are for thinking their 'talents' are as of value in this realm as they are on the screen. Video games are not Shrek 2. Push comes to shove, devs can use the voice jobs as sex bait for chicks in bars.
Programmers is far more valuable to the process - if they organized like this, they might not complain so much about EA (at least until they were outsourced).
Look, I do my duty as a good customer. I pay for your games. I honor brand loyalty over bad reviews. I'm willing to forgive the odd dropped feature now and then. In short, I do everything you've asked of me.
And yet, I'm not getting the same value for my dollar any more. Oh, sure, the visuals are prettier, and the sound is amazing. But the games you're putting out these days, frankly, don't have any soul. It's as if you used the same voice actor for every character, and asked them to just grunt a little more for the guys voices and suck helium for the girls voices.
Until I as a consumer get my fair share, I'm striking. No more broken and buggy games. No more repetitive and bland gameplay. And I want royalties, too -- free or inexpensive content for years after the release of your product.
I do my part. It's time for the industry to meet me half way.
What ever would we do without "professional" voice actors. I'm certain that the only good voice actors are from Hollywood. It could be that there's plenty of talent all around the world, perhaps right in your town's theater.
Unions are outdated. People who join unions are spineless whiners who cannot take a stand for themselves (at least in the US).
Programmers who work for EA are spineless slaves.
I'll be trolled down, but I don't care.
If you don't like your freaking pay or your work conditions, STOP WORKING THERE!
At least until the lawyers completely fuck up the game industry with game concept patents, there's a ton of room for small, independent game companies to create the next sleeper. Lord knows none of the big companies are creating anything worth buying. Every one of them has 80% eye candy that plays like shit.
Go and do. Stop whining.
.sigs are for post^Hers.
I have no doubt this will come back to bite current video game voice actors in the ass. They'll probably get their wish, but when the publishers have pay higher rates, they might start hiring other voice actors. You know, good ones.
It's a shame, because I've loved some of these guys since their FMV days. Or something.
Solidarity!
[o]_O
P.
Meanwhile, I was busy with three lab reports and studying for an exam, all on the same night, which, oh yeah, happened to be the same night that I was turning 21.
Engineers > Actors -- Get in line, theater major.
I happen to be related to a guild actor who does work for Ubisoft. He's informed me that most of the voice talent the industry uses is non-union. In fact, many of the voices are programmers who get no bonuses or royalties for adding their voice. (This may explain many of the terrible voice overs.) My relative charges what he needs to make a living doing this, and, according to him, typically costs less than non-union talent. Why? Because he gets done in 1 hour what takes them 2 or 3. I'd work for dirt-cheap as a Linux admin, because I don't really know what I'm doing. I could FAQ my way around, but it'd take me 3-4x as long as an experienced professional. In the end, I'd cost more even though I get paid less. Is my uncle famous? Does his name help sell video games? I doubt it, but, did you like the voice acting for the moniter in HALO?
it was a one-liner?
Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
They should get royalties, just like everybody else who worked on the game, but the royalties should be proportional to the value they added to the game. The best way to do this would be to use a weighted sum of the hours spent working on it.
As a few hours work by a voice artist produces a greater effect than a few hours work by a programmer, let's say that the voice artist gets ten times the hour-royalties of a programmer. That seems fair enough.
Of course, this still won't result in much for the voice artist as it'll be their five hours ( x 10) versus at least 3000 for a programmer...
When will we have a full text-to-speech game, then?
On a side point, how the HELL does it cost $5 million dollars to get a game together?
Not to mention the multiple figure if its a "blockbuster"?
How many artists, sound guys, coders, PR people, advertising etc does a game need? Maybe the industry needs to look at more cost-effective ways of getting the job done. Then, maybe they could pay some decent voice actors.
This reminds me of the Alec Baldwin marionette in Team America...
"Screw you, Hans Brix!"
My Mind Is Rewired. Is Yours?
It's got like a hundred pages, and I have to read them all!
And analyze the critical themes and motifs in said work and produce a 25 page critical essay discussing their past and present, actual and intended social perception. Did the author intend this work as a critical allegory of social life, as it was widely interpreted? Has the work been re-interpreted in the present day, what social changes have occured to bring this change about, if any? (Note, an assignment this specific would only be in a lower level undergraduate course. In the higher levels you'd be expected to come up with your own method of analysis.)
Give a brief ten page outline of the political ramifications to Chinese history if Zhu De had not met Zhou Enlai.
Prior to 1945, which Chinese political group deserved the Mandate of Heaven?
Analyze "The Black Cottage" by Robert Frost. Twenty pages.
Draw a lighting schematic and cue designs for the upcoming stage production of "Noises Off".
