Blender Now Has Soft Body Support
johnnyb writes "For those who haven't been paying attention, Blender has been gaining features like mad over the last year. The Blender Foundation has just released 2.37, which adds soft body support, force fields, and deflection for realistic cloth, skin, and other effects. This in addition to all of the smaller additions, and all of the work that has gone into previous releases. If you haven't tried Blender yet, now is the time!"
Developers are quoted as saying "we added this feature to allow for acurate rendering of Slashdot posters".
Paul Lenhart writes words!
I really like Blender, but until it can properly export/import Quake MD2 files, it's not suitable to my purposes. For plain ol' prerendered CG, though, it fucking rocks the house down.
OMG! Wau!
Hopefully the latest version of Blender is usable once again in OSX. The last major revision had been all but broken, simply being a gray screen if you attempted to "maximize" the blender window. Perhaps it's my video card (32mb Radeon 7000), but a new project with no wire frame to render shouldn't crash the program.
maybe someone can shed some light on this issue?
moox. for a new generation.
Does Blender offer any tools for rounding edges on polygonal models?
"Derp de derp."
I'm sure this new release is great and all, but I don't see what soft body support adds to entice someone new to try it.
If you haven't tried Blender yet, then these additions are not likely to affect you or matter to you.
Self-referential sigs do not a humourous poster make.
Seriously, Blender has always looked impressive to me. If you're wanting to make a complex scene to blast through a NURBS-based renderer, such as BMRT, it would be almost impossible without a graphics package that you could do the design work in.
It is also miles easier than any commercial package I've seen. Rhino 3D and AutoCad 3D are plain murder. It's arguable as to which is "better", but I can tell you this - anything that does what you want, and lets you get the product -and- train for less than getting the alternatives, there's no competition. It depends on whether Blender really does do what you want, but assuming it does, then it is likely to be the better choice.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
I'm simply amazed at how great the Blender artwork and movies have become. I tried Blender over 5 years ago as a hobby. Unfortunately, as I already knew, I was probably the worst artist in the entire world and couldn't produce anything that the software didn't create for me. But that doesn't keep me from admiring the hard work and amazing abilities of those that posses much greater skill than I do.
Anybody know if any major motion picture studios are using Blender? I know Pixar has their own proprietary software that they use. I'm not sure about any of the others.
My lame blog.
My blender has had soft body support for ages. It's amazing how many babys will fit in the machine.
Go Blender!
It was really making me think - why would the /. crowd care about upgrades to a cartoon robot?
Enough said...
I remember there being a lot of discussion regarding Blender's user interface. The main complaint was that it was very non-standard, and not very intuitive. While such an interface may be very useful and efficient for somebody intimate with Blender, it was widely said that it was difficult for those who casually want to use it. That said, has any work been done on an alternative user interface, one that may not be as powerful, but instead is more friendly towards new users and the casual/amateur user?
Cyric Zndovzny at your service.
The /. crowd is exactly the sort who would care about upgrades to a cartoon robot.
nice
Right now, blender _still_ works badly on my multimonitor setup. I need to use multi screen because Xinerama blocks 3D accel and because the screens which are different resolutions don't Xinerama well anyway.
But right now, I can only have one blender X11 window, which I'll call a "frame" like in emacs (the internal tiled windows in blender are called screens and windows by blender folk). Why not allow multiple toplevel frames containing different blender screens simultaneously on different displays like emacs? That way I could have my 3D editing on my Wacom tablet, and previews and animation windows on my other LCD monitors.
The code in blender must be _almost_ all there anyway to support its complex internal screen/tiled-window stuff.