Creating Characters With Stan Lee
GameDailyBiz has an interview with Stan Lee that touches on a talk he gave at the 2005 D.I.C.E. Summit entitled "Superheroes - Creating Characters for the Ages". From the article: "I submitted the idea of Spider-Man to my publisher and he hated it. I said my hero was a teenager -- the publisher said a teenager could not be a hero but only be a sidekick. I said he was insecure and had personal problems -- my publisher said a hero does not have personal problems... The lesson to be learned, don't listen to experts because they don't know what they're talking about and just get you down."
"a hero does not have personal problems." someone should of told that to batman , who was by all accoutns completly psychotic and had schitzo effective episodes where he saw his parents murderd which drove him to wipe out crime with a vengance
The only things certain in war are Propaganda and Death. You can never be sure which is which though
...and having personal problems. With the "teenager could not be a hero but only be a sidekick" statement, I think that might be the right way to read it.
Just make sure you don't apply it to City of Heroes, otherwise Marvel might sue you.
Rob
Should we thank the gods this never made it or be upset it was never given a fair chance?
don't listen to experts because they don't know what they're talking about
Lee is wrong to attribute this cluelessness to "experts". Real experts know what they're talking about but are almost never seen in the roles being discussed, which are effectively managerial positions.
Some experts move to management of course, but as soon as they do that they start to become "past experts", and then they very rapidly become no longer experts at all even when they think they are. When you don't *DO* stuff yourself, you lose touch with the real doer's world and start talking hypotheticals.
And that's the upside of the problem. On the more common downside, management came up through the ranks without ever doing anything that required training a clue beyond how to run a spreadsheet.
The archetypal PHB is an pretty accurate portrayal that all of us easily recognize in our companies, and even the cartoon versions taken to extremes for a laugh still have a considerable amount of truth in them.
Lee was talking to management. Surprise, surprise, they got it totally ass about face.
I'd have sacrificed a year off my life to have seen his face when he first saw Spidey web-slinging thru the city.
I bet it was one of the bigest grins ever.
I don't know. So far Stan Lee's characters didn't have a lot of depth, they're quite flat.
Pretty much all games these days have an extra dimension to think in.
Stan Lee won't leave my store.
flinging poop since 1969
... on Spider-Man 2 DVD?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
The lesson to be learned, don't listen to experts because they don't know what they're talking about ... and so I didn't read the article.
Did anyone catch this talk down the hall from Stan Lee?
The real lesson here is that there are no hard and fast rules with art.
-Jeff
Please learn the difference between a dissenting opinion and a troll before you moderate.