Belittling a field of study is silly. Unless you are making fun of mathematicians: "It's trivial, trivial!"
Coming from a Philosophy major - TROLL. Just because our work is different, and requires a different skillset and different kinds of commitments, does not mean that it is easy. I imagine that you don't spend weeks picking apart ethical theories, and then trying to come up with a defense for the least implausable one, while applying it to real world concepts and tying in all the material you read at the same time. For 30 pages. All the while, balancing gen ed requirements that frankly, you're not particularly good at because it requires a different skillset from the one you've been honing.
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
Any Good engineer, computer scientist or programmer can make up 30 pages of nonsense based on BS, we call it documentation based on lUser requirements. And picking apart theory, that is called evaluating lUser requirements.
Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
Obviously, you have no idea whatsoever of what we actually do in philosophy, or what it's for, so your opinion doesn't interest me much.
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
Well you're a philosophy major, so you don't know what you do either. :) HAND Oh and I do know, In fact I detailed it above. Now you can continue to persist in your delusion that you do something else. Or you can practice saying "Would you like fries with that" while pondering the existence of fries and the meaning of like.
Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
It sounds like your simply jealous that the actors have a better idea. Instead of saying, "No fair! You shouldn't do that because we don't do that!", you should be saying, "Shit! Why don't we do that?"
The fault lies with ourselves.
that the majority of voice acting in games absolutely stinks! I mean, with some notable exceptions, (GTA Vice City, Half-life, etc) people mock voice acting, and nintendo thinks that it's so bad they don't even put it in ANY of their games!
People who think they know everything really piss off those of us that actually do.
From a TV show with real voice acting talent:
Sal: Welcomes aboard, scab.
Bender: Great to be here!
Sal: Come on. I'll introduces you to your scab co-workers you'll be scabbing with.
Like I said, clearly you don't know what the Hell philosophy majors do. You've either taken no classes on philosophy, or one (which is worse.) So let me give you a little eye-opener as to why philosophy is useful.
Innoculation: How many otherwise intelligent people do you know who have been duped into something completely, utterly stupid? An unsubstantiated belief that contradicts everything we know about science, for instance? Philosphy helps protect people from falling for these things by teaching the principals of logical, and fallacious, reasoning.
Ethics: As the recent ethical failures of corporations such as Enron show, there's a dire need for a revaluation of ethics in the business world. While ethics can be thought of as a domain in theology, it's much more useful when it's addressed by philosophy. Philosophy can present ethics in a way that's satisfying to people with a multiplicity of beliefs, something ethics derived from theology is unlikely to do.
Formal Logic: Not intellectual masturbation any moreso than mathematics.
Communication Skills: Philosophy teaches students to communicate with their opposition effectively. it is a manner of forcing intellectual confrontations, which hones the argumentation and reasoning skills of both parties.
Introspection: It shows the student how to critically evaluate himself in light of a variety of philosophical theories.
Management Skills: As above, the ability to evaluate claims and communicate effectively is extremely valuable to an effective manager.
Intellectual Freedom: Much like "Innoculation" above, one of the things philosophy can do is protect you from bad philosophy, and I'll be the first to admit there's a lot of that out there. Questions like "What is being?" can come to even the most dull of minds, and good philosophy gives you a way to answer it (In this case, I'd say it's a matter of malformed grammar.)
WHY: I guess some people are just too stupid to ask the "Why" question, but I would have thought on slashdot, people would have a little more intellectual curiosity. Philosophy teaches you ways to answer a variety of "why" questions; "why"s in the humanities instead of sciences. Physics is a way of asking "why" about the natural world, and philosophy is a way of asking "why" about people. Why are people offended by swear words? Why do we look at good and evil the way we do? Why should drugs be legal, or illegal? These are philosophical questions.
Before you spout off with some asinine prejudice, based on insufficient information, why don't you either do a little research or shut the Hell up?
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
I think that philosophy students question a lot more than you're giving them credit for. I know that the minute a prof says something controversial, five hands immediately go up. Maybe it's a product of going to a small private university with small classes - I don't know what it's like at a big school.
I agree with you that philosophy majors should do something with their degree, and I think most of them actually do. Teaching is a very valuable profession, and apart from that, I think a lot of feilds can be benefited by study of philosophy, even when you don't see a direct effect. Philosophy teaches, as I've ennumerated above, a lot of useful skills. I'm sure there are many others that I'm simply to scatterbrained to recall.
I don't know why you think I've been tricked into being a philosophy major, instead of wrestling with the material and deciding that further study of philosophy suited me better than any of the other majors I could have chosen. It seems like an extremely unfair accusation, and one that could be levelled at just about anyone without offering any evidence to back it up.
One thing that a lot of people don't understand about philosophers (IME) is that philosophers revel in direct, pointed confrontation. I know I've alienated more than one person because I'm willing to fight for my opinions; I consistantly back them up and try to get others to do the same. Some people are offended by the challange that offers, and I admit it can be hard to let it go. If you think I'm totally wrong about something, I want to fight about it. I want to challange you, and I want you to challange me. I can't count the number of times I've changed my opinion/belief about something, because they offered a better argument. But until we argue, I don't know what you think, or how you back that up. I don't have the opportunity to decide if you're right, and I'm wrong. I don't know if I'm speaking only for myself here, but one of the big reasons I argue with people is to see if there's something about me that needs to be changed, not them.
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
So Being a philosophy major is your excuse for being a Troll in Real life?
Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
If that's what you call all intense discussion not instigated by yourself, then yes.
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
Yes, I'm an obsessive narcissist because I pointed out that the original parent's post about liberal arts was not accurate. I'm sure that no one on /. would ever defend their pet interest against unwarranted and inaccurate attacks. I've never once seen anyone point out a flaw in an anti-Linux argument, nor have I ever seen a flamewar erupt over an anti-Firefox post.
Brave Mr. Anonymous Coward, why don't I ever see you attacking them over defending their hobbies and interests?
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
The Monitor irritated the hell out of me! It was probably supposed to be annoying though, so the voice acting was probably good :)
Boffoonery - downloadable Comedy Benefit for Bletchley Park
Well, with a Born on date of Yesterday(account ID 805501) Of course you haven't seen the flaws of linux pointed out or the Firefox Flamewars. that was before your time. But they will return given time. You too will discover that Slashdot is not a monolithic Linux beast, but has Liberals(classic and otherwise) and conservatives(Fiscal and otherwise) Democrats, republicans and Libertarians. There are Linux Gurus and Windows Gods and When The flames fly your Vain Philosophies will not be enough you will have to be able to grok kernals and microcode.
Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
600k calling 800k a newborn babe. That's rich. I guess you've got nothing, as far as responding to anything I've said is concerned. You're just a dim troll with nothing better to do than try to wind people up. Maybe you're so used to having people making fun of you that you can't manage to do anything but talk in kind, ne? Well maybe one day you'll grow the fuck up and realize that a world with nothing but electrical engineers would be as boring as a world with nothing but philosophers. You've got the distinction of being the first on my foes list, and kindly go sit on a dick.
Feel free to post something stupid in response to this, but as far as I'm concerned, this conversation is over.
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
In my experience, 9 times out of 10 when a game has horrible crappy voice acting, it's because they specifically did *not* hire professional voice actors, but instead got developers or friends or random people on the street to do it.
Does no one else remember the horrifying voice of Richard Garriot as Lord British in Ultima VII?
Not particularly, but I do think back in horror to the voice of the French git in Ultima IX.
Wow, a newborn babe claiming he has no need for milk
And with an empty foes list..
And I made your list...
WOW!!! Can I get your newsletter too?
Maybe one day you'll grow up and learn that a world without Philosophers wouldn't even notice, but a world without Electronic Engineers wouldn't have Slashdot, or computers or...
Oh, and there was never any conversation. It was all in your mind. I identified you as a troll immediately and being bored decided to toy with you.
Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
He'd be a technical writer and be responsible for producing a Requirement Specification and a Design document that somewhat related to the reality of the product.
Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
Wow, I'm jealous. Most technical writing I've seen bordered on fantasy, and all of it was fiction.
Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
That's what all my Fraternity Brothers said when I was doing costuming, and they were doing Mat Sci labs. Mockery the whole way.
Guess who they all came to when their buttons and zippers fell off the night of the formal? (No, I didn't sabotage them.)
Same thing you see in High School - the stuck-up History Teacher that looks down on the Shop Students that go by in the hall. When our teacher insulted some Shop students passing by, they made it VERY clear to him where is place was. "Who built your car? Your desk? Your house? The school you work in?" Ask yourself this: Who built your lab? Ran your power lines? Cools your Server room?
Think about this the next time you deal with an end user: They look at you like you look at a plumber. Someone who's unneeded, and probably unwanted, until your toilet breaks. Then they're VERY important... at least until it's fixed.
No career is any less important than any other, provided it brings value to society and life. Heck, even the oft-hated Lawyer has his place in making sure truly innocent people are free. It's when someone starts contributing crap that's not wanted or needed (frivilous lawsuits) that there is an issue.
I enjoy TV and movies. I enjoy theater. They bring value to my life. I enjoy Video Games, too. Do I need recognized names reading the lines? No, but I do expect quality work. It just doesn't have to be from an expensive person